GM_Fenwick's [Curse of the Crimson Throne] (Inactive)

Game Master maca673

In the shadow of an ailing king, a new ruler gathers power, sending shockwaves through a populace already plagued by unrest and pushing the largest city in Varisia to the brink of disaster.

In the face of anarchy, a new band of heroes gathers at the call of a mysterious patron...

[Battle Maps: The Old Fishery]


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I'm gonna put my GM-ing skills to the test and see if I can manage two games at one time. I've been able to do this at my school's RPG club (which I happen to be the president of), so I figured "why the hell not".

Rules:

* 20 Point Character buy

* All Races

* No class restrictions except for [Gunslinger]. All archetypes are permitted.

* Alignment must be either any of the Goods, the Neutrals or Lawful Evil (the only evil I am willing to accept).

* Feats/Traits from any Paizo material.

* No 3rd-Party materials. We've gotta stick with the Paizo Product line.

That being said, I hope to adventure with you soon!


Dotting for interest. Gotta make me a goodie.


Sweet, thanks for being willing to run this. i have been wanting to play this one for a while. Looking at an urban ranger as part of the sable co. and be a hippogriff rider.

Background:

Looking back on the short life span that encompassed his life, Horgus could pinpoint three major influences or events that shaped his life.
The first of which was his father and the lessons imparted to him by the wise man. I say wise now, but at the time I did not understand truly how wise he was. I don't think any young man or child does until they are on their own and forging their own path in life. Be that as it may others may not have found him wise as he was by their standards a simple driver for the numerous warehouses on the docks. not that he could claim any true allegiance to a single merchant or any merchant claim his allegiance as the economy of Korvosa limited such affinity. By not having a guild to manage the intricacies of wages and rights it was a matter of personal pride and hard work that determined who had a job that day hauling whatever was needed. Certainly there were some specific people that my father worked for on a regular basis but he was not an permanent employee of theirs. Why does this have a bearing on me. Simply put I rode with him and helped him when not required at home to help mother. While riding with him I learned many things, the value of hard work, the pride in doing a good job, patriotism, and how to handle an animal. This last was very important as some trips would take him outside of the city proper. It was then that I would help my father the most as he would take a rest and let me drive the wagon when I was older. Once he had a rest it would be my turn to relax. Indeed I owe much to my father for these life lessons that he imparted to me.

The second occasion that affected my life happened just outside of the city to the east. I was with my father on another one of his business trips. It was frequently easier to go outside of the city than pass through the middle depending on what the merchandise was and the location of the destination, but on this day we were headed to a small building 2 miles out of town. I remember it was my father's turn at the reigns for I was laying down in the back amongst some crates that we had just loaded. I was looking up at the sky when I noticed far above me the swift passage of a member of the Sable Company on his hippogriff. I recall thinking, as most kids do in Korvosa, that I would do anything to join that elite group. As luck, or unluck may be a better way to say it, would have it I was due to meet the hippogriff and its rider in the next few moments. As I said, my father was driving when I felt him slow down, I peeked my eyes up in time to see 3 men on horses in the middle of the road. The temerity of them was astounding as they all had crossbows pointing at my father. One of them ordered my father to give them the cargo and he would be fine. Trying to protect me he started to indicated that I was to remain still. One of the highwaymen thought he was going for a weapon and fired. The crossbow bolt slammed into my father. I could hear the bolt hit a rib and it was the only thing that kept my father from dying instantly. Suddenly the hippogriff and rider I saw earlier charged from the skies skewering one on a lance. They landed in front of the two remaining highwaymen who scattered before him. Drawing a bow he quickly shot as they fled dropping both of them in a matter of 20 seconds. Quickly he dismounted and approached the wagon. Turning to me he checked on the status of me and my father. Seeing that my father was gravely injured he started to bandage his wounds. While I tried to help I knew that I would just get in his way so let him be as he did what he could to help my dad. I turned my attention to the fantastic beast before me. Approaching slowly as ?I did not want to startle it I was able to get within arms reach of the hippogriff. Reaching a hand out and looking it in the eye I finally was able to touch the object of my admiration. That act must have been a surprise to my father's rescuer as when he turned around he was about to give a sharp order the hippogriff to heel. Instead at the sight of me petting his mount, his face gave a peculiar look. That look I was told later was surprise that the hippogriff had not rent me limb from limb at my approach without getting permission from the Sable Company Marine. It was that single touch that gave me direction in my life for the marine told me to come to the Endrin Military Academy and present myself for inspection. After those few words he told me that he was able to save my father from death but that I was to being him straight home for him to recover.

A couple months passed were I was taking over for my father as he healed. Once he was back to his former health The third of me life altering events happened. I presented my self to the Endrin Military Academy were I was tested to see my aptitude and ability. It was seen that I was a fit candidate and was enlisted. Since then I have been training in the art of aerial combat specializing in archery. Upon graduation I will fulfill my dream and join the ranks of the Sable Company Marines to protect the city and follow the orders of my superiors.

I left the ending more vague as to allow flexibility as to when I would get a hippogriff. Also I have no problem with the hierarchy that I would need to follow as being a member of the Sable Company Marines first and then others second. I do hope that there won't be too much of a problem as the Sable Company does interact and aid others as well. If there was a direct order from a higher ranking member of the Sable Company ordering a specific course of action contrary to the party's direction I would ask you for your advice and work with you to make it work.

Thanks for the consideration and I will get crunch going tonight. I am assuming 2 traits and average starting wealth. Are drawbacks allowed to gain an additional trait?


Cyrioul grew up the son of proud Chelaxians in the city of Korvosa, the child of a barrister and a minor wizard. He learned early the joy of duty and the pleasures of lawful order, and professed his vows with certainty, binding himself to the will of Hell.

Surrounded by a city falling decadent, and now facing the loss of its king, this acolyte of the infernal prince now seeks to apply his hand to bringing order to the city.

Writing even that short of a background is probably the most uncomfortable I've been with Pathfinder. But I think it will stretch me as a player, and you as a GM. Let me know!

Silver Crusade

Dotting; I'd like to build an Inquisitor for this; stats to come.


Bertha Bodensdaughter
Female Dwarven Cleric of Bolka (CG)

crunch:

Strength 14 (+2)
Dexterity 10 (+0)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 14 (+2)

HP 10

Initiative modifier: + 0 = + 0 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 0 = 0 [base]
Will save: + 5 = 2 [base] + 3 [wisdom]
Attack (handheld): + 2 = 0 [base] + 2 [strength]
Attack (missile): + 0 = 0 [base]
Combat Maneuver Bonus: + 2 = 0 [base] + 2 [strength]
Combat Maneuver Defense: + 12 = 10 + 0 [base] + 2 [strength]

Armor : Scale Mail, Light steel shield
Weapon : Heavy mace

Skills
Diplomacy +6
Knowledge Religion +4

Feats: Selective Channel (choose who to heal)
Traits: Charming +1 to Diplomacy to those who are sexually attracted to you
Dependent: You are dependent upon the acceptance of others. Whenever you fail a Diplomacy check, you become shaken for 1 hour.

Bertha is a young dwarf woman, of very attractive appearance, dedicated to the cult of Bolka, goddess of love, marriage, and healing. She is a matchmaker, a romantic, and trusts in the triumph of good over evil. She is revolted by all tyrants and injustices, cruelty and oppression, and her idealism trumps her Dwarven pragmatism.

Bertha is a native of Janderhoff but has moved to Korvosa to serve the small Dwarven merchant community there. She has been in the city only a short time, and is a natural fit to an adventuring company needing a healer, and can serve as face due to her high CHA and diplomacy skill.

Bertha wears her blonde hair in a neck length french braid, and wears tight scale mail armor, which clings to her slightly voluptuous figure. She wears a holy symbol on a cord around her neck, which takes the form of a small silver mace. In addition, she wears a small holy text at her side, and is thus easily identified as a cleric. Her eyes are black, and she stands about four feet tall. Over her armor she wears a red cloak with a hood.


Crunch:

14/14/12/13/10/16
CG Varisian Bard

HP 9
AC 14 T 12 FF 12
F 1 R 4 W 2

Traits: Surprise Weapon (+2 to attack with improvised weapon), Trap Finder (+1 to disable device, is class skill, and can disable magical traps)

Feats: Catch Off Guard, Combat Expertise

Attacks:
Guitar +4 1d?+4

Skills:
Acrobatics (1) 6
Climb (1) 7
Disable Device (1) 7
Intimidate (1) 7
K Local (1) 6
K remaining 2
Perception (1) 4
Perform String (1) 7
Perform Sing (1) 7
Sleight of Hand (1) 6
Stealth (1) 6

Spells:
0th Summon Instrument, Dazzling Lights, Prestidigitation, Mage Hand, Daze
1st 2/day Charm Person, Chord of Shards

Mk Guitar
Leather Armor
Thieves' Tools
Other things

Zane was is a Korvosan Native. Growing up poor, he has trained as a bard and street performer to earn money, as well as pick a few pockets here and there.

He is a cad and a rogue, always getting himself in trouble, survivng by quick wits and natural charm. But he has a generally good heart and has a strong loyalty to his family and friends. He lives in the Shingles currently, but plays in Midland.

Recently, his little brother has run off after an argument, and he hears that Lamm may have him, using him to pick pockets, a skill Zane taught him.

Zane has a think head of black hair, olive skill, hazel eyes, and a thin goatee. On his back is strapped a nice guitar he won in a card game, one of his most prized possesions, and the weapon he uses to protect himself.

Couple questions: Are Drawbacks Allowed? and if I were to use my guitar as a weapon, what die size would you give it?


Re: Drawbacks

Yes, drawbacks are allowed. All of you may reference drawbacks from any official sourcebook.

@Rowan: Hmmm...well, Hendrix, I'd say that a guitar would be similar to a club, albeit with a 5 ft. reach instead of a 10 ft. one, because who plays a guitar that's bigger than five feet? (I'm a musician myself, so trust me on this one...)

Guitar — DMG: 1d6 Crit: ×2 Reach: 10 ft. 3 lbs. B —

Guitar
DMG: 1d6
Crit: x2
Reach: 5 ft.
Weight: 3lbs
DMG Type: Blunt

Envoy's Alliance

applying with this, needs minor adjustment.

Silver Crusade

Submitting this guy to play. First PC I've ever made, think I did everything right.
I'll come up with fluff when I'm done walking my dog.

stuff:

16/16/15/8/12/8
CG Half-Elf Barbarian
AC:16,13,13;
HP:15;
Saves:4,3,1;
Init+3;Per+7

acrobatics: +6
appraise: -1
bluff: -1
climb: +2
diplomacy: -1
disguise: -1
escapse artist: +2
fly: +2
heal: +1
perception: +7
sense motive: +1
stealth: +2
survival: +6
swim: +2

Traits
Berserker of the Society
Militia Veteran

Feats
Power attack

Halberd
Longbow
Studded Leather
Other Stuff


Statblock:
Male Chaotic Neutral Goblin Alchemist, Level 1, Init +5, HP 8/8, Speed 30
AC 16, Touch 16, Flat-footed 11, CMD 14, Fort +2, Ref +7, Will +0, CMB -1, Base Attack Bonus 0
Fire Torch 0 (1d4+1d4-1, 2x)
Fire, Splash Bomb +6 (1d6+1d4+3, 2x)
(+5 Dex, +1 Size)
Abilities Str 10, Dex 20, Con 10, Int 16, Wis 10, Cha 6
Condition None

Feats Burn! Burn! Burn!
Class Abilities Simple Weapon Proficiency (Torch), Fire Bombadier, Alchemy, Brew Potion, Bomb 1d6, Mutagen, Throw Anything
Traits Anatomist, Hedge Magician

Skills
Appraise/1 +7
Craft (Alchemy)/1 +7
Disable Device/1 +9
Knowledge (Nature)/1 +7
Perception/1 +4
Sleight of Hand/1 +9
Use Magic Device/1 +2

Gritz is a goblin who was cast out from his tribe for burning down one too many huts. Since then, he's moved closer and closer to Korvosa, getting bolder and more confident as his potion-making and alchemical skills improve. He's learned to get his obsession with fire under control... for the most part. Occasionally, there will be one or two explosions in his workshop (which has since wisely been moved outside the city walls), but the general populace has learned to ignore most of his shenanigans. Besides, nobody can deny that Gritz knows his way around a brewing stand, and his ability to whip concoctions to cure just about anything has earned him a good bit of street credit; if the rumors are to be believed, his cure for the Swamp Lung managed to save the lower quarters.

Gritz is not one for law and order (indeed, anyone who's visited his shop can attest to this), but he's deceptively smart; he knows an opportunity when he sees it, and the unrest in Korvosa just might be his ticket to getting in good with the higher ups of the city. If he plays his cards right, he could get access to a few things he'd normally never gain access to. Plus, the street credit would be stupendous for his business. Who knows, with enough luck, he just might be able to start his own tribe of goblins right in Korvosa itself (with a little educating, of course...)

Silver Crusade

Gotta call it a night, but here's what I have so far:

Tiefling Inquisitor for Torag, Melee/THW build, Fiendish Heritage: Oni-born (specifically Atamahuta, but that's just for the story/to explain certain decisions)

That actually took a while, I'll have the rest ASAP.


I'd be cool with playing in another game with you as GM, and I did just roll up a Chelaxian rogue... :)


Ffordesoon wrote:
I'd be cool with playing in another game with you as GM, and I did just roll up a Chelaxian rogue... :)

Same here, I'll post with the character once he's ready.


Oh my god, so dotting for interest. I've been dying to get into a CotCT game forever!

That said, are you allowing the Advanced Class Guide classes? I'm thinking War Priest.


I would like to throw my hat into the ring. I've been meaning to play a fighter. In particular, I'd love to use a longsword -- basically, I just love the visual. Here are my stats.

CG Human Fighter
STR: 18 DEX: 10 CON: 14 INT: 12 WIS: 10 CHA: 13

Background:

In particular I really want to take the "Widowed" campaign trait. That looks like it would be incredibly fun. I mean, it's essentially license to be Batman. And a fighter who could pull different weapons out to suit the situation just seems like a cool thing to do.

Vintos was a Varisian man living in Korvosa and struggling to make ends meet. The locals tended to be dubious of Varisians. A job at the city guard didn't pan out. But at least he was able to get in some training.

Mostly he took bodyguard jobs for less reputable folks. And that didn't exactly help his reputation.

Life was hard, but there was a silver lining. He fell in love with a half-elf woman, named Sharissa. She was a local artist, beautiful, worldly and well-spoken. He never understood what she wanted with a dummy like him.

He asked her to marry him. She said yes. And then he was pretty sure that he picked her up and spun her around, shouting to the rooftops in joy. The details are a little fuzzy. But he could remember the laughter, the tears -- the happiness.

He had given her a ring, and they would be married in a small Shelyn church - her patron deity. Things would be tough, but they'd get by. Get a small place, have some children.

They had such plans.

But then one night, she didn't come home. It was a robbery. She had been killed for her engagement ring.

He went a little mad. But, really, who could blame him. He found the ring in a pawn shop. He questioned the owner, severely, and eventually he got a name -- Gaedren Lamm.

Lamm didn't know it. But he was as good as dead.


I've had an idea for awhile for a Hobgoblin Fellrider (cavalier archetype for hobgoblin, mainly focuses on intimidate and running people over), but it would pretty much require evil alignment so I haven't had a chance to try it out. Do you think that type of a character would fit? He would of course be lawful evil. I was reading over the players guide and he might fit, but I don't see any of the traits really working out, other than maybe framed. Let me know what you think.


Very much interested, will get to work on this Knight Errant Cavalier (Huntsmaster) when I get the chance, at work atm :3


I just created a character with an amazing backstory for another potential game. There were too many applicants, so I am hoping to keep the character and backstory. The character was made to start at level three, though I can always pull him back. My only thought is that some of his time backstory is about getting a couple of levels in a 2nd class. Would you accept his story and when he actually gets that level, then the realization of the character's backstory just comes into play?

Scarab Sages

Here's an idea I've been playing with lately:

Human(Chelish) LN Wizard(Thassilonian Specialist) who holds faith in Aroden because he believes

Crazy Conspiracy Theory:
Aroden was originally an abolethean veiled master who attained immortality, using illusion to appear as human and help guide humanity. In his youth he met Ragathiel and together they planned a way to control the gates of both Heaven and Hell in order to fight the agents of chaos, as well as a way to destroy abolethean society, whom they both deemed unworthy, and to cleanse humanity of its taint. For their plan to work, they gained the assistance of the devil Asmodeus, by aiding him with a certain problem.

First, Ragathiel would slay Typhon, securing his position in Heaven. Then, the veiled master Aroden would use the trust of both the aboleths and humans to coordinate both the attack and defense of the Starstone at Earthfall. Having a collection of souls at his disposal, he would arrive at Hell's gate in the form Asmodeus knew him, as Barbatos.

Still, this left defense of the crossroads between to no one. Aroden, being a wizard of such mythic proportions, could see the way to gain power over this as well. He used his mighty levitation to lift the Starstone out of the ocean along with pieces that had clung to it as if it weighed nothing at all, and secured his place as a god.

Though he would sometimes still appear as Ragathiel's ally Aroden in order to battle the forces of chaos, he eventually found a worthy successor in Iomedae, allowing both Ragathiel and Barbatos to focus more time on their plans for the gates of Heaven and Hell.


Crunch:
Str 14|Dex 14|Con 13|Int 16|Wis 12|Cha 10|
Arcane School: Envy (Abjuration) - prohibits evocation and necromancy
Arcane Bond: Wand
Languages: Common, Korvosan, Infernal, Celestial, Dark Azlanti

Offense
Initiative +2
Longsword +2
CMB +2

Defense
AC 12
FF 10
Touch 12
CMD 14
Fort +1
Ref +2
Will +3

Feats
Scribe Scroll
Arcane Strike
Spell Focus(Abjuration)

Abilities
Resistance
Protective Ward 6/day

Traits
Heirloom Weapon - Longsword Proficiency
Abject Belief - +2 to will vs. fear

Skills
Craft(Calligraphy) 7
Kn(Planes) 7
Kn(History) 7
Kn(Religion) 7
Kn(Arcana) 7
Spellcraft 7

Let me know if you think I'd be a good fit and I'll get the rest to you.


Dotted :D


Horgus Gwerm crunch:

Human Ranger (Urban Ranger) 1
LN Medium humanoid (human)
Init +3; Senses Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+3 armor, +1 shield, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee glaive +3 (1d10+3/×3)
Ranged shortbow +4 (1d6/×3)
Favored enemy: humans (+2)
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Point-Blank Shot, Precise Shot
Traits framed (family honor), savanah child (handle animal)
Skills Bluff +1, Disable Device +4, Handle Animal +4, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (local) +6, Perception +6, Ride +4, Stealth +4, Survival +6 (+7 to track)
Languages Common, Dwarven, Elven
SQ track, wild empathy
Combat Gear Caltrops; Other Gear Studded leather armor, Buckler, Glaive, Shortbow, Crowbar, Hammer, Ranger's kit, Sack (6 @ 19 lbs), Shovel, Silk rope, Thieves' tools, Whetstone, 27 GP, 3 SP, 8 CP
--------------------
Special Abilities
--------------------
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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I will submit a cleric of Abadar, probably human. LG and more of an idealist than the church might like. Trained with the guard, think a by the book cop type character. Unhappy Childhood-Religious trait.


KBoom wrote:

Oh my god, so dotting for interest. I've been dying to get into a CotCT game forever!

That said, are you allowing the Advanced Class Guide classes? I'm thinking War Priest.

Unfortunately, I can't since it hasn't been formalized into a book. That being said, I wish Paizo would hurry up and get it out already! XD

Bloodluster wrote:
I just created a character with an amazing backstory for another potential game. There were too many applicants, so I am hoping to keep the character and backstory. The character was made to start at level three, though I can always pull him back. My only thought is that some of his time backstory is about getting a couple of levels in a 2nd class. Would you accept his story and when he actually gets that level, then the realization of the character's backstory just comes into play?

Yes, I could do that for you and any other players that have the same problem with the whole level/story continuity issue.

****

The way that I will be determining who will play in this campaign will be decided via a lottery of a Simple Random Sample (if any of you took statistics, then you might be familiar with it). That being said, I will let the recruitment thread go until the end of the day, and by tonight, I will conduct the lottery and announce players by tomorrow.


My submission.

Cyprian
Male Human (Varisian-Korvosan) Ranger 1
LN Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee cutlass +4 (1d6+3/18-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 17, Dex 18, Con 10, Int 9, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 18
Feats Point-Blank Shot, Precise Shot
Traits Missing Son or Daughter, indomitable faith
Skills Handle Animal +3, Knowledge (nature) +3, Linguistics +0, Perception +4, Sense Motive +1, Stealth +7, Survival +4 (+5 to track)
Languages Common, Infernal
SQ hero points, track, wild empathy +0
Other Gear studded leather, arrows (40), cutlass, longbow, dungeoneering kit, 18 gp
--------------------
Special Abilities
--------------------
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Cyprian's Story:

Cyprian has lived in Korvosa his entire life. His parents were minor local shipping logistics merchants who perished in a tragic, ignoble, and utterly accidental fire. His little brother, Ravagast, was thought to be lost as well; whoever, Cyprian never found his body and believes the fire was not accidental after all. That was a year ago, and since then Cyprian has been following clues on what he thinks is foul play and the murders of his parents and kidnapping his little brother.

He currently sells his "sword," er, his bow. When the business burned down the fire took with it all the family's wealth. He doesn't necessarily aspire to the Sable Company, being afraid of heights and all, but looks up to those in the ranks and yearns for the acceptance of other official rangers.


Here is my submission a CN ninja.

Spoiler:

Rodrick
Male Human (Korvosan) Ninja 1
CN Medium humanoid (human)
Init +4; Senses Perception +3
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee MWK Wakizashi +5 Damage 1d6+1 (18-20/x2)
Ranged
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 14, Int 10, Wis 8, Cha 14
Base Atk +0; CMB +1; CMD 15
Feats: Weapon Finesse, Defiant Luck
Traits Framed (Family Honor), Rich Parents
Skills Acrobatics +8, Bluff +8, Diplomacy +6, Disable Device +8, Escape Artist +8, Perception +3, Sense Motive +3, Sleight of Hand +8, Stealth +8, Use Magic Device +6
Languages Common
SQ Sneak Attack 1d6, Poison Use
Combat Gear Masterwork Wakizashi, Masterwork Wakizashi, Chain Shirt
Other Gear backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), waterskin, Entertainer's outfit, Coin 30 GP

--------------------
Special Abilities
--------------------

Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Sneak Attack

If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.

The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.

Background:

Rodrick grew up near the city of Korvosa but he had never traveled inside. His parents had always been afraid of what would happen if any of the criminal gangs got to him. Unfortunately they didn't have a choice in the matter as Rodrick was forced to come to the city to defend his father from some false accusations. Rodrick went to the fisherman and forced him to confess to his duplicity, but the fisherman died before he could recant his accusation. Even though Rodrick's father was free to go he would never be the same man. Rodrick swore that he would get revenge for this and so he trained in the art of stealthy killing so that he could finally get revenge for his father's false shame. Rodrick doesn't have many goals in life but one of them is to make the man who caused this feel all the pain Rodrick's father has gone through.


Average starting gold?

Silver Crusade

I would love to play this! Here is my One-hand fighter, let me know if you need any changes/clarifications.


Fair enough on the ACG. Applying with Lisbeth, then. Still need to tweak her background for the campaign.


Here is the aforementioned Cleric of Abadar.


I think I am going to drop out of this one, not enough time to get a character ready, I hope you all enjoy yourselves.


Please accept Tolenn for consideration.
She was in a Crimson Throne campaign that went kaput early in book 1.
I'd have to rework her scores a bit as well a couple house rules would have to be removed.


I have wanted to play CotCT for a long time now. Here is a character that was accepted to a game that ended almost immediately after it began. Stats and background are all in my profile.

One question, actually--would you allow a Brawler from the advanced class guide? Gaius is an inquisitor, but I'm considering a one or two level dip in fighter. I think Brawler would actually be cooler, though, and I'll take my second favored class in that if you'd allow it. The ACG comes out in the summer, and there's already enough info out where it should be good to go. The book might even be out by the time I take my level in brawler anyway. Thanks!


Pyron Firehide

Crunch:

Primary race (for build purposes): Peri-Blooded Aasimar (Outside-Native)
Secondary race (for looks and history purposes): Tiefling
Tertiary race (for some looks and history purposes): Human
Looks: 6'0" 160 lbs, Red skin with silvery-blue streaks and markings
Bald head with two red horns with silvery-blue tips and a halo that has red and silvery-blue colors swirling around.
Alignment: CN
Age: 90 years old (He was trained) (Height, weight, and age was randomly generated)
Ability Scores:
Str. 14+0=14
Dex: 12+0=12
Con: 12+0=12
Int: 8 +2=10
Wis: 10+0=10
Cha: 17+2=19

Class Levels:
1st: Oracle (Purifier Archetype)
2nd-3rd: Witch (Beast-Bond Archetype
4th-20th: Oracle

Feats:
1st Level: Skill Focus: Knowl. Arcane
3rd Level: Eldritch Heritage (Arcane): Familiar option (I will continue to get more of this feat to further pursue the arcane power line.)

Traits:
Dangerously Curious
Reactionary

Oracle Mystery: Dark Tapestry
Witch's Patron: Insanity
Familiar: Compsognathus (Bones)

[spoiler=Story of the father]
A Peri-Blooded (Emberkin) Aasimar, nicknamed Pyro, grew up in a Peri society in the good Outer Planes. He could not control his inner nature and powers, struggled with his complex array of emotions, and ended up being shunned from much of society. Despite having supporters, judgment was made that he must be cast out. He fell from grace. Having been rejected, he sought out to how to have a future outside of the Peri society. A few supporters helped him travel to the Material Plane.
His anger grew and hate swelled up inside him when he lost his homeland. He turned back on his good ways and focused on what would make him powerful. An member of the Peri society who wanted to see him be punished even more tricked him into going down into a lair full of denizens from hell. While he was in there, he realized what was happening and made a deal with them. They would help each other fight the individual(s) who has/have been attacking the lair and tried to send Pyro to his death.

The feud and fighting went for a long time. During that time, Pyro mated with a Tiefling as his ultimate proof and act of rebellion against his home society.

Story of the mother:

A beautiful Tiefling named Tish grew up in a darker society that had a mixture of creatures of the underworld and of evil men. She was trained to use her natural charm to beguile men of various races, show them a good, time, get the information, and leave the informer alive for future information or not. She traveled throughout a small region and made a small name for herself. She was sent to a post to elicit information from a couple of guards in a hidden outpost.
While she was at the outpost, a flame-touched creature that was obviously not supposed to be there came inside. Seizing the moment, she stopped the intruder and the few militia inside from attacking. She beguiled the otherworldly creature to not attack and to see if she or the others may be able to offer their services to him. Her offer surprised everyone, but her command and her presence kept everyone from attacking each other.

After hearing his story and listening to the local militia that others who were of a similar nature to this foreigner had been attacking them recently. She asked him if he was willing to turn against the Peri who sent him there, because she sensed that he might not be lying about being an outcast on the run. Since he was not eager at first, she tried to seduce him a little bit to see it her way. It was then when he agreed and it was this that helped her trust him a bit more than if he was willing to switch sides so easily.

After he agreed, he was put under her care, else he would be killed without her protection. She used this power to get control over him, to keep him alive to maintain that power, and to turn his heart over to her. He was not a yes-man, but required to be more of a partner, well as much as possible, which she allowed.

After a couple of years of warring, she knew the only way to maintain control over him was to have his child; it surely wasn't out of love. Tish told Pyro that he should to show that he should do it to prove to the other Peri that he indeed has left them for good.

Early childhood and the Blessing:

The announcement of Pyron's birth was known to both society's, as a military and political ploy. On the day of his birth, Factions of the Peri, including some Aasimars, attempted to break through the denizens defenses. Larger battles broke out over this, which is what the denizens wanted: havoc. The Peri wanted to kill the child.
When the child was a few years old, an emissary was allowed to safely enter to meet with the family. She had a gift for the child. She proposed that if the gift is unacceptable, then they may take her life. This was the proposal: She would arrive to bless the child. The blessing would be a mark that would be known by both societies. This mark will show both sides that he is not to be harmed and that he must be allowed to make his own choices without fear of retribution. When he makes his choice, then the societies could choose to act accordingly. The parents and a representative of their society agreed.

She placed her hand on his head, between his small horns, moved her hand up and in a circle. A halo appeared over his head. This halo, though, was a mixture of red and silvery blue, just like the silvery blue markings on his body that he had since birth. Ever since that blessing, the war was reduced to battles between factions that grew from the war or had been happening prior to the war.

I don't know about the class yet, so I don't know about his history since early childhood.

Story of becoming an oracle:

Pyron Firehide grew up in a very controlling household. He grew up to be rebellious like his father and controlling like his mother. He lived in a place filled with evil men that dealt with demons and devils. Even still, the good-aligned emmissary came to visit him to ensure the pact was not broken that was made when he was younger. These interruptions confused Pyron about good/evil and love/hate.

When he was a bit older, things seemed to get a bit strange. It started out with him thinking someone was watching him. Then a breeze would pick up when the windows were closed. It got worse when items started moving on their own. His family moved thinking that the house might be haunted. It took only a week before Pyron started noticing the mysterious happenings. Finally, if he ever dropped an item, it would fly a few feet away from him.

When his family noticed that it was getting worse, they hired an oracle to come to the house to see what was wrong. During the ceremony, the oracle realized that the son was likely an oracle himself. "He has an oracle's curse. This is not necessarily a bad thing if you allow him to train as an oracle. He is haunted by the spirits, but I can train him how to control the effectsof the curse." The oracle announced this to the family. The family had mixed concerns and emotions. Pyron seemed to have lost hope. Then he decided that he wanted to pursue the path. After much discussion, the oracle offered her services to train the boy for a fee of course. The family agreed.

The first thing that she taught him was to control his actions by not letting go of things. He had to first have control over his curse. Then she taught him how to use the spell mage hand to help him retrieve his dropped items. Over time, he started moving other things on his own. When she saw this, she taught him how to cast the spell ghost sound. She told him that as he pursued this path, that even if she is not around, he is an oracle and will learn about the mysteries and revelations of being one. "What mysteries and revelations are you talking about?" He asked.

"There is much more to being an oracle than controlling your curse. There is a mystery behind your curse. As you focus your mind and allow yourself to open up, then the mystery will begin to reveal itself to you. Come back to me when it starts revealing itself to you and report to me what you have learned."

During that period, Pyron stayed up late to meditate. He would take a stroll along the block at night to help him think. Normally, he used his halo to help him see, but after a time he didn't; he wanted to open his mind. It was strange, but he seemed to be able to start seeing further in the darkness than he normally had before.

When he went back to report, she told him that she was surprised that he couldn't before knowing his race. Then she realized his halo was affecting that. "Your mystery is the Dark Tapestry. It is a dark mystery, one that has made a few oracles go mad. But don't worry. You have grown up in a dark and evil society. This mystery might even help you to survive in such a society." So she started teaching him a few spells that would help him survive like create water, purify food and drink, detect magic, and protection from alignment. He innately learned how to cast virtue and bless.

He asked her why this was the case. She explained, "The blessing given to you when you were younger is causing you to be balanced in your training. Do not fret. Use it to your advantage. Do not look at a blessing as a curse. Remember, there are forces from all sides that is affecting your training. Just be careful to know who you are despite the blessings and cursings that have been placed upon you. You are the result of a nasty war and an adverse lineage; it is very rare to see one who comes from a lineage of both fiends and Aasimars."

While he practiced, he started reacting to things before others. Also, he became curious about the arcane practices. He tried to control things that had magical properties. At one point, his parents found an old wand that had a few charges left in it. The father started to burn his own body with his hands, as he had taught Pyron to do when he was younger, hence Pyron's father's name: Pyro. Then his mother used the wand to heal the burn. They showed him how to use it correctly. Finally he got a hang of it. Then she showed him some magic scrolls and taught him how to read them. She even gave him a chance to cast a spell from a scroll before it disentegrated. She told him that was a part of the process of casting the spell.

Story of becoming a witch:

With all this knowledge, he started thinking that he was some kind of god. He tried to control things and then finally tried to control people. He started to go crazy and even a bit mad. Finally, the family contacted another being in the occult realm, a witch. She and her two sister witches (not necessarily blood-sisters) told them that they could help him with his madness, with his insanity, for a fee of course. The family relented.

The sisters took Pyron into their hut and let him use the guest portion of the dwelling. They brewed potions and practiced hexes and spells while watching for him to respond. He asked, "How or where do you learn your hexes and spells?" They replied by their patrons. They told him that he could have a patron. "What should my patron be," he asked.

"Insanity," they replied together. "You have become insane, and so your patron should be the patron of insanity. This may help you overcome your insanity." He agreed. So, they taught him how to become a witch.

He asked about their familiars. After a lengthy discussion, he asked if there was a familiar that could help him with reacting to situations better. They told him about the greensting scorpion, but he declined since it was too small for him. He wanted something a bit bigger. After looking through their papers, they told him about the compsognathus. "It is a dinosaur, so you will have to go to where they are to learn more about them. We will teach you the rituals. The first ritual should be done near where they live. After that, if your familiar dies, you will be able to perform a ritual in a different location than where they live.

His family and the witches prepared for him to go on his journey. He started his journey on a ship. He quickly learned that he did not like to travel over the water. He had to travel overland through some towns, hire a guide, and go into the nature to look for the compsognathus. When the guide brought him to where they lived, they camped. During the night, he had some wierd dreams, but he couldn't make out their meanings. Then the next couple of days, the guide taught him what he knew and showed him about their living habits. Finally, on the third full day, he performed his ritual. A couple of compsognathus came to him but rejected him. The third compsognathus did not turn away and became Pyron's familiar. All the spells that the witches tried to teach him seemed to leave his mind and enter the mind of the familiar. Now he truly understood what they meant that the familiar stored the spells for him.

Pyron, his familiar, and the guide returned back to the guide's town. Pyron rested before travelling back home. What happened when he was gone changed everything in his life when he returned.

Story of his return home:

When he came back to port, he went to visit the witches. They congratulated him but told him there was urgent news from his home. He left immediately for his home. When he arrived, he was surrounded and hugged by a few family friends and some others from town. There were tears on many of the faces. Bewildered, he looked around for his parents. An aunt, seeing his frantic look, clasped his hand and told him that his parents were murdered. Overwhelmed and shocked, he dropped down to the ground crying and shaking uncontrollably. He thrashed out to anyone who tried to go near him.

In his bout, images of insanity came to his mind, and he realized that his patron was insanity. He could tell that his familiar was trying to help him in his mind to help him find solace in the insanity and to control the chaos in his mind. Through his familiar, he Pyron was able to come back to reality.

He slept on his bed for a few days, because he was exhausted from both his trip and the death of his parents. The oracle came to see him. At first, he didn't want to talk with her. "Your training caused me to go insane!" He yelled.

Story of becoming a Purifier:

"That was not from me. That is your mystery. It started to reveal itself to you through my training. Without the training, you would have gone insane anyway, but it woud have taken you much longer to understand it. I hear your training with the witches have helped you gain control over it. I am happy for that."

"Then why are you here?" He accused.

"Now that you have control over the chaos in your mind, you need to finish your training as an oracle."

"Why would I do that?" He asked.

"It will help you purify your soul. Additionally, it will help you avenge your parents' deaths."

When Pyron heard that, he sat upright. After staring at her and blinking a couple of times, he jumped out of bed, startling Bones, his familiar. "Then let's start immediately." She agreed.

They left to a place that he had visited before. It was outside of the city limits. She told him they were to meet another oracle who wanted to finish his training. There, they met him, but he was not a local. He was an Aasimar. Pyron was shocked. "Why would an Aasimar be here?"

"The emissary told him about your training. He felt that needed to learn some things that I could not teach you. You can trust him."

When they reached the opening of the fence, the Aasimar greeted him. "Hello and well met, Pyron Firehide."

"Hello," Pyron replied.

"We have much to discuss. My name is Tule. Please come inside." He brought them into a hut where he was staying. First, I want to give you my sincere condolences for the loss of your parents. Since we made our truce, and since your parents have upheld their bargain, I would like to finish the agreement."

"Finish the agreement?" Pyron asked.

"Yes, the agreement included that we had a chance to offer you training to allow you to have full opportunity learn our ways, learn what we can do to help you, and to offer you a chance to either be a full member of our society or at least be a redeemed exile. Do you understand?"

"Yes, I think so."

Tule continued, "Do you know about your halo and what it means?"

"Yes, I do. It was a way to stop the war between your people, the Peri society, and my people. It was presented in the form of a blessing for me." Pyron had a guard up inside. He didn't know about this man yet.

"That is correct. We blessed you to show good faith that we would not harm you. Now that you are older, and under the circumstances, we are ready to make you this offer. If you will train with me, then I will teach you the basic history of our people, the war according to our point of view, the history of your father's exile from our point of view, and recent history. If after the training you choose to accept goodness into your heart, because you need to understand both good and evil, then I will teach you how to be unlock the Aasimar part of yourself as an oracle."

"What is that?" Pyron asked.

"We call it purification. You would be known as a Purifier."

The other oracle, Pyron's first teacher, Shayla, raised her eyebrow and commented, "I have not heard of that."

Tule responded, "Aasimar oracles have always been able to go through a purification process. It is a part of who we are." She just nodded. Looking to Pyron he asks, "Once you have gone through the purification process, and I approve, then the emissary will ask you a few questions to determine if you will be given either the full member status or the redeemed exile status. If it is the latter, then you, your descendants, or both will have the chance to request for full member status at a later date; otherwise, they will automatically receive the redeemed exile status."

Pyron nodded and replied, "Okay. Let's get started."

The history lessons took a month. Once Pyron was indoctrinated, he agreed that he understands goodness for what it was. Once he proved that he accepted goodness into his heart, they started the purification process. That took two more months. Finally, at the end, Tule responded that they were successful and that Pyron was now a Purifier. Tule told Pyron to go home and wait for the emissary.

Story of vengeance:

When he went home, he started to grieve again for the loss of his parents. He became angry again. He remembered that this training would help him avenge his parents. So he went around to gather up people who would support him or go with him to avenge his parents. After gathering information and garnering support, he and a few others went to a hideout of evil men who sent devils to kill his parents. The battle took the lives of a few of the members of his band. But when Pyron had the leader's throat in his hands at the end of the battle, the leader whispered some dark matters and conspiracies in his ear. Pyron didn't know what to make of it, but that didn't change his purpose. So, he slit the throat of the leader and avenged his parents.

Taking the head of the leader, he went to the town square and yelled, "I have done it! I have avenged my parents! If anyone doubts me, let them see the head of their murderers. Let this be a warning to any who hurts my family, my friends, my teachers, my comrades, or any decent person." He stuck stuck a pike in the ground and skewered the head with the top of the pike, leaving it there for others to see.

He went back to Shayla to tell her his deed and to see if the emissary has arrived. She was glad that Pyron was able to avenge his parents. The emissary has not arrived yet, so she suggested that he visit the witches.

He went to the witches and told them what happened. They could see the darkness in him and the insanity and chaos residing in him. "Let us finish your training before you leave to be a Purifier. Once we are done, you will be able to continue to train on your own." So they continued the last bit of his training. They explained how the hexes worked with each other, how the cackle could extend his evil eye hex and other hexes for as long as he continued to cackle. They told him about other hexes and suggested he look into the fortune and misfortune hexes while he is on his journey. Lastly, they taught him how to fly on a broomstick. He learned how to take off, maneuver, and land. They didn't have an extra one for him, but he could pick one up later on or even adapt his training if he ever grew wings, which they did say may happen to him someday.

Story of the final decision:

He finally received notice that the emissary arrived. So, he bid the witches farewell to go through the final test. "Who knows," Pyron exclaimed, "maybe I will have citizenship in two planes and two societies." So he left them not knowing if he woud ever see them again.

He went and met up with Shayla and Tule at Tule's residence. Shayla greeted him and brought him inside. Tule and Purest, the emissary, were discussing recent events. They greeted Pyron with a smile and welcomed him inside.

Purest started, "Tule was telling me that you made it through your purification ceremony."

"Yes, that's right. My training with Shayla and the witches helped prepare me to expect the unexpected."

Purest responded with a gentle laugh, "Yes, that would make sense. I am pleased to see that you have grown up with the chance to learn both sides of your ancestory. I do want to give you my condolences of your parents. It is a terrible loss to lose one's parents."

Pyron nodded, "My familiar helps me through the tough times."

Purest turned to look at the compsognathus. "I have never seen a compsognathus before. Is it gentle?"

"Yes, he's gentle. His name is Bones, because I can see his bones through his flesh pretty easily."

Purestlaughed again. "Yes, I see you are right. Now tell me Pyron, what have you done since the purification ceremony." This time she looked at him questioningly.

Pyron knew this was the test, the most important part of the interview. "I, uh, I avenged their death."

She put her finger to her mouth before asking, "How did you avenge them?"

Rushing into his answer, knowing immediately after that he rushed too quickly, "I killed their murderers." He paused when she was taken aback by his brashness. He slowed down his speech, "I investigated the situation, talked with local townspeople, and took a group to find their hideout. They sent devils after my family! Their actions were cruel and evil. They couldn't do it again. That's why the others went with me; they didn't want this to happen to others, again. It wasn't the first time they murdered someone in the area." He was breathing heavily this time.

"I see," she said quietly.

"What was I supposed to do? Sit back and let them get away with it just to kill someone else with devils?"

"They surely needed to be judged," she agreed. "But the way that it happened may not have been the best way. By the way, how many of the townspeople who went with you were killed?"

Shaking his head, "I don't know. A few. Five, I believe. One other had bad wounds, but I heard he was better after a week."

"What happened afterwards? What did you do? Did you stop after killing them?" She asked.

"No, no. I took the head of the leader, grabbed a pike, and went to the townsquare. I announced to those around that if anyone ever does this to anyone important to me or to any innocent person, then they need to think agin if I am around. I don't want to see this again. Whether they are an evil person or they say they are a good person yet performing evil deeds, I won't have it. Then I stuck the pike in the ground and stuck the head on the pike for people to see to show them that I mean it."

She nodded silently. "What do you think about good and evil?"

He squinted is eyes while he thought for a moment. "They are very similar."

"What do you mean?" She probed.

"I mean," he started, "people who are good are selfish for themselves and others. They try to do right by other people, but at the same time, when push comes to shove, they care more for themselves than other people. They may help others when they can, but if they can't, then they don't or can't care for others. People who are evil are selfish for themselves and sometimes for others. They try to do right for themselves. When it comes to other people, they use them as tools. They might help them, only as long as they get a favor in return. Good people ask for favors in return too. Both good and evil people fail to keep their word. Evil people will intentionally lie, where good people will accidentally lie. Does that make sense? Did I explain myself well enough?"

"Yes, you did. Did you finish your training with the witches? Do you intend to pursue that path? Or do you intend to be a Purifier?"

"I have sufficient training from the witches to be able to practice on my own. They gave me some useful tools and Bones, here, is a great protector. He helps me with my path into the Dark Tapestry mystery. The purification really helped me too. It seemed to be a calling, whereas the witches helped give me tools for that path. I started as an oracle originally; the witches just helped me control the insanity and chaos within me. I am a Purifier, and I intend to continue down that path."

"I am glad to hear that you know your calling and have found your path. It seems that you have much more within that needs purifying, so hopefully that path, your tools, and your familiar will help you with that. Now, in regards to your future with the Peri society, I would like to sleep on it. I have much to consider, and I don't like to rush into a decision. I feel that is the best way to be fair to you. Do you agree?"

Pyron smiled. "I agree."

"Then I will see you tomorrow. You should stay here tonight." After that, they were all quiet for the evening with the exception of the good-nights. They all woke up early. After breakfast, they sat to discuss his future in relations to the society. "I have considered the matter all evening and have slept on it. I have come to my decision."

Pyron adjusted in his chair to hear her answer.

"I feel that you have learned a lot. Indeed, you have met my hopes for you. I feel you have a path that you must follow for yourself. You have potential to do well in our society with the exception of the chaos within your mind. You need to focus on controlling it. Right now, you have your familiar to help you. That is a good thing, and you should continue to have him. He will be a great asset to you. However, I feel that it will take an entire lifetime to gain full control over the chaos, madness, and insanity in your mind and soul. You have a path that will not make it in our society."

Pyron started to have tears in his eyes after hearing that last part. "But I have not rejected the society unlike my father."

"I know. I agree and I understand. Please understand that this is a difficult judgment to make, but I must make it. If I allow you full citizenship rights, you would likely be worse off than if I were to give you a redeemed exile status. You have redeemed yourself from your father's decision, but you are not ready to make it as a citizen. You would likely be exiled in your lifetime, which is worse than where you are now. The society is judging you to be better off than where you were. Yes, it is by my decision, but it is based off of the society's principles."

Pyron didn't know what to do. He wanted to scream inside. He wanted to run out and yell at everyone. Then Bones came and nudged on his leg. Bones. My insanity. He's here to help me through this. Maybe she is right. Maybe I am not ready. I do have to go through this path to purify my soul. "Alright. You are right. I have to purify my soul. I accept the redeemed exile status. As long as all of my future generations have the opportunity to be accepted back with full rights on their own volition, accord, and ability, then I accept. Please tell them thank you for being here when my parents were killed. It does mean a lot to me. Tule, thank you for your help with the purification process, the history lessons, and the conversations about the different planes. I am interested in visiting them."

"Your welcome," Tule responded. "It was my pleasure to help you with your purification process and your start as a Purifier. Never forget that you are still an Aasimar Purifier. That has not changed and will never change. Got it?"

"Yes, sir." Pyron affirmed. Turning to Purest, "Am I allowed to visit you, Tule, or the society?"

"Yes, you may as a redeemed exile. But you may only visit for so long during your authorized visits. I would love to meet up with you again to see how you progress."

Tule agreed, "The same with me. Maybe I can help you with your path again someday. Don't hesitate to holler to visit me."

Story of his Eldritch Heritage:

After saying their good-byes, Pyron and Shayla left together and spoke about his plans. He said he was going to his parents, because there was some things that his mother had taught him that were in writing. He wanted to see what else she could teach him from beyond the grace. Shayla smiled and agreed. "If you need anything, please let me know. Even though you are a Purifier, you are still an oracle and still me student." He acknowledged her and agreed to visit her with questions. For now, he wanted to see what his mother had left.

He went home finally. Family and friends helped clean up the place. He was allowed to live there until the prepaid rent was used up. He looked at the useless wand with which he used to practice when he was younger. He looked through the parchments and saw some scrolls. He took out one that interested him when he was younger. It was about the arcane.

He remembered that she said she had sorcery in her blood. What did she call it? He looked down and saw the words "Eldritch Heritage" scribbled on the top of the scroll. He looked through the scrolls that were bound with it. He read over it. He saw that the first thing she picked up from it was the ability to cast more spells. Though, it has a note that others in her history had familiars like Bones, well different types of animals. He studied this section and realized why it wasn't so hard to get a familiar for himself in the first place. It was in his blood.

He focused on his familiar and considered what this means. He took the scrolls and went to the witches. They were overjoyed to see him but wondered why he was visiting them. When they were inside, he explained all that happened with the Peri emissary, then he explained about what he had been reading in his mother's scrolls. They nodded in agreement that it was in his blood.

"You have a very close bond with your familiar. Even closer than we could ever attain. You may be able to pass things on to your familiar, feats of unimaginable possibilities that we could never do. Usually, when most witches who stop training as a witch, their familiar stops growing. With you, though, your familiar will always grow when you grow, no matter your path. This will serve you well with your control over the chaos and insanity within your mind and soul. If you continue to read her scrolls, then in due time you may have more abilities come up from your eldritch heritage that may serve you well."

Ready for an adventure:

He thanked them for their insight and their advice. After enjoying a nice meal and spending the night, like he had in the past, he left back for home. When it was nearing the time of the end of his lease, he started hearing rumors that interested him. Maybe it was a sign. He was ready to leave, ready to start an adventure. He packed his belongings and told his family. They moved out all the stuff that was of value. They told him that they had a place for him. Soon, people were visiting and asking if anyone could help with a mission. The locals pointed them to Pyron's way. They explained what he had done and that he would be a perfect person to consider.


Bloodluster wrote:

Pyron Firehide

** spoiler omitted **[/spoiler]...

...I must admit that I am quite impressed by the story that you have written for your character (I sound like a college administrator...BWAH). Be proud of yourself and your skills in writing a backstory. I'll look into it further later when I get home from work.

Ta-ta for now.

-GM_Fenwick


GM_Fenwick wrote:
Bloodluster wrote:

Pyron Firehide

** spoiler omitted **[/spoiler]...

...I must admit that I am quite impressed by the story that you have written for your character (I sound like a college administrator...BWAH). Be proud of yourself and your skills in writing a backstory. I'll look into it further later when I get home from work.

Ta-ta for now.

-GM_Fenwick

Thanks GM_Fenwick, I am glad you enjoyed it.


I figured I'd post my background here as well--it shows Gaius' motivation for going after Lamm.

Background: A Lesson in Vengeance:
As Gaius raises his fist over the cowering wretch, his mind wanders to a time long past…

He remembers pinning the other child with one hand as he hit him with the other, the blood spattering his features. Even back then, at that awkward age, Gaius was handsome, a unique blend of his exotic parentage. The younger boy couldn’t put up much of a fight, but before another punch landed on the bruised and swelling face, a quiet but stern voice commanded him to stop. He half turned in annoyance, then quickly stood at attention when he saw Sister Rose, her yellow robes matching his own novice’s attire. She was short and slight, but her presence was menacing nonetheless.

What is the meaning of this? she asked with an edge to her voice.

Indignant, Gaius replied: He stole from me, three coppers, so I’m paying him back. One black eye per coin. He’ll have to owe me for the third. Would you keep me from my vengeance?

Quiet, your ignorance betrays your age, she snapped before extending a hand to the hurt boy, who flinched at first before accepting her help. Rose continued: You are Willem, the baker’s son, yes? Tell me, why would a baker’s son steal bread money? Tell me true, or I’ll know.

The child, utterly defeated, couldn’t meet the sister’s gaze as he responded. My father…he owed on a bad wager, so he borrowed some money. He paid the debt weeks ago, but still the men come. They…they’ve taken everything we have. I didn’t know what else to do.

Give me a name, child.

Silas…the man’s name is Silas, the child’s voice quavered as he spoke.

Willem, I expect Silas, or one of his associates, will be returning your money to you shortly. Go home, and remain there.

Gaius watched, thoroughly interested, as Rose put her arm around him and said softly: Gaius, you need not have all the answers, but at least know what are the right questions. Vengeance without cause is just cruelty in disguise, and I promise you The Unquenchable Fire frowns upon such. Come with me to this Silas, and I’ll show you what vengeance is.

Another whimper snapped Gaius back to the present.

Vengeance without cause, ask the right questions. Almost there…

Please, don’t kill me! I didn’t know my guys were supplying the drugs to ladies of the temple. I didn’t…

Give me a name, Gaius, blackjack in hand, interrupted his quarry. The beaten man craned his neck to look through swollen eyes at the inquisitor, speaking with a bloody ruin of a mouth.

Lamm…Ghaedrin Lamm…

The Exchange

I would like to post interest with Kerak, the Crab King! I'm assuming average starting gold.


When you say all races, does this include monsters or monstrous humanoids, giants, etc.? What is forbidden?


@GM_Fenwick Out of curiosity, do you currently have many more interested players than available slots?


Pauper Princess wrote:
When you say all races, does this include monsters or monstrous humanoids, giants, etc.? What is forbidden?

Anything above Large is forbidden...

Bloodluster wrote:
@GM_Fenwick Out of curiosity, do you currently have many more interested players than available slots?

Undoubtedly. The max that I will be able to work with are six PCs. (The feeling of a college administrator intensifies...) Regardless, all of you are getting a fair chance to make it into the campaign.


GM_Fenwick wrote:
Pauper Princess wrote:
When you say all races, does this include monsters or monstrous humanoids, giants, etc.? What is forbidden?

Anything above Large is forbidden...

Bloodluster wrote:
@GM_Fenwick Out of curiosity, do you currently have many more interested players than available slots?
Undoubtedly. The max that I will be able to work with are six PCs. (The feeling of a college administrator intensifies...) Regardless, all of you are getting a fair chance to make it into the campaign.

Thanks for the clarification.


Here’s a breakdown of the applicants (broken into party “roles”), by my count (some classes like Bard or Magus could have gone into multiple categories—I put my inquisitor in with the skill monkeys because that’s how I see him):

Already submitted

Martial

Horgus Gwerm, Human Urban Ranger

Lore Jorinson, Half-Elf Barbarian

Vintos, Human Fighter

Cyprian, Human Ranger

Besnik Brastle, Human Fighter (One-handed)

Lisbeth, Human Fighter

Tolenn, Human Paladin (Undead Scourge)

Kerak, the Crab King, Half-Orc Barbarian

Wednesday Daud, Huntsmaster Cavalier

Skill Monkeys

Zane, Human Bard

Rodrick, Human Ninja

Gaius Tindareus, Half-Elf Inquisitor of Calistria (Infiltrator)

Divine Casters

Cyrioul Fasar, Human Cleric of Asmodeus

Bertha Bodensdaughter, Dwarven Cleric of Bolka

Aerous Ambusta, Cleric of Abadar

Pyron Firehide, Aasimar Oracle (Purifier)

Arcane Casters

Rakdon Tripus, Elven Magus

GritzTreestrider, Goblin Alchemist

Unnamed Human Wizard (Thassilonian Specialist) by Kios

Declared by not fully submitted yet:

As yet unnamed Tiefling Inquisitor of Torag by The Little King

Chelaxian Rogue? by Ffordesoon

Perhaps a Hobgoblin Fellrider (Cavalier) by Wofguy

?? by Pauper Princess


Will be submitting one tonight!


Oh nice, thanks Gaius (and Wednesday is the character's name :3).

Should have his full stats and backstory up in a bit.


Fixed!


Yay :3


Okay, here's the official stats for Vintos. I'll hold off on creating a profile until when/if I have the go ahead from GM_Fenwick.

Crunch:

Vintos
Human (Varisian) Fighter 1
CG Medium humanoid (human)
Init +1; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee cold iron longsword +6 (1d8+6/19-20) and
. . silver light mace +5 (1d6+4)
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Furious Focus, Power Attack, Weapon Focus (longsword)
Traits love lost (widowed), seeker
Skills Climb +4, Intimidate +6, Perception +6
Languages Common, Varisian
Other Gear scale mail, cold iron longsword, silver light mace, fighter's kit, 61 gp
--------------------
Special Abilities
--------------------
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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Any idea when you are closing the recruitment? Just curious as it seems like there are a lot of good submissions already and I am eager to see the results.

I should also state that should I be selected I am looking at taking the mounted combat style progression to complement the hippogriff aspect of the character.

Please let me know if there is anything else you would like to know or have questions about my submission. Thanks again GM_Fenwick.

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