It was Christmas time at the Brockleys,
First time posting in this forum, but as a bi poly person now is not the time to stay silent. I am have so much sympathy for those of you in the US just now. The Brexit vote was horrifying but that pales to almost insignificance compared to Trump. I'm trying to hang on to the thought that it is better to know just how big the divide is than not but the amount of work ahead before any of us will really see a difference is staggering. But every step we make is a step in the right direction.
Katina Davis wrote:
9 would be fine, if you could swap the other 4 for any of the other pins that are in stock that would be perfect Thank you
Massive thank yous to the wonderful players who came to the most recent 3XP. As well as enjoying many excellent games of Pathfinder, including the Sunday morning special of The Sky Key Solution we were able to raise a fantastic £1293.27 for charity. I have just sent £500 off to TOFS a charity for children born with problems in their airway/oesophagus which makes it impossible for them to feed, and another £500 to SANE the mental health charity. The remainder has gone to The Red Cross to help with their humanitarian work. For such a small convention (only 58 people including children) that's an incredible show of generousity. Pathfinders are awesome! Thank you to everyone who came along, especially our team of GMS who did a marvellous job as always.
I used to be a tour guide at the Tolly Cobbold Brewery in Ipswich. It's an old Victorian building and has seen a few daeths over the years. After the tour was finished it was the guides job to go round, turn off the lights and lock up. Often as I had to go through the bottling room I'd hear footsteps moving across the floor above, even though I was alone in the building and had just locked everything on that floor. On about the third or fourth time this happened I went back up to check no-one was there. Can't say I saw anything more than shadows but I felt a massive temperature drop and all my hair stood on end so much that I got the hell out of there and never went back to look again. I could have sworn I heard someone laughing as I dashed down the stairs and headed for the exit too.
Peet wrote: Just curious about other viable spots for the game. It needs the wilderness aspect, so somewhere like Mwangi would work. Or if you wanted to make it tougher you could go for the Storval Planes or the Realm of the Mammoth Lords. Without the politics of the Outlaw Council and the River Kingdoms it would be quite a different game.
Hi folks I'm sure you'll already be familiar with Cards Against Humanity - the party game for horrible people (if not, it's free online so if you aren't easily offended go take a look) Anyway - I'm currently putting together a PFS inspired version of Cards Against Humanity to bring a bit of a fun to the Friday night pre-con gathering at 3XP next week. If anyone would like to contribute an extra card idea or two I'll be happy to share the results afterwards. Ta muchly! Carol
Darkorin wrote:
Noted Darkorin wrote:
I didn't make my point very clear, sorry - the words round and turn mean different things in mythic, but they have been used interchangably pretty much everywhere else until now which caused confusion. There were lots of other areas where the wording wasn't as clear as it could be - for example the Archmage option includes Enduring armour which doesn't seem to work for spontaneous casters as they can't keep slots empty - does that mean only prepared casters can use it? Darkorin wrote:
I wasn't meaning keeping track as in recording each use but as in having to keep checking whether points were required to do what I wanted to do. Of course that would come with familiarity, but having more stuff to look up just slows things down. It's more rule playing than role playing. I put the comment at the start to explain that I hadn't really had the opportunity to do as much with the playest as the melee characters - I know that was inevitable with the scenario being basically just a string of combats and me not playing a melee character but I also know that the players playing melee characters enjoyed it no more than I did. I don't think the game needs anything to focus the action any more on the combats than it already has. But then my preference is for lots of character based roleplaying with the combats passing by quickly to keep the story moving - the play test made the bits I enjoy least take up much much more of the playing time and require much more effort in terms of book keeping and I'm never going to be a fan of that.
Pendin Fust wrote: Have you tried the Marshal path ability with the Bard? My party's Bard/Marshal is absolutely making the encounters super easy. No, we've only played the once. I did like some of the abilities that Marshal and Guardian had to offer and some of the other abilities that were not suited to a bard looked cool too, but overall I really don't think they added up to any improvement over simply advancing to a higher level character.
We had a go at the mythic playtest this past weekend using the scenario provided with the rules, so here is my feedback Firstly I should say that I was playing a bard – this really didn’t help as there was nothing in the playtest that did anything to boost the bardic abilities and what I could use of those that were on offer was very limited. I appreciate that the playtest doesn’t include everything and am really only stating this for balance since my experience was so negative. The first combat where we faced mythic creatures as non-mythic players was fun. The creatures posed a bit more of a challenge and we had to be that bit more on our toes as a result. However, once we were through the first round where we discovered just how many attacks they were getting it didn’t seem much different to any other combat. We’re used to things being hasted or slowed etc so they didn’t seem anything extra-ordinary. From there it went rapidly downhill. As soon as we had players with mythic abilities it became less about roleplay and more about book-keeping. The combats seemed much longer and slower and if you weren’t spending your mythic points to act twice each round there was a lot of waiting around for your next turn. Of course, we were trying to use the abilities as much as possible so we could see how they worked so maybe this wouldn’t be the case in a normal game. Although for me just having to keep track of the damage I’d taken from mythic creatures separately from that taken from non-mythic because of the healing options was already one level of book-keeping too many. Plus of course having to track mythic points usage and which abilities burned those points. It made everything more complicated. It looked like a nightmare to GM - trying to keep track of who was acting once, who was acting twice, where the second action would move to if they delayed on the first etc. It also wasn’t always clear whether some things happened once a round or once a turn and whether action twice in one round meant you had two turns or just two action – I expect there will need to be amendments to the text throughout the published works to clarify this should Mythic be released. For example bleed damage or saving throws v poison – do you bleed faster if you’re taking two actions a round? Does poison hit you faster? If you had said you were going to act twice but fall unconscious on the first do you have to stabilise or lose a point of bleed on your second action? From my pov as a mostly non-combative bard it was majorly dull. I’d play some bardsong, maybe fire an arrow or cast a buff spell and then wait for an hour or so until it was my turn again. I did try wading into combat but the mythic abilities don’t make much difference in terms of AC or HP and none at all in terms of saving throws so I still felt way too vulnerable and even with the mythic powers I wasn’t hitting that hard. Blowing all my mythic points would take just a couple of rounds and achieve very little. Similarly for spell-casters. Acting twice a round just burns through your spells even faster. I didn’t feel at all “mythic”. A 6th level mythic character is easily outclassed by a 7th level character of the same type because the 7th level character gets extra abilities, better BAB and saves, additional spells and a whole host of other advantages depending on character class. Sure you can wade through the commoners and minor beasties but that’s a given for any mid-high level character anyway. You couldn’t safely face higher CR monsters as a mythic character because the combats so often rely on you having the abilities you gain at higher levels (like being able to fly or see invisibility) and the higher saving throws, so the only way to use this is to fight mythic creatures which puts you back on a level playing field where the old system with the simpler book-keeping is a lot more fun. I don’t think this adds anything worthwhile to pathfinder at all and will not be playing again.
Inspired by the fun time we had at Paizocon UK, a couple of us thought it would be fun to organise another convention where we could get together and play lots of PFS. Crispycon is now well into the planning stages and we're looking for ideas to make it bigger and better - if you have any ideas for things you would like to see at conventions we'd love to hear from you. We're also really interested in advertising ideas - especially if they aren't going to cost us lots of money. Thanks :) Carol
Search Posts
Hi, all. First query: Chronicle sheets that GMs earn for running adventures count as the GM 'playing through' the adventure, correct? I will be running the Quest for the Frozen Flame adventure path later this year, which will unlock the following acheivements for my players and myself: Quest for the Frozen Flame: Burning Tundra - Mammoth Achievement Quest for the Frozen Flame: Burning Tundra - Megafriend Additional Queries: Does unlocking the ability to take the mammoth lord archetype apply to ALL your PFS2E PCs? The PFS2E PC a player selects the mammoth lord archetype for does not have to be from the Realm of the Mammoth Lords nor has to ever have been there to select the unlocked archetype, correct? For example, if someone gains the mammoth lord and megafauna animal companon unlock achievement boons, they could take the mammoth lord archetype and select a megafauna animal companion if they are from Valashmai in Tian Xia (another place that has megafauna), and never would have needed to travel to the Realm of the Mammoth Lords as part of unlocking the ability to select the mammoth lord archetype, correct? If a GM (or player) assigns multiple chronicle sheets to a PFS2E PC with 0 XP they have never played in a session, which makes the PFS2E PC be higher than level 2, and before playing that PC, the player purchases a rare ancestry unlock, can the GM (or player) apply that ancestry to the PFS2E PC they have applied multiple chronicle sheets to (making the PC 3rd level or higher), if they have not built the PC yet (nor played the PC in any session yet). Does the 'free rebuild window' end as soon as a PFS2E PC earns enough credit to make them 2nd level (without ever playing in a session), or is the free rebuild window still open until the PC has been used in an actual play session, even if they have earned enough chronicle sheets to make them 3rd level or higher before building the PC and playing them in their first session?
The spring equinox Swallowtail Festival in the seaside town of Sandpoint has been going well all day. Unbeknownst to the residents of Sandpoint, dozens of goblins are stealthily approaching the town to burn it to the ground. Luckily for the residents of Sandpoint, the six deities that the newly completed Sandpoint Cathedral is dedicated to have noticed and decided to indirectly come to the aid of the town against the goblin ambush that is coming.... A monkey that is climbing the mainmast of a ship that is docked, its mind awakens to greater sapience and knows he (or she) is a servant of Abadar and that Abadar wants him (or her) to protect the town from the attacking goblins. A butterfly that is fluttering around the cathedral, its mind awakened to greater sapience and knows she (or he) is a servant of Desna and that Desna wants her (or him) to protect the town from the attacking goblins. A stag drinking water at the Turandarok River, its mind awakened to greater sapience and knows he is a servant of Erastil and that Erastil wants him to protect the town from the attacking goblins. A dove flying over Sandpoint, its mind awakens to greater sapience and knows she (or he) is a servant of Sarenrae and that Sarenrae wants her (or him) to protect the town from the attacking goblins. A songbird perched on the eaves of one of the buildings of Sandpoint, its mind awakens to greater sapience and knows he (or she) is a servant of Shelyn and that Shelyn wants him (or her) to protect the town from the attacking goblins. An animal in (the town of Sandpoint/in the sea by the town of Sandpoint/flying over the town of Sandpoint/just outside the town of Sandpoint), its mind awakens to greater sapience, and knows she (or he) is a servant of Gozreh and that Gozeh wants her (or him) to protect the town from the attacking goblins. Variant Rules in Effect: Automatic Bonus Progression Gradual Ability Boosts Ancestral Paragon Special (twist): Dual-Classed PCs - one of the classes is Champion (of the deity that awakened the animal) and the other class is one of the following classes based off the deity that awakened the animal's mind. Abadar: Barbarian (Animal [ape] or Fury instinct), Cleric of Abadar, Fighter, Kineticist (metallokineticist, phytokineticist or metal/wood), Monk, Oracle (Lore mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Imperial Bloodline), Summoner (Devotion or Swarm [monkeys] eidolon), Swashbuckler Desna: Bard (Polymath muse), Cleric of Desna, Fighter, Kineticist (aerokineticist, hydrokineticist or air/water), Monk, Oracle (Cosmos mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Fey bloodline), Summoner (Construct, Devotion, Fey or Swarm (butterflies) eidolon), Swashbuckler Erastil: Barbarian (Animal [Deer] or Fury instinct), Cleric of Erastil, Druid (Cultivated order), Fighter, Kineticist (geokineticist, phytokineticist or earth/wood), Monk, Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Elemental [Earth] bloodline), Summoner (Beast [stag] or Devotion eidolon), Swashbuckler Gozreh: Barbarian (Anima, Elemental [air or water] or Fury instinct), Bard (Zoophonia muse), Cleric of Gozreh, Druid (Animal, Leaf, Storm, Untamed or Wave order), Fighter, Kineticist (aerokineticist, hydrokineticist or air/water), Monk, Oracle (Tempest mystery), Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Elemental [Air or Water] bloodline), Summoner (Beast, Devotion, Elemental [air or water core] or Plant eidolon, plus, if Tiny, Swarm [same animal type as awakened animal] eidolon), Swashbuckler Sarenrae: Barbarian (Elemental [fire] or Fury instinct), Cleric of Sarenrae, Druid (Flame order), Fighter, Kineticist (pyrokineticist, hydokineticist or fire/water), Monk, Oracle (Cosmos, Flames or Life mystery), Psychic, Ranger, Rogue, Sorcerer (Angelic, Draconic [Empyreal] or Elemental [Fire] bloodline, Summoner (Angel, Devotion, Elemental [fire core] or Swarm [doves] eidolon), Swashbuckler Shelyn: Bard (Maestro muse), Cleric of Shelyn, Fighter, Kineticist (aerokineticist, phytokineticist or air/wood), Monk, Psychic, Ranger, Rogue, Sorcerer (Draconic [Empyreal] or Fey bloodline), Summoner (Devotion, Fey or Swarm [songbirds] eidolon), Swashbuckler Special (twist): Free Archetype - this is not player choice. All PCs gain exemplar as a free archetype and the feats are determined by me (representing the additional abilities the deities have blessed the characters with). Unlike a typical exemplar, the immanence your character has is a tiny fragment of the divine power of the deity that awakened you. The free archetype does not interfere with your ability to take archetype feats (beginning with the dedication feat) instead of one of your class feats. You must gain my approval to take a specific archetype. Most archetypes should not be an issue, but ones that do not fit well with my vision of the campaign are not allowed (such as the gunslinger and any archetype that has any type of focus on firearms. Multiclass archetypes that are allowed: ones that are in the lists above for the non-champion side of the dual class, plus: Alchemist (no black powder or firearm ammunition), Commander, Guardian, Inventor (light mortar innovation is not allowed), Investigator, Magus, Thaumaturge, Witch, Wizard Additional multiclass Dedication option for Abadar awakened animal: Animist [Crafter in the Vault apparition] Additional multiclass Dedication option for Desna awakened animal: Animist [Echoes of Lost Moments apparition] Additional multiclass Dedication option for Erastil awakened animal: Animist [Custodian of Groves and Gardens apparition] Additional multiclass Dedication option for Gozreh awakened animal: Animist [Custodian of Groves and Gardens, Lurker in Devouring Dark, Stalker in Darkened Boughs or Vanguard of Roaring Water apparition] Additional multiclass Dedication option for Sarenrae awakened animal: Animist [Witness to Ancient Battles apparition] Additional multiclass Dedication option for Shelyn awakened animal: Animist [Monarch of the Fey Courts apparition] Home-brewed Flourish Rule. You can combine two different one-action basic actions as a single action with the flourish trait. If one of the basic actions is a Stride, you can take the other action at any point during your stride. Abadar awakened monkey: Size: Tiny; Heritage: Climbing Animal; Unarmed Attack: Tail Desna awakened butterfly: Size: Tiny; Heritage: Flying Animal; Unarmed Attack: Wing Erastil awakened stag: Size: Large; Heritage: Running Animal; Unarmed Attack: Antler Gozreh awakened animal: Size: Tiny, Small, Medium or Large; Heritage: Climbing Animal, Flying Animal, Running Animal or Swimming Animal; Unarmed Attack: one that is appropriate to the awakened animal Sarenrae: awakened dove: Size: Tiny, Heritage: Flying Animal; Unarmed Attack: Wing Shelyn awakened songbird: Size: Tiny; Heritage: Flying Animal; Unarmed Attack: Wing
Hi. I started to look at the PBP listings last fall. I got inspiration to run a Rise of the Runelords PBP for some of the other characters that were not picked for the RotRL PBP campaign we were applying for. This is not a recruitment for my RotRL PBP. Upon reading some helpful advice on the boards, I decided to get some experience running a more limited PBP before starting what will be a years-long RotRL PBP campaign. What I decided for the first PBP I run will be PFS Core Iconics through In Search of Sanity (book 1 of the Strange Aeons AP), which is a PFS evergreen AP book. This will be a private game, not a public one. This is not a 'first to sign up' recruitment. This game will be following PFS Core rules. Because of how the adventure starts, there will not be an opportunity to purchase additional items before play starts (or to adjust the gear on the iconic sheet). There will also not be an opportunity to change prepared spells that are stated on the iconic sheets before gameplay begins. The game would not be starting until late September/mid-October. I have my reasons for the seven core Iconics I want in my private game. Part of those reasons is each of the 4 core iconics I am not including in this PBP are ones that have things that would lessen the 'horror factor' if they were one of the PCs. After my initial run of In Search of Sanity is done, and I have a decent flow going with my RotRL PBP campaign, I might decide to run In Search of Sanity again with a new group of players. I have read useful advice regarding running a PBP, which I will be using, particularly the advice that helps speed up game play, such as rolling initiative for the PCs. I looked up to see if such things are PFS legal when running PBP, which they are. This PBP will only be for the first book of the Strange Aeons adventure path, not the entire adventure path. The game will be played on a private discord server. I will be making use of Owlbear Rodeo to track movement on the maps and taking screenshots of the maps to post in the player maps section of the discord server. Who I am looking for: 4 players who enjoy playing one of the following five iconics: Amiri (human barbarian), Lem (halfling bard), Valeros (human fighter), Sajan (human monk), Ezren (old human wizard). The player slots for playing Kyra and Seoni have already been filled. A third player who has been selected for this PBP will play whichever of the above 5 iconics are left after everyone else has the iconic they will be playing as. For this private game, I do not want more than one player playing as the same Iconic. Include the following with your post: A) Have you ever been selected for a PBP adventure/campaign? B) How many PBP adventures/campaigns are you currently in? C) Have you ever been the GM for In Search of Sanity? D) Have you ever played a PC for In Search of Sanity? E) Are you okay with creating a new PFS 1E Core PC to assign playing credit to for playing a core Iconic? F) Are you at least 18 years of age? (The Strange Aeons AP is more like a R-rated Cthulhu genre horror movie than it is a less-restricted sword and sorcery movie). I do not want to be responsible for non-adults having nightmares. I do not have a goal to cause adults to have nightmares either, but they knew what they were signing up for with In Search of Sanity. G) If you are comfortable sharing, list your country/province/state. Which time zone you are in? H) Which days/nights of the week do you usually have more available time to post in the PBP. I) List which of the following five core iconics you would enjoy playing, in descending order, starting with the core iconic you would most prefer to play as. Amiri, Lem, Valeros, Sajan, Ezren.
I am looking for seven players to run a first edition Pathfinder Society Core online campaign that will include the sanctioned content from the Skull & Shackles adventure path, the Plunder & Peril adventure module, the three PFS Seeker arcs and some PFS scenarios that fit the theme of the campaign. The first adventure played will be the sanctioned content from the first book of the Strange Aeons adventure path (which is an evergreen adventure for 1st level characters). This will be a private (not public) campaign. Players who are interested should be okay with me deciding on which XP track (normal or slow) is used for each chronicle sheet. This will make the PCs remain the same level and will not be too low or too high of a level to continue playing in the campaign. Players should also not have an issue playing one of the core iconic PFS pregenerated characters for the first adventure, and using the credit from that adventure's chronicle sheet to make a brand new PFS Core PC - which will be the PC they play for the rest of the campaign (and only plays their character in this campaign so their character remains the same level and receives the same chronicle sheets as the rest of the players' characters), and that any specific iconic pre-gen is played by no more than 1 character. I have the order of adventures planned, that will make it so the PCs are at the highest valid character level for the subtier of each adventure with only 2 adventures before level 12 not being at the highest valid subtier (one of which is the evergreen adventure using core iconics to gain credit to create the campaign PCs) and four adventures after level 12 not being at the highest valid subtier. Most adventures will be played at normal experience progress with some using slow experience progress so that the characters remain within the valid level ranges for each adventure. After the initial Strange Aeons adventure, there will be seven PFS scenarios before the characters will play the first book of the Skulls and Shackles adventure path. The campaign will be on Mondays (either weekly or bi-weekly) with a session duration between 3 to 5 hours, with session start time being as early as 6 p.m. UTC or as late as 9 p.m. UTC. If you are interested, send me a private message and include the following: Your time zone Your preferred session start time (6:00 p.m., 6:30 p.m., 7:00 p.m., 8:00 p.m., 8:30 p.m. or 9:00 p.m. UTC) Your preferred session time (3 hours, 3 1/2 hours, 4 hours, 4 1/2 hours or 5 hours) A list of 7 core iconic pre-gens you would enjoy playing, in descending order. The race and class of the PFS character you would make to play through the campaign. Whether or not you have played first edition Pathfinder Society organized play characters before, including whether you played core, standard or both. Which PF1E scenarios, adventure modules and adventure paths you have received PFS chronicle sheets for. I will check my messages at least once a week, so should reply back to you within two weeks.
A gathering area for home-brewed pantheons and their origins. The Family (pantheon) Durridan Vladimir was known to be an adventuring champion of Cayden Cailean. He was not just a champion of Cayden but of a pantheon consisting of three deities: Cayden Cailean, Desna and Kurgess; which Durridan affectionately refers to as 'The Family' based on the fact that Cayden and Desna elevated Kurgess to godhood and some theologists and priests of Kurgess believe that at least one of them is Kurgess' parent. Durridan Vladimir was the only son of Dmitri Vladimir, one of the six Varisians killed by the attack led by Alamon Scanetti. The other five Varisians killed were Octavian Lixandri, Palin Magravi, Valin Magravi, Casamir Pangrati and Felix Rosetti Part of the deal peaceful resolution with the Varisians was to grant ancestral rights to large-sized portions of the Hinterlands farmlands to the families of the six Varisians killed by Alamon Scarnetti and his brothers and cousins. Durridan and his three sisters were granted the lands east of the Lost Coast Road, south of the Soggy River and north of Whisperwood. Palin Magravi was Risa Magravi's husband. Valin Magravi was Palin's identical twin brother. Valin's family was granted ancestral farmlands in the hinterlands (north of the Soggy River, east of the Lost Coast Road, south of Ashen Rise, and west of Egan's Wood. Risa negotiated to be granted a lot of land south of the Sandpoint Boneyard instead of farmland in the hinterlands. Durridan was an adventurer throughout Varisia for two decades before his father was killed, and had fathered many daughters (but no sons) over those two decades. He used the majority of the wealth he acquired from adventuring to support his daughters and their mothers. He set down roots after his father was killed to help his mother run the family farm and extended invitations to his daughters and grandchildren to come live on the expanded family lands, which several accepted. Many of his bloodline follow the personal pantheon he reveres. Some of the other farming families and residents of Sandpoint came to revere The Family as their pantheon as well. Word of The Family spread out from Sandpoint since its founding and the worship of the pantheon can be found wherever Cayden, Desna and Kurgess are revered. Traditionally the first day of a extended-stay (2 month) family reunion of Durridan Vladimir' s descendants, begins on Cayden Cailean's Ascencion Day (11th of Kuthona) and lasts until Merrymead (2nd of Calistril). It is not unusual for at least one local family member to join a Varisian caravan one of their cousins is in at the end of this time or for a visiting cousin to decide to stay around longer. Sometimes this choice is an involuntary one, depending on where and who they were with while celebrating Merrymead - some visiting family decide to catch up to the caravan that already left earlier and some locals who were passed out in one of the caravan carriages decide to make their way back home. The Family [pantheon] Deities: Cayden Cailean, Desna, Kurgess Areas of Concern: bravery, healthy competition, travelers Edicts: seek glory and adventure, compete to your full potential, explore new places Anathema: be mean or standoffish when drunk, engage in bigoted behavior, cheat at honorable contests Divine Attribute: Constitution or Charisma Devotee Benefits Cleric Spells: 1st: Fleet Step, 3rd: Haste, 5th: Dreaming Potential Divine Font: Heal Divine Sanctification: Can choose holy Divine Skill: Athletics Domains: Family, Freedom, Might, Travel Favored Weapon: Starknife https://2e.aonprd.com/Deities.aspx?ID=4 https://2e.aonprd.com/Deities.aspx?ID=5 https://2e.aonprd.com/Deities.aspx?ID=42 |