Warren Chief

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Tiefling Inquisitor of Calistria with the Sin Inquisition. Sinquisitor.


I agree with Taku Ooka Nin; depends on the setting.

Camels are pretty common in parts of North Africa, Middle East, and Central Asia, and finding them or the proper equipment shouldn't be terribly difficult. Now, if you tried looking for the same equipment and animals in Sweden, prepare to jump through hoops.

Wolves as mounts in Pathfinder would most likely be Normal in some regions and Exotic in others.


Mark Hoover wrote:

I just started a NG male dwarf (gestalt)cleric/ranger 1 last night.

** spoiler omitted **

We were allowed to roll up stats. He carries a plethora of weapons and prays to the dwarven god of travelers; my character is an ex-mercenary who uses his skills as a guide and combat medic. Any thoughts?

Weapons

Awesome Armor and Weapons

Less weapons, but still...

Smoke Break


Nog64 wrote:

LN Human Cleric of Erastil

Son of Isgeri immigrants to Andoran, settled in the Darkmoon Vale and led a comfortable (relatively speaking, for the region) life. Loves Andoran and free trade, small government, and yeoman farmers. Rides on the back of a Roc (Giant Eagle) and uses a longbow to take down people. Thinks that the laws of Andoran are the best and should be applied to all other countries, without any nuance. Thinks a Constitutional Democracy is the best course of action, always, without exception.

I have a mental image when I play this character, but I wanna how other people feel about him.

I found something you may like. I know it's not a longbow... but I noticed that in a lot of fantasy art Shortbows = Male and Longbows = Female. Seemed like a smug, authoratative individual.

Unrelated to the Cleric of Erastil, trying to find half-orcs that aren't green is proving difficult... as is a female half-orc with a shield. Why couldn't you be looking for a female half-orc in a cavewoman bikini?


Using Arcane Mark for Spellstrike makes me think of Zoro carving 'Z's into everything.


Ravingdork wrote:
MehWhyNot wrote:

Kaeru, Grippli Cleric of Gozreh. Born in Mushfens of Varisia, his tribe was wiped out by boggards. He moved to Magnimar And was a servant on a merchant vessel, typically for their Cleric who taught him about Gozreh. He was shipwrecked and his faith held him together until a fishing vessel took him to Sandpoint where he settled in.

STR 12
DEX 16
CON 12
INT 8
WIS 17
CHA 16
Middle-aged

This or this perhaps?

Couldn't resist.

On a more serious note.


FuelDrop wrote:

Female Drow Enchanter (Manipulator).

Strength 10
Dexterity 13
Constitution 10
Intelligence 18
Wisdom 15
Charisma 19

Former minor noble forced to flee by a change in leadership of her house.

Favors Rapier/Hand-bow (or will, can't afford them yet at 1st level), but not much of a combatant.

From Drow of the Underdark.


The character's motivations made me think of qlippoth. Like a qlippoth blooded tiefling.

Qlippoth is very similar to Qliphoth... which is also Jewish.


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Liath Samathran wrote:
Any androgynously beautiful examples for horned and hooved male tiefling paladins floating about? :)

All I could find was this.


Thomas Long 175 wrote:
You do not just get to say "This is true because i say so."

Actually you do... However that doesn't mean it is valid.


Magic being illegal reminds me of Dragon Age. Dragon Worshipping, mage led empire enslaves and unleashes a great evil on the world. Divine prophet rises up and overthrows said empire. New Church herds magic users into complexes where they are free to practice magic in, but forbidden from leaving. The church then 'protects' said mages with mage-mashing paladins (Templars) and exploits them for magical objects/potions/spells/etc.

All mages not in a tower or escorted by paladins are considered apostates and hunted down.


Darinby wrote:
alchemicGenius wrote:

If the wyvern was, say, a group of bandits, chances are, beating them up and letting them go because they said they were sorry would be considered negligent on behalf of the paladin. Why would it be any different for a wyvern?

Was the paladin underhanded? yes, most certainly. then again, since he's a paladin of freedom, this isn't inherently code breaking.
Was he evil? Not really. He picked an imperfect solution that likely saved quite a few lives.

Bandit 1 : "The Sheriff of Nottingham has been..*SLICE*"

Bandit 2 : "We were going to give the money to the...*CUT*"

Bandit 3 : "Prince John is a...*EXECUTE*"

And once again the Paladin of Freedom has delivered justice without bothering to get the whole story.

It is evil because he doesn't even LOOK for a good solution or check for mitigating circumstances, instead he casually kills a sentient being.

Paladin : "I already know, Prince John is about to institute legal reforms that will cause local law cases to go before the courts instead of the local Barons."


I'd play a goblin, stuff any and all caveties on my gear and person full of nasty alchemical explosive goodies. Wrap that in a layer of bacon and then tell a spellcaster to cook my bacon if I get grappled.


Give it the Clockwork template?


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Scavion wrote:
StrangePackage wrote:

Can we get back to the idea that the Paladin of Freedom takes prisoners?

Because that's never getting unfunny. Or logically consistent.

Oh god. I never even thought about that.

Hilarious.

Page 2:

Verteidiger wrote:

Being a Paladin of Freedom, for all he knew, the Wyvern was being forced into an unwanted partnership (servitude) by the party by virture of having been defeated. Maybe the paladin felt that the more merciful option was to kill it.

I doubt that's what happened, but I felt like saying something.


Starting to feel like we're getting into druid territory here...


Druid: Congrats, you just killed an apex predator that was probably helping to keep some sort of fast breeding, overeating, gluttonous pest population in check.


Outlaw divine spellcasters... now that would be interesting.


Davick wrote:
Verteidiger wrote:
Davick wrote:
LazarX wrote:
Davick wrote:
Replace gangstaz with the people in Ukraine worried about they're homes and land and yourself with Russian soldiers trying to annex them, and sure thing bud.

Good job on making light of a complicated issue to prove a spurious point.

For your information, a good deal of the population of the Ukraine, especially in Crimea, ARE ethnic Russians. That's been a thing that many Westerners don't realize about the Soviet Union, Yugoslavia, and a few other places. these former Communist nations did pack a fair number of ethnics that have problems playing nice with each other.

But then again this isn't a surprise when asked where the Ukraine was actually located, a fair number of Americans answered... Iowa.

I'm well aware of the realities of the Ukraine situation. I could have used a less contemporary example to make the same point, but I didn't.

Ethnicities do not make an annexation ok, by the way, but let's not derail a paladin alignment thread for a politically charged one.

Off topic but: It is actually just Ukraine. 'The Ukraine' is something Ukrainians tend to find offensive since 'the Ukraine' was how the Russians refered to the country while it was in the USSR. Now that it is an independent nation, it is simply, Ukraine.
But it would still be "The Ukraine Situation" as opposed to "ukraine situation". You'll notice no "the" in my first post. Unless you're talking to LazarX. And the Ukrainian language has no word for "the".

Was taking to Lazarx, was just being lazy and clicking the reply button on the entire relevant conversation for convenience.


Davick wrote:
LazarX wrote:
Davick wrote:
Replace gangstaz with the people in Ukraine worried about they're homes and land and yourself with Russian soldiers trying to annex them, and sure thing bud.

Good job on making light of a complicated issue to prove a spurious point.

For your information, a good deal of the population of the Ukraine, especially in Crimea, ARE ethnic Russians. That's been a thing that many Westerners don't realize about the Soviet Union, Yugoslavia, and a few other places. these former Communist nations did pack a fair number of ethnics that have problems playing nice with each other.

But then again this isn't a surprise when asked where the Ukraine was actually located, a fair number of Americans answered... Iowa.

I'm well aware of the realities of the Ukraine situation. I could have used a less contemporary example to make the same point, but I didn't.

Ethnicities do not make an annexation ok, by the way, but let's not derail a paladin alignment thread for a politically charged one.

Off topic but: It is actually just Ukraine. 'The Ukraine' is something Ukrainians tend to find offensive since 'the Ukraine' was how the Russians refered to the country while it was in the USSR. Now that it is an independent nation, it is simply, Ukraine.


Imbicatus wrote:
Verteidiger wrote:
Athaleon wrote:

Sounds like naval warfare in a magical universe would resemble modern submarine warfare. The emphasis is on stealth above all, because once they detect you, they can kill you with frightening speed.

Then again, nations would just use Teleportation Circles for transport and Scry & Fry for power projection.

I think a lot of nations would mostly employ magical items and give certain sailors proper training (UMD) in their use. Having actual casters on board would probably be reserved for high value escorts and assault/specialized war ships.

If they were trained as sailors, I'd have casters on small, highly manueverable vessels instead of the big warships. Well, offensive casters on the small, speedy vessels, and casters like artificers or transmuters on bigger ships.

It really depends on a: what is the percentage of casters vs non-casters? and b: how large is the population? Even if casters are only 1% of a nation's population or less, a sufficiently large nation that wants to have naval superiority can afford to have a caster on all military ships.

They could, but I feel that would be a bad strategy. You don't need them on all your vessels to achieve naval superiority. Not only that, but it primarily concentrates an incredibly useful and versitile resource into one area.


I'd say that you don't have to. Chen Tuan created the Liuhebafa martial arts style while secluded away in a cave. Plus, you can always reflavor, per GM approval.

My brother for example, RPs a tetori monk as a laid-back, greek-style wrestler that worships Genshau and was trained via the army and was just really good at hand-to-hand.


Athaleon wrote:

Sounds like naval warfare in a magical universe would resemble modern submarine warfare. The emphasis is on stealth above all, because once they detect you, they can kill you with frightening speed.

Then again, nations would just use Teleportation Circles for transport and Scry & Fry for power projection.

I think a lot of nations would mostly employ magical items and give certain sailors proper training (UMD) in their use. Having actual casters on board would probably be reserved for high value escorts and assault/specialized war ships.

If they were trained as sailors, I'd have casters on small, highly manueverable vessels instead of the big warships. Well, offensive casters on the small, speedy vessels, and casters like artificers or transmuters on bigger ships.


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Being a Paladin of Freedom, for all he knew, the Wyvern was being forced into an unwanted partnership (servitude) by the party by virture of having been defeated. Maybe the paladin felt that the more merciful option was to kill it.

I doubt that's what happened, but I felt like saying something.


Zilfrel Findadur wrote:

Actually sir, i translate a lot...Spanish to English aaand the translation is s!&*ty, well it truly helps, but it is far from perfect and there is a lot to correct. the freakin program can't get the context.

Sorry for the thread jack but:

True. Going English to German I always have to rearrange words. Verb last and all that.


Use Animate Objects on the ship's rigging (specifically the cordage). Could be used defensively or offensively.

Though, would that be counted as several objects, or one big whole?


Havelockvet wrote:
Rapanuii wrote:

Craft basket weaving, and profession baking. You need to always be cooking treats and having a freshly made basket to put them in. In combat make baskets that are huge to block off enemies for terrain issues and offer cover for yourself. Take your baskets and use throw anything or catch off guard improvised weapon feats. Shower their corpses with sugary goodness, and use quick draw to throw ninja star shaped sugar cookies.

The bakery is open, and everyone is in for a treat.

This summers blockbuster is sure to pump your adrenaline and astound you, because he is...

"THE GINGERBREAD MAN"

This kind of makes me want to roll a cleric with the Construct domain and craft (sculpture) and profession (baker). Animate them baked goods.


I wonder what it'd be like to plop a cleric with the Construct domain onto a ship. I bet it'd be awesome.


AntediluvianXIII wrote:
Verteidiger wrote:

I think there needs to be more thought put into defenses. In Golarion, sticking spellcasters on naval vessels is probably nothing new and equally creative, magical self-defense measures have most likely been created.

The OP also said Naval Combat and not specifically ship to ship combat. You could have a team of frogmen with access to Air Bubble that swim under ships and either A) leave nasty surprises, or B) do crucial repairs.

I'd think that hiring spellcaster would be REALLY expensive...

Governments should have the budget and resources to accomplish that.


I think there needs to be more thought put into defenses. In Golarion, sticking spellcasters on naval vessels is probably nothing new and equally creative, magical self-defense measures have most likely been created.

The OP also said Naval Combat and not specifically ship to ship combat. You could have a team of frogmen with access to Air Bubble that swim under ships and either A) leave nasty surprises, or B) do crucial repairs.


Tinalles wrote:

Suits me fine.

I think I'm going to do the Girdle of Opposite Gender quest. There are three of them, currently in the possession of a devotee of Arshea, who stole them from a temple of Calistria.

The Calistrians were making regular use of these. Sometimes for purely prurient interests, of course, but occasionally they were used in acts of vengeance: forcing people to assume bodies they didn't want in retribution for assorted offenses. The Arshean sees this as a grave crime, and an abuse of the belts' power.

He believes instead that these belts are a blessing from Arshea, intended as a tool of self-discovery. They allow people to find the gender role they're most comfortable with and, once they've settled on one, assume a form to match. To use them instead to force people into roles they don't want is an abomination, no matter what the afflicted might have done. He therefore sees his theft as fully justified.

Calistria (and her followers) naturally disagree, and the goddess is going to task our heroine with retrieving the belts and punishing the Arshean. Bonus points for inventive use of wasps.

I really like this. It has ethical dilemmas built in. On paper, the PC is Neutral Good. In practice, based on her behavior, her alignment is more I'm Batman. So, high potential for drama here.

I like it. Looks interesting and fun.


Basically, you have to put more work in and be absurdly detailed in your descriptions... and somewhat repetative. After passing the painting and having it described for the 'whateverth' time, they'll partially tune it out until you say something differen't about it and they do a double take.

Setting is good. The only time I ran a horror setting was during a camping trip and everyone was literally playing in a deep dark forest in the middle of the night.


If the pc is a druid, give them bonus points if they can figure out a way to 'off' the proposed offender with wasps.


Simon Legrande wrote:
Victor Zajic wrote:

Truestrike can't be made into potion form.

And what's the point of having UNLIMITED POWER if you can't lord it over your lessers?

That's generally the rule the BBEG follows too. Right up until some uppity party of goody-two-shoes dices him up into tiny bits.

This. What's the point of having a nuclear arsenal if you aren't going to use it? MAD baby.


Deities of freedom tend to have unfavorable views towards Fate. In Greek mythology, for example, everyone in the universe has a thread of fate (Olympians included) with the exception being Tyche. Her 'symbol' was a ship's rutter because she steered her own course.

It wouldn't be hard to find that Arshea finds fate and prophecy to be chains that stiffle freedom. Might add some flavorful tension if you come across Pharasmins or any other deities/outsiders that are big on fate/prophecy.


Cities tend to have lots of mobile cover on two or more legs...


Let a Gnome raise it... They might bond over pyromania... OR not... >_>


Lincoln Hills wrote:

(rest of party flees room and spikes door)

Boss Monster: Your friends have abandoned you! The hammering of those spikes may as well be nails in your coffin!
Alchemist: Oh, they're not spiking the door to protect themselves from you...

This was awesome.


awp832 wrote:
maybe so, but such a druid might say that it is the role of enlightened beings to rise above the natural state of violence and be guardians of life.

That just screamed Buddhism to me.

Go with more of a Taoist approach. Life and Death, Violence and Peace, the universe is made up of opposing forces that can't exist without the other. You can choose to focus on one and still learn about both. You'd still have to accept both, but you don't actually have to pursue both... if that makes any sense at all.


I think Wood is a decent mystery. Elf Wood Oracle with a Longbow. Use your wood revelations with that wooden weapon and buff yourself.

Waves seems like it'd be useful as well. Seems like you could grab Water Sight and then use Obscuring Mist or something similar to your advantage.

I'd go with Outer Rifts for being worst... though I, like StreamOfTheSky, find Heavens to be a bit 'meh' overall with the only thing making it an amazing Mystery is the Color Spray of Doom revelation.


TarkXT wrote:
SAMAS wrote:

Actually, the Vampire Killer is a chain whip. Sometimes with an iron ball at the end of it, and if you're really good, flaming.

It may seem ridiculous, but it's served them for centuries. As the old saying goes: "If it's stupid, but it works, it's not stupid."

Which is why by the time magic lance chick comes along the Belmont family has been gone for centuries.

I think Dracula was just screwing with them to be honest.

There are crazier weapon ideas


Silent Saturn wrote:

The hardest thing about making a Hedonism Bot adventurer is that is requires you to imagine Hedonism Bot actually doing something.

I'd second the Summoner idea, but Calistria could work well too.

It doesn't have to exactly be Hedonism Bot... just be an android hedonist (which is definately what I want now). Which is why I kind of thought that a hedonist that finds pleasure in pain and other exilerating pursuits would work. Adventurers are always meeting people, earning loot, getting the lights beat out of them, earning patrons and so on.

A direct build of Hedonism Bot would probably have to start off filthy stinking rich and have countless attendants and would be better as a BBEG in my opinion. (Which I am going to make.)


Hadn't thought about a Conversion Inquisitor... Or a summoner with eidolon transportation.

Even more interesting RP ideas. This is both helpful and making it difficult to choose. Going to go with Calistria. The Urgathoa worshipper will be used as a BBEG at some point.

Eldmar wrote:
My half elf rogue was brought up in a temple to Calistria, I have tried doing the courtesan thing through in-game rp. I ended up in a Taldorian Noble's home sleeping in a puppy pile with 7 men of the nobles guard after a party (they were off duty) the other players weren't impressed in game, even when I told them that the assassins who were hired by a rival noble would have to get through the 7 guards who were in my bed and would be quite loyal to me after our shenanigans, before they could get to me, giving me time to cast shield, mage armour and then grab my swords rather than fight in the buff. Hedonism can be great fun, but only if the other players are not too prudish!

Shouldn't be a problem, I'd really only play this character at my brother's table. That group would probably find the character concept to be awesome.


blackbloodtroll wrote:
Isn't that a giant crucifix that you beat people with?

Pretty much. I mean, you could make it be a 'Heavy Starknife'. Or stat it as a pick.


Glutton wrote:
I made him a warforged with the Sloth domain back in 3.5. Sloth domain removed all the penalties for being prone. Hired guys to carry me everywhere on a litter.

This made me laugh, in a good way.

The black raven wrote:
I must say that I love the idea of an Android venerating the goddess of gluttony, disease and undeath :-))

I have to say, that I love this idea as well.

Well now I have two depictions to choose from with this. A fat slug of hedonist that is the paragon of gluttony... or a more 'fit' hedonist that greatly enjoys pain, adrenaline rushes, and the more active, yet equally pleasurably moments in life. A masochist hedonist seems interesting since Pain is usually a big 'no' in the philosophy.

blackbloodtroll wrote:
I knew what you were talking about, but still kept thinking about this.

LOL.

Edit: Either way, looks like a cleric is the way to go. Now to choose between Calistria or Urgathoa.


cnetarian wrote:
First you want to take a look at the Calistra, most likely a cleric and then consider maxing out the Pain Taster prestige class. Look at the whip mastery line of feats.

That looks interesting. Calistria was a first choice and due to your suggestion right now I have three build ideas. A battle cleric/pain taster of Calistria going the whip route, a bad touch cleric of Calistria with trickery/chaos, or maybe an evangelist or theologian with the Lust domain.

Interestingly, a bad touch cleric capable of using the harm Ale variant channel would be fun. Oooh... maybe a half-elf fighter that worships Calistria and specializes in trip and disarm combat manuevers with a whip?


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stuart haffenden wrote:
wraithstrike wrote:
stuart haffenden wrote:
Antimagic Field makes them wink out.
No, it doesn't. They are incorporeal but that is not a magical feature for them. That is just a trait they have in the same sense that someone can be a native outsider, and it is (EX).
Damn it, my players pull a fast one on me!

Maybe that is the easiest way to stop a wraith...


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How deliciously absurd!

So, I wanted to make a CN character, and instead of going the 'usual' route associated with that particular alignment, I would like for them to be more like the indvidual posted in the link above.

I have no idea what class/race combo to choose. I was seriously contemplating a cleric of some avarice deity/outsider... But then I thought that maybe an Android PC that somehow got their 'wiring jumbled up' and went overboard with the whole "I'm alive" revelation that resulted from the 'crossing of wires' event would be interesting.

Traits, Feats, Class, Abilities, Stat Array, Race... I'm not entirely sure what would fit. A CHA build seems like it'd be a good idea, but I could easily see such a character being viewed with great distaste in many social situations. It just seems like you could go a great many different routes with this concept.

Really, suggestions would be nice so I could find a nice starting point to then make a build. Maybe this character would make an interesting BBEG.


If most of them are actors in some way or form, I imagine that it would be pretty easy to RP with them. They'll definately end up giving you hooks and what not that will make engaging them really easy. The hardest people to RP with are the ones that aren't all that 'in to it' and you, as the DM, ultimately have to fill in all the blanks and awkward silences.


Not a lot of dieties to help with what you want. There is Shyka the Many. However he/they are from the First World and has Arcane, Death, Destruction, and Madness as domains.

Shyka, Pharasma, and The Lost Prince are the only 'dieties' with a Death/Repose domain that also don't have a Good or Evil alignment attached to them that I can think of at the moment.