Checking in. Thanks for the selection. Not sure if I'll still bring the same character, though, if that's all right. I have the following characters available:
Random Derrick, Rgr2/Sor1
I can certainly bring Random, though, if you want to keep the characters that signed up originally.
I'm guessing we're about halfway through. PCs are 9th level. 20-pt buy, roll for HP past level 1. Core and APG are the allowed source material.
Group currently consists of a wizard, an oracle, and a barbarian; probably none of us optimized. We just lost a zen archer, so we could use a replacement damage dealer. We also tend to try peaceful resolutions before combat, so a more effective face would be useful.
Posting frequency is about 1 per 1-2 days. Recruitment would likely be open through the weekend, maybe longer (or shorter) depending on the number of applicants.
You sure you don't like killing PCs? :) I was going to sign up with my new magus (if you can't beat 'em, join 'em), but the first couple reviews says it's lethal for the 1-2 tier. Would you accept a lvl 4 pregen? Would probably play the wizard - he'll be my new magus's husband and the credit will buy his wayfinder for her. A little prequel for her career.
When you use restoration to restore temporary negative levels, do you immediately regain the current hit points that were lost, or just the total hit points?
For example, let's say you were at 35/35 hit points. You were hit by 1 negative level, taking you to 30/30. Then you used restoration to restore the negative level. Would you have 35/35 hp again, or 30/35?
Thanks in advance,
I decided to make her a fighter2/invulnerable rager6. She started out in her town's militia before she hooked up (no pun intended) with the adventuring group. Feat and rage powers have been selected, and I just need to finish overwriting the stat block (from a pregen in a PFS adventure).
So I'm thinking [character] was a member of an adventuring group that had some measure of success and fame, and then he/she split from the group when his/her romantic involvement with another member of the group ended badly. After leaving, the group went on to become even more successful and famous, and [character] pretty much just bounced around, having a hard time finding other adventurers with his/her level of experience. Frustrated and bitter, he/she ended up just falling in with the Rhino or the Whitecloaks.
I haven't decided if he/she is from a small town in the area, come home to lick his/her wounds, or from a big city far off, come here to hide away. It's pretty much wide open as far as character class/role goes, as am I.
Checking in. I'm kinda the same way with having multiple ideas I'd like to try. I prefer characters with modest backgrounds, but starting at 9th level throws that out the window. Rickmeister, any hooks you can give us to help our character background? Were we called to the adventure on purpose or do we happen on it by coincidence?
A couple concepts I'd like to try at 9th level:
Hi GM Dak,
I play Jirani in your First Steps Group 2. Here is Zizouket, a Gnome Sorcerer, Fire Elemental Bloodline. Mechanics are a work in progress, but the background should be mostly finalized, if a little long.
Alexander Michaels wrote:
• Classes: All classes from PFRPG core rulebook plus those from the Advanced Player's Guide (APG) with the exception of the Summoner, Ultimate Combat (UC) with the exception of the Ninja and Samurai, and Ultimate Magic (UM) will be allowed. Any Archetype for these base classes (again from the APG, UM, or UC) will be allowed.
Alexander Michaels wrote:
Just trying to avoid a whole east meets west thing going on.
Hi GM, I just saw these posts after your original character guidelines. I'd ask you to reconsider on the Eastern-themed classes, mostly because I generally feel exactly the same way (and I'd add the Monk to the Ninja and Samurai). I've never felt like I could integrate an Eastern-themed class into the setup for any of the other APs without forcing it, but I felt that it was more natural with Carrion's Crown, since the PCs were all explicitly asked to travel to Ravengro.
Anyway, I'll keep my character applied as either a monk or ninja (if the party needs rogue skills). And if it helps, I don't presume Pathfinder ninjas run around in black pajamas.
Here they are sorted by campaign trait, just for fun...
Subject of Study
Inspired by Greatness
Making Good on Promises
On the Payroll
I'd like to apply with Tamon Abe. Mechanically, he'd be a monk, but his story could lead him to be a ninja instead, if we needed rogue skills.
Tamon Abe's experience with the Professor, while every bit as influential as the other pallbearers', was not as positive. The Professor was visiting the elders of Tamon's monastery when he was new to his training. While there, the Professor caught him fighting with another boy who was not a member of the monastery. Tamon was afraid the Professor would tell the elders of his undisciplined behavior, and that he would be expelled, but the Professor instead offered him a deal. It would be their secret, but the Professor would call on him to repay the favor sometime in the future. Tamon never heard from him after he left the monastery, but the anticipation felt like a burden. He feared he would be called to perform some service that was beyond his capabilities. This anxiety infiltrated all aspects of his training and stunted his development. For eight years, he has lagged behind his brothers, and finally he receives the call. Though he is as poorly prepared as he possibly could be, he's surprised that the call has given him a new serenity. He travels to Ravengro with a courage he's never known before.
Alternately, if he is a ninja, after the Professor left, Tamon buckled under the anxiety of receiving the call. He was expelled from the monastery, and instead went to a less disciplined school that began teaching him the arts of the ninja.
I just noticed the pregens don't have factions. Should I choose one that would make sense for him/her, or use the same one as my regular PFS character, since he'll get the credit when he gets to this level?
Also, I assume he gets the credit when he reaches level 4 (same as pregen), right? Or does he get it at level 3, since this is tier 3-7?
Also, I've got the pregens narrowed down to the rogue (ninja pregen doesn't have disable device) or the wizard. Any preference, anyone?
5d6 ⇒ (1, 6, 4, 3, 4) = 18 14
I'd like to apply with this character. Obviously her stats would change, but her background and class would stay the same.
Thanks for starting up a game, GM Dak.
I'd be interested in playing through these three modules. Do we need to be registered or do you just want us to use the Pathfinder Society guidelines for character creation?
I haven't registered yet (I never have time to attend events), but I always wondered if their shorter modules would be a better format for PBPs, so I'd love to take part.
Thanks for taking on a game, Pezmerga!
I'd like to submit Anniksson for Reign of Winter. His background is on his profile page below. I'll develop the crunch if he's selected. His background was inspired by the campaign traits, and mechanically I could see him being either a barbarian or battle oracle, or barbarian/oracle. In any case, I plan to max out Survival for him, so while he's been staying in Heldren, he may have been hunting wild game for the village's butcher, so the butcher might be able to recommended Anniksson's skills, even if most of the village only knows him by sight.
Background (now with revisions/clarifications!):
Kale spent his whole life in Eleder. He grew up dreaming of sailing away to do something, anything, more exciting than working on the docks like his father. But he was raised to be responsible. Get married, have a kid, work a regular job. At least he'd managed to get off the docks, getting an apprenticeship with a talented carpenter who did repairs and weapon construction for some of the captains that docked in Eleder, both honest and pirate.
Shortly after the carpenter retired, selling his business to him, Kale's son became sick. Arden suffered for four years, during which Kale spent all his money trying to find someone who could cure him. He lost the business and had to return to the docks. After Arden finally passed, Kale's wife, Danae, had a nervous breakdown. She turned to alcohol, and as Kale withdrew with his own grief, she began carousing with other men in the bars along the docks. Kale moved out, and has continued working, miserable, on the docks, but he's been saving some gold.
Now 38, he had nothing to lose, so he decided to finally pursue his childhood dream. He managed to bribe his way onto a vessel heading to Port Peril. On the sea, he knew he'd made the right decision. In Port Peril, he had a few drinks at some tavern called the Formidably Maid. After leaving, a little tipsy, he paused to look out at the ocean with an optimism he hasn't felt since he was a kid. Then, he got hit in the back of the head, and the world went dark.
Skill points: 10
Focused study: Diplomacy (alternate racial trait)
I'm finally reading through all the ship-to-ship combat details in the players' guide, and I'm seeing why the earlier part recommended boring skills like craft (ships) or profession (siege engine). I'm getting the feeling that the chosen players may need to do some coordination in the discussion thread before beginning gameplay to make sure we can cover all our bases.
I could easily change Kale Moore to being a carpenter rather than a dock worker. He's burned out by it in Eleder, but he'll find a new pride in it when it comes to repairing our own captured ships.
As a Fighter with the Tactician archtype, he'll have more skill points to take on some of what we'll need, access to Diplomacy as a class skill, a bunch of feats that he can use on the siege engineer feats, and while his fighting prowess may not be all that, he'll have some teamwork feats he can share with his allies w/in 30 feet while we board an enemy ship.
4d6 ⇒ (5, 3, 2, 5) = 15=13
Kale Moore used to think he was destined for something greater. Now he knows that everyone thinks that when they're young and stupid. He didn't even want that much. Just didn't want to spend his life on the docks of Eleder like his father. And he'd done it, too. Saved up the money to start the grocery he'd always wanted. But then Arden got sick. Nobody could help his only child, but they were happy to try everything and charge him for it. After Arden passed, Danae couldn't take it and began her shameful carousing. The shop was long closed, and the whispering and snickering behind his back as Danae made her rounds made working on the dock more difficult every day. Kale had little reason to stay here now, and when he had enough gold to bribe his way onto a ship heading to Port Peril, he felt it was a good chance to start over.
Tall and sturdy, Kale had always done well when called upon to fight, though he had learned on the docks that there's always someone stronger. Now he relies more on his wits and creativity to survive scrapes.
Mechanically, Kale would be a human fighter, probably a tactician.
Incidentally, thanks for taking up the GM duties, lexi.
If a GM comes along, I'd love to play Skull & Shackles (or Carrion Crown or Reign of Winter or Serpent's Skull or Kingmaker...). I've tried GMing before, and I know it takes more time than I have for the foreseeable future. But I've been an active contributor in the games I've been playing in for the last 2+ years (though only one of them has lasted as long).
This sounds interesting to me, as well. I'm also curious about the eventual scope of it all. I wonder how many adventures could occur in a small village.
Some things that might occur:
Actually, I didn't imagine her intervention as being anything more than chasing off some 8-year-olds bullying another, along her way to see the Sheriff or Ameiko. But what an odd interpretation of bullying. Weak individuals? Penalty to charisma? There's actually a couple traits that can apply to a character who was bullied as a youth. Neither suggest that it's a character flaw of the victim. I'll go ahead and withdraw my application. I don't think your game would be a good fit for me.
I'd like to apply with a concept for a rogue-and-face-skillmonkey and archer.
She's a half-elf, and was often bullied as a youth. Shalelu intervened in one instance, and she's since been fascinated by her (hero worship trait). Following "what would Shalelu do," she began fighting back against her bullies, and they found out she was too much trouble to bully physically (though they still talked about her). Her attempt to emulate Shalelu's wilderness jaunts was a failure, however, so she aspired to become an urban-based defender of Sandpoint instead. She did train with the militia in pursuit of that goal, but Hemlock's expanded militia also invited many of her childhood tormentors, so she passed on the militia opportunity. Now, rather aimless, she's more amenable to leave Sandpoint.
Thanks all for the input. submit2me, your experience is encouraging. It seems like such a fun role to play, even if I don't min/max it perfectly. The DPR discussion also helped. I've taken away that I really probably either need to focus on being an archer or being a spellcaster, and I'm leaning towards archery. I might even do my original idea of Urban Ranger3/Archaeologist4/ArcaneArcher10.
Thanks again for the ideas,