Tyrannosaurus Rex

Vital Strike Tyrannosaurus's page

21 posts. Alias of DominusMegadeus.


RSS


3 people marked this as a favorite.
Secret Wizard wrote:
TarkXT wrote:
TOZ's Wandering Eye wrote:
*blink*
*peck*
*secretly casts*

*4d6+22*


Melkiador wrote:
I believe night tea is based more on silphium, a near mythical plant extract widely used in the ancient world as a contraceptive. But at some point in time, silphium vanished under mysterious circumstances.

Look, a woman has needs, okay? She may or may not also weigh 9 tons. What is one species of plant in the face of my social agenda?


7 people marked this as a favorite.

MEEEEEEEEE!


I'm completely okay with this thread getting raised.

For some reason.


3 people marked this as a favorite.

I support this wholeheartedly.


MEEEEEEEEEEEEEE!


1 person marked this as a favorite.
LoneKnave wrote:
Vital Strike Tyrannosaurus wrote:
Faelyn wrote:
Saldiven wrote:

So, what would make Combat Expertise good?

Removal of Intelligence requirement or changing to Int or Dex of 13+, making it easier for martials to obtain?

+2 AC per -1 To Hit, rather than +1/-1?

Allow to stack with Total Defense?

Any other ideas?

In my opinion... two of those things. Remove the Int requirement... If you absolutely need a minimum stat, then I suggest Wis. Tactics do not require intelligence.

The other thing is to allow it to stack with Total Defense, or if that's too "OP". Then allow a synergy with Defensive Fighting.

Trying to revive Crane Wing, eh? The Devs already quashed your OP powergamer feat.
You know, you could have just readied an action to vital strike before the monk has time to fight defensively. Or improvised thrown weapon some trees at him or something.

My mother told me I was top of the food chain and the dev team, in their moderately high Wis score, saw fit to maintain that quo's status.

Apex predators don't need your cheesy 'strategy'.


Errant Mercenary wrote:

That feat does not exist. Burn it. Ignore it. What were you talking about again?

Edit 1: VITAL STRIKE TYRANOSAURUS you better have some Vital Strike build or threads out or I'll be very disappointed, the kinda where King Kong is disappointed with Godzilla, I'm checking right now.

Edit 2: King Kong is pleased. Very pleased. #VitalStalker

http://paizo.com/threads/rzs2riap?Does-Greater-weapon-of-the-chosen-make-vi tal#8

http://paizo.com/threads/rzs2reim&page=3?Vital-Strike-vs-Full-Attack#10 6

Edit 3: About Combat Expertise, we substitute a different feat for a prerequisite. Sometimes it's dodge, sometimes power attack, and if not, "+1 bab" or some such. Uninteresting Feat Taxes are just archaic design.

I aim to please.


Faelyn wrote:
Vital Strike Tyrannosaurus wrote:
Faelyn wrote:
Saldiven wrote:

So, what would make Combat Expertise good?

Removal of Intelligence requirement or changing to Int or Dex of 13+, making it easier for martials to obtain?

+2 AC per -1 To Hit, rather than +1/-1?

Allow to stack with Total Defense?

Any other ideas?

In my opinion... two of those things. Remove the Int requirement... If you absolutely need a minimum stat, then I suggest Wis. Tactics do not require intelligence.

The other thing is to allow it to stack with Total Defense, or if that's too "OP". Then allow a synergy with Defensive Fighting.

Trying to revive Crane Wing, eh? The Devs already quashed your OP powergamer feat.
Good lord, no. Crane Wing was all sorts of wonky. I feel that Combat Expertise needs something to make it a more appealing option if it is going to be used as a prerequisite for a TON of feats. Even Pack Flanking (Teamwork) requires Combat Expertise. It makes no sense.

I was joking. I personally feel like Crane Wing would have been fine if not for MoMS Monks getting it early.


1 person marked this as a favorite.
Faelyn wrote:
Saldiven wrote:

So, what would make Combat Expertise good?

Removal of Intelligence requirement or changing to Int or Dex of 13+, making it easier for martials to obtain?

+2 AC per -1 To Hit, rather than +1/-1?

Allow to stack with Total Defense?

Any other ideas?

In my opinion... two of those things. Remove the Int requirement... If you absolutely need a minimum stat, then I suggest Wis. Tactics do not require intelligence.

The other thing is to allow it to stack with Total Defense, or if that's too "OP". Then allow a synergy with Defensive Fighting.

Trying to revive Crane Wing, eh? The Devs already quashed your OP powergamer feat.


4 people marked this as a favorite.

49.) 8d6+22


I was destined to win, my build is perfection.


7 people marked this as a favorite.

Things that do not fit in my stomach are largely fictitious.


1 person marked this as a favorite.

I don't have to take this from some chubby swamp floater. Come back when you're an apex predator, kid.


3 people marked this as a favorite.

As an impartial judge, looking purely at the stat blocks, I have to say

GET REKT SCRUBOPOTAMUS


2 people marked this as a favorite.

If you can tell which class is the worst, it's a strong sign that it's not balanced enough.

Let's look at the casting classes.

You can see pretty easily that things like Wizard and Druid are the strongest of the strong, but if you tried to say which is the worst, I feel like you'd be stumped. The sub-tier-1 classes still have a niche. Not just a single Archetype that does something technically unique, but a strong base class that can archetype into specialized jobs without losing too much effectiveness at their original purpose.

This is why people bring up Inquisitors and Alchemists when they talk about balance.

How funny is it that Druids, the guardians of nature and balance are historically a massively unbalanced class?


1 person marked this as a favorite.

More viable!? I dislike what you're implying with that title, sir.


Did someone call my name?


Athaleon wrote:
Vital Strike Tyrannosaurus wrote:
Vital Strike is a perfectly valid feat, just like Run. You silly optimizers just need to open your eyes to other options. Nothing can go wrong by throwing your entire build into a single melee attack roll.
I know it's sarcasm, but if you have a single massive attack each round, you can try to finagle a Quickened True Strike onto it. Don't have to worry about Crane Wing anymore.

Those cheating flyers should be banned like Crane Wing was, then. Flying -> Wings -> Crane Wing. It's all hax.

Good idea on the quickened true strike though. Always good for when that attack absolutely, positively has to hit.

This novelty account was totally worth it though. T-rex actually having the Run feat gets me giggling every single time I see it.


1 person marked this as a favorite.

Vital Strike is a perfectly valid feat, just like Run. You silly optimizers just need to open your eyes to other options. Nothing can go wrong by throwing your entire build into a single melee attack roll.


5 people marked this as a favorite.
Tels wrote:
Really, when it comes down to it, Lore Warden is a problem for PFS, just as Crane Wing was.

Crane Wing was obviously a broken feat in all forms of play. Stop spreading those vile untruths.

bite +20 (4d6+22/19–20 plus grab)