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Winfred's page
80 posts. No reviews. No lists. No wishlists.
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I would give him the template with the following changes.
DR/silver equal to half his character level.
No stat adjustments.
Honestly I have trouble seeing how that will break the game and could make it a lot more fun for him.
Edit: Also limit natural attacks to the same limit as eidolon.
You need crusaders flurry and Weapon focus still. All the same you might prefer warpriest for the spellcasting.
Liz Courts wrote: rknop wrote: They did just hire a new developer -- or, at least, they were advertising for one. Still looking for one, so if you know somebody who's interested, tell them to send a resume in. :D Is there a particular reason this doesn't say the pay? Many jobs I look at give at least a ballpark.
Scarlette wrote: invites still needed ??? i have 2
Would love one! Williamhamrickatlive.com
James! When playing Dragon Age Origins who is your favored Dwarven King choice?
Alchemy wrote: It seems like turning spells would be most punishing to what is commonly considered the worst style of magic.
.
I don't buy debuffs being considered the worst kind of magic. Turning an enervation would be great. Charm person. Dominate. Irresistible dance. I know it is no fun for the caster but no worse than another caster can do and further the monk needs the love! I would give him an additional stunning fist power to give 40% spell failure.
BigNorseWolf wrote: D'oh, had it confused with precise strike and inspired strike. Ah it happens to us all!
BigNorseWolf wrote: Diminuendo wrote: Daring Champion does have one key weakness though; it can not get Signature Deed you can't use it on opportune parry and riposte I must be forgetting something....why not?
James Jacobs wrote: Winfred wrote: James Jacobs wrote: 3) All you need to get Improved Familiars is to qualify for the feat. You might have made a mistake here.
From ACG
"A shaman uses her level as her effective wizard level when
determining the abilities of her spirit animal. A shaman
can select any familiar available to wizards to serve as her
spirit animal, although her spirit animal is augmented by
the power of her chosen spirit. Once selected, the spirit
animal cannot be changed."
Now I am someone who really wants improved familiar to apply as I think it would allow the shaman to pick thematically appropriate choices for someone who deals with spirits to get her magic(a kami for instance!) but reading that text I was in doubt about the ability to do so myself. And that's why rules questions like this are better asked in the proper threads.
Note: I didn't make a mistake at all. All I said was "...you need to get Improved Familiars is to qualify for the feat." Whether or not the shaman changes that in the shaman's case only... that's a good FAQ question. But if the shaman has a spirit animal and NOT a familiar, then my answer to the question is fine—and it's a "no." On your note! Sorry if I came across as putting you down. I actually knew you could have been right depending on what you meant but was trying to keep my post short.
James Jacobs wrote: 3) All you need to get Improved Familiars is to qualify for the feat. You might have made a mistake here.
From ACG
"A shaman uses her level as her effective wizard level when
determining the abilities of her spirit animal. A shaman
can select any familiar available to wizards to serve as her
spirit animal, although her spirit animal is augmented by
the power of her chosen spirit. Once selected, the spirit
animal cannot be changed."
Now I am someone who really wants improved familiar to apply as I think it would allow the shaman to pick thematically appropriate choices for someone who deals with spirits to get her magic(a kami for instance!) but reading that text I was in doubt about the ability to do so myself.
I know this is thread necromancy but where in the rules does it say a summoner has to summon creatures of his alignment? I know summoning a Babau makes it an evil spell but I thought only clerics where restricted by alignment spells. Is this an error or am I missing something?
Flumphs would make a great PC in your game! Yes or No?
What makes you believe this is the bottom?
James Jacobs wrote: Winfred wrote: Erik Mona wrote: Samy wrote: Well, if this product sells ten times the average Campaign Setting book, I'm sure we'll eventually get an Ultimate Technology. Me too.
....Any chance of Unspeakable Futures? ;) Not unless I sell it to Paizo.
I've already kind of done that with my fantasy homebrew setting. I'm not yet 100% sure I wanna do it with my postapocalypitc homebrew setting. Fair enough! I am just very intrigued...it sounds awesome! Very much a sort of storytelling I enjoy and frankly isn't served all that well by RPGs out there now. :)
captain yesterday wrote: Grand Magus wrote: No.
I drive to Starbucks every morning, then to McDonalds for breakfast (I never
drink McD coffee, it is nasty.) Then, I get my daily groceries from
Trader Joe's (because they are higher class), and return home to watch
movies on the internet all day. At night, I lay in bed and play games on my iPhone.
Repeat.
. Lets see, i've never in my life ordered anything from Starbucks (and i once lived in Seattle!) and i cant afford to eat breakfast at McDonalds or shop at Trader Joes i dont want an iphone, nor need one, i also have never had Cable, like ever, in 37+ years. I am not quite this broke but unless you can't afford a home then get netflix!(unless you just dont like tv.)
James Jacobs wrote: Winfred wrote: Hello James! Well in inner sea magic it mentions the Oenopion Fleshforges(nex) do fleshwarping but they are never really mentioned elsewhere. In bestiary 4 is treated like an exclusively monstrous thing. What is up with this? Is one or the other in error? :( I like human fleshwarpers. BTW is it "always evil"? The lesser variant?(with temporary modifications...I think called fleshcrafting) Also is it possible for a fleshwarper to create different combinations other than the normal ones? For instance a drow turned into a new creature instead of a drider by some high priest of haagenti or whatever.
Fleshwarping is indeed something that's mostly a bad-guy thing. The fleshwarping in Bestiary 4 is mostly stuff that comes from the drow or Thassilon. Its inspiration is in roots of things like David Cronenberg movies or the comic-book mutations you see inn post-apocalyptic settings—they're creatures spawned from the genre of "body horror" and aren't really intended to be viable or normal or common PC options.
Fleshwarping isn't inherently evil in and of itself, usually, but it IS associated with lots of pain stuff (which IS generally evil) and is practiced generally by evil NPCs in evil societies.
The drow fleshwarps are what they are; part of the nature of that particular process is that applying it to a race will always result in that race's fleshwarp. Note: this is DIFFERENT than the stuff going on in the Oenopion Fleshforges—that's not an area of fleshwarping we've actually done much with at all. I want more! The beastmorph alchemist is probably the best fit as it is for a PC who fleshwarps himself but it is not perfect. Love the idea of a character who looks at how outclassed humans are compared to the dangers of the road and tries to assimilate those dangerous monsters abilities.edit:also thanks for the long answer!
Hello James! Well in inner sea magic it mentions the Oenopion Fleshforges(nex) do fleshwarping but they are never really mentioned elsewhere. In bestiary 4 is treated like an exclusively monstrous thing. What is up with this? Is one or the other in error? :( I like human fleshwarpers. BTW is it "always evil"? The lesser variant?(with temporary modifications...I think called fleshcrafting) Also is it possible for a fleshwarper to create different combinations other than the normal ones? For instance a drow turned into a new creature instead of a drider by some high priest of haagenti or whatever.
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Erik Mona wrote: Samy wrote: Well, if this product sells ten times the average Campaign Setting book, I'm sure we'll eventually get an Ultimate Technology. Me too.
....Any chance of Unspeakable Futures? ;)
Wheldrake wrote: claudekennilol wrote: Is there anything preventing a paladin from worshiping an evil deity? Apocryphile wrote: Yes.
Common sense.
Thomas Long 175 wrote: A misnomer if ever there was one. Apocryphile wrote: sadly, very true. Virtuous by definition implies at least good, if not lawful good.
Actually the books have paladins who worship Lawful neutral deities such as Abadar.
James Jacobs wrote: Winfred wrote: Hello James! Why do you dislike Book of Nine swords? To go a bit further would you ever consider "martial magic" for say the Magus? Using a spell slot to for instance teleport behind each enemy and making a single attack against each at his highest base attack bonus? Because it drifted too far from the traditions of the game I enjoy, and because I'm not of the opinion that the way to fix martial classes is to make them spellcasters under a different name. That is a fair assessment I think. You didn't answer the second question though!
To go a bit further would you ever consider "martial magic" for say the Magus? Using a spell slot to for instance teleport behind each enemy and making a single attack against each at his highest base attack bonus?
No. If he is honestly following his god's ideals he will fall. If not he is being chaotic and will fall.
Hello James! Why do you dislike Book of Nine swords? To go a bit further would you ever consider "martial magic" for say the Magus? Using a spell slot to for instance teleport behind each enemy and making a single attack against each at his highest base attack bonus?
Sean K Reynolds wrote: The biggest obstacles to that, IMO, are
1) Unless we share the student's raw wondrous item or monster along with the video, the feedback they get might not make any sense to the listener.
2) Many students wouldn't want to share their unfinished wondrous item or monster with anyone but me.
See I assumed the opposite. I figured most would know this helps the community and be comfortable but I can see it going the other way. Still your solution is definitely a great one.
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James! Who initially designed the gunslinger? I think it was one of the more innovative things to come out of paizo and I think the whole grit thing really works with what it is trying to reproduce so I was just curious. Also who did summoner? It is one of my favorites because I always wanted to be able to play say a succubus as a PC and this gets me as close as anything.(even though I realize it is probably the class many are real disappointed with) Anyways I hope you find a bit of fun during your days. Good luck and thanks for being cool.
Sean I am certainly interested in this although my main question is one of prince. Would you be willing to record these conversations you have one on one and either sell them or put them up for free? It strikes me that although the advice would not be personalized it might be helpful in the way your advice post or your posts as a judge are. People can see the mistakes that some people have made and check themselves for them.
Hey James! Random question for you. If a character in your game was a up and coming god with the domains and all that. Had a church and had the worshipers going on when the character dies of old age or violence. What becomes of them? Do they stay a quasi deity or just become a petitioner? Thanks James! Something that has sort of bugged me for awhile for some reason.
James Jacobs wrote: xavier c wrote: 1)why does Olheon look so mean?. she is always glaring in her art
2)why doesn't Iomedae ever smile?
1) Because she's not a happy deity.
2) Because she doesn't have a lot to smile about; she's not a friendly happy deity either. She's a hard case who is very serious and isn't here to be your friend.
Good does not mean Always Cheerful. In the same way Evil doesn't mean Always Angry. Who are some evil deities who are usually cheerful or friendly?(if there are any. The possibility I find intriguing at least.)
Doesn't seem cheesy to me really. Would probably go with a chakram. FAQd though.
James Jacobs wrote: Winfred wrote: Sorry James but I think my question got lost in the shuffle last page James! Does bullfighting go on in golarion? If so where?
Also! Question from several pages back...you mentioned you have had evil parties. I have heard many people around the internet talking about how that rarely works. Any advice on how to have a successful game? My only real thought so far is have lots of things premade to bond the party together.
I'm 99% sure I answered this... but here it is again.
Yes, bullfighting exists on Golarion. There's bullfights in Magnimar, for example. The tradition likely comes from Cheliax, or maybe Taldor.
For an evil party, you just need to remind the players that evil does NOT mean PVP. Player vs. player doesn't work in ANY game of ANY alignment mix, but it seems that players often seem to think that evil is their chance to break that rule... despite the fact that pretty much every adventure ever published gives several examples of how evil folks work together...
You don't need anything more than any other game to "bond the party together." You just need to remind the players that, regardless of the fact of their alignments being evil, the fundamental nature of the game being one focused on teamwork and social contracts of cooperation doesn't change.
There are other games that cater to and support a competitive player vs. player theme. Pathfinder CAN... but not at the same time it supports a long-running campaign. You are right you did answer. No idea how I missed it! I ctrl+f for bull! :\ Thanks for the answer though!
Sorry James but I think my question got lost in the shuffle last page James! Does bullfighting go on in golarion? If so where?
Also! Question from several pages back...you mentioned you have had evil parties. I have heard many people around the internet talking about how that rarely works. Any advice on how to have a successful game? My only real thought so far is have lots of things premade to bond the party together.
James! Does bullfighting go on in golarion? If so where?
" It's been pointed out to me that the GM is being a little bit of a dick. He could, after all, tailor the game to match the players' skills. He offered that option to the players, giving them opportunities that, while not as lucrative as adventuring, suited their group build, like guarding a fixed location or scouting a bandit camp. The group refused and went on an adventure to rescue a group of villagers from a cult"
The thing is they could handle an adventure if the GM would adapt. It is just like offering CR appropriate challenges. You need an adventure that is challenging but not impossible for the group. This group should probably have its APL adjusted downwards a level or two is all.
David knott 242 wrote: Your premise is wrong. A vanilla summoner who has used Merge Forms to merge with his eidolon would not benefit from Shield Ally because he cannot be targeted at all while merged.
Is a synthesist summoner fused with his eidolon after he uses split forms? If not (as appears to be the case), he would not be able to benefit from Shielded Merge.
Agree completely on shielded ally. He is not within the eidolon's reach.I am not sure you are reading that right. The names of the abilities do seem to suggest that but
"At 16th level, as a swift action, the synthesist and his fused eidolon can split into two creatures: the synthesist and the eidolon. Both have the same evolutions. The synthesist emerges in a square adjacent to the eidolon if possible. All effects and spells currently targeting the fused synthesist-eidolon affect both the synthesist and the eidolon."
Considering they both have evolutions it seems to me he is fused. The other side of that I see is it calls it the synthesist and his eidolon. Might be FAQ worthy.
Levente Dezsi wrote: Fixation is, that my mates don't accept other forumer's "opinion" on the subject. They say 6 uses a day is 6/5 of the base price, and so on, so 10 use is double price. They state, that the guide can be read that way, 1 charge is X so 10 is 10X. The trouble is there are no rules for new prices. There are guidelines to help GMs but if your GM made a different call than what the guidelines say then why should staff answer such a question? He is doing exactly as the book suggests. If his decision is silly then calmly explain why or find a good GM.
James Jacobs wrote: Winfred wrote: So if I was going to "use" your post in an ongoing argument I would say hey this is what James Jacobs said. He is not a part of the rules team so this well may be a house rule but I tend to find his responses to be level headed so any gms who need a decision right now could use this until the FAQ team gets around to it.
Now would you still be uncomfortable with that? If so I won't do it...Just trying to figure out what is helping other people vs making James mad!
In fact, that's precisely the type of use of my posts that makes me uncomfortable.
One of the things that bothers me the most is the implication that I know the rules of the game less than the design team, despite the fact that I've been using the rules for longer than most of the design team, and AS long as Jason has been... and in fact have much more experience in implementing the rules into the form of adventures than the rules team does... but somehow, my input on rules is deemed/interpreted as faulty or flawed by some. It's frustrating and kind of insulting, but I try not to let it get to me. One of the ways I try to not let it get to me, frankly, is by avoiding getting embroiled in topics or threads that give folks opportunities to take this stance against me.
The fact that I choose to spend a fair amount of my free time and a portion of my work hours online here answering questions is my own choice. The fact that the design team doesn't have as active a role on these forums is more an indication that they have busier personal lives than I do than any real desire for them to not take part in these threads.
AKA: I've been burned enough online by folks reacting poorly to my attempt to provide rules feedback, and have had some in-house blowback from management and the design team, that I'm just increasingly hesitant and uninterested in providing feedback, clarifications, and rulings on content that's appeared in the rulebook line.
I'm ABSOLUTELY WILLING to provide feedback and clarifications and... James just to clarify I didn't really mean I believe you know the rules worse than the design team. :) The reason I would put those sorts of caveats there is so that hopefully those who wish to use it as ammunition in their arguments would hopefully not point to that post but those who wanted a sensible ruling for a home game could look at it and say Hmm that is sensible I think I will use it! Sorry to have implied otherwise! Honestly it would be sort of silly to seek out your rulings if I really thought they were bad. But still I will refrain from doing that.
James Jacobs wrote: Crellan wrote: James,
With the Sound Striker Bard Archetype Wierd Words ability there are a few clarifications that would really help as the forums just can't seem to come to agreement. We would really appreciate your take.
1) Can multiple words be directed at the same target during the same round?
2) Are the words considered to be weapon attacks, like rays, for the purposes of point-blank shot, precise shot, etc.?
3) Do the words bypass DR as a (SU) ability or consider DR as a blunt, piercing, or slashing weapon type?
Thanks!
0) One of my favorite rules of english: "I before E unless the word is weird" comes to mind.
That said... if you're looking for ammunition from Paizo to win/solve/answer an argument that is raging on one or more forums, I guarantee that a portion of those arguing on that thread will not count anything I say here in this thread as legitimate Paizo rulings, and in fact may end up using my words and your attempt to use my words against you to make the thread even MORE vitriolic and argumentative.
It's because of that unfortunate truth about how parts of this messageboard's culture has developed over the past few years that I don't answer questions like these, and instead suggest you take the questions to the rules boards to ask them there so that they can be FAQed.
That process is MUCH SLOWER than getting an answer from me, it's true. I'm not part of the FAQ team though, so apart from making frowny faces in meetings and so on, there's not a lot I can do to solve rules arguments on the boards.
At least, not until the boards and/or the design team decides that my rulings carry as much weight as any FAQ answer, which is another way of saying "Not until I'm on the FAQ team helping answer questions," which isn't going to happen. Mostly because handling FAQ questions is a significantly sized job responsibility, and I've already more or less got two jobs already that I sometimes think I might be doing a disservice to by spending to long providing... So if I was going to "use" your post in an ongoing argument I would say hey this is what James Jacobs said. He is not a part of the rules team so this well may be a house rule but I tend to find his responses to be level headed so any gms who need a decision right now could use this until the FAQ team gets around to it.
Now would you still be uncomfortable with that? If so I won't do it...Just trying to figure out what is helping other people vs making James mad!
Honestly if your DM rules the arrows don't work then I think you ought to invest some feats in melee so you have options when the arrows don't work. I know everyone here says they would rule differently but they are not your DM and this guy is. If you want to game with this group you must adapt to this groups rules! :)
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James Jacobs wrote: Winfred wrote: Dracoknight wrote: Winfred wrote: James Jacobs wrote: As for deities not caring... that's true for a couple of deities, mostly the Outer Gods like Azathoth and Yog-Sothoth, but the VAST MAJORITY of deities actually DO care about their worshipers Something has been making me wonder for awhile now....Why do clerics of Outer Gods have to be within two steps of their deity? I imagine that mostly chaotic evil people would be inclined to worship them because why not go for a nicer god but I have trouble imagining why Azathoth for instance would deny a cleric spells if he shifted to neutral evil or whatever. If i have understood JJs philosophy on how clerics ( should in his opinion ) work in Golarion is that they are drawn to a deity due to philosophy, dogma, brain washing, promise of power etc. So for these outer gods to care enough to give you their powers you have to be more or less fully dedicated to their philosophy or they basically dont think you are worthy of their attention.
So a evil cleric dedicated to the progression of evil wouldnt "go to a nicer god" because "nice" in this sense would mean a weaker deity in this clerics opinion.
I agree in most cases but this particular God has no real philosphy to speak of it seems. He is called the blind idiot god and may not even be aware of his own existence. That is the source of my confusion as to why the within a step of deities alignment rule would apply in this case. :) Because the cleric's powers only work if the cleric is devout. It doesn't matter if the deity cares or even knows about the cleric. If the cleric isn't devout, the cleric doesn't get to do cleric things. And one big way the game measures if you're devout in this case is by alignment. If you're not the same alignment as your cleric, you're simply NOT as devout as you could or should be. If you're within 1 step, you're on the edge and are in danger of straying from the religion you purport to be a worshiper of, but... Thanks James! That actually clears up a lot for me about how it works! I always assumed it was the God saying NO! but this makes sense of several questions I have had.
Dracoknight wrote: Winfred wrote: James Jacobs wrote: As for deities not caring... that's true for a couple of deities, mostly the Outer Gods like Azathoth and Yog-Sothoth, but the VAST MAJORITY of deities actually DO care about their worshipers Something has been making me wonder for awhile now....Why do clerics of Outer Gods have to be within two steps of their deity? I imagine that mostly chaotic evil people would be inclined to worship them because why not go for a nicer god but I have trouble imagining why Azathoth for instance would deny a cleric spells if he shifted to neutral evil or whatever. If i have understood JJs philosophy on how clerics ( should in his opinion ) work in Golarion is that they are drawn to a deity due to philosophy, dogma, brain washing, promise of power etc. So for these outer gods to care enough to give you their powers you have to be more or less fully dedicated to their philosophy or they basically dont think you are worthy of their attention.
So a evil cleric dedicated to the progression of evil wouldnt "go to a nicer god" because "nice" in this sense would mean a weaker deity in this clerics opinion.
I agree in most cases but this particular God has no real philosphy to speak of it seems. He is called the blind idiot god and may not even be aware of his own existence. That is the source of my confusion as to why the within a step of deities alignment rule would apply in this case. :)
James Jacobs wrote: As for deities not caring... that's true for a couple of deities, mostly the Outer Gods like Azathoth and Yog-Sothoth, but the VAST MAJORITY of deities actually DO care about their worshipers Something has been making me wonder for awhile now....Why do clerics of Outer Gods have to be within two steps of their deity? I imagine that mostly chaotic evil people would be inclined to worship them because why not go for a nicer god but I have trouble imagining why Azathoth for instance would deny a cleric spells if he shifted to neutral evil or whatever.
Kalriostraz wrote: As for the rest, I still side with RAW you can only get a reading if you actually detect the creature's alignment using the correct spell. Just based on my reading of the rules. Of course, I'm fairly confident on RAI being you should force the will save at the end of the three rounds, regardless of using the correct spell. Otherwise Detect Magic would be quite silly to include in it.
Why would detect magic be silly to include? It seems pretty broad to me and it seems that creatures with bloodlines etc are pretty likely to be under the effects of magic and thus valid targets. It is still only a mildly useful feat but I wouldn't go so far as silly.
Zahir ibn Mahmoud ibn Jothan wrote: No, mine is a rules question.
If a character sees a creature, and casts Detect Magic, the creature will not detect as magic. Does that make the feat useless? I think not. It will tell you whether the creature has a bloodline, etc. Why would this work amy different for the alignment detecting spells?
The "chance" part of the feat, I posit, relates to the fact that the creature gets a saving throw. There is a "chance" the creature will fail it's saving throw. I interpret the feat that any of the 5 spells will provide both alignment or magic detecting, and then regardless of the results of that check, there is a "chance" to obtain further information on the target.
Thoughts on this interpretation? Is this RAW?
No again it is the "when" part of the feat that matters here. When you use Detect Evil to detect a creatures alignment. Detect Evil does not check a creatures alignment it detects evil auras. So I think that if nothing if detected detect expertise is useless. So that is why I disagree with "regardless of the results of your check. " part of your interpretation.
Zahir ibn Mahmoud ibn Jothan wrote: There's nothing in Detect Expertise that requires an individual positively detect in order for the secondary function to work.
Simply possessing a bloodline or mystery won't make you detect as magic. And it isn't required that Detect Evil will only give the extra info for Evil targets.
Thus my question, this seems like an exceptionally useful Feat for Paladins, or anyone with Detect Magic.
I was pretty close to agreeing with you but....
When you use any of the spells listed in this feat's prerequisites to detect a creature's alignment... you have a chance
I think it is saying when you detect someones alignment you get a chance. If someone is not giving off that evil aura then you have not detected their alignment in the sense meant by Detect evil.
Sissyl wrote: Winfred wrote: Sissyl wrote: I honestly don't understand this hostility toward the idea. Taxes can be eminently escaped by moving to, say, Guernsey, already. If nothing else, a rich enough person can set up an armed camp in any of dozens of poor countries, meaning they don't have to pay taxes for anyone. Nor do I understand the idea that everyone trying for a new life in seasteading is a complete and utter moron. The people who settled the US weren't, and they took enormous risks in a similar vein. They had to contend with no societal framework, violence from hostile natives, and so on. But then, I am sure many people said stuff about their coming rude awakening. These people are willing to take risks, and think they can make it work. Let them. We, as a species, are only served by having people who want to reduce conformity. You say that there was no societal framework but there were also hostile natives? Did the natives have no society? Indeed I would say that they did and were hostile because the settlers were making war upon them. Seriously? Really? You are arguing that there WAS a societal framework the settlers could use, because said hostile natives had a societal framework the settlers could use???
No further questions. No I am arguing that there was a societal framework in place and that the settlers prospered from the resources formerly held by that framework. It is a stark contrast with the seasteaders who have no natives to kill and land to take. Harder on the seasteaders. Also the settlers obviously had a societal framework. Either the society they came from or religious notions or both. It is why we have common law today.
James Jacobs wrote: And while I do enjoy answering rules questions, I tend to avoid answering them now on this thread because a lot of folks tend to use those answers as support for their own agendas or to break the above rule about not being a jerk—which absolutely includes citing my answers as "proof" that Paizo doesn't know how to play the game.
I wish you would think this over. You are literally the best for being such an open book for us and doing so much to promote gaming but I love your sensible and smart answers and I think loads of others do too. I hate to see that ruined because some people don't know how to act like a grown up. BUT OTOH you do more already than I might be willing to put up with so.....thanks for all you do either way and I totally understand. PS sorry if this is off topic. :( I just wanted to let you know. No more posting about it! Also I have been meaning to ask a question of you! You mentioned playing in an evil campaign. Any advice of how those ought to be run? I see lots of talk about them being a Bad Idea or is it just getting people with a decent head on their shoulders?
Sissyl wrote: I honestly don't understand this hostility toward the idea. Taxes can be eminently escaped by moving to, say, Guernsey, already. If nothing else, a rich enough person can set up an armed camp in any of dozens of poor countries, meaning they don't have to pay taxes for anyone. Nor do I understand the idea that everyone trying for a new life in seasteading is a complete and utter moron. The people who settled the US weren't, and they took enormous risks in a similar vein. They had to contend with no societal framework, violence from hostile natives, and so on. But then, I am sure many people said stuff about their coming rude awakening. These people are willing to take risks, and think they can make it work. Let them. We, as a species, are only served by having people who want to reduce conformity. You say that there was no societal framework but there were also hostile natives? Did the natives have no society? Indeed I would say that they did and were hostile because the settlers were making war upon them.
Thanks for working your butt off for my benefit!
You might also try Greater Eldritch Heritage orc...both of these are decent but it isn't potion drinking.I am mostly putting it out there if you don't want to worship Urgathoa.
Strength of the Beast (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level.
Power of Giants (Sp): At 15th level, you may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.
My gut says no that isn't what is meant by damage rolls. I might say the amulet adds one point of damage though. Not STR damage just regular damage. Good corner case though tbh so faq.
Yeah it is the part you bolded. As part of a melee attack so no you can't do it as a touch attack. You have to put up with regular AC. Use a scorpion whip perhaps?
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