Pathfinder Adventure Path: Abomination Vaults

3.80/5 (based on 10 ratings)
Pathfinder Adventure Path: Abomination Vaults
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When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!

Pathfinder Second Edition's most popular campaign yet bursts from the pages of this massive hardcover compilation, containing all three adventures in the fan-favorite Abomination Vaults Adventure Path, a dungeon-delving campaign like no other, along with support articles, rules, monsters, and more!

Content Warning: While Abomination Vaults contains typical Pathfinder action and adventure, it also presents themes of suicide, ableism, body horror, and human experimentation. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.

Note: This Abomination Vaults compilation hardcover is not included in the Pathfinder Adventure Path Subscription. Pathfinder Adventure Path Subscribers who preorder Pathfinder Adventure Path: Abomination Vaults will receive a free PDF when their physical copy ships.

ISBN-13: 978-1-64078-410-9

"Abomination Vaults" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (907 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop

Product Availability

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Non-Mint:

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO2033


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3.80/5 (based on 10 ratings)

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Pathfinder: Kill Team

3/5

To the Point: Abomination Vaults is a game with Very Specific Tastes.
It's a 9/10 if you absolutely love combat in Pathfinder Second edition, and dislike everything else.
It's an 8/10 if combat is your #1 favorite aspect of role playing games, with everything else a distant second place.
It's a 7/10 if you think combat is amazing and you want more of it than any other aspect in your ttrpg.
It's a 6/10 if you find constant combat to be fun, and don't mind not having anything else to do.
It's a 5/10 if you like combat a whole lot, but maybe want some role playing in your role playing game.
It's a 4/10 if maybe combat is your favorite thing, but not by much.
It's a 3/10 if you think that hey, maybe there's a plot to be discovered here.
It's a 2/10 if you were expecting a character arc.
It's a 1/10 if you wanted something other than to make hp go down on enemy tokens.

To play Abomination Vaults is to embrace with both arms and a loving heart a single aspect of Pathfinder Second Edition.
To run Abomination Vaults is to look at your players and say - with complete seriousness - that while other game masters studied storytelling, you studied the blade.
To truly enjoy your time in the Abomination Vaults, you must be able to maintain a laser focus on the marathon sprint that is eternal combat.

What plot exists is paper thin. The trappings of the city of Otari, the locals, the names, it's all two dimensional cardboard.
You delve into the vaults because you can. You stay because you want to. Your character motivation comes from sitting at the table and holding your character sheet. The game requires a level of buy-in from both players and GM that every other game I've played does not require. You play and fight and run the adventure path because that is the agreement you made by making a character.

And that can be glorious. It can be freeing. To sit down with your friends and say, friends, we are a dungeon delving swat team and by all the gods we are going to delve some dungeons. We are here to murder/delve our way straight to the core of this place and anything that gets in our way is getting pasted to the walls.

If you are a GM and want a story, steer clear. But if you have a pack of barely constrained murderous players who crave blood?
Good hunting, my friend.


One of Paizo's Best Adventure Paths

5/5

I'll be honest, I didn't understand why everyone was raving about this adventure until I read it. The concept and story are nothing new, but the execution is superb. The villains are foreshadowed well, the dungeon levels have distinct themes, all the monsters are there for a reason and make both narrative and thematic sense.

The fights are well balanced. They are difficult without feeling unfair or insurmountable. And there's still roleplaying opportunity even with many of the dungeon denizens!

I'm having a blast running this adventure and it's one of the best Paizo has ever made. I'd put it with the likes of Curse of the Crimson Throne, easily.


3/5

Pros: Interesting story and new monsters.
Cons: Insanely difficult and unforgiving combat encounters which required highly optimized party.


The best way to play the best 2e AP.

5/5

This is, top to bottom, one of the best APs Paizo has put out. The only other megadungeon I've ever felt positively about is 13th Age's "Eyes of the Stone Thief", and this tickles me in all the same ways. The adventure is great, and the Foundry module support is absolutely stunning. Well worth the money, even regardless of me not getting discounted for having the original 3 in PDF (which, whatever, sucks but hey).

The changes made in the compilation themselves are great too - adjustments to a couple encounters, improvements in connectivity and layout... It's just all around a stellar package.


A Masterpiece

5/5

Dungeon-crawls aren’t really my thing. But this is the best dungeon-crawl style adventure I’ve seen.

It has an overarching plot driving the exploration, giving the adventurers a sense of purpose and urgency. It’s filled with sub-quests tied to the different factions in dungeon and to the people in the nearby town. It presents a number of entertaining NPCs and role-playing possibilities for the players to take advantage of. (Make sure the party has someone who can speak Undercommon and Aklo!) And it weaves in some mystery-solving, with a scattering of clues about the dungeon’s history (and about the main plot) well-distributed throughout.

It does a nice job of explicitly presenting the dungeon in a dynamic way, describing some of the likely movements of various occupants of the dungeon over time. It introduces “Environmental Cues” to the sidebar descriptions of each level, providing some nice aesthetic guidance for the GM to elaborate on. And unlike the early PF2 APs, it’s pitched at a more reasonable difficulty level.

But the most impressive feature of this dungeon is how organic and well put-together it is. Each room has a history, a reason for why it’s there. The occupants of each room make sense, and tie into the history, and the other occupants of the dungeon, in natural and organic ways. The levels are nicely integrated with each other. It all just makes sense.

I tend to dislike dungeon-crawl-style adventures because they often seem to consist of a bunch of random rooms, filled with random monsters; and if you’re lucky, the monsters on a level might be thematically related to each other, although the levels themselves rarely are. This adventure is the exact opposite of that. And even though dungeon-crawls aren’t my thing, it’s hard to deny that this one is a masterpiece.


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1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Aaron Shanks wrote:
Decron82 wrote:
Disappointed there are no discounts that can be applied over on Demiplane for the digital version.
They do not have this product for sale yet. They are selling the three volumes separately and in a bundle, but that is not PZO2033. Make sense?

So, in the inverse of this, Roll20 isn't selling the three individual books, but is only offering a discount for people who bought the all-in-one volume, which excludes people who are subscribers.

Roll20 can't seem to understand that the three books are the same as this one book... Is there anyone who can talk to them? I know it's a _them_ thing, but I sincerely think that there's some crossed wires. I would hate it if this happened again when Fists comes out as one volume.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
kcunning wrote:
Aaron Shanks wrote:
Decron82 wrote:
Disappointed there are no discounts that can be applied over on Demiplane for the digital version.
They do not have this product for sale yet. They are selling the three volumes separately and in a bundle, but that is not PZO2033. Make sense?

So, in the inverse of this, Roll20 isn't selling the three individual books, but is only offering a discount for people who bought the all-in-one volume, which excludes people who are subscribers.

Roll20 can't seem to understand that the three books are the same as this one book... Is there anyone who can talk to them? I know it's a _them_ thing, but I sincerely think that there's some crossed wires. I would hate it if this happened again when Fists comes out as one volume.

It's actually not the same product, and the Paizo API can't check for "do they have all of these 3 other products?"

The FoundryVTT module also only support the compilation.
The compilation has a couple of different maps, and some (minor) text changes. It also has a completely different layout. So it is a different product. And Paizo treat it as different for everything. Including for cost reductions based on pre-owned PDFs.


There is no need to check for 3 owned products. Even a single PDF owned should suffice to qualify for a discount of anywhere between $13 (third of compilation price) to $18 (price of a single original PDF).

Silver Crusade

They would still need to check.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So, uh, I know I'm a little late to this party. I just had a short message for any Paizo employees still monitoring this thread.
.
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.
.
THIS. IS. AWESOME.
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.
.
Sorry, had to get that out. I've recently been buying the individual .pdf files for the adventure paths after most of my first edition physical copies have disintegrated over the years, but I will buy EVERY hardcover compilation y'all make, including First Edition and Starfinder APs, if it is expanded to those.

Ahem, anyway, sorry to everyone else, just wanted to make sure the powers that be knew this was something that had at least one follower behind it...


Pathfinder Lost Omens, Rulebook Subscriber

Will the astoundingly awesome Foundry edition be updated for Foundry v10?

Paizo Employee Marketing & Media Manager

NerdOver9000 wrote:

So, uh, I know I'm a little late to this party. I just had a short message for any Paizo employees still monitoring this thread.

.
.
.
.
THIS. IS. AWESOME.
.
.
.
Sorry, had to get that out. I've recently been buying the individual .pdf files for the adventure paths after most of my first edition physical copies have disintegrated over the years, but I will buy EVERY hardcover compilation y'all make, including First Edition and Starfinder APs, if it is expanded to those.

Ahem, anyway, sorry to everyone else, just wanted to make sure the powers that be knew this was something that had at least one follower behind it...

Thank you.


1 person marked this as a favorite.
dhemery wrote:
Will the astoundingly awesome Foundry edition be updated for Foundry v10?

Yes, they're hoping to get it updated around a week after V10's release, with all the modules updated by the end of September.


Pathfinder Adventure Path, PF Special Edition Subscriber

I today subbed once again to the AP line, and pre-ordered this in the same order, wanted to double check I still qualify for the PDF?


Curmudgeonly wrote:
double check I still qualify for the PDF?

This was published back in May 2022. There is no "pre-order" for previously published products.

So, no, you won't get a free PDF.


Pathfinder Adventure Path, PF Special Edition Subscriber
Dancing Wind wrote:
Curmudgeonly wrote:
double check I still qualify for the PDF?

This was published back in May 2022. There is no "pre-order" for previously published products.

So, no, you won't get a free PDF.

D'oh, not sure how I missed that. Must have seen some of the other editions and thought they were all pre-order. Thanks.

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