Ralen Darkvayne
Male Aasimar Cleric 4
LG Medium Outsider (native)
Hero Points 1
Init +3;
Senses darkvision 60 ft.; Perception +8
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Defense
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Defense 14, flat-footed 10. . (+1 Dex, +1 dodge, +2 shield)
Armor DR: 5/magic or Large. . (+5 armor)
Critical Defense: +8. . (+5 DR, +1 Dex, +2 shield)
hp 29 (4d8+6)
Fort +5,
Ref +2,
Will +9
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +1 (1d4+2/x2) and
. . Dagger +5 (1d4+2/19-20/x2) and
. . Scimitar +5 (1d6+2/18-20/x2)
Ranged Sling +4 (1d4+2/x2)
Spell-Like Abilities Daylight (1/day)
Cleric Spells Prepared (CL 4):
2 (3/day)
Produce Flame, Aid, Weapon of Awe (DC 16), Bull's Strength
1 (4/day)
Hide from Undead (DC 15), Magic Stone, Obscuring Mist, Cure Light Wounds, Forbid Action (DC 15)
0 (at will)
Stabilize, Create Water, Guidance, Light
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Statistics
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Str 14,
Dex 13,
Con 12,
Int 10,
Wis 18,
Cha 10
Base Atk +3;
CMB +5;
CMD 17
Feats Dodge, Extra Channel
Traits Indomitable Faith, Reactionary
Skills Acrobatics -2 (-6 jump), Climb -4, Diplomacy +2, Escape Artist -5, Fly -5, Knowledge (arcana) +4, Knowledge (religion) +5, Perception +8, Ride -5, Spellcraft +4, Stealth -5, Swim -4, Use Magic Device +1
Languages Celestial, Common
SQ aura, cleric channel positive energy 2d6 (5/day) (dc 12), domains (fire, healing), fire bolt (7/day), hero points, rebuke death (7/day), spontaneous casting
Other Gear Scale mail, Heavy wooden shield, Dagger, Scimitar, Sling, Sling bullets (20), Belt pouch (empty), Sarenrae, Ink, black, Inkpen, Journal, Pathfinder's kit, Traveler's outfit, Wrist sheath, spring loaded (empty), 28 GP, 7 SP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 2d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fire Bolt (1d6+2) (7/day) (Sp) 30' Ranged touch attack deals 1d6+2 Fire damage.
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
Rebuke Death (7/day) (Sp) Heal 1d4+2 damage to creatures at negative HP
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.