Iggwilv

Vexis LaVayn's page

21 posts. Alias of vonklinen.




A post-apocalyptic game co-created by the players. Set in the aftermath of a global nuclear war, the survivors search for supplies and possibly others in this desolate existence.

I am looking for four motivated players to create characters and test them in this post-apocalyptic setting in the United States of America, 2055.

All charcters will be human race. Roll stats 4d6 same stats as Star Wars Saga, same defenses as Saga rules.

Classes are Martial, Expert, Scientist, Rogue.

We will discuss armor and weapons as we go. No traits.Two feats. A background is necessary. Examples would be soldier, scientist, mechanic, welder, etc.

We will craft many of the items necessary to survive. If interested, roll a character, provide a backstory. We will start in a mountain town overlooking death valley to the east.


"The small dusty enclave is a testament of a being's will to survive. Mos Zuba sits on the remote outskirts of a planet that is itself on the edge of the galaxy.

The dusty neutral surfaces of the oddly-shaped duracrete domes and primitive clay brick buildings are offset by the occasional outcropping of technology. Perhaps a signal tower or moisture station or data hub would sprout from the sand and dust.

At the south end of the town is a large, open and abandoned spaceport with a derelict warehouse attached to it. A symbol of a bygone era when corporation's newly commissioned mining expeditions would land their crafts and unload expensive gear and expensive employees infusing the town with much needed credits. Locals refer to it as the Spacer's Denizen now, as it is sometimes occupied by mysterious and rough-looking characters. Some speculated are pirates.

The north end of town is dotted with small shops, an open plaza and marketplace as well as an abandoned government building that would also occasionally house cronies of Gardulla the Hutt.

The Oasis was at the center of town. A modest cantina tending to the needs of the local townsfolk while serving as it's main source of information. Ironically named, it is perhaps the most thriving element of the area. A welcome respite for most who needed a break from the misgivings of a somewhat hostile planet. The proprietor, Bella Cuna, an Aqualish, somehow managed to keep the town going with the aid of his friend Boon, a wookie, seated as usual at the end of the bar.

Just east of the Oasis was the "Mad Zabrak's" Speeder shop as he was called. "Patchjobs" is what Bella would call them before the Zabrak would slam down his drink and threaten to fight him to the death.

Southwest of the Oasis is "Uncle" Osslo's place. A basic junk and spare parts store. He is passionate about his work and enjoys restoring droids when not tending to the customer's needs.

Mos Zuba was a remnant. A town of spares...spare parts, sparse opportunities, and spare people.

I rolled in here on a Czerka transport long ago and never left. Not because no one wanted my company or help mind you, I just found that it was a perfect place to raise a family, ah ha ha ha," the intrusive Sullustan's shoulders would move up and down with his annoying laugh as he tried to befriend the newcomers at a large round table surrounded almost entirely by a booth. The Sullustan was ugly, even for a Sullustan. He learned that the newest arrivals were from a Correllian mining corporation, surveyor's to be exact. So did the rest of the ten or twelve beings inside the Oasis.

A female warrior Nyla , sits quietly in the corner soaking in her drink and all of the wonderful information gathering conducted by the Sullustan.

A young human male, hooded Joran , sits in the opposite corner of the place but not with his back to the wall like the warrior.

Unbeknownst to everyone, a sentient 2nd-degree droid, Bo1t5
stands just outside the Oasis, deciding if it is worth going inside and dealing with other non-droids.

Welcome, thanks for coming, you can take over from here. Hopefully you have enough information to RP a bit.


Current map

Discuss character concepts here.


I am working on a futuristic rpg with similar mechanics to Pathfinder. I would like to see the game have longevity on the boards. I am wondering what would be some helpful tips to make that happen?


Hello. I am running a campaign that is rather unique in that the players were required to multi-cass and start at level 2. They are currently at level 6. I am looking for suggestions on what magic items/weapons/armor be most helpful to them.

First, I have a Sylph rogue/wizard which uses a bow often, so I was wondering which bow would be best to reward him with.

Next, I have a tiefling monk/magus that focuses on temple sword.

Then I have a half-orc rage prophet. What item could benefit him the best?

Thanks for your help!


I am 18th level Alchemist and I am spinning my wheels against our enemies now. I drop great magic on them and they beat the fort save. Any ideas?


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

There is a struggle in the mysteriously black-soaked sand. Gasping is temporarily muffled by the grainy coat as the struggle to surface nears its conclusion.

A pale hand pushes upward; the first sign of freedom in what was surely a night gone wrong. The late morning sun began to bake the sandy floor as creatures who would normally have begun their meal, took great pains to avoid it.

A pale figure arose from his "grave" clad in a worn black leather suit tightly fitting and bearing many shards of metal. Sand sifts off the figure as it rises to painfully great the sun. Greasy black hair. Painfully squinted eyes meeting the white hot sun for the first time in a while.

Thankfully the signs of the struggle are still visible as the figure looks around and collects what he can of his belongings, which isn't much.

Upon gathering his stuff and gaining orientation again, he follows the clump of tracks that seem to be the most concentrated


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

for discussion


There is a struggle in the mysteriously black-soaked sand. Gasping is temporarily muffled by the grainy coat as the struggle to surface nears its conclusion.

A pale hand pushes upward; the first sign of freedom in what was surely a night gone wrong. The late morning sun began to bake the sandy floor as creatures who would normally have begun their meal, took great pains to avoid it.

A pale figure arose from his "grave" clad in a worn black leather suit tightly fitting and bearing many shards of metal. Sand sifts off the figure as it rises to painfully great the sun. Greasy black hair. Painfully squinted eyes meeting the white hot sun for the first time in a while.

Thankfully the signs of the struggle are still visible as the figure looks around and collects what he can of his belongings, which isn't much.

Upon gathering his stuff and gaining orientation again, he follows the clump of tracks that seem to be the most concentrated.


Is there a way to boost will without using feats or traits?


Male Mwangi Oracle 1

We're in trouble again aren't we Silas? Every time I listen to you, I end up in a mess.


Male Mwangi Human Holy Gun 1

Talk here.


Silas Warner is the chosen protector of a caravan sent from quantium in Nex to Martel in the Mana Wastes. There are some very important dignitaries that are enroute to Martel. Although the journey has been treacherous, they have come to a grinding halt just 18 miles south of Ecanus where they are currently pinned down by a large band of gun-wielding gnolls. The caravan has closed in to fortify itself the best that it can. Supplies are running low, while casualities increase. Whatever your initial reason was for signing on to the caravan, it hardly seems worth it.

Character Guidelines:

25 point buy
no evil alignments
200 gp staring wealth
Level 1
Dead magic zones=Chaos, so be mindful of your class. Silas is a Holy Gun.

Backstory need only to be enough information to tell why you are on this terrible trip.

Need an avatar and crunch


In real life, I'm probably DEX> STR> CHA> WIS with DEX being 16, STR 14 and everything being 12 or less. My point is that I am playing a high INT character while my intellect is not so high. Does anyone have tips on how to RP this better? My RL INT is probably 10.


1 person marked this as a favorite.

What are the best magic items for a sorcerer?


Looking for feat progression suggestions for an Alchy.


I think that my son is on the spectrum, albeit it at the higher functioning end, but I am wondering if there are any less expensive but accurate ways to confirm.

And if anyone has a kiddo like this, what are some successful strategies?

The multi-million dollar question: Does anyone know if there is any valid research that indicates what might cause this?


Playing Dwarven Stonelord Paladin and would like some feat suggestions.


Current map

A Little Background Before We Start


As question above, but eidolon is medium and summoner is tiny enclosed in a small metal box.


Current map

Welcome. This thread is for OOC discussions between both the players and GM. Feel free to ask any questions here if you are selected for this campaign.


Why do DMs frequently ban Synthesist Summoners in their campaigns?


1 person marked this as a favorite.

The Experiment
You were in the middle of engaging in an ordinary daily event on your home planet when a bright flash stunned you, followed by a loud bang. The next thing that you become aware of is that you are locked in a small cell. You have bandages and scars in strange places. Each day you witness other creatures, semiconscious shackled to large tables as they undergo various procedures. You hear screams and moans from other cells. Words cry out, in many languages that you don’t understand. You are in a strange place and you feel a sense of impending doom. Pain, filth and worry are your daily tormentors. You must escape and find a way to get back home!
Welcome to the Experiment! A Homebrew where the PCs are original races that are alien to Golarion. Custom races need only apply.

Character Creation::

Level 1
20 point buy (Before racial modifiers)
You must create an alias to submit with full crunch and back story.
You must create a Custom Race (15RP max, subject to my approval).
All Paizo classes and archetypes allowed. Some may need to be re-flavored.
No starting gear and no wealth (your possessions have been taken and in some cases destroyed in the process of analysis. I will try to provide weaponry and armor based upon your build.)
Max HP to start
Must have at least one weakness
Two Traits
Early firearms only
No evil alignments; no pvp
Only Paizo material

Your Background Story Guidelines:

You awake to find that you have been kidnapped from your world and brought to Golarian by your captors. You currently occupy a 5 foot by 10 foot cell, wearing only a light blue smock. Every day, you witness dark-hooded figures conducting experiments on other humanoids and monsters and find it hard to rest amongst the non-stop shrieking. You are not of this world. You were grabbed alone while on your own planet or dimension.

What is your home like? How did you grow up? What did you do there? Did you have any family? Explain how you were trained? What were you doing when you were kidnapped? How did it happen? What is your weakness or weaknesses? What deity or deities do you follow? (You’ll have to make these up and compare them to Golarian deities). What can you craft? What was your profession if any? What do you miss about home?
Please explain your character’s disposition and account for their attribute scores.
Explain their traits as well.
You will start by speaking a custom language and not being fluent in any language of Golarian yet, unless you have an intelligence score of 16 or greater. Then you may speak common, only if your character’s class is one that would have studied intergalactic languages. If not, RP broken common.

Appearance::

You must be thorough in describing your appearance. Include as much detail as possible, especially details that are important to the function of the PC. You will receive a useful wondrous item for linking artwork of your character in the alias. Also, include age, gender, height and weight. Explain age in relation to human terms.

I will be accepting one sentient construct to be custom made.

Construct guidelines:

15 point-buy to balance no constitution score.
+10 Hit points instead of +20
You must use the robot subtype as you will have weakness to electricity and critical hits.
A construct will never die.

Character art will earn your PC a special magic item that they will find quickly in the campaign. Links are fine.


I want to build a drunken master halfling monk whose personal life is kind of a mess. I might even throw in a pesh addiction. I like the idea of serious character flaws.

My question is how do I justify this behavior as lawful? I'm going for LN alignment.


Is there a feat or trait that will help a PC use rope and grappling hook to perform a trip?


I am getting ready to open recruiting for a homebrew campaign featuring only custom race PCs in Golarian, but I know zilch about using maps on pbp as a DM. I am a novice DM in Pathfinder, although I have been playing awhile and DMing 1E and 2E. Any advice on how to use maps and character markers?


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I don't know why I lose sleep over this, but I think I am addicted to creating PCs.


1 person marked this as a favorite.

Before I pose this question for contemplation I want to be the first to admit my own guilty indulgence of this trait. How can the majority of PC's spend their childhood being bullied just to gain a +4 to initiative? Call me LG, but it just doesn't seem feasible.


I was trying to build a Stonelord last night because I liked the flavor of it, but penalty to CHA is difficult to ignore. Any suggestions?


Anyone play Skylanders with their kids? Is it fun? Do girls enjoy it as well. What ages seem to enjoy it the most? Got one for Christmas and just looking for feedback.


1 person marked this as a favorite.

Can anyone help me import a character from Hero Lab onto the Paizo site?


How do you create a profile for an alias?


How do you make show and hide buttons with pbp?


A few weeks ago, I ran into a link that showed a collection of all of the guides put together by someone. I cannot remember how to find that link. Can anyone help link me to the guide to guides please?


Is it smarter to select something that you run into quite often but is easier to kill as your favored enemy, or save that bonus when you will really need it against something you may not see that often?


In reading posts and guides I have noticed that many pcs do not reach level 20. I was wondering what might be the greatest cause of this?


What is your favorite eidolon build and why?


What are the best classes that lead up to a great Arcane Archerer?


Any deities in PFS offer a spiked chain as a favored weapon?


Why isn't Kossuth available in Pathfinder? Is it a liscensing issue with Forgotten Realms?

Full Name

Pharnox Shadowstrike

Race

Drow

Classes/Levels

Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8

Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Gender

Male

Size

Medium

Alignment

N

Languages

Elven, Uncommon, Common

Occupation

Assassin

Strength 13
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 10
Charisma 16

About Pharnox Shadowstrike

Stat Block:
Pharnox Shadowstrike
Drow Ninja 3
N Medium Humanoid (elf)
Init +4; Senses Darkvision 120ft, Perception +8
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 22 (3d8+3)
Fort +1, Ref +6, Will +1
Spell-Like Abilities Constant-Detect Magic
At will-Dancing Light, Deeper Darkness, Faeries Fire, Levitate, and Feather Fall
--------------------
Offense
--------------------
Speed 30 ft.
Melee Rapier +3 (1d6+1/18-20/x2) and
Dagger +6 (1d4+1/19-20/x2) and
Unarmed strike +6 (1d3+1/x2)
Ranged Shortbow +6 (1d6/x3)
Dagger +6 (1d4/19-20/x2)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 10, Int 10, Wis 10, Cha 16
Base Atk +2; CMB +3; CMD 17
Feats Drow Nobility, Improved Drow Nobility, Greater Drow Nobility, Weapon Finese
Skills Acrobatics +10, Bluff +7, Diplomacy +7, Disable Device +10, Disguise +7, Escape Artist +8, Intimidate +9, Knowledge Local +4, Knowledge Nobility +4, Perception +8, Slight of Hand +10, Stealth +10
Languages Elven, Uncommon, Common
Combat Gear Leather Armor, Haramaki, Rapier, Shortbow, Arrows (20), Backpack, 2 Wrist Sheaths, 2 Daggers, Bedroll, Beltpouch, Caltrops, Thieve's tools, Trail Rations (5 days), Waterskin; 4 sp, 42 gp
--------------------
TRACKED RESOURCES
--------------------
Arrows (20/20)
Trail Rations (5/5)
Ki Points (5/5)
--------------------
Special Abilities
--------------------
Drow Immunities-Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses-Drow gain a +2 racial bonus on Perception checks.
Ancestral Grudge-The enmity between the drow and elves and dwarves is long-standing and deeply entrenched. Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes (with the exception of drow) because of their special training against these reviled foes. This racial trait replaces poison use.
Spell Resistance-Drow possess spell resistance equal to 6 plus their class levels.
Light Blindness-Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Poison Use-At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Sneak Attack-If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The ninja's attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.

The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.
Ki Pool (Su)-At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja's ki pool is equal to 1/2 her ninja level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).

By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
No Trace (Ex)-At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.
--------------------
Gear
--------------------
Leather Armor-15 lbs
Haramaki-1 lb
Rapier-2 lbs
Shortbow-2 lbs
Arrows (20)-3 lbs
Backpack-2lbs
2 Wrist Sheaths-1 lb/sheath
2 Daggers-1 lb/dagger
Bedroll-5 lbs
Beltpouch-1/2 lb
Caltrops-2 lbs
Thieve's tools-(1lb)
5 Trail Rations-1 lb/ration
Waterskin-4 lbs


Backstory:
Being raised underground Pharnox was use to the dark and in the lands of the Drow it is kill or be killed. At a young age his father, a nobleman in the high council of their city, had taught him to use the weapons of their people. The rapier being his particular favorite though the fact that he was never particularly strong ment he would have to be sneaky if he was to survive with such a weapon. Pharnox would spend hour practicing the advanced spells his father and the other coucilmen would perform in hopes that one day he may join his father on the council even though the practice of said advancements was forbidden. One night while he was practicing a night watch caught sight of him and he was forced to run from the city.
Now he is trapped in a land that hates him just because he's Drow. Pharnox learns to live in the shadows, stealing what he needs to survive. Soon survival becomes murder, killing the enemies of others for money and shelter. But in the end always striving to once again have a life like the one he was forced to leave behind.

Personality:
Growing up in the house of a noble, Pharnox, has a holier-then-thou attitude ingrained in his very core, but after living on the streets he has definitely been knocked down a peg or two.

Motivation:
Pharnox is motivated by money and finally having a place to call home like the one he lost so many years ago. He will battle till his final breath, but if he must retreat he will make sure he and his comrades make it out under the cover of darkness that has served him so well up until this point.