Sorry to double-post, but I wanted to post this separately. The story so far, to the best of my recollection. Feel free to correct, add to it, update the sequence, or refresh my memory on names.
Rutter and some other strangers were summoned by the ghost of a fortune teller, Zellara, to take vengeance on a mutual enemy, Gaedren (?) Lamm, and his allies.
Neva, a long-time friend of Zellara's, joined the group when they returned to Zellara's small home.
All heck broke loose throughout Korvosa after the king was assassinated. The Queen, a Cheliax native, took the throne.
I think we found some jewelry that belonged to the Queen and we met her and her bodyguard, the Commander of the Grey Maidens, when we returned it (not sure the sequence).
Somehow we were deputized to work for Cressida Kroft, Commander of the Town Guard. We trust her.
We were sent by Cressida and Vencarlo (?) to fight some crooked guards at some meat processing plant. Don't remember exactly why.
A plague broke out in town, and the Queen brought over her own doctor from Cheliax and a bunch of his physicians to help. They set up this suspicious Hospice.
We were sent to arrest a female artist who was framed for killing the King. The sorcerer with us at the time was all aflutter. At her execution, some dashing, Zorro-style swashbuckler, whose name I forget, rescued her. Neva was all aflutter.
Vencarlo (?) (who nobody said out loud, but is probably the masked swashbuckler) asked us to help the rescued artist sneak out of town. Rutter sat that one out, home with the plague.
We went undercover to some bandit group on some docked boats for some reason I don't remember. Neva played the part of our leader. Saw a caged psydragon (?) but were too outnumbered to try to help it.
We were sent to this same necromancer's lair to retrieve the Shoanti body that he had stolen. Didn't meet the necromancer, but I think we killed one of his guardians who was there (Cabbagehead?), or did we con him out of fighting us?
We were sent to check out some plague-infected bodies that weren't making it to the graveyard (the Grey?) part of town. Instead, we found vampire spawn that we were woefully unprepared for.
At some point, did we go to the Bank or some Church and meet someone there, for some reason? Whoever it was, they called on us to investigate a perfume shop that claimed to have a cure. It was a false cure. The shop owner escaped. Rutter tried to take over the business to avoid a riot and make some money to research a real cure, but when the counter clerk didn't show up to work the next morning, we let the crowd destroy the place.
There were some hostilities between townspeople and the wererat population. We were approached by a wererat to calm a wererat instigator, Ripperclaws. We had to kill him. We fed his body and his allies to a trapped Otuygh in the sewer near their lair.
We went underwater to investigate a boat wreck, that happened around the same time that the plague hit town. We found a dead physician among the wreck and some wooden boxes that told us... something. I forget exactly what, but I think we've concluded that the physicians brought the plague here on that boat.
Some impoverished actress approached us, to ask us to find her missing brother, a musician last seen going to perform at some rich party. When we got there, there had been a slaughter of the party-goers. They were left as zombies, and there was some crazy invisible rogue acrobat jester there. We finally subdued her. The group wouldn't let Rutter kill her. There was no sign of the musician. I think she told us that the necromancer took him to this Hospice. We left her with the guard. Since she's not dead, we'll probably find out she escaped after we finish here at the Hospice.
We came to the Hospice to find the brother and maybe some evidence that the physicians are behind the plague, or at least that they're not really trying to heal people here, since no one ever seems to check out.