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Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber. ********* Venture-Lieutenant, North Carolina—Charlotte 808 posts (6,375 including aliases). 49 reviews. No lists. No wishlists. 40 Organized Play characters. 13 aliases.


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Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Beep Boop

Kill the Vesk Demons

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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I do think that with a more loose rebuild system GM babying might be less necessary

The Concordance

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LN male crystal kobold uMonk/rogue 18/18 hp| 18 AC 14 CMD | +3 F +8 R +2 W | +9 Per +4 Init +5 CMB (+7 Dirty Trick) (+6 1d3-2)

Prax grins You kobolds should GO-bold! he flashes his claws

He approached and then goes full defense.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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I think it's not a Pathfinder mindset issue so much as an investment issue.

As a soldier is 1/4 of my skill ranks worth less than what like 8 reputation?

The answer suggested here is basically "yes, barring specific circumstances"

I can see the counter as well though where someone investing that 8 prestige can make a table with no computers skill otherwise able to get past skill induced checkpoints but it does feel like it cheapens build decisions

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Jimaa Whitehorn wrote:


"Y'know, I've been going about this all wrong. I've been doing all the work myself. While it's been amazing for my 'mysterious stranger' approach to fashion, the passion needs a team to bring to fruition."

Well yes this is the crux of the problem.

"Oh let me, a person with ranks in the skill roll this"

"Oh sure, but I have a hireling whose bonus is the same/higher" in the case of maxed out hirelings.

There's a fair amount of give and take that needs to happen here.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Which is to say - EXACTLY the same as having that skill yourself with your primary stat (which isnt gonna be the case that often) short of it being a skill you have racial/class/skill focus in.

Its a tricky balance to maintain.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Put another Shift on the barbie

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Zalibraxis, Dragonbot wrote:

I 100% would be happy with the ring giving level ×1 specialization bonus but still be archaic lethal damage.

I'm not trying to compete with a vesk or nuar...I'm trying to be a dragon-shaped robot with a breath weapon and a lethal bite attack. I can do the breath weapon with an available augmentation. Just need a little help with the bite.

The item itself filled a niche but the damage boost didn't fit in with the rest of the design done for unarmed/natural attacks.

As an aside I do think a future option that was a necrograft or bio-augment would be the way to go here if you want to bring this back in a more sane form.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Rysky the Dark Solarion wrote:

It does clearly affect the results and play experience, 4 points is a bit, and if complaints are because of being lower level against higher level challenges then that’s rather telling.

Note, not claiming all cases were because of “playing up”, but “this higher level challenge was too hard” and “this on level challenge was too hard” are two very different things.

A level 8 playing in tier 9-10 is a difference of one point.

The margin by which they could not make even the 'normal' checks was much greater than 1.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Just want to weigh in saying, having played Colossus Heist today, the DCs were completely out of hand. Not even feasibly accomplishable with a full investment on a non-specialized character - we had the Envoy pregen who has full ranks but not a high int rolling computers for the table and they just COULD NOT, even on a nat 20, make many of the rolls INCLUDING a super vital roll toward the end.

I am all for rewarding investment but this is getting to feel like punishing doing anything less than hypermaximizing.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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If I had voted in character Wheeler and Kash would have voted Avor, Grinds would have voted Tara, Chass, PanPete and Sudoku would have all voted Ehu, so that conveniently that determined how I ranked the four.

Scarab Sages

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Leafy Leshy Cavalier Lost At Bitter End Ire of the Storm Campaign

She nods at the talk of Thunderbirds and hags and the like Ah yes - like me these rare and exotic sorts that once had too much to fear from humankind can now operate freely in the world - Thunderbirds are fearsome indeed in this open terrain.

She moves to gather a pair of tomes But you wish to speak of the Lirgeni Philosopher-Kings turned God. Well fortunately for you I have studied them as well. Their actual names are long and pompous and ultimately unimportant so I have assigned they and their constellations these sort of nicknames. The first is the founder and explorer - the Hawk she is the one who guided the Lirgeni to live in this spot, a spot which was preternaturally disposed toward the generation of prophecy and augury.

Next was their great conqueror - who in guidance with the stars and the moon was able to tame the great beasts and monsters of Lirgen, the Wolf.

After every great period of conquest, many kingdoms and empires fall apart due to petty in-fighting and the Lirgeni were no different. Their next great ruler was the serpent, able to quash and corral the factions into a single identity.

And finally, there was the height of their civilization - the Oracle who came to identify what it was that having the keys to future in a time ruled by prophecy. It is really probably for the best that this civilization fell when it did following the Death of your Aroden as all prophecy seemed to collapse with him gone. They'd have been powerless and fallen apart into internal squabbles. For the best that they be destroyed at their height by the storms instead. If you seek to use their tools simply beware - those ruled by the mysteries of the foretelling are often crippled by it.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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My thing is that its approaching that point and it's approaching it without any particular gain.

Shields aren't mechanically interesting they're just math enhancers enhancing math I don't want to see enhanced.

There's barely even an opportunity cost on this given that The Ring exists and that prosthetic arms eventually exist and gives a big old boost to Kasatha and Skitters

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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BigNorseWolf wrote:
Douglas Edwards wrote:


There is a lot of stuff here that IS power creep. Shields for instance are UNDENIABLY power creep and I do fully expect that once writers get a feel for where shields push ACs that there is going to be a concomitant increase in to hit modifiers - this is what it is and there's not anything AR can do about it - this was a deliberate design decision made by the design team.

I disagree on the basis that I think AC is under-performing in its role as damage mitigation currently. "Creep" is only adjustment to somewhere it might be useful.

Currently NPC hit is so high that I don't find any value in armor class, at all. My mystic hangs in the back and went till level 9 before getting himself some level 6 armor, I have two strength operatives that wander into melee with second skin and 12 dexterities. Armor is a place to slap upgrades.

What I think gets overlooked a lot is that you don't always have on level armor. You have to go 3-4 levels between upgrades. Having a shield over that period puts it slightly ahead after an upgrade, but probably more in line with where it belongs in between level ups.

Perhaps its my exposure to higher tier content lately but it's started getting to the point where I am practically EXPECTING level+2 armor on anyone who plans to melee. Its not quite "20 or nothing" but it's really close. One of the key things I like about GMing Starfinder is that generally the monsters that are supposed to be good at hitting things hit them quite well and for that to go away would be a true body blow to the system.

Think of how 'whatever' Dhurus would have been if when he opened up for a full attack he missed 4 times.

I simply dread going back to the old PF1 "ah yes you have a 38 AC and my to hit is +17" days - especially when Enhanced Resistance exists and is standard issue for anyone in melee.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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As someone with a technomancer who is a Kasathan though, I will say that when you want something you can make it happen. Whether its GOOD is an entirely different discussion.

Lau Bannenberg wrote:


It is power creep. Effectively, you should be able to have both your +2s in a stat you wanted to have above 10, and the -2 in something you can afford to ignore for a while. That's about +2 better than it used to be for many race/class combinations.

This has really been at the core of many of the AR team discussions.

There is a lot of stuff here that IS power creep. Shields for instance are UNDENIABLY power creep and I do fully expect that once writers get a feel for where shields push ACs that there is going to be a concomitant increase in to hit modifiers - this is what it is and there's not anything AR can do about it - this was a deliberate design decision made by the design team.

There being options for +4 Dex races is undeniably more powerful than there not being such an option but is it really ban worthy?

Bans are really just for options that are truly a little bonkers and/or throw the game balance out of whack in ways that probably weren't intended. Or for stuff that simply isn't well suited to org play specific issues.

Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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Hilary Moon Murphy wrote:


  • Nanananana Bat Elf, Elf Operative
  • Argh why did you do this.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    I mostly agree on Calder.

    He's fine and he's got Sore Thumb factor out the wazoo but I dont find his mission to be all that interesting and I am simply loathing the prospect of having to roleplay as this guy on the regular.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Hilary Moon Murphy wrote:

    I have never used Campaign Mode to cut out 'half the content'. I have used Campaign Mode to cut out encounters that do not enhance the story, and to occasionally add encounters that will enhance the storyline.

    The other thing I do with Campaign Mode is bring out details that hook into the backstories and motivations of my player's characters. So I might customize an element to build in or reinforce an existing storyline.

    Getting rid of a 'meh' encounter to allow more room for a boss fight? Absolutely. But when I play campaign mode, it's not to speed run an AP. It's to deepen the story and make all the time we're playing more meaningful.

    There is a perfect example of this in Book 2 of Signal of Screams.

    There is a part where you get jumped by street toughs on your way from point a to point b only to get....jumped by identical street toughs when you arrive at point b.

    So yeah...I cut one of the redundant jumpings!

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    I've been trying to stay out of this since I don't organize or play much PF2 but since it occured to me that these pants on head sort of sanctioning tactics might make their way to Starfinder Society I figured I would weigh in.

    I do think it needs pointed out that this does effectively kill modules or 'Adventures' or whatever the nomenclature is this week as options for us to run at conventions.

    This has been a staple for nearly every small to mid size con I've ever been to or run, including my own crit con which got a lot of mileage out of Ire of the Storm and Daughters of Fury and they've been fun and rewarding experiences. More importantly they've proven time and again to be draws for these sorts of events.

    Maybe it was too much credit for too short an adventure but it seemed to me like this was a functional system and that the new system lacks a lot of answers for what it's broken here. Its also disturbing to me how many people are trying to quash dissent on a post that was openly about soliciting feedback and criticism.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    I feel the counterargument is important to make -

    Generifying the boons in such a way that they can be earned by anyone, anywhere, yes even by players who never ever get behind the GM screen or do anything to help make the campaign what it is, means that many cons, most especially the small to mid-size con that is the bread and butter of many the Venture Officer will really cease to have its last meager draw for local volunteer support and that's a problem.

    Running a con is hard. Running a con with almost nothing but good will to offer volunteers is even harder. Something abstract like "extra check boxes" doesn't move the needle the same way "GM here and get something sort of special" does. Gen Con supremacy is of course always going to be a source of jealousy. But going to Gen Con and giving them that sort of commitment to GMing when you could be enjoying the premier gaming show in the world instead IS worthy of special recognition. I remember one year the T1 race boon for GenCon - awarded for spending almost your entire con working for Paizo was then awarded as the REGULAR GM Boon not 6 months later and I was livid for months. Why should a GM who ran one game at a con get the same reward I got for indenturing myself to paizo?

    Starfinder already does an excellent job of feeding players the ability to play a number of non-standard races through play and that's wonderful but if you don't hold something back to be given as a reward then its really hard to reward people who provide the services that make this campaign function.

    I understand that people love their specific beloved race and feel its unfair that there is an extra hoop to jump through for Dragonkin that doesn't exist for say Morlamaw but if the rewards being offered weren't things people wanted then they wouldn't serve as proper incentives.

    Second Seekers (Luwazi Elsbo)

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    Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

    Here's to hoping my submissions find good use.

    Second Seekers (Luwazi Elsbo)

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    Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

    What are you talking about this is the edgiest backstory Ive read on here.

    The man has like 3 different adopted heritages! Four if you include that he is obviously part dwarf!

    Exo-Guardians

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    NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

    Grinds does, as a matter of fact, have the Knights of Golarion boon, I just didn't slot it.

    I won it at GenCon launch weekend believe it or not.

    Exo-Guardians

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    NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

    Grinds gives the ole Turret a shot!

    Gunnery: 1d20 + 10 + 3 ⇒ (14) + 10 + 3 = 27
    Damage: 5d10 ⇒ (9, 5, 5, 5, 10) = 34

    Exo-Guardians

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    NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

    I figure Grif since you are here more during prime posting hours, that I will use the turret and you can use the other arcs.

    Also given that both of our gunners are below average, we might both benefit from near permanent access to them.

    Also, once we breach shields even a little, I might take swap from gunner to Captain when we choose to broadside.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Theres really no polite way to say how I feel about goblins.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    We really don't owe paizo anything.

    I am definitely in the same boat as Nefreet. I was initially pretty skeptical of Starfinder but once I had the same experience with the playtest you had I gave Starfinder a second look and have fully committed to it.

    But if I hadn't done that and I didn't enjoy PF2 (as I don't), I would see no shame in walking away from a hobby I no longer enjoyed. That's life.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Tommi Ketonen wrote:

    It's likely that Paizo would WANT AR to get updated in time because it would probably be good for the sales, but it's a resource issue. If you check threads/blogs/product discussions about sanctioning stuff, the usual reply is that it'll get done when time permits. The issue isn't that they don't want to, the issue is that they have more pressing matters (like pushing out new scenarios and books, probably currently revisiting and errating the 2e corebook, and on organized play side, implementing the reporting systems, reviewing the 5 nova rubrics and keeping venture officer lists up to date, providing convention support, and probably a lot of other recurring tasks. Problem is that all of these are important, and if they don't have enough hands on deck to dedicate time to all of them all the time, some of them may get neglected until they do have time to focus on them.

    It's unfortunate, but I imagine that if paizo could afford to hire more staff to ensure -everything- is -always on time-, they would.

    Yeah, hence what Bob said - either unable or unwilling to make AR something that gets regular attention vs. something that gets addressed irregularly. I know the website is some kind of mystical beast and editing it is a bear for reasons beyond my comprehension, but the blog gets updated like clockwork so it must be possible - just not something they're willing or able to make a priority.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Anyone who tells you there isn't optimization in Pathfinder 2 is lying to your face and probably trying to sell you on something that isn't true.

    As more optimal options become available the balance of the game will shift and that's that. Because Paizo's business model dictates the need to release roughly 5 bazillion player options to sell to people, there will become increasingly optimal ways to build yourself over time. There just will.

    Putting together an AR is not even really about curbing optimization, so much as its about curbing rules conflicts, weeding out thematically blah options that shouldn't be player legal for various reasons, and eliminating things that are egregiously imbalanced for either economic or other reasons. But the AR team is not the design team and if the design team wants to shift the game's power level around, that's on them, all the AR team is trying to do is make sure that its on purpose and that its appropriate for the campaign. Living optimization curves are a leading reason to play anyone's newest games systems, otherwise I am sure everyone has their favorite older RPG system that they'd rather be messing around with (for me its Warhammer Fantasy Role Play, 2nd edition).

    We can only hope that that optimization is interesting (as it was in PF1) and not boring (as it was in 4th ed D&D).

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Keldin wrote:

    When the core rulebook came out, there weren't any aquatic-only races, and the first one - the Kalo - have their own equipment that allow them to breathe outside the water.

    Couldn't you use the Kalo equipment on your steliferra?

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    I have seen a number of people with the agenda to 'prove goblins arent disruptive' which is more or less what I expected, a thousand tiny green drizzts.

    That said, I suspect over time once this particular 'controversy' has died down some we will see more and more people wanting to play as Not-Reta Bigbad because that's what goblins are to most folks and is the cost of having them as PC options.

    Second Seekers (Luwazi Elsbo)

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    Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

    Yeah really not liking this step towards making hobgoblins medium sized goblins.

    The lore is fine, but if Azersi hasn't conquered Nirmathas and Molthune in a couple years I call BS.

    Second Seekers (Luwazi Elsbo)

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    Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

    Very cool. Gee I wonder what sort of shady organization could have taken history that didn't belong to them I wonder?

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Maybe I am overreacting but the notion that all of this can be handled with spreadsheets and ingenious bits of prep here and there sort of concedes the central point here doesn't it?

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Honestly, Treasure subtraction feels pretty archaic anyway, I had expected to go to a more uniform treasure system to get a smooth APL without punishing players for not looking under every crevice for treasure - it's basically what we were already doing anyway in practice that we simply couldn't phase out.

    That said that part really isn't any more or less complicated, it's basically the same but it could have been made simpler by its removal.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    I mean this has been my refrain regarding Org Play bloat for a while. It is simply far too much for newer players and I have observed many older players simply roll their eyes and ignore much of it in favor of having a more simplified play experience. Things like factions and boon slotting and Colleges and the veritable spreadsheet's worth of information you need to have accurate for your characters is a step deeper into the mire than PF1 which was already a fair amount heavier than the competition*.

    With SFS I feel compelled to have a printed version of the guide with me and if I decide to take the plunge with PF2** as a serious GM, rather than as an occasional one, I am going to feel compelled to the same to an even greater extent. There is simply a very large number of fiddly little moving parts here that seem like a real pain to administer, especially since knowing the character of many of my GMs that a lot of that administrative responsibility is going to fall on me as VO regardless of the level of PF2 I choose to run. And the extra level of administration and preparation required needed may drive potential GMs to refrain from GMing which is again going to make life more difficult for me as an organizer, so while the comments are negative I don't think it's unreasonable to ask for some reprieve here.

    * I am aware AL has been having its issues on this front as well, so I am not pretending theirs is a model we could simply copy, simply pointing out that it is in fact a lot simpler.

    ** Currently I am choosing the focus my efforts on keeping my community in tact and that means focusing on SFS and finishing out PFS1 for the time being, while leaving 2 to other, newer faces.

    Second Seekers (Luwazi Elsbo)

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    I just don't understand Grandma's obsession with Apples.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    I don't really play across gender.

    I have an agender Kitsune who has simply 'forgotten' what their natural form is because they change faces so frequently and a single elves wizard who is so macabre that her gender is what it is so she can wear gothic dresses.

    I will say that Paizo brings some of this on themselves. When companion to the lonely, calistria, urgathoa and arshea Divine Obediences are all somewhat recently written mechanical options that are PFS legal we have to expect that this sort of behavior is what the result will be. I may simply audibly groan when such things come up but a less invested player may instead decide to never come back.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Damned Apples.

    Dataphiles

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    Halfling Technomancer 5 SP 0/35 HP: 2/27 RP: 6/6 | EAC 21 KAC 21| F +5 R +7 W +5 | Init +5 Per +2 SM +0 | 1: 4/5 2: 2/3 4

    Will: 1d20 + 5 ⇒ (9) + 5 = 14

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    I miss when the Society was a Neutral organization.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    NightTrace wrote:
    Sebastian Hirsch wrote:
    Also, when did lizardfolk become such a big deal? They will be one of the early playable factions, but I am pretty sure that a lot of players are looking forward to other races.
    Paizo has said in interviews and things before that they recognized that Lizardfolk were one of the races that were open to get emphasis and focus akin to what they did with Goblins without running into other companies work/etc.

    Ah yes the old focus group approach to RPG writing.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Paul Jackson wrote:

    I just want to be the first to say :

    If Paizo at some points decides it would be "interesting" to have Fola Barun have her own agenda and betray the society and her followers in pursuit of that agenda I will be very, very, very pissed off.

    ESPECIALLY if the PCs aren't allowed to actually do anything about it "just because".

    As in rage quit PFS upset. As in do everything I can legally and ethically do to kill PFS locally upset.

    You got to do it once (over many players objections). You do NOT get to do it again.

    Honestly, I like the whole Torch angle a lot and think Society could do with a more interesting/intriguing metaplot than we've had recently outside the Sages.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Fola Barun huh?

    Given recent events if you were gonna go that route, Finze Bellaugh makes a lot more sense. After Bones of Biting Ants, it would make a lot of sense for him to spearhead that sort of thing while Fola Barun just sort of....exists.

    I have no opinion on the other faction but Urwal is a pretty strange choice.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    Lau Bannenberg wrote:

    I think it's good to keep a sense of perspective about earning five whoozits. This isn't graduating college on time or earning a certification you need for a job. If you're seriously contemplating blowing a grand on it, you should consider if you're not taking it too seriously.

    In our lodge, the five star test so far has been mostly a celebration. The people doing it have been GMing for a while and are pretty confident of passing. Typically we invite friends who've been along for that ride and celebrate it as passing a milestone together.

    If you look at the rubric and assess "how hard is this", it really isn't asking for the stars. "Acceptable" is a pretty modest bar and earning multiple "Exceeds" should be in the cards for most people taking the test. When you're planning a trip to some fun convention that also has some people who could administer the test, you should be able to be confident that you'll pass. This isn't a desperate gamble. Don't spend a grand to go to a convention just to get tested, but if you're going anyway, do make use of the opportunity.

    If this is the case - and I agree that it is and should be - I have to question what the purpose of the rubric and triplicate evaluations even is.

    It just feels like bureaucracy for its own sake and I already work for the federal government man.

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5 Venture-Lieutenant, North Carolina—Charlotte aka eddv

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    A good many of us run a mix of games.

    I know I am simply shouting into the ether at this point but I think it bears repeating - the goals of this program are still very unclear to me.

    I also would like to echo the "this isn't a job and a formal HR evaluation isn't something I want out of my GMing experience" sentiment - certainly not while retaining the current level of reward.

    Dataphiles

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    Halfling Technomancer 5 SP 0/35 HP: 2/27 RP: 6/6 | EAC 21 KAC 21| F +5 R +7 W +5 | Init +5 Per +2 SM +0 | 1: 4/5 2: 2/3 4

    Yeah that was just a not remembering which character of mine has which items mistake.

    And that +2 (and the 2d6) was from using a 2nd level spell to power my gun as a move action with Empowered Weapons Magic hack - I described it and charged myself for it but I guess I didnt totally clearly declare it.

    Dataphiles

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    Halfling Technomancer 5 SP 0/35 HP: 2/27 RP: 6/6 | EAC 21 KAC 21| F +5 R +7 W +5 | Init +5 Per +2 SM +0 | 1: 4/5 2: 2/3 4

    I've been busy but thanks for not calling me out repeatedly over this in public.

    I made some fixes nothing to fix other than choosing a theme and the middle of an adventure isn't something I want to do for purposes of metagaming.

    I purchased a heavy weapon I can't use, but that's not a problem I can fix, and I simply dont have Scoured Stars Survivor slotted anymore.

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