Monkey

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Organized Play Member. 107 posts (3,460 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 12 aliases.



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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Rutter curses his luck as the priestess travels away from the statue, where he thought he could reach her more easily. He pulls out one of his poisoned kukri and takes a deep breath. I wish everyone could see this! He then leaps invisibly through the air for the levitating spellcaster.

Acrobatics: 1d20 + 18 ⇒ (19) + 18 = 37
Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Crit threat: 1d20 + 12 ⇒ (15) + 12 = 27

Damage: 1d3 + 2 ⇒ (2) + 2 = 4
Crit, if applicable: 1d3 + 2 ⇒ (3) + 2 = 5
Sneak attack: 2d6 ⇒ (3, 4) = 7


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Rutter begins relieving the unconscious doctor of his belongings, except for the chain shirt, which would require untying him. "Well, you've all heard Vyshael identify this stuff. What do y'all want? The rapier's pretty nice, but too big for me."

Rutter carries the doctor downstairs, and then sets him down.
"Keep an eye on him. I'll start searching for the basement."

Rutter starts to head toward the loading area, and then stops. Then he heads toward the elevator. He steps in and looks at the controls.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20

If there's buttons or an empty socket, he'll come out and ask Vyshael if he has that button we found on the doctor for comparison.


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Sorry to double-post, but I wanted to post this separately. The story so far, to the best of my recollection. Feel free to correct, add to it, update the sequence, or refresh my memory on names.

Rutter and some other strangers were summoned by the ghost of a fortune teller, Zellara, to take vengeance on a mutual enemy, Gaedren (?) Lamm, and his allies.

Neva, a long-time friend of Zellara's, joined the group when they returned to Zellara's small home.

All heck broke loose throughout Korvosa after the king was assassinated. The Queen, a Cheliax native, took the throne.

I think we found some jewelry that belonged to the Queen and we met her and her bodyguard, the Commander of the Grey Maidens, when we returned it (not sure the sequence).

Somehow we were deputized to work for Cressida Kroft, Commander of the Town Guard. We trust her.

We were sent by Cressida and Vencarlo (?) to fight some crooked guards at some meat processing plant. Don't remember exactly why.

A plague broke out in town, and the Queen brought over her own doctor from Cheliax and a bunch of his physicians to help. They set up this suspicious Hospice.

We were sent to arrest a female artist who was framed for killing the King. The sorcerer with us at the time was all aflutter. At her execution, some dashing, Zorro-style swashbuckler, whose name I forget, rescued her. Neva was all aflutter.

Vencarlo (?) (who nobody said out loud, but is probably the masked swashbuckler) asked us to help the rescued artist sneak out of town. Rutter sat that one out, home with the plague.

We went undercover to some bandit group on some docked boats for some reason I don't remember. Neva played the part of our leader. Saw a caged psydragon (?) but were too outnumbered to try to help it.

We were sent to this same necromancer's lair to retrieve the Shoanti body that he had stolen. Didn't meet the necromancer, but I think we killed one of his guardians who was there (Cabbagehead?), or did we con him out of fighting us?

We were sent to check out some plague-infected bodies that weren't making it to the graveyard (the Grey?) part of town. Instead, we found vampire spawn that we were woefully unprepared for.

At some point, did we go to the Bank or some Church and meet someone there, for some reason? Whoever it was, they called on us to investigate a perfume shop that claimed to have a cure. It was a false cure. The shop owner escaped. Rutter tried to take over the business to avoid a riot and make some money to research a real cure, but when the counter clerk didn't show up to work the next morning, we let the crowd destroy the place.

There were some hostilities between townspeople and the wererat population. We were approached by a wererat to calm a wererat instigator, Ripperclaws. We had to kill him. We fed his body and his allies to a trapped Otuygh in the sewer near their lair.

We went underwater to investigate a boat wreck, that happened around the same time that the plague hit town. We found a dead physician among the wreck and some wooden boxes that told us... something. I forget exactly what, but I think we've concluded that the physicians brought the plague here on that boat.

Some impoverished actress approached us, to ask us to find her missing brother, a musician last seen going to perform at some rich party. When we got there, there had been a slaughter of the party-goers. They were left as zombies, and there was some crazy invisible rogue acrobat jester there. We finally subdued her. The group wouldn't let Rutter kill her. There was no sign of the musician. I think she told us that the necromancer took him to this Hospice. We left her with the guard. Since she's not dead, we'll probably find out she escaped after we finish here at the Hospice.

We came to the Hospice to find the brother and maybe some evidence that the physicians are behind the plague, or at least that they're not really trying to heal people here, since no one ever seems to check out.


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

"Alright. We'll try it your way, slut." Rutter steps across the room and smacks the killer across the face. "Answer the lady's questions, and we'll play a little each time. If you don't want to help us, you can sit in the corner in time out while we talk about, I don't know, the weather, or some boring crap."

Attack: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Nonlethal damage: 1d2 + 2 ⇒ (2) + 2 = 4

Aid diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9

Oh well. Might have been a good idea, but dice ruin the game again. I'm ready to give up on this hook and move on to the next encounter we're built to fail.


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

We don't have any lawful good in this party, do we? :)


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

That's fine. Consider it more for rp purposes, then. It's not like Rutter read the rulebook! :)

Grand Lodge

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Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco looks warily at the spreading flames, and takes one last look at his teammates for a better target for his spell. He decides the best use may not be for combat. He dances between a couple flaming crops into a clearing, speaks some activation words, and then he doubles in size. He tosses the now blank piece of paper over his shoulder and begins removing his now extra-extra-large travelling cloak. Holding the edge, he flaps it out to unfurl it and prepares to smother the flames.

5-ft step.
Standard: cast enlarge person on self from scroll.
Move action: remove cloak.


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Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

"Alright. Let's go ahead and go, then, whenever y'all finish your grape juice." He pushes away his wine toward the center of the table, untouched after the first sip.


1 person marked this as a favorite.
Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

AoO, power attack: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Silver bludgeoning, power attack, 2-H: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12

"Filthy vermin!" Rutter slams his mace into the unbalanced wererat trying to squeeze through to flank him. "Stay in your place!"

Grand Lodge

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Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Can't you sprout wings and fly across? I'm so disappointed. Who can we look up to if Jaysin can't even sprout wings and fly?! sigh I guess this is the day we all have to grow up..."

Grand Lodge

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Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

"Hm? I don't hear anything. Is it a fox? I've always wondered what a fox says..."

Random peeks down the stairs to the lower level, expecting the others to investigate the mysterious moaning. "You may want to knock. 'Moaning and mutterings'... if it's not a fox, it might be a couple mites going at it." He pauses, peering into the darkness below, and then deciding he should clarify. "If you know what I mean? Some 'intimate moments'? Maybe 'doing sex'? 'Knocking boots'? Do mites wear boots? Quick! Open the door! Maybe we can catch 'em with their boots on!"

Perception looking/listening down the stairs near the door under investigation: 1d20 + 4 ⇒ (4) + 4 = 8


1 person marked this as a favorite.
Male Halfling Shapechanger (wererat) Rog4 / Ftr2 (AC: 21 [T: 17 FF: 16] | HP: 36/47 | F+6, R+9/+10 traps, W+3 | Init: +4 | Perc: +11/+12 traps | healthy

Round 2, AC 17, HP -4, diseased (?), stabilized unconscious

Fort save 1 1d20 + 1 ⇒ (4) + 1 = 5
Stabilization check 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14

As the creature hits Rutter a second time in nearly as many seconds, Rutter's subconscious takes over. His years of experience guide his reaction: - always pass out face first so you don't choke on your own vomit. An invaluable lesson from the streets and Shingles of Korvosa that probably saved Rutter's life again, as the nausea overcomes his collapsed, unconscious form.