Wastelands: The Final Perdition (Inactive)

Game Master vonklinen

A Post-Apocalyptic struggle to survive in America, 2055. A homebrew adventure where players craft there own weapons, tools, armor and whatever else they need.


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A post-apocalyptic game co-created by the players. Set in the aftermath of a global nuclear war, the survivors search for supplies and possibly others in this desolate existence.

I am looking for four motivated players to create characters and test them in this post-apocalyptic setting in the United States of America, 2055.

All charcters will be human race. Roll stats 4d6 same stats as Star Wars Saga, same defenses as Saga rules.

Classes are Martial, Expert, Scientist, Rogue.

We will discuss armor and weapons as we go. No traits.Two feats. A background is necessary. Examples would be soldier, scientist, mechanic, welder, etc.

We will craft many of the items necessary to survive. If interested, roll a character, provide a backstory. We will start in a mountain town overlooking death valley to the east.


+2 to any stat. Skills will be the same as Star Wars Saga except no Use Force.


Dotting.

Where's the information for the classes? Since it's four players I imagine you'll be taking one per class?


You will make up a class that fits in one of the categories. Like Doctor for the Science class for example.

It does not matter to me if the party is balanced. It can be made of the same class if it is played well.


Classes:

Martial
d12 HP
4 skills
Proficiency with any weapon and armor
3 extra HP at first level

Expert
d10 HP
6 skills
one bonus feat like mechanic or pilot

Science
d10 HP
8 skills
Treat injury bonus feat

Rogue
d10 HP
5 skills
Bonus feat of choice

Martial class is for professional soldiers, martial artist etc.

Expert class is for pilots, mechanics, welder, engineer, electrician, etc.

Science class is for someone trained in science. Medical, biologist, chemist, etc.

Rogue is for everyone one else. They have had to toughen up to survive.


Crack shot is a custom feat that combines point black shot and precise strike as one feat.


Think Road Warrior mixed with the Road.


Dot.


4d6 ⇒ (2, 2, 6, 3) = 13
4d6 ⇒ (5, 2, 3, 6) = 16
4d6 ⇒ (6, 5, 4, 3) = 18
4d6 ⇒ (5, 4, 3, 2) = 14
4d6 ⇒ (2, 5, 2, 3) = 12
4d6 ⇒ (6, 5, 5, 3) = 19

Silver Crusade

Gah, if only I knew the Star Wars Saga rules...


Snake Charmer wrote:

4d6

4d6
4d6
4d6
4d6
4d6

Nice!


Phylotus wrote:
Gah, if only I knew the Star Wars Saga rules...

They are pretty simple. Very similar to pathfinder but Reflex instead of AC and Damage threshold gives you penalties based upon how much damage you have sustained. My goal was to simplify some areas of the system, hence the combined precise shot and point blank shot into crack shot feat.

You will be able to create your own weapons and feats within reason.


I'll make a sample character.


As a huge fan of the Fallout series, I will be lurking on this thread for sure. Is there a Star Wars SRD similar to the Pathfinder one online?


Digger wrote:
As a huge fan of the Fallout series, I will be lurking on this thread for sure. Is there a Star Wars SRD similar to the Pathfinder one online?

It is free on an app called scribed.


4d6 ⇒ (4, 6, 6, 5) = 21
4d6 ⇒ (4, 3, 2, 1) = 10
4d6 ⇒ (5, 4, 5, 4) = 18
4d6 ⇒ (3, 6, 2, 2) = 13
4d6 ⇒ (1, 3, 6, 4) = 14
4d6 ⇒ (3, 3, 5, 3) = 14

17
9
14
11
13
11

Stats. Don't forget to drop the lowest.


Digger wrote:
As a huge fan of the Fallout series, I will be lurking on this thread for sure. Is there a Star Wars SRD similar to the Pathfinder one online?

You could just make a character and play. It's easy. I can walk you through it.


Rough Sample character, working on backstory


Bump


@ Digger Fallout vids are great for getting into the mood for this.


4d6 ⇒ (1, 4, 6, 3) = 14 13
4d6 ⇒ (3, 3, 2, 1) = 9 8
4d6 ⇒ (6, 4, 3, 6) = 19 16
4d6 ⇒ (1, 3, 4, 2) = 10 9
4d6 ⇒ (3, 2, 4, 6) = 15 13
4d6 ⇒ (4, 6, 1, 2) = 13 12

Hmmmm...ummmm....bookworm science type.

Str 9
Dex 16
Con 12
Int 13+2=15
Wis 13
Cha 8


4d6: 4d6 ⇒ (2, 5, 3, 2) = 12
4d6: 4d6 ⇒ (5, 6, 5, 1) = 17
4d6: 4d6 ⇒ (5, 3, 2, 1) = 11
4d6: 4d6 ⇒ (2, 4, 5, 1) = 12
4d6: 4d6 ⇒ (5, 5, 2, 6) = 18
4d6: 4d6 ⇒ (5, 4, 2, 3) = 14

Str: (16)
Dex: (14) (12+2)
Con: (16)
Int: (11)
Wis: (10)
Cha: (10)

I will work on a martial concept channeling my best Vault Dweller and Walking Dead mindsets, but my initial feeling is a Navy MP, without his canine buddy though. As a prior Navy guy, I can't go with another branch of service, although not sure how the branches will look by 2055. :)

I am at work now, so I won't be able to do much besides brainstorm until lunch and I get off today.


I would like to start off with bare minimum items and find most of the things along with character crafting many of the more complex items as you find resources.


While I am fine with MacGyvering a lot of things, will ammunition be something that is crafted along the way as well? As in should my martial character take the skill gunsmith and ammosmith to ensure we can repair firearms and reload spent shells when we have the chance?


That is acceptable, however I am looking at the ammunition from the perspective of the novel The Road. Even in Road Warrior ammo was scarce.


Trying to keep the realism of it.


100% understand. The gunsmith skill would be there to allow nightly maintenance checks to keep the guns in working order, for as long as possible and to break down salvaged firearms for components if they are too far gone to be fully usable.

Maybe we could make a feat similar to the Fallout perk Scrounger, which just allows him to find an extra (insert dice here) of ammunition when some are discovered? It would free up the skill, as I will be limited with them as a martial guy.


Digger wrote:

100% understand. The gunsmith skill would be there to allow nightly maintenance checks to keep the guns in working order, for as long as possible and to break down salvaged firearms for components if they are too far gone to be fully usable.

Maybe we could make a feat similar to the Fallout perk Scrounger, which just allows him to find an extra (insert dice here) of ammunition when some are discovered? It would free up the skill, as I will be limited with them as a martial guy.

That would be ok with me. I have also thought about using a feat called Skilled that would allow two extra skills when taken.


I am very interested in this, it sounds very cool. However, i am at my full capacity for games + recruitments. Once your game gets going, should you lose a player, i'd ask you to keep me in mind!

Recently i played a fallout-themed game that was on hiatus, though we strayed a little more on the "energy weapon" side of the house, post-apoc games are awesome!


Tenro wrote:

I am very interested in this, it sounds very cool. However, i am at my full capacity for games + recruitments. Once your game gets going, should you lose a player, i'd ask you to keep me in mind!

Recently i played a fallout-themed game that was on hiatus, though we strayed a little more on the "energy weapon" side of the house, post-apoc games are awesome!

Yes. I'm excited at all of the customizing opportunities with weapons and vehicles. I don't think that it will get off of the ground though with so little interest.


Anyone interested in a Post-Apocalyptic homebrew?


Digger wrote:

100% understand. The gunsmith skill would be there to allow nightly maintenance checks to keep the guns in working order, for as long as possible and to break down salvaged firearms for components if they are too far gone to be fully usable.

Maybe we could make a feat similar to the Fallout perk Scrounger, which just allows him to find an extra (insert dice here) of ammunition when some are discovered? It would free up the skill, as I will be limited with them as a martial guy.

I am ok with scrounger feat.


Figuring out the system as best I can. It's tricky because it's similar enough to what I'm used to that I keep making assumptions I shouldn't. So instead of beating my brains out, I'm going to just go with what I have and ask for people who get it to help.

character:

Strength 11
Dexterity 16
Constitution 15
Intelligence 10
Wisdom 12
Charisma 14

Martial
hps 35?
Reflex 14? (+1 lvl +3 dex)
Fort 13? (+1 lvl +2 con)
Will 11 (+1 lvl)

Skills:
Survival +5
Perception +5
Stealth +7
Sense Motive +5
Diplomacy +6

Feats:
Point Blank Shot
Precise Shot
Weapon Finesse


Alright Snake Charmer, you are in. Write up a small backstory about how you arrived in Dust, a small town at the edge of Death Valley.

Don't forget icon and small blurb about character appearance/personality.


Looking for three more PCs before closing recruitment on the 20th.


How post is our post-apocalypse? Did it all fall apart last year? ten years ago? thirty?

I ask for background creation purposes only, and if you already said this somewhere, I'm sorry.


the Great War happened in 2035. We are 20 years after that.


Gilthanis wrote:

4d6 13

4d6 8
4d6 16
4d6 9
4d6 13
4d6 12

Hmmmm...ummmm....bookworm science type.

Str 9
Dex 16
Con 12
Int 13+2=15
Wis 13
Cha 8

We need the science types. Engineers for creating machines/weapons and biologists for heals and studying what transformation of flora fauna have occurred.


Angeline grew up in the chaos that followed the Great War. Her father taught her to read, but she still has to think hard to remember all the letters. She is very literate with a blade, though. She's witnessed enough to know exactly what people are capable of when there is no law, and has no intention of ending up on the wrong side of that.

She was 9 when her family settled down to try to grow food and recreate something like civilization high in the Sierra Nevada. For four years they knew relative peace. Then raiders came. There was no suggestion that they wanted anything, other than to kill and destroy, and Angeline only lived because she was able to hide under one of the buildings.

She had no thoughts of revenge. She knew the world would likely kill the killers before she could, and death was too kind a fate for them. She lived an almost feral existence after that, foraging and hunting, sleeping in caves.

She was seventeen when she got caught in a rockslide and broke her leg. She should have died, but a man found her. He was puzzled by this young woman dressed in furs who snarled and threatened him with a knife when he approached. After much coaxing, she permitted him to set the leg and splint it, and hobbled back to his settlement.

She healed, and over time, she relearned how to speak and live among other people. The man who had saved her was a respected doctor, who was left alone by the raiders because he would treat their injuries. Angeline worked alongside him until the day he came in. She knew the face of the man who had murdered her mother. She respected the doctor too much to break his rules, so they healed the man and let him rest, and when he finally went on his way, Angeline told the doctor goodbye.

She tracked him back to his camp, and stalked the gang for six weeks before she found her opening. They came across a cache of liquor and drank themselves helpless, and she came in like a ghost. She killed most of them, taking what weapons and supplies she could carry. The man who killed her mother, though, she left alive. Paralyzed from the waist down and far from any source of water, yes, but alive.

After that, she knew she couldn't go back to the doctor, so she made her way to the town of dust, to see what she could get in trade for the supplies she had taken from the raiders.

(dropping sense motive for treat injuries) Given a choice, she'll be armed mainly with knives and some sort of rifle.


This is perfect! Take how many knives you want. the rifle that you took from the raiders and 1d20 rifle shells.


1d20 ⇒ 13


If I have to, I can DMPC Hera, but we still need at least two more!


What roles need to be filled still? We are co-creating the WW3 variant yes? So we can talk about factions and countries and potential foreigners inside of America as PC's?


That Other Guy wrote:
What roles need to be filled still? We are co-creating the WW3 variant yes? So we can talk about factions and countries and potential foreigners inside of America as PC's?

In need of science and expert classes.

What are your ideas?


Well, if there is a WW3 scenario, it could get political in ways certain people would be uncomfortable with and get hairy. I'm not opposed to anything, but I wouldn't want to offend anyone.

Because of that, I think that having a fantastic sci-fi source of international provocation be the basis for the world war rather than something racial, religious or political would be perfect and add to gameplay.

Some possible cool ones could be a transhumanist movement that goes too far, backed by perhaps one country that takes it all the way with an off adgenda. (Like, transhumanists with Nazi-ish ideologies.) This group could even be tied to a non-political tie. (Like Google.) Most of my ideas are based off of science touching something that it probably shouldn't have, like reviving dinosaurs, extending human lifespans (or other transhumanist thingies), finding actual alien life, internet rights issues extrapolated into crazy places, etc.

Then all the national scientists of the world squabbles over what's right to do with it or not, and then countries and politics get involved, and then nuclear war starts.

For the plausibility of a nuclear apocalypse, perhaps science's big bad discovery actually went crazy and uncontrollable en masse, and as nuclear war was taking place against humans, more nukes had to be used to wipe out science's threat, creating the post-apocalyptic nuclear anarchy.

We could then introduce that fantastic sci-fi element into the post-apocalyptic mundane world, and then it doesn't matter what race or nationality a person is.

As far as character ideas go...
I'd like to play more towards the mundane rather than the conveniently uncommon.

Thus, probably a mundane expert.

How available is electricity on average in your projected scenario?


Electricity is very hard to find unless one happens upon a generator and some fuel.


Recruitment closes in three days.


GM I am still hung up on how the skills work, can you help me understand?


Gilthanis wrote:
GM I am still hung up on how the skills work, can you help me understand?

Have you played Pathfinder before?


Parhfinder yes, I have done lots of pathfinder, but in the OP it mentioned Star Wars saga. Did that change somewhere and I miss it?

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