|1 person marked this as a favorite.|
This is Chompy. Though the way Chompy moves and fights is similar to those fancy Swashbucklers Chompy is not a charismatic person. He's not very smart, either. He never even learned how to use a sword. What he does do is bite people, and he does that well.
Chompy is an attempt to make a viable character out of only ever making one attack per round (and not being a wildshaping druid). He's built around the concept of having your cake and eat it too; Precise Strike is designed to keep up with the benefits of two-handing a weapon, but by using only a single primary attack Chompy can use Precise Strike while still getting 1.5 Power Attack and all the other goodies.
The weapon stats on Chompy's sheet assume Challenge is active but that his order abilities are not. Chompy's damage unfortunately drops off significantly against enemies that were not issued a challenge. Thus the selection of Order of the Flame; the idea is that Chompy should be able to keep a challenge going indefinitely.
This is more of a thought experiment than anything. The primary advantage of Chompy is that he has zero reliance on full-attacking, and can even manage difficult terrain quite well (all he loses is 4 points of damage from HotC) unlike his barbarous competitors. With Spring Attack he has no need to fear getting full attacked by enemies, so he reduces the effective DPR of his foes drastically without hurting his own at all.
+10 precise strike
26 Str = +8 x1.5 = +12 Strength modifier with one natural weapon.
11 BAB (2 monk + 10 I assume daring champion cavalier) = +9 bonus with Power Attack
+3 body wraps.
I get 1d4+44. 1d4+48 if charging with Horn of the Criosphinx.
Assuming there's no issues with Signature Deed being used by a panache class like swashbuckler or daring champion, you didn't actually get 11 levels of the panache-granting class where Signature Deed generally needs 11 levels of gunslinger at least.
You forgot 1 tactician teamwork feat.
Otherwise, looks good to me.
|Vital Strike Tyrannosaurus|
@Protoman: Woops, the first draft was Cavalier 12 so I was getting the next bump up in Power Attack and qualifying for Signature Deed and I forgot to modify those details. Of course, both things can be fixed by making it a level 13 build. I'll have to do that later.
@Scott: This is merely an experiment to get the most out of the concept (getting one bite to be equivalent to 3 iteratives in power). If you feel that there is a better class to achieve this than the Daring Champion then I'd be happy to see what you've got.
I wouldn't go so far as to say my way is better than anybody else's. I do think I have interesting things to say about Natural Attack builds, and may well have ideas you would want to add.
I like Feral Combat Training and Improved Natural Attack. I also like Monk Master of Many Styles, and my favorite Style Feat of all is Snake Fang.
For developing a Biting Build for PFS, I was thinking something like this.
Level 1. Ranger1: Freebooter, Weapon Focus Bite
2. Ranger1Monk1: Snake Style
3R1M2: Snake Fang, Combat Reflexes
Snake Fang is an attack of opportunity hair trigger. You get an unarmed AoO every time someone attacks you and misses! Since MOMS Monks dont' get Flurry, anyway, there is no reason not to wear armor and use a shield. I was thinking a good idear for a biting build might be Tengu, who would get Bastard Sword as a bonus feat. Maybe take 2 weapon: Sword and Unarmed strike, while keeping a heavy shield for the AC bonus.
The attractive thing as a half orc is getting Keen Scent as a Racial Feat. Take Blind Fighting, too, and get an Eversmoking Bottle.
4R1M2Fighter1: Feral Combat Training Bite.
Now your Bite does 1d6, and you can use it to make your attacks of opportunity with Snake Fang.
5R1M3F1: Still Mind, Maneuver Training, Monastic Legacy
1/2 your nonmonk levels count as Monk levels. Your unarmed strikes and bite do 1d8 at this point.
6R2M3F1: Improved Natural Attack (Ranger Combat Style Feat)
Your Bite Attack is now 2d6, and you get to make it as an Attack of Opportunity as part of Snake Fang.
Talk about Chompy!
You are already talking about a 2 level dip in Monk: I'm only suggesting a 3rd level and 3 specific Feats. 2 levels in Ranger net you a lot. At this point, the level in Fighter is only to get that bonus Feat: you could get it some other way. So even if you do prefer Daring Champion, some of my ideas could get added to yours at low cost.
I hate to tell you this but Precise Strike doesn't work with natural weapon attacks like a bite:
Precise Strike (Ex) : At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).