Tweezer |
They do need to clarify if and how it interacts with fundamental armor runes.
The sentence "you don't gain any bonuses from other armor you're wearing" seems to cover this.
Sadly this means that there's a oretty good chance you'll lose AC by wearing this as opposed to a runed up armor.
siegfriedliner |
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siegfriedliner wrote:They do need to clarify if and how it interacts with fundamental armor runes.The sentence "you don't gain any bonuses from other armor you're wearing" seems to cover this.
Sadly this means that there's a oretty good chance you'll lose AC by wearing this as opposed to a runed up armor.
Your probably right but a I am hoping for 4 actions and a feat ou wouldn't end up losing +2 item bonus to will, reflex and AC.
Zabraxis |
1 person marked this as a favorite. |
Assume Earth's Mantle is cool as an idea but the implementation comes way too late in game. It feels disconnected/ disjointed to spend 13 levels boosting dex to maintain AC in light/unarmored then switch to STR. It packs so much into a feat it feels like it's overcompensating for being so late game.
They need to add granularity to it's progression like the Armor Inventor/Mountain Stance. Start w/ something useable and appropriate for 1st level to compensate for the STR focus and maintain baseline ac then add feats to boost it as you level up.
Additionally, with a 3 action cost the action economy is wonky. If you're walking around Gathered you literally waste your 1st turn donning your armor and then have to spend another action on turn 2 to Gather to use any of your class abilities. No other class has this action tax to operate at baseline. The closest is Mountain Stance and it's 1 action.
If you're caught unGathered, you can't even don your armor in the same round and end up waiting until the 3rd round to do much of anything. That just feels horrible when compared to every other martial.
Verzen |
Assume Earth's Mantle is cool as an idea but the implementation comes way too late in game. It feels disconnected/ disjointed to spend 13 levels boosting dex to maintain AC in light/unarmored then switch to STR. It packs so much into a feat it feels like it's overcompensating for being so late game.
They need to add granularity to it's progression like the Armor Inventor/Mountain Stance. Start w/ something useable and appropriate for 1st level to compensate for the STR focus and maintain baseline ac then add feats to boost it as you level up.
Additionally, with a 3 action cost the action economy is wonky. If you're walking around Gathered you literally waste your 1st turn donning your armor and then have to spend another action on turn 2 to Gather to use any of your class abilities. No other class has this action tax to operate at baseline. The closest is Mountain Stance and it's 1 action.
If you're caught unGathered, you can't even don your armor in the same round and end up waiting until the 3rd round to do much of anything. That just feels horrible when compared to every other martial.
I 100% agree. Make it 1st level so people can build around it and give it improvements the more you level.
PossibleCabbage |
siegfriedliner wrote:They do need to clarify if and how it interacts with fundamental armor runes.The sentence "you don't gain any bonuses from other armor you're wearing" seems to cover this.
Sadly this means that there's a oretty good chance you'll lose AC by wearing this as opposed to a runed up armor.
I did the math in another thread. Compared to a +2 Greater Resilient Studded Leather Armor on a Kineticist with 16 Dex (easily done with a starting Dex of 12) the Rock Mech is:
-1 AC
-2 to Will/Reflex Saves
Large
+2 circumstantial vs. trip/shove/knock prone (comparable to the rock dwarf heritage)
Climb Speed
Apex Str effect
The big draw is that it can take your Strength from 20 to 22 and not occupy your Apex Item slot. But it feels counterintuitive that "you surround yourself with rocks" makes you less sturdy and is a thing you do for offensive reasons.
Ryuujin-sama |
Yeah make it a 1st level Impulse, maybe just the armor part at 1st level. Maybe have it have an all day duration or at least let it auto equip at the start of combat.
Then as you level have it automatically gain some of the current abilities. Perhaps with the +2 item bonus to strength at 14th level when the feat would normally be available. And of course at 16th have the item bonus to AC and Fort increase as usual.
Also make it so you can put your armor runes on it so it isn't strictly inferior to going with light/medium armor.