A.T.'s Janderhoff Dwarves Campaign

Game Master Adeptus Technicanus

Discover life in Varisia, from a Dwarven Perspective.


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This is the official recruitment thread for my Dwarves of Varisia Campaign.

Character Generation rules:
1) Allowed Races:
-Dwarf

2) Allowed Classes: All Pathfinder classes

3) Dice Rolls:
-Roll 4d6 reroll 1's, and drop the lowest die. Lowest any Score can be 3, while the highest any score can be is 18. You will be Roleplaying your Attributes.
If you have already rolled on the other thread, let me know.

4) Alignment restriction: No Evil! No LE, NE, CE, CN.

5) Hit Points and Armor:
a: First level you will get standard full HD, as according your character, plus your CON modifier.
b: All levels after you first Character level, will give you:
1+CONMOD instead of the d6
2+CONMOD instead of the d8
3+CONMOD instead of the d10
4+CONMOD instead of the d12
c: Armor Bonus from actual armor(this does not include any magical effects) will now act as dr/-. Reference: Ultimate Magic p. 191

Each class will have a Basic Defense Bonus as well as a BAB, the BDB will be 3every4,(like the cleric's BAB) for characters that have a Fighters BAB, or have good Reflex Bonus(such as the rogue). The BDB will be 1every1(Like Fighter's BAB) for any class that has both Best BAB and good Reflex. All other class will recieve a 1every2 BDB(Like the wizard's BAB)

6) Allowing up to 2 traits(Feats granting more are allowed as well, but you obviously have to use your feat slot for it)

I am also allowing Called Shot and PieceMeal Armor from Ultimate Combat.

All magic, whether from Arcane or Divine Spells, (Sp), spell like abilities, Domain powers, (Su); they all get their Damage dealt/healed die code downsized by one. So magic missile is now a 1d3+1, Fireball is 1d4, Lay On Hands and Channel Energy are also 1d4. This helps to even out the whole Magic bypassing Armor's Damage Reduction thing.

All Paizo products are allowed, others are with my permission, but try really hard to keep it to Paizo products.

I prefer a party of at least 4-6, but as many as 8 might be allowed.

Those who have participated prior to the opening of this thread will get preferential treatment in the selection, and the rest of ye will just have to apply below.

EDIT: Deadline is February 13th, 0700Z. That is the 13th of February at 2AM Eastern Standard Time.


Ding! Here is Thorgrund. Stats were rolled in previous thread.

I asked there about using Kobold Press' Spell-less ranger variant, but for simplicity I'll keep it Core ranger.

What is the deadline for completion?


Current list of Party Members, with current listed classes:

Harrod Morthwyl - bi0philia - Fighter
Thorgrund Stormcloud - Torillan - Ranger
Dwinda Dwindlejak - Manzcar - Rogue
Feruin son of Durain - TrueRepentance - Wizard
- Wofguy - Bard

Note: I do not care about Party Balance. If there is no healing, there is no healing. And I recognize most of the listed are using some variant of some form, but those are just details, which are not important for the list's needs.

List of player's who have rolled, but haven't applied
Loup Blanc
twilsemail
Ayrphish

Go and get your hammers and axes lad's and lasses! For Jaggerhoff!


Edited into the First post, Torillan.


4d6 ⇒ (4, 3, 6, 2) = 15
4d6 ⇒ (3, 1, 2, 5) = 11
4d6 ⇒ (4, 6, 5, 2) = 17
4d6 ⇒ (4, 2, 3, 4) = 13
4d6 ⇒ (6, 6, 1, 5) = 18
4d6 ⇒ (6, 5, 6, 5) = 22

#2: 1d6 ⇒ 6
#5: 1d6 ⇒ 5

1 = 13
2 = 14
3 = 15
4 = 11
5 = 17
6 = 17

Hm. Not bad. Will attempt to throw something out there later today.


4d6 ⇒ (5, 4, 3, 4) = 16
4d6 ⇒ (4, 1, 1, 1) = 7
4d6 ⇒ (6, 6, 1, 4) = 17
4d6 ⇒ (2, 4, 6, 3) = 15
4d6 ⇒ (6, 2, 1, 6) = 15
4d6 ⇒ (4, 5, 3, 1) = 13

#2 3d6 ⇒ (5, 4, 2) = 11
#3 1d6 ⇒ 3
#5 1d6 ⇒ 2
#6 1d6 ⇒ 2

#1 13
#2 13
#3 16
#4 13
#5 14
#6 12

Wow. That is a little weird. At least I'm balanced.


And, just so you know, the monsters will have the same applications as the players, as far as magic and AC and HP and all that.


what should we do for gold? Roll, average, or max?


In the previous thread, AT gave us the choice of average, or taking the risk of a roll...ya take wat ye get!

Sczarni

4d6 ⇒ (3, 2, 5, 2) = 12
4d6 ⇒ (6, 5, 1, 1) = 13 1d6 ⇒ 3 1d6 ⇒ 3
4d6 ⇒ (2, 3, 4, 2) = 11
4d6 ⇒ (4, 3, 1, 6) = 14
4d6 ⇒ (3, 6, 1, 3) = 13 1d6 ⇒ 2
4d6 ⇒ (2, 6, 4, 6) = 18

Stats
12
17
11
15
14
18

Sczarni

Will put something together and apply in a little bit. Thanks for the effort and time spent putting this together :)

Sczarni

Are we using traits?

Sczarni

Gold Roll 4d6 ⇒ (5, 6, 1, 3) = 15 x 10 = 150


Darksmoke. You forgot to drop the lowest die.
Yes, you can have up to two traits.

Wofguy. DM Torillan is correct. You can either take average, or take your chances and roll.

Sczarni

Lol! I did. Thanks.


so

  • 10
  • 14
  • 09
  • 13(You didn't reroll that one.)
  • 12
  • 16


Dot. Be back in a bit. Car is screaming for the rest of my Sunday....


Truerepentance Here. Rolled stats in other thread.

Finishing sheet tonight!


Is crafting of any sort allowed? If so, what about crafting magic items?

Will this be in the world of Golarion or your own?

Is this an overworld type of campaign? Underground? Any and all?


Rolls

4d6 ⇒ (5, 3, 2, 6) = 16=14
4d6 ⇒ (1, 1, 6, 2) = 10 1d6 ⇒ 5 & 1d6 ⇒ 2=13
4d6 ⇒ (4, 3, 5, 3) = 15=12
4d6 ⇒ (2, 6, 6, 2) = 16=14
4d6 ⇒ (4, 5, 2, 4) = 15=15
4d6 ⇒ (3, 5, 3, 5) = 16=12

I am thinking a Alchemist with a Sapper theme. Will see how it works out.


3d6 ⇒ (1, 2, 6) = 9*10 = 90

See, I could have sworn I saw that, but I looked all over the last recruitment thread and wasn't able to find it anywhere.

Sovereign Court

Interested in the game as well, more so that I see a few familiar faces

4d6 ⇒ (3, 4, 3, 6) = 16
4d6 ⇒ (5, 4, 1, 5) = 15
4d6 ⇒ (5, 1, 4, 1) = 11
4d6 ⇒ (1, 6, 6, 4) = 17
4d6 ⇒ (5, 6, 3, 4) = 18
4d6 ⇒ (2, 6, 3, 5) = 16

#2:1d6 ⇒ 3
#3:2d6 ⇒ (5, 5) = 10
#4:1d6 ⇒ 4

Stats:
13
14
15
16
15
14

Not to bad.


What's up, Rage?! Don't be causin' no trouble now. ;)

Here's the gist of Emercy

4d6 ⇒ (5, 6, 1, 5) = 17 x 10 = 170

He's not built to specs, obviously. It's pretty close to accurate, though. But not sold on traits and his feat at this time. Spells either. He's gonna be more melee oriented than your typical healer.

I'm still curious about my previous questions, though. Thanks.


#9 should be 13 not 15. #2 should be 11 not 13. Phew, long day.

Sczarni

Unnamed Dwarf Cleric of Trudd. Good and Strength domains. Focus on melee and debuf spells. Healing is not a big focus and will take place out of combat and will be supplemented by wands where possible.:

Unnamed Hero
Male Dwarf Cleric 1
NG Medium Humanoid (dwarf)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 shield, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4+2/x2) and
. . Battleaxe +2 (1d8+2/x3) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Javelin -2 (1d6+2/x2) and
. . Warhammer +2 (1d8+2/x3)
Special Attacks hatred
Spell-Like Abilities Strength Surge (7/day), Touch of Good (7/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Protection from Evil, Protection from Evil, Burning Disarm (DC 15)
0 (at will) Resistance, Detect Magic, Mending
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 15, Int 10, Wis 18, Cha 9
Base Atk +0; CMB +2; CMD 14 (14 vs. Bull Rush, 14 vs. Trip)
Feats Extra Channel
Skills Acrobatics -1 (-5 jump), Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb -1, Diplomacy +3, Escape Artist -1, Fly -1, Knowledge (religion) +4, Perception +5 (+7 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -1, Stealth -1, Swim -1
Languages Common, Dwarven
SQ aura, cleric channel positive energy 1d6 (4/day) (dc 9), domains (good, strength), greed, hardy, hero points, slow and steady, spontaneous casting, stability, stonecunning +2
Other Gear Armored coat, torso piece, Scale, arm piece, Scale, leg piece, Heavy steel shield, Battleaxe, Dagger, Javelin (4), Warhammer, Backpack (10 @ 27 lbs), Bedroll, Belt pouch (3 @ 0.5 lbs), Belt pouch (3 @ 2 lbs), Chalk, Crowbar, Flint and steel, Hip flask, Trudd, Kilt, Mug/tankard, Rope, Sack (empty), Sack (empty), Soap, Soldier's uniform, Spell component pouch, String or twine (2), Waterproof bag (empty), Waterskin, Whetstone, 9 GP, 9 SP, 2 CP
--------------------
TRACKED RESOURCES
--------------------
Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) - 0/4
Dagger - 0/1
Javelin - 0/4
Strength Surge (7/day) (Sp) - 0/7
Touch of Good (7/day) (Sp) - 0/7
--------------------
Special Abilities
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Strength Surge (7/day) (Sp) Grant +1 to a melee atack or strength check.
Touch of Good (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.


DeLeon, crafting is allowed. Even magical crafting.
This will be a multi terrain campaign.
Jaggerhoff is in Varisia, closer than not to Cheliax.

Darksmoke, who is Trudd?

Magic items are fairly rare.


Almost finished my character. Just have to finalize and then add my backstory. Please let me know if anything on my sheet does not match up, I may have not calculated my familiar correctly.

Basic backstory is that I was hurt when young and disabled in a way causing me to be quite weak(str 9). Probably from some other magic during a goblin attack. When it was discovered I could and frequently practised my abilities in the arcane, my family disowned me, shunning me, leaving me no home. Not all the dwarves felt this way but my father was very against magic. I left and grew up in Varisia. Traveling all over in my quest for knowledge. Always wishing to find that which other dwarves of the arcane may have left behind.

Dark Archive

I'll have a PC up in a few hours. Stonelord Paladin incoming.


Harrod checking in, I'll work on getting the character done soon.


Thorgrund checking in. Hope to have him finished soon.

Basic idea is an older dwarf who felt confined working the mines, and so ventured out to join the scouts of Janderhoff (not Jaggerhoff). Well trained as a skirmisher, Thorgrund uses the old "axe and board" fighting style, delivering punishment with a dwarven waraxe.

A good tracker, he hopes to find a wolf companion someday (already befriended on previous patrols), but the creature is still somewhat wild and will disappear for days at a time.

Dark Archive

Here is Eldgrim Jotunbiter. Stonelord Paladin of Torag.

Stats were rolled in the other thread. That 6 really hurts.


twilsemail wrote:

Here is Eldgrim Jotunbiter. Stonelord Paladin of Torag.

Stats were rolled in the other thread. That 6 really hurts.

He's just...slow...thats all...

Thorgrund here has all the personality of a 2x4 to the side of the head... :-)


Ok, I thought I was all set on my Bard Archivist. Then I wake up and have some new ideas for him. So I want to ask which build others would prefer.

Archivist: Skill/Knowledge oriented

He'd be the master of knowledge checks (needing them to give bonuses in his performance) and be able to disable magical traps.

Magician: Magic oriented

I'd really like to do a blending between magic and bardic performance. There are some cool spells that interact with performance, and a feat that when I cast a spell my performance doesn't use a round.

Let me know what you think because I really can't decide.


Wofguy wrote:

Ok, I thought I was all set on my Bard Archivist. Then I wake up and have some new ideas for him. So I want to ask which build others would prefer.

<snip>

Let me know what you think because I really can't decide.

Well, I am taking the Zest for Battle trait from Dwarves of Golarion Companion, which gives an additional +1 damage while under any morale bonus. Not much, but a total +2 damage at early levels can make a difference on many combats.

I can picture Thorgrund humming loudly along with the performance, very much out of tune, hacking away with a smile on his face.

Dark Archive

I was on the fence between Zest for Battle and Tunnel Fighter... I do think I like Zest better.

Eldgrim is just grumpy because his pet Aurumvorax passed away recently. It hasn't had a good effect on his demeanor.


Zest for Battle wrote:
Whenever you have a morale bonus to weapon attack rolls, you also receive a +1 trait bonus on weapon damage rolls.

FYI, Inspire courage gives a competence bonus to attack, Archivists Naturalist gives an insight bonus. They changed inspire courage (i think) so that it will stack with bless.


If it comes from a bard it counts as a morale bonus.
Sheizer! Janderhoff is the proper spelling!


Thanks!

Adeptus Technicanus wrote:
Darksmoke, who is Trudd?

He's another dwarven god. The son of Torag to be exact. Look here.

Sczarni

Trudd is a deity almost entirely worshiped by dwarves. He is the youngest son of the primary dwarf deity, Torag. Despite his relatively young age, Trudd is the strongest deity in the dwarf pantheon, and as a result is often left to guard his father's halls while Torag is absent.


Ok, I've decided to go with archivist, as it fits with dwarf bards better. Should have my character's info and background up tomorrow.

Also, I have Dwarves of Golarion. If anyone is interested in any information from it to help build your character, send me a pm.


Wofguy wrote:

Ok, I've decided to go with archivist, as it fits with dwarf bards better. Should have my character's info and background up tomorrow.

Also, I have Dwarves of Golarion. If anyone is interested in any information from it to help build your character, send me a pm.

It's a good read, worth the read for all my players.


I'm afraid i'm going to have to withdraw interest here, Good luck with your game Adeptus!

Dark Archive

I am also going to have to withdraw. Apologies all.


We all understand. Sorry you guys can't stay. Reality blows, doesn't it?


Ok, I don't know if I've ever spent so long on a character (but I guess that comes from reworking a character after hes completed, then reverting). Here is the link to my Dwarf Bard. I haven't written any background yet, I just wanted to get my crunch up before sleep.

His general background is that he is from the Lands of the Linnorm Kings up north. He studied under the skalds there about the history of the dwarves, and helped maintain many of their archives. Not sure yet how he gets to Varisia.


Speaking of reality, I'm pretty sure I won't completely finish Thorgrund until tomorrow (Wednesday).

I'll update as much as I can.


Seeing how Darksmokepuncher has a cleric, and BiOphilia has withdrew--and how he was running the fighter and all--I have a barbarian I could throw in there.

Thordak Ironheart

He's built for Rise of the Runelords, so, I don't know, maybe that'll work for your game as well? If not, I have a less "tailored" Barbarian that I got in herolabs created.

Let me know.


On second thought, I think I'm going to withdraw as well. Thanks for opportunity, AT. And sorry for any trouble this may cause.


Cold feet?


Is it too late to throw my hat in?

Thinking either a standard issue dwarven fighter or gunslinger if that is allowed.

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