"Wheeler"'s page

119 posts. Organized Play character for eddv.


Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 4/Soldier1 SP: 19/36 HP: 33/33 RP: 7/7 | KAC: 20 EAC: 20 | F+5 R+8 W+6| Speed 40, Per +7 SM +8+d6 Init:+8






Absalom Station

Strength 11
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 20

About "Wheeler"

A handsome and well-dressed Ysoki that cannot quite escape that inevitable feel of sleaze and slime, with his fur greased...on purpose with what the humans call "pomade". He oozes not just the grease typical of urban ratfolk...but also the sleaze associated with an upstart entrepreneur who isn't....quite on the level.

Originally claiming to work with AbadarCorp, his cover was blown during a Society Mission on Akiton. It is now known that the Ysoki's business operations are some form of multi-level marketing campaign that he is in charge of as he tries to establish his fledgling businesses in cooperation with the Starfinder Society. Has an intense respect for Luwazi Elsebo and finds the Acquisitives to be "trying too hard".

"He's a jive soul bro, a jive soul bro and he always lies to his friends. A jive soul bro, jive soul bro and he never gets nuttin in the end"

Static Arc Pistol +8 (1d6 +2 E, 50 ft, Arc 2)
Sonicstriker Thunderstrike Pistol +8 ( 1d8+2 So, 40 ft)
Blaze Agitator +8 (2d6+5 F, 80 ft, boost 1d6, crit burn 2d4)

Zeizerer Diffractor(+6 EAC/+6 KAC)
(Jump Jets)


Acrobatics: 12
Athletics: 7
Bluff: 16
Culture: 10
Diplomacy: 13
Engineering: 12
Perception: 7
Profession (Corporate Recruiter):13
Sense Motive: 8
Stealth: 14

T1 Datapad L
Magboots 1
T1 antitoxin L
mk 1 ring of resistance L
2 mk 1 healing serum
2 spare batteries 2L
engineers toolkit
Ability Crystal mk 1 (Dex)
Synaptic enhancer mk 1 (Cha)

Credit: 882

1. Envoy. Skill Focus: Bluff
2. Envoy
3. Envoy Barricade
4. Envoy
5. Soldier (Blitz) Versatile Specialization

1. Clever Feint: As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.

2.: Get Em. Move Action to add 1 to hit for all allies vs 1 target/

4. Clever Attack: As a standard action, you can make a single attack against a target within 60 feet and gain the benefits of clever feint (attempting a Bluff check against the target as normal). Apply the effects of clever feint before resolving your attack. You must have the clever feint envoy improvisation to choose this improvisation.

Skill Expertise (d6):
Sense Motive, Bluff
3: Convincing Liar: hold rolling d6 to maintain right to reroll bluff check.

Blitz Soldier (+10 move speed, +4 initiative)


Faction’s Friend (Social Boon; Limited Use) (0 of 3): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free.

Claimant to Salvation (Slotless Boon): If you bring this Chronicle sheet to an adventure in which the Starfinder
Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of
the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite. You do not
need to play the same character listed on this Chronicle sheet to gain this bonus.

AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a
representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World
corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of
prior to slotting your boons. Your GM will cross out the affiliation you failed to earn. (Abadar Annoyance)

True Savior of Tasch (Slotless Boon; Limited Use) (0 of 4): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.

Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Field Trainee (Ally Boon)
Once per adventure, you can direct your trainee to perform the aid another action (Starfinder Core Rulebook 133) or provide covering fire (Starfinder Core Rulebook 246). Your trainee is considered to have a +3 bonus to all skill checks and a +5 ranged attack roll bonus. You can direct your trainee to provide this more than once in an adventure, but each use beyond the first requires you to spend 1 Resolve Point.

Special: While the trainee can affect combat encounters, he’s
considered a noncombatant and is not tracked during combat.

Reputation: 26
Spent: 6


Size and Type
Ysoki are Small humanoids with the ysoki subtype.

Cheek Pouches
Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.

Ysoki can see up to 60 feet in the dark.

Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter, a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.

Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.