best animal for vital strike ?


Advice


is behemoth hippo the best animal for vital strike at level 8 or is there creatures with slam or other attacks for vital strike better then 4d8 btw im not sure if our game is going past 8th level or not we may or may not cycle characters making different lvl 8 characters when one we play dies or something like that for testing builds i think.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Any big animal that gets a free grab attack with a successful strike.


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MEEEEEEEEE!


lol guess i should say for wild shape at 8th lvl. i was excited at cave druid then i saw only 10th lvl for oozes :(


The only thing I can say is that ankylosaurus, while dealing only 2d6 with its normal tail attack, has the stun ability on that attack (it is a fairly good str based fort DC).

Removing an enemy's actions for a round is fairly useful. Particularly since fort is the poor save on a lot of caster-y creatures.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
lemeres wrote:

The only thing I can say is that ankylosaurus, while dealing only 2d6 with its normal tail attack, has the stun ability on that attack (it is a fairly good str based fort DC).

Removing an enemy's actions for a round is fairly useful. Particularly since fort is the poor save on a lot of caster-y creatures.

Is stun on the list of abilities you can pick up via beast shape? I believe druid's wild shape still has that restriction...


Beastshape/Wildshape doesn't grant Stun. So, great for Animal Companion, not so great Wildshape.
(incidentally, if Wild/Beastshape granted Stun, it would use WIS (or Casting Stat) to set the DC of Stun... Pathfinder Weirdness)

Grand Lodge

Pathfinder Companion Subscriber

Dire Hippopotamus.


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Kalindlara wrote:
lemeres wrote:

The only thing I can say is that ankylosaurus, while dealing only 2d6 with its normal tail attack, has the stun ability on that attack (it is a fairly good str based fort DC).

Removing an enemy's actions for a round is fairly useful. Particularly since fort is the poor save on a lot of caster-y creatures.

Is stun on the list of abilities you can pick up via beast shape? I believe druid's wild shape still has that restriction...

Whoops, this is for wild shape? Missed that last comment before mine.

I thought we were talking about animal companions.


yeah currently best animal is hippo behemoth from what i can see sitting at 4d8 + grab. also atm i do have a roc for an animal companion to help deal with pesky fliers though fly potion and 15ft reach might be all thats needed lol.


jonhl1986 wrote:
yeah currently best animal is hippo behemoth from what i can see sitting at 4d8 + grab. also atm i do have a roc for an animal companion to help deal with pesky fliers though fly potion and 15ft reach might be all thats needed lol.

Don't forget lunge for 20 feet.


my feats currently extra traits improved initiative totem spirit vital strike shaping focus and boon companion lvl 6 cave druid lvl 1 fighter lvl 1 barbarian str 22 dex 18 con 14 int 7 wis 13 cha 7. magic items greater magic fang perm for +2 hit and damage belt of str +2 = 22str potions of fly x5 strong jaw x5 and tongues perm i can remove tongues since i really don't plan on spell casting druid since i can use potions. and since we get 3 rounds of prep time before each match i could get a 3rd buff potion. this is a pvp game also so im expecting everyone else going all out too though they might not be we have 22people right now in the game so hard to say.


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You don't plan to use spells?

Well then, allow me to ask: have you accepted Gorum as your Lord and destroyer?

I ask, cause there is a special side rule that allows druids that worship gorum to retain their wildshape ability while using metal armor. Since that is generally better than the leather stuff, it is worth considering. Become a heavy metal hippo.

Scarab Sages

Cave Druid for a Carnivorous Crystal Ooze.

Scarab Sages

lemeres wrote:

You don't plan to use spells?

Well then, allow me to ask: have you accepted Gorum as your Lord and destroyer?

I ask, cause there is a special side rule that allows druids that worship gorum to retain their wildshape ability while using metal armor. Since that is generally better than the leather stuff, it is worth considering. Become a heavy metal hippo.

It works, but you still can't wildshape while wearing the armor. You need to wildshape, have a set of metal barding, and have an ally put it on you while wildshaped. It's not very usable, especially when you can already have wild dragonhide or stone heavy armor.


dont forget dragon hide armor too but for pvp im expecting ac to not really be an issue since people will most likely be able to hit any ac you can have. i mean i already can hit an ac 22 on a 1 sure its still a crit fail but +21 to hit is pretty high making armor basically useless.


Imbicatus wrote:
lemeres wrote:

You don't plan to use spells?

Well then, allow me to ask: have you accepted Gorum as your Lord and destroyer?

I ask, cause there is a special side rule that allows druids that worship gorum to retain their wildshape ability while using metal armor. Since that is generally better than the leather stuff, it is worth considering. Become a heavy metal hippo.

It works, but you still can't wildshape while wearing the armor. You need to wildshape, have a set of metal barding, and have an ally put it on you while wildshaped. It's not very usable, especially when you can already have wild dragonhide or stone heavy armor.

This sounds like some arena type deals, so actual practicality concerns are minimal- just say 'some servants/arena staff helped put the armor on'. The event is more about throwing numbers around than something that would actually work in a full game.

Also, while there are available heavy armors without this rule...those come at a price. Stoneplate has some of the highest penalties to movement, and dragonhidein another cost. I do not know the rules for this PVP, but the price of equipment could be one of those limits. Dragonhide is a premium, particularly with heavier armors, and that could end up being the difference between whether or not you get an extra +1 on your amulet of mighty fists/bodywraps of mighty strikes.


pretty much what lemeres said is right id rather get the most out of dmg then trying to get some slightly higher ac which right now would cap at ac 25 or so if i got dragon hide which if other players can hit as high as i can that only means one needs a 3 to hit my ac so it all really comes down to who gets to who first.


jonhl1986 wrote:
pretty much what lemeres said is right id rather get the most out of dmg then trying to get some slightly higher ac which right now would cap at ac 25 or so if i got dragon hide which if other players can hit as high as i can that only means one needs a 3 to hit my ac so it all really comes down to who gets to who first.

If that's the meta you're working with, don't do vital strike. You need a chance at ending combat in round 1, not much around dealing 8d8+str*1.5 (avg merely 4.5*8=36 + 1.5*str). It won't deal anywhere near enough damage to 1hit them, and then they save-or-die you or what have you.


The Dragon wrote:
jonhl1986 wrote:
pretty much what lemeres said is right id rather get the most out of dmg then trying to get some slightly higher ac which right now would cap at ac 25 or so if i got dragon hide which if other players can hit as high as i can that only means one needs a 3 to hit my ac so it all really comes down to who gets to who first.
If that's the meta you're working with, don't do vital strike. You need a chance at ending combat in round 1, not much around dealing 8d8+str*1.5 (avg merely 4.5*8=36 + 1.5*str). It won't deal anywhere near enough damage to 1hit them, and then they save-or-die you or what have you.

Eh...druids do seem to have good saves though- good fort, good will, probably some stats feeding into both. You might face problems with reflex, but those are usually not instadeath like with fort and will.

I might agree that there are questions whether vital strike is the best approach when you can turn into pouncing dinosaurs... but that reach is fairly good, so there will likely be a lot of options. With 15' reach, you can place a caster 10' away. That is a nice sweet spot for messing with casters- they can't take a 5' step forward or back to avoid AoOs when they cast. At beast, they can use a move, which draws an AoO itself.

If I was looking to maximize this one big hit build, I would grab haste and try to get fortuitous on my amulet/bodywraps. That would allow you to get a full attack, as well as getting a mini full attack when the enemy draw an AoO. That could get you enough big hits in that you feel no problem only having the single natural attack.

Yeah, exploiting reach with that big natural reach seems like a fantastic idea for upping DPR.


yeah and with my build im actually using strong jaw as the go to for it so that measly little 8d8 the dragon thinks is so poor try dealing with 16d8 when you have strong jaw going+vital strike and if you crit thats 24d8. and average 16d8 is 80ish dmg which is huge against a lvl 8 opponent unless they have maxed out there health with the highest health grab is anyone using d12s since you're given 9 hp per lvl after max since you dont roll hit points.


jonhl1986 wrote:
yeah currently best animal is hippo behemoth from what i can see sitting at 4d8 + grab. also atm i do have a roc for an animal companion to help deal with pesky fliers though fly potion and 15ft reach might be all thats needed lol.

I have to admit, the image of a flying hippo makes me wince a bit. Not sure why....


now just imagine that hippo with expeditious retreat and haste active oh and a quick runners shirt.


Related to this question, what is the best familiar to use Vital Strike? Mauler optional, but looking at the Eldritch Guardian sharing combat feats.


i think either fox or goat get highest str at either 8 or 9 base.

Grand Lodge

Pathfinder Companion Subscriber

Giant Flea is Witch only, but starts with a 12 Strength.

Goat starts with 12 too.

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