Jozan

Rale Darkvayne's page

341 posts. Alias of vonklinen.


Full Name

Ralen Darkvayne

Race

Aasimar

Classes/Levels

Cleric 4

Gender

Male

Size

Medium

Age

Appears 20

Special Abilities

see below

Alignment

LG

Deity

Sarenrae

Location

Taldor/ Kassen

Languages

Common, Celestial

Occupation

Scribe

Strength 14
Dexterity 13
Constitution 12
Intelligence 10
Wisdom 18
Charisma 10

About Rale Darkvayne

Crunch:

Ralen Darkvayne
Male Aasimar Cleric 4
LG Medium Outsider (native)
Hero Points 1
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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Defense 14, flat-footed 10. . (+1 Dex, +1 dodge, +2 shield)
Armor DR: 5/magic or Large. . (+5 armor)
Critical Defense: +8. . (+5 DR, +1 Dex, +2 shield)
hp 29 (4d8+6)
Fort +5, Ref +2, Will +9
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . Dagger +5 (1d4+2/19-20/x2) and
. . Scimitar +5 (1d6+2/18-20/x2)
Ranged Sling +4 (1d4+2/x2)
Spell-Like Abilities Daylight (1/day)
Cleric Spells Prepared (CL 4):
2 (3/day) Produce Flame, Aid, Weapon of Awe (DC 16), Bull's Strength
1 (4/day) Hide from Undead (DC 15), Magic Stone, Obscuring Mist, Cure Light Wounds, Forbid Action (DC 15)
0 (at will) Stabilize, Create Water, Guidance, Light
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Statistics
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Str 14, Dex 13, Con 12, Int 10, Wis 18, Cha 10
Base Atk +3; CMB +5; CMD 17
Feats Dodge, Extra Channel
Traits Indomitable Faith, Reactionary
Skills Acrobatics -2 (-6 jump), Climb -4, Diplomacy +2, Escape Artist -5, Fly -5, Knowledge (arcana) +4, Knowledge (religion) +5, Perception +8, Ride -5, Spellcraft +4, Stealth -5, Swim -4, Use Magic Device +1
Languages Celestial, Common
SQ aura, cleric channel positive energy 2d6 (5/day) (dc 12), domains (fire, healing), fire bolt (7/day), hero points, rebuke death (7/day), spontaneous casting
Other Gear Scale mail, Heavy wooden shield, Dagger, Scimitar, Sling, Sling bullets (20), Belt pouch (empty), Sarenrae, Ink, black, Inkpen, Journal, Pathfinder's kit, Traveler's outfit, Wrist sheath, spring loaded (empty), 28 GP, 7 SP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 2d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fire Bolt (1d6+2) (7/day) (Sp) 30' Ranged touch attack deals 1d6+2 Fire damage.
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
Rebuke Death (7/day) (Sp) Heal 1d4+2 damage to creatures at negative HP
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Background:

Ralen Darkvayne was born on a particularly stormy night in a small town in Varisia outside of Janderhoff. His mother was a paladin of great reknown who served Sarenrae well. His birth would prove to be an insurmountable battle for the young, but weathered paladin as she succumbed to death shortly after his birth due to complications from it. His father was a local priest of Sarenrae in Janderhoff. Rale longed to see his mother again and looked up to his steadfast father, but could never understand how someone could be so gentle and kind with members of the community, yet so callous and stern toward his only son.

Rale's father harbored growing resentment towards his son which only grew as he grew and his father began to notice unusual things about him. while Rale posessed the usual dusky skin of a Varisian, his metallic green irises and his oddly silver locks of hair stood out as the most noticeable features. This led to much speculation that Rale's father was not his father at all. Rale's father kept him extremely busy transcribing texts,lore and historical documents about Sarenrae at the town's temple. He had little connection with the outside world.

Concerned for his development, Rale's maternal uncle took him off of his father's hands and up into a monastery in the Mindspin Mountains where he learned the art of combat and practised his devotion to Sarenrae daily. He trained alongside his cousin Yovan, who was really more like a brother to him. His uncle sent him and his cousin on several church errands to gain field experience.

When Yovan was ready, he took a vow as a paladin of Sarenrae to serve and protect her followers. His first real assignment came when Yovan was delegated to protect and promote a mission to establish a temple to Sarenrae along the Tourondel River. Rale's uncle grew anxious as months passed and he had not heard from Yovan. Finally, word came that the party had been intercepted in the Fangwood by raiders from Belzken.

Many were injured and Yovan was in fact missing. Rale jumped at the chance to find his "brother" and leave behind his small community of bittersweet memories.

After a long and arduous journey filled with trixters and near-death experiences, Rale was much wiser, but the trail seemed to grow cold in the Fangwood. His search brought him to rest in a town called Kassen. Desperate, he spent time in local taverns asking questions about Yovan and the mission. This had usually brought him trouble in many places, apathy in others.

Rale found support in a local priest named Father Prasst, who became sort of a mentor to him. He enjoys being helpful to Father Prasst whenever he can as he maintains a deep desire to help others.He helps out community members with healing and by feeding those who hunger.

Rale settled into Kassen, making it a base town for his search. He kept in close correspondence with his uncle. After receiving the news of his uncle's passing, Rale sort of lost hope in finding Yovan and decided that he had made a decent life for himself in Kassen enjoying the townsfolk and their hospitality, especially the mentorship of Father Prasst. Rale even learned to keep a tight hold on his purse strings when visiting the Seven Silvers due to the amusing antics of a local trickster nick-named "Short Change."

Advancement:

XP: 2102/3300

Tracking:

Loot:Wand CLW (10 charges)