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@DM

Let me throw some info at you to help you get started with Play by Post gaming.

DHs Guide to Play by Post Gaming

That is general information about formatting and how to post in Play by Post (pbp), good information for all.

Guide to playbypost

This has a number of links about running a pbp.

Just my few thoughts about it all. Running pbp will take a long time. Just remember it takes at least one day for someone to make an action. I believe I figured a 3 hour game session equals about a week in pbp. Just stay flexible, and if something is taking to long, make a jump.

Don't think that just because PBP is slow, you can wait to figure things out on the fly. You don't want to spend an hour trying to figure things out that you hadn't preplanned for. Try to be well prepared in advance, just like running a regular session.

Also, as this is your first time running a game, I recommend making sure people keep their characters simple. Like don't have some one make a build all about combat maneuvers if you don't know how the rules work, because that will just make a lot more work for you that shouldn't be needed at this point. Only allow things you are comfortable with.

I'm sure I could say a lot more, but I will leave it at that. Happy DMing.


Let me throw some info at you to help you get started with Play by Post gaming.

DHs Guide to Play by Post Gaming

That is general information about formatting and how to post in Play by Post (pbp), good information for all.

Guide to playbypost

This has a number of links about running a pbp.

Just my few thoughts about it all. Running pbp will take a long time. Just remember it takes at least one day for someone to make an action. I believe I figured a 3 hour game session equals about a week in pbp. Home made game can be sped up or slow down, skipping over parts to make the game run faster for the pbp speed. Just stay flexible, and if something is taking to long, make a jump.

Don't think that just because PBP is slow, you can wait to figure things out on the fly. You don't want to spend an hour trying to figure things out that you hadn't preplanned for. Try to be well prepared in advance, just like running a regular session.

I'm sure I could say a lot more, but I will leave it at that. Happy DMing.

(if some of this doesn't make sense, it's because I copy pasted it from another post)


I've had an idea for awhile for a Hobgoblin Fellrider (cavalier archetype for hobgoblin, mainly focuses on intimidate and running people over), but it would pretty much require evil alignment so I haven't had a chance to try it out. Do you think that type of a character would fit? He would of course be lawful evil. I was reading over the players guide and he might fit, but I don't see any of the traits really working out, other than maybe framed. Let me know what you think.


Looking ad doing a Druid, maybe a desert druid, with a tortoise animal companion (Bestiary 4). He is an inherently lazy halfling, that likes to ride his tortoise around (although it only has a speed of 10)


Let me throw some info at you to help you get started with Play by Post gaming.

DHs Guide to Play by Post Gaming

That is general information about formatting and how to post in Play by Post (pbp), good information for all.

Guide to playbypost

This has a number of links about running a pbp.

Just my few thoughts about it all. Running an adventure path will take a long time. I understand wanting something premade for your first time, but I honestly believe that Adventure Paths weren't made to be run PBP. Just remember it takes at least one day for someone to make an action. I believe I figured a 3 hour game session equals about a week in pbp. Home made game can be sped up or slow down, skipping over parts to make the game run faster for the pbp speed. It's your choice, just my opinion on it.

Don't think that just because PBP is slow, you can wait to figure things out on the fly. You don't want to spend an hour trying to figure things out that you hadn't preplanned for. Shouldn't be as much of a problem with an Adventure Path, just try to be well prepared in advance, just like running a regular session.

Also, as this is your first time running a game, I recommend making sure people keep their characters simple. Like don't have some one make a build all about combat maneuvers if you don't know how the rules work, because that will just make a lot more work for you that shouldn't be needed at this point.

I'm sure I could say a lot more, but I will leave it at that. Happy DMing.


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Let me post some guides so help you out:

DH's Guide to Play by Post Gaming

Tips on running a successful play by post

What makes a successful PBP game?

Hope that helps.


So I finally got my stuff back. It's been two months now. Unfortunately, I don't think I'll be able to rejoin. I'm planning on proposing to my girlfriend today, and so that's going to send me into another whirlwind, and frankly I don't know if I want to get recommitted to D&D now that I've been away from it for so long. I haven't been keeping track of what's going on, but feel free to kill my character if that makes things easier. Maybe he finally finds his inner animal and he turns into a moose or something.


So in my current situation I'm lucky that I'm able to run my Tuesday night game that I DM, so I will have to be out of this until I get my stuff back, which translates into a few more weeks. I do want to come back though, and it's nice to know that there is an easy place for me to look and get caught up. I haven't checked it yet though, so keep doing with me whatever you have been.


I most likely won't be able to make it tonight. I'm technically not even suppose to be online right now.


I should hopefully be able to make it Thursday, I just need to go some place with internet. Just will be more of a hassle.


So since I'm not paying my rent, all my stuff is getting kicked out of the house on Saturday. I still have room and board, however I will not have my computer and other paraphernalia. Don't know how long until I can get my stuff back. I may check in whenever I can, and hopefully be able to join on Thursdays, but I really don't know.


Glad everyone made it tonight. I had a bear of a good time.


We already discussed switching to PbP, and I personally would drop if we made that switch.

Thursdays work fine for me, no conflict of schedule.


1 person marked this as a favorite.

you were about ready to tear into them with your teeth?


I think he needs to be a monkey goblin oracle with the nature mystery. Just to put the rest of our party to shame.


I personally have commitment issues when it comes to play by post. I've dropped out of everyone I've joined. Also, of everything I know about PBP, it would go even slower than the current rate.

We really aren't that much different from actually meeting together. Because of our method of communication, and the story telling aspect of it all, we will be slow. The only way we could speed it up would be if we all hopped on voice chat, but that would destroy what we've been doing.

I personally am fine with our current rate of progression. So it may take us a few years to accomplish anything. That will just give Karrn more time to munch on his moose.


Let's kill those pesky bears!


I am fine either way now. Wednesday or thursday.


There is a possibility I will not be able to make it next wednesday. I will keep you informed.


So I've noticed a significant lack of evil campaigns. About the only one run is Way of the Wicked, which unfortunately has a lot of restrictions in how to build a character. (I haven't played it though) I mainly bring this up because I have an idea for a Hobgoblin Fell Rider that dreams of the day he can ride a Nightmare.

Now there is always an inherent difficulty in running evil campaigns. Mainly that of, what stops the players from killing each other? They are evil after all. There are other concerns as well, however, as long as the PCs aren't complete douche bags, it really should be able to work out. (If you want more insight into the concerns of running an evil campaign, look here: Evil parties, how they fail and how to fix it)

So here is my proposition. I am looking for a DM, that wants to run an evil campaign, but can work with the PCs to make sure it works out. Maybe the PCs are apart of a Tyrannical empire. It will also require players, that don't play Chaotic stupid (I see someone, kill him!). In certain ways, evil is harder to roleplay than good. It requires plans, trickery and luck. If everyone works together, it should work out just fine.

Now this could be PBP, but preferable to me would be Roll20 with voice chat. PBP is to slow for me, and I lose interest.

So, any takers? (I assume there will be a mass flood of people who want to play PCs)


Between those two you should be set. The rest is on the job training.


Yeah, take take what dunebugg said a little farther. In combat the GM has to respond every round, and it usually takes all day for the players to post their actions in a round. That would be one round of combat that takes half a month. In Council of Thieves, it took 3 weeks to get past one section, with everyone posting every day. 3 weeks, to recreate what could have been accomplished in one real life session.

Now if you meant twice a week, that may work, but it still would be slow. High frequency of posting is the rules of the game when it comes to PBP. The faster everyone responds, the faster it can get done.

Sorry man. However, there is a large turnover in fast moving games, maybe some people could actually handle twice a month. It will still takes years to get anywhere though.


I haven't looked at anyones character sheets or background, so I have no idea what spot Gabriel filled. He was a serious mystery to me. If I didn't know he was a summoner synthesis I would have been going like "What the heck?".

Turns out right after you left, Ravenfall was able to get router access and set up the Mush.

So we shall do this next week. For sure. Hands down. No exceptions.


We good to go for Wednesday?

Any word from Gabriel?

Do we have a new person lined up if Gabriel is out?

Can I keep asking questions?


I am so, so sorry guys. I really did want to play this, and I loved my character and where this was all going. I just don't have the motivation to do a play by post. I wish you all luck on your adventures, and may Torag's blessing be upon you all.


I'd also need to leave a half hour early, but that's true any thursday we do it. (Of course, I miss the page turn and so wake up early for today.)


Ok, change in plans. I'll only be gone most of today. So let's get this party started.


Out of town until Monday. Won't have internet until then.


Oh good. Now I know where to end my back story.

Ok, since I finally named my character, here is the new link to Boshak Heuskaurit. If you previously looked at him, I have since switched out bluff for perception (I figured it would be good if I could find traps), switched up his spells, and have part of the first draft of his background.


Here's the best guide I have found to being a wizard.
Treantmonks Guide to Pathfinder Wizards: Being a God


Ok, I don't know if I've ever spent so long on a character (but I guess that comes from reworking a character after hes completed, then reverting). Here is the link to my Dwarf Bard. I haven't written any background yet, I just wanted to get my crunch up before sleep.

His general background is that he is from the Lands of the Linnorm Kings up north. He studied under the skalds there about the history of the dwarves, and helped maintain many of their archives. Not sure yet how he gets to Varisia.


Ok, I've decided to go with archivist, as it fits with dwarf bards better. Should have my character's info and background up tomorrow.

Also, I have Dwarves of Golarion. If anyone is interested in any information from it to help build your character, send me a pm.


Zest for Battle wrote:
Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.

FYI, Inspire courage gives a competence bonus to attack, Archivists Naturalist gives an insight bonus. They changed inspire courage (i think) so that it will stack with bless.


Ok, I thought I was all set on my Bard Archivist. Then I wake up and have some new ideas for him. So I want to ask which build others would prefer.

Archivist: Skill/Knowledge oriented

He'd be the master of knowledge checks (needing them to give bonuses in his performance) and be able to disable magical traps.

Magician: Magic oriented

I'd really like to do a blending between magic and bardic performance. There are some cool spells that interact with performance, and a feat that when I cast a spell my performance doesn't use a round.

Let me know what you think because I really can't decide.


3d6 ⇒ (1, 2, 6) = 9*10 = 90

See, I could have sworn I saw that, but I looked all over the last recruitment thread and wasn't able to find it anywhere.


I believe the correct response is "Praise Atom!". Woops. I believe that should have been Winters remark.


what should we do for gold? Roll, average, or max?


4d6 ⇒ (5, 4, 3, 4) = 16
4d6 ⇒ (4, 1, 1, 1) = 7
4d6 ⇒ (6, 6, 1, 4) = 17
4d6 ⇒ (2, 4, 6, 3) = 15
4d6 ⇒ (6, 2, 1, 6) = 15
4d6 ⇒ (4, 5, 3, 1) = 13

#2 3d6 ⇒ (5, 4, 2) = 11
#3 1d6 ⇒ 3
#5 1d6 ⇒ 2
#6 1d6 ⇒ 2

#1 13
#2 13
#3 16
#4 13
#5 14
#6 12

Wow. That is a little weird. At least I'm balanced.


As Loup Blanc said. Some GMs/players are anal about the rules and that they should be taken exactly as they are written, even though the true intent or an obvious mistake is there. For example, the Bandit archetype for the rogue in Ultimate Combat says that two abilities replace uncanny dodge, when it is obvious the second ability was suppose to replace improved uncanny dodge. That one is easy, other instances there are heated debates on whether to play by the intended rules, or the unclear rules that are printed.

Ultimately, I'm asking if it's ok to assume the Archivists Lore Master ability functions the same as normal, but is just gained at an earlier level.


DM, I'm looking at doing the Archivist Archetype on my bard (APG pg 81). If you look through it, it is kind of confusing. Archivists essentially give up versatile performance and well versed to gain their other abilities earlier with a few extra bonuses.

Mainly my question is in regards to the Lore Master. RAW it changes Lore Master significantly. However, according to this post, the RAI was that it was suppose to be identical just gained at an earlier level.

If you are ok with the RAI, then I will go with the archivist archetype, otherwise I will make just a normal bard.

He is going to have perform oratory and perform sing. He shall enthrall with the tales of the Piliad and other epics. Then when he's drunk he sings. He shall also make up a theme song for the party. "We're Dwarves! We're Dwarves in Caves!"


I shall go for a dwarf bard. Drunken Dwarf songs filling the halls of the dwarf lords.


My suggestion would be to do cave delving. There are a number of feats and abilities that specialize into that sort of thing (Most of them not useful in normal play). Send us to the mines of Moria, and have us fight the Balrog. Something like that.


DM Ayrphish wrote:
@E-Terah Yup, still open, lots of space still, not gotten a ton of interest

Trust me, by the time the week is done, you'll have to choose between 20 players.

Ok, I have a 3rd party character I've been wanting to run for some time. An Asterion (Super Genius Games) Pugilist (Wordcasting Entertainment). He is a Tank Unarmed Grappler. Here is the link to Minjaros. He is currently built for level 5, but once I get permission from you that he's alright to run I'll rework him to level one and draw up a background.


Ah yes. The 16 hour sleep. If you do it enough, eventually your body gets use to it. I don't suggest it though. It really throws any semblance of a sleep schedule off.


Yeah, I'm not even going to try. I guess Michigan Smith will have to raid a different ark.


Any notion of super mutants would get Fitzgerald anywhere. Or, if he just thinks it will be a "jolly good time" he'll be there.


So starting to build my character, and I see that Bard doesn't get Disable Device, and the Archetype doesn't give it, even though he has abilities that deal directly with it. I'm wondering if you would be willing for me to have it? I'd be willing to give up perform for it since the archeologist doesn't use it.


D-Kal wrote:
Wofguy wrote:
It takes a bit of finagling, but I was able to put together a good Aasimar Natural Weapon fighter. Take the claws variant and then be born to orcs and take adopted: tusked trait. At level 10 they can grow wings, that can then be turned metallic. So at level 13 claw, claw, bite, wing, wing, and then Helm of the Mammoth lord for a gore attack.
I don't know "tusked", just "toothy" (a racial trait) or "razortusk" (a feat). Neither is a race trait, so you can't get either with "adopted". But then, I didn't know there was an Aasimar claw variant, so clearly you have access to some materials I don't.

Tusked was introduced in Orc of Golarian as a Trait for orcs. The claws variant I got from d20pfsrd, however it probably shows up in Blood of Angels.


Ok, Biatz does not have a spell-like ability, that was replaced with his claws.


I guess I should just ask. I made a character that recreates Indiana Jones. Bard (Archaeologist), eventually with 5 levels of Pathfinder Delver. Specializing into whips (whip mastery chain), ropes (Equipment Trick Rope), and improvised weapons (catch off guard and improvised weapon mastery). I think he would be really fun, flavor wise.

However, I don't know how good his effectiveness will be considering you say this is a hard campaign. He will be good at disarming traps, eventually even magical ones. He should be able to solve a good amount of out of combat dilemmas from dungeon delving. However, he doesn't have the sneak attack of the rogue, or the support powers of bardic performance, and so I think his combat effectiveness will waver.

Let me know what you think. If you need more specific information I can give that to you, even if it means working him up completely.

Full Name

Jarden

Race

Android

Classes/Levels

Technomancer 1