Community Created 6 Player Kingmaker Conversion Chapters


Kingmaker

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Okay. I'm currently prepping for Kingmaker, and it's looking like I'll have 6 players, so these conversions are a godsend. I don't suppose anyone has conversions that include updated treasure? Or can give me some advice on changing it myself?

The Exchange

El Ronza wrote:
Okay. I'm currently prepping for Kingmaker, and it's looking like I'll have 6 players, so these conversions are a godsend. I don't suppose anyone has conversions that include updated treasure? Or can give me some advice on changing it myself?

The conversions have the updated treasure already accounted for.


Pathfinder Adventure, Adventure Path Subscriber

Silly question, but are these conversions for players in line with the fast track progression or the medium track progression the module was intended for with 4 players.

Sovereign Court

Medium track progression, as per all of Paizo's AP's.


Not too long ago, my technically-overpowered party o' six faced off against a certain Armag and his company of not-so-mook skeletal soldiers. First fight since a certain lich that made the players stop and go "oh crap, we might die horribly". I look forward to using the chapter 5 and 6 conversions. :)


Late to the party but, thank you so much for all the work that has gone into this. Am running Kingmaker for a party of 5 and this is just perfect for slowing down their steamroller. Might actually make some of the fight a bit of a challenge for once :)


I'd also like to chime in with a thank you.

I've used the conversion from Chapter 2 till the end, with a party of 5, then 4 with 2 cohorts. Somewhere during chapter 3 (I think) I started adding more enemies to encounters and/or bumping them up with more levels or quick templates.

So thanks for making my life a little easier :-)

-arnon


Also very late to the party, but I want to extend a gushing "thank you" to everyone who worked on these 6 member party conversions, and was generous enough to share. I'm about to start a kingmaker campaign for 6, and you all are my heroes.


I have to say this is the best thing I have read today. I'm about to start a Kingmaker campaign for 6 PCs, with another 2-3 PCs guest starring some of the time, and these conversions are well thought-out and a nice sigh of relief. Thank you for some great work!


There now exists a Pathfinder 2nd edition playtest version of Kingmaker being used by podcast Dice Will Roll, and of course the future official 2nd edition conversion of the adventure path by Paizo being crowdfunded right now

Dark Archive

One of the things I've thought about adding to the Barbarian Cairn (Encounter B) is a haunt recounting the dead chieftain's final moments.

OH, MY ACHING HEAD CR 1/2
A barbarian chieftain was buried here after dying of wounds sustained in battle.

XP: 200
CE haunt (10' radius)
Caster Level: 1st; Notice: Perception DC 16 (to notice the faint sounds of battle)
hp: 4; Trigger: touch (removing the stones from the cairn); Reset: 1 day
Effect:
When this haunt is triggered, those in the area of effect (10’ radius) who succeed on a DC:16 Perception check can hear the faint sounds of a battle raging all around them. All creatures in the area are affected by an inflict light wounds spell (1d8+1 points of damage; DC:12 Will save for half damage) as a blinding flash of pain occurs inside the creature's temple.
Destruction:
The ring found on the body must be returned to the long-lost chieftain’s tribe.

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