
Adeptus Technicanus |

This is the official recruitment thread for my Dwarves of Varisia Campaign.
-Dwarf
2) Allowed Classes: All Pathfinder classes
3) Dice Rolls:
-Roll 4d6 reroll 1's, and drop the lowest die. Lowest any Score can be 3, while the highest any score can be is 18. You will be Roleplaying your Attributes.
If you have already rolled on the other thread, let me know.
4) Alignment restriction: No Evil! No LE, NE, CE, CN.
5) Hit Points and Armor:
a: First level you will get standard full HD, as according your character, plus your CON modifier.
b: All levels after you first Character level, will give you:
1+CONMOD instead of the d6
2+CONMOD instead of the d8
3+CONMOD instead of the d10
4+CONMOD instead of the d12
c: Armor Bonus from actual armor(this does not include any magical effects) will now act as dr/-. Reference: Ultimate Magic p. 191
Each class will have a Basic Defense Bonus as well as a BAB, the BDB will be 3every4,(like the cleric's BAB) for characters that have a Fighters BAB, or have good Reflex Bonus(such as the rogue). The BDB will be 1every1(Like Fighter's BAB) for any class that has both Best BAB and good Reflex. All other class will recieve a 1every2 BDB(Like the wizard's BAB)
6) Allowing up to 2 traits(Feats granting more are allowed as well, but you obviously have to use your feat slot for it)
I am also allowing Called Shot and PieceMeal Armor from Ultimate Combat.
All magic, whether from Arcane or Divine Spells, (Sp), spell like abilities, Domain powers, (Su); they all get their Damage dealt/healed die code downsized by one. So magic missile is now a 1d3+1, Fireball is 1d4, Lay On Hands and Channel Energy are also 1d4. This helps to even out the whole Magic bypassing Armor's Damage Reduction thing.
All Paizo products are allowed, others are with my permission, but try really hard to keep it to Paizo products.
I prefer a party of at least 4-6, but as many as 8 might be allowed.
Those who have participated prior to the opening of this thread will get preferential treatment in the selection, and the rest of ye will just have to apply below.
EDIT: Deadline is February 13th, 0700Z. That is the 13th of February at 2AM Eastern Standard Time.

Adeptus Technicanus |

Current list of Party Members, with current listed classes:
Harrod Morthwyl - bi0philia - Fighter
Thorgrund Stormcloud - Torillan - Ranger
Dwinda Dwindlejak - Manzcar - Rogue
Feruin son of Durain - TrueRepentance - Wizard
- Wofguy - Bard
Note: I do not care about Party Balance. If there is no healing, there is no healing. And I recognize most of the listed are using some variant of some form, but those are just details, which are not important for the list's needs.
List of player's who have rolled, but haven't applied
Loup Blanc
twilsemail
Ayrphish
Go and get your hammers and axes lad's and lasses! For Jaggerhoff!

Javell DeLeon |

What's up, Rage?! Don't be causin' no trouble now. ;)
Here's the gist of Emercy
4d6 ⇒ (5, 6, 1, 5) = 17 x 10 = 170
He's not built to specs, obviously. It's pretty close to accurate, though. But not sold on traits and his feat at this time. Spells either. He's gonna be more melee oriented than your typical healer.
I'm still curious about my previous questions, though. Thanks.

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Unnamed Hero
Male Dwarf Cleric 1
NG Medium Humanoid (dwarf)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 shield, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Battleaxe +2 (1d8+2/x3) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Javelin -2 (1d6+2/x2) and
. . Warhammer +2 (1d8+2/x3)
Special Attacks hatred
Spell-Like Abilities Strength Surge (7/day), Touch of Good (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Protection from Evil, Protection from Evil, Burning Disarm (DC 15)
0 (at will) Resistance, Detect Magic, Mending
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Statistics
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Str 14, Dex 14, Con 15, Int 10, Wis 18, Cha 9
Base Atk +0; CMB +2; CMD 14 (14 vs. Bull Rush, 14 vs. Trip)
Feats Extra Channel
Skills Acrobatics -1 (-5 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb -1, Diplomacy +3, Escape Artist -1, Fly -1, Knowledge (religion) +4, Perception +5 (+7 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -1, Stealth -1, Swim -1
Languages Common, Dwarven
SQ aura, cleric channel positive energy 1d6 (4/day) (dc 9), domains (good, strength), greed, hardy, hero points, slow and steady, spontaneous casting, stability, stonecunning +2
Other Gear Armored coat, torso piece, Scale, arm piece, Scale, leg piece, Heavy steel shield, Battleaxe, Dagger, Javelin (4), Warhammer, Backpack (10 @ 27 lbs), Bedroll, Belt pouch (3 @ 0.5 lbs), Belt pouch (3 @ 2 lbs), Chalk, Crowbar, Flint and steel, Hip flask, Trudd, Kilt, Mug/tankard, Rope, Sack (empty), Sack (empty), Soap, Soldier's uniform, Spell component pouch, String or twine (2), Waterproof bag (empty), Waterskin, Whetstone, 9 GP, 9 SP, 2 CP
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TRACKED RESOURCES
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Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) - 0/4
Dagger - 0/1
Javelin - 0/4
Strength Surge (7/day) (Sp) - 0/7
Touch of Good (7/day) (Sp) - 0/7
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Strength Surge (7/day) (Sp) Grant +1 to a melee atack or strength check.
Touch of Good (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.

Feruin son of Durain |

Almost finished my character. Just have to finalize and then add my backstory. Please let me know if anything on my sheet does not match up, I may have not calculated my familiar correctly.
Basic backstory is that I was hurt when young and disabled in a way causing me to be quite weak(str 9). Probably from some other magic during a goblin attack. When it was discovered I could and frequently practised my abilities in the arcane, my family disowned me, shunning me, leaving me no home. Not all the dwarves felt this way but my father was very against magic. I left and grew up in Varisia. Traveling all over in my quest for knowledge. Always wishing to find that which other dwarves of the arcane may have left behind.

Thorgrund Stormcloud |

Thorgrund checking in. Hope to have him finished soon.
Basic idea is an older dwarf who felt confined working the mines, and so ventured out to join the scouts of Janderhoff (not Jaggerhoff). Well trained as a skirmisher, Thorgrund uses the old "axe and board" fighting style, delivering punishment with a dwarven waraxe.
A good tracker, he hopes to find a wolf companion someday (already befriended on previous patrols), but the creature is still somewhat wild and will disappear for days at a time.

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Here is Eldgrim Jotunbiter. Stonelord Paladin of Torag.
Stats were rolled in the other thread. That 6 really hurts.

Thorgrund Stormcloud |

Here is Eldgrim Jotunbiter. Stonelord Paladin of Torag.
Stats were rolled in the other thread. That 6 really hurts.
He's just...slow...thats all...
Thorgrund here has all the personality of a 2x4 to the side of the head... :-)

Wofguy |

Ok, I thought I was all set on my Bard Archivist. Then I wake up and have some new ideas for him. So I want to ask which build others would prefer.
Archivist: Skill/Knowledge oriented
He'd be the master of knowledge checks (needing them to give bonuses in his performance) and be able to disable magical traps.
Magician: Magic oriented
I'd really like to do a blending between magic and bardic performance. There are some cool spells that interact with performance, and a feat that when I cast a spell my performance doesn't use a round.
Let me know what you think because I really can't decide.

Thorgrund Stormcloud |

Ok, I thought I was all set on my Bard Archivist. Then I wake up and have some new ideas for him. So I want to ask which build others would prefer.
<snip>
Let me know what you think because I really can't decide.
Well, I am taking the Zest for Battle trait from Dwarves of Golarion Companion, which gives an additional +1 damage while under any morale bonus. Not much, but a total +2 damage at early levels can make a difference on many combats.
I can picture Thorgrund humming loudly along with the performance, very much out of tune, hacking away with a smile on his face.

Wofguy |

Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.
FYI, Inspire courage gives a competence bonus to attack, Archivists Naturalist gives an insight bonus. They changed inspire courage (i think) so that it will stack with bless.

Javell DeLeon |

Thanks!
Darksmoke, who is Trudd?
He's another dwarven god. The son of Torag to be exact. Look here.

Adeptus Technicanus |

Ok, I've decided to go with archivist, as it fits with dwarf bards better. Should have my character's info and background up tomorrow.
Also, I have Dwarves of Golarion. If anyone is interested in any information from it to help build your character, send me a pm.
It's a good read, worth the read for all my players.

Wofguy |

Ok, I don't know if I've ever spent so long on a character (but I guess that comes from reworking a character after hes completed, then reverting). Here is the link to my Dwarf Bard. I haven't written any background yet, I just wanted to get my crunch up before sleep.
His general background is that he is from the Lands of the Linnorm Kings up north. He studied under the skalds there about the history of the dwarves, and helped maintain many of their archives. Not sure yet how he gets to Varisia.

Javell DeLeon |

Seeing how Darksmokepuncher has a cleric, and BiOphilia has withdrew--and how he was running the fighter and all--I have a barbarian I could throw in there.
He's built for Rise of the Runelords, so, I don't know, maybe that'll work for your game as well? If not, I have a less "tailored" Barbarian that I got in herolabs created.
Let me know.