It was Christmas time at the Brockleys,
First time posting in this forum, but as a bi poly person now is not the time to stay silent. I am have so much sympathy for those of you in the US just now. The Brexit vote was horrifying but that pales to almost insignificance compared to Trump. I'm trying to hang on to the thought that it is better to know just how big the divide is than not but the amount of work ahead before any of us will really see a difference is staggering. But every step we make is a step in the right direction.
Katina Davis wrote:
9 would be fine, if you could swap the other 4 for any of the other pins that are in stock that would be perfect Thank you
Massive thank yous to the wonderful players who came to the most recent 3XP. As well as enjoying many excellent games of Pathfinder, including the Sunday morning special of The Sky Key Solution we were able to raise a fantastic £1293.27 for charity. I have just sent £500 off to TOFS a charity for children born with problems in their airway/oesophagus which makes it impossible for them to feed, and another £500 to SANE the mental health charity. The remainder has gone to The Red Cross to help with their humanitarian work. For such a small convention (only 58 people including children) that's an incredible show of generousity. Pathfinders are awesome! Thank you to everyone who came along, especially our team of GMS who did a marvellous job as always.
I used to be a tour guide at the Tolly Cobbold Brewery in Ipswich. It's an old Victorian building and has seen a few daeths over the years. After the tour was finished it was the guides job to go round, turn off the lights and lock up. Often as I had to go through the bottling room I'd hear footsteps moving across the floor above, even though I was alone in the building and had just locked everything on that floor. On about the third or fourth time this happened I went back up to check no-one was there. Can't say I saw anything more than shadows but I felt a massive temperature drop and all my hair stood on end so much that I got the hell out of there and never went back to look again. I could have sworn I heard someone laughing as I dashed down the stairs and headed for the exit too.
Peet wrote: Just curious about other viable spots for the game. It needs the wilderness aspect, so somewhere like Mwangi would work. Or if you wanted to make it tougher you could go for the Storval Planes or the Realm of the Mammoth Lords. Without the politics of the Outlaw Council and the River Kingdoms it would be quite a different game.
Hi folks I'm sure you'll already be familiar with Cards Against Humanity - the party game for horrible people (if not, it's free online so if you aren't easily offended go take a look) Anyway - I'm currently putting together a PFS inspired version of Cards Against Humanity to bring a bit of a fun to the Friday night pre-con gathering at 3XP next week. If anyone would like to contribute an extra card idea or two I'll be happy to share the results afterwards. Ta muchly! Carol
Darkorin wrote:
Noted Darkorin wrote:
I didn't make my point very clear, sorry - the words round and turn mean different things in mythic, but they have been used interchangably pretty much everywhere else until now which caused confusion. There were lots of other areas where the wording wasn't as clear as it could be - for example the Archmage option includes Enduring armour which doesn't seem to work for spontaneous casters as they can't keep slots empty - does that mean only prepared casters can use it? Darkorin wrote:
I wasn't meaning keeping track as in recording each use but as in having to keep checking whether points were required to do what I wanted to do. Of course that would come with familiarity, but having more stuff to look up just slows things down. It's more rule playing than role playing. I put the comment at the start to explain that I hadn't really had the opportunity to do as much with the playest as the melee characters - I know that was inevitable with the scenario being basically just a string of combats and me not playing a melee character but I also know that the players playing melee characters enjoyed it no more than I did. I don't think the game needs anything to focus the action any more on the combats than it already has. But then my preference is for lots of character based roleplaying with the combats passing by quickly to keep the story moving - the play test made the bits I enjoy least take up much much more of the playing time and require much more effort in terms of book keeping and I'm never going to be a fan of that.
Pendin Fust wrote: Have you tried the Marshal path ability with the Bard? My party's Bard/Marshal is absolutely making the encounters super easy. No, we've only played the once. I did like some of the abilities that Marshal and Guardian had to offer and some of the other abilities that were not suited to a bard looked cool too, but overall I really don't think they added up to any improvement over simply advancing to a higher level character.
We had a go at the mythic playtest this past weekend using the scenario provided with the rules, so here is my feedback Firstly I should say that I was playing a bard – this really didn’t help as there was nothing in the playtest that did anything to boost the bardic abilities and what I could use of those that were on offer was very limited. I appreciate that the playtest doesn’t include everything and am really only stating this for balance since my experience was so negative. The first combat where we faced mythic creatures as non-mythic players was fun. The creatures posed a bit more of a challenge and we had to be that bit more on our toes as a result. However, once we were through the first round where we discovered just how many attacks they were getting it didn’t seem much different to any other combat. We’re used to things being hasted or slowed etc so they didn’t seem anything extra-ordinary. From there it went rapidly downhill. As soon as we had players with mythic abilities it became less about roleplay and more about book-keeping. The combats seemed much longer and slower and if you weren’t spending your mythic points to act twice each round there was a lot of waiting around for your next turn. Of course, we were trying to use the abilities as much as possible so we could see how they worked so maybe this wouldn’t be the case in a normal game. Although for me just having to keep track of the damage I’d taken from mythic creatures separately from that taken from non-mythic because of the healing options was already one level of book-keeping too many. Plus of course having to track mythic points usage and which abilities burned those points. It made everything more complicated. It looked like a nightmare to GM - trying to keep track of who was acting once, who was acting twice, where the second action would move to if they delayed on the first etc. It also wasn’t always clear whether some things happened once a round or once a turn and whether action twice in one round meant you had two turns or just two action – I expect there will need to be amendments to the text throughout the published works to clarify this should Mythic be released. For example bleed damage or saving throws v poison – do you bleed faster if you’re taking two actions a round? Does poison hit you faster? If you had said you were going to act twice but fall unconscious on the first do you have to stabilise or lose a point of bleed on your second action? From my pov as a mostly non-combative bard it was majorly dull. I’d play some bardsong, maybe fire an arrow or cast a buff spell and then wait for an hour or so until it was my turn again. I did try wading into combat but the mythic abilities don’t make much difference in terms of AC or HP and none at all in terms of saving throws so I still felt way too vulnerable and even with the mythic powers I wasn’t hitting that hard. Blowing all my mythic points would take just a couple of rounds and achieve very little. Similarly for spell-casters. Acting twice a round just burns through your spells even faster. I didn’t feel at all “mythic”. A 6th level mythic character is easily outclassed by a 7th level character of the same type because the 7th level character gets extra abilities, better BAB and saves, additional spells and a whole host of other advantages depending on character class. Sure you can wade through the commoners and minor beasties but that’s a given for any mid-high level character anyway. You couldn’t safely face higher CR monsters as a mythic character because the combats so often rely on you having the abilities you gain at higher levels (like being able to fly or see invisibility) and the higher saving throws, so the only way to use this is to fight mythic creatures which puts you back on a level playing field where the old system with the simpler book-keeping is a lot more fun. I don’t think this adds anything worthwhile to pathfinder at all and will not be playing again.
Inspired by the fun time we had at Paizocon UK, a couple of us thought it would be fun to organise another convention where we could get together and play lots of PFS. Crispycon is now well into the planning stages and we're looking for ideas to make it bigger and better - if you have any ideas for things you would like to see at conventions we'd love to hear from you. We're also really interested in advertising ideas - especially if they aren't going to cost us lots of money. Thanks :) Carol |