Build Max Ninja Shuriken + Stealth 168 DAMAGE


Advice


Build de ataque com Shuriken Dano + Furtividade

Com essa Build o ninja pode antes do combate Usar a Varinha de Ataque certeiro em si mesmo +20 para o primeiro acerto, ou seja +31 para o primeiro ataque isso é importante porque os próximos ataques você só vai usar a base normal +11 com +4 do talento ( Opening Volley ) que é condicional dependendo de acertar o primeiro ataque para proporcionar o +4 para os próximos ataques até o final do seu próximo turno e após isso adicionar o Veneno Sassone leaf residue no shuriken que causa inicialmente 2d12 pontos de dano Fortitude CD 16 Secundario 1 ponto de Constituição eo furtivo com +28 de Stealth, o ninja gasta 1 ponto de Ki para ativar o Flurry of Stars(Ninja Trick) +2 shuriken extra com –2 no ataque, com o rapid shot (talento) pode lançar +1 adiciona,l ou seja, 4 shuriken na rodada e gasta +1 ponto de Ki antes do ataque para Kamikaze (Ninja Trick) que adiciona +2d6 no dano que dura por 1 rodada nível ou seja 5 rodadas + o Dano Furtivo +3d6. Já os outros 3 ataques terão +15 no ataque, já explicado acima.

O ninja é completamente condicional, ou seja, ele depende de muita coisa para o combo inteiro funcionar.

Caso tudo o inimigo falhe na cd da fortitude ele vai receber com o ataque de shuriken: 1d2 (shuriken) +2d12 (veneno) +2d6 (Kamikase, lembrando que vc recebe 1d6 de Dano por cada acerto também) +3d6 (furtivo) +4 (Mod. De Força) = 1d2+2d12+5d6+4 de dano no primeiro Shuriken. Os 3 seguintes causaram apenas 1d2+5d6+4. Dano Maximo em Tudo 168 de Dano

Resumindo:

Primeiro: Use a varinha de ataque certeiro
Segundo: passe o veneno de Sassone leaf residue em 1 Shuriken
Terceiro: Fique Furtivo
Quarto: Ataque
Quinto: cause muito dano.

Ninja Nível 5

Habilidades
Str 18
Dex 24
Con 18
Int 13
Wis 7
Cha 23

[b]Talentos
Distance Thrower que reduz 2 penalidades dos ataques a distancia
Opening Volley +4 no ataques, até o final do próximo turno
Rapid Shot +1 ataque a distancia, -2 em todos os ataques.

CA 20
Toque 19
Fort: +7
Reflexo: +13
Vont: +1

Ataque Melee: +12
Ataque Ranged: +11

CMB +7
CMD +23
Truques Ninja
Flurry of Stars 1KI +2 shuriken -2atk
Kamikaze (Su) 2d6 de dano e eu tomo 1d, dura 5 rodadas o efeito

Perícias
Acrobatics 15
Bluff 14
Craft (Alquimia) 8
Climb 7
Disable Device 15
Stealth 28
Escape Artist 11
Perception 6
Use Magic Device 14
Sleight of Hand 15

Armas Corpo a Corpo
Katar, tri-bladed +1 agile

Armas à Distancia
Shuriken (50)

Itens Mágicos
Belt of Incredible Dexterity +2 4k PO
Cloak of Elvenkind +5 2,5k PO
Varinha de Ataque Certeiro 750PO
Cloak of Resistance +1 1K PO
Varinha de cura 50 cargas 750PO

RP (20)
Camouflage (1 RP)
Small (0)
Advanced Dexterity (15RP)
Light Blindness (–2 RP)
Advanced (4 RP)
Silent Hunter (2 RP)


I'm guessing English isn't your first language (hence the writing in spanish), however you're going to have a hard time getting responses since most forum goers only speak english (actually that's more of an assumption on my part).


Sub_Zero wrote:
I'm guessing English isn't your first language (hence the writing in spanish), however you're going to have a hard time getting responses since most forum goers only speak english (actually that's more of an assumption on my part).

Is in Portuguese friend, I'm from Brazil, more English is no problem for this there is the Google translator. ^ ^


Sub_Zero wrote:
I'm guessing English isn't your first language (hence the writing in spanish), however you're going to have a hard time getting responses since most forum goers only speak english (actually that's more of an assumption on my part).

But I'll post in English to facilitate some people.


Translated into English by Google translator

Build attack with Shuriken Damage + Stealth

With this Build a ninja can before combat Using Wand accurate Attack +20 for itself the first hit, ie +31 for the first attack that is important because the next attack you will only use the normal basis to +11 +4 talent (Opening Volley ) which is conditional depending hit the first attack to afford the +4 for the next attack until the end of your next turn and after that add the Poison Sassone leaf residue in shuriken that initially causes 2d12 points of damage Fortitude DC 16 Secondary 1 point of Constitution and stealth with Stealth +28 , the ninja spend 1 Ki point to activate Flurry of Stars ( Ninja Trick ) +2 to -2 in extra shuriken attack with rapid shot ( talent ) can release adds +1 , l ie , 4 shuriken in the round and spends Ki +1 point before the attack to Kamikaze ( Ninja Trick ) that adds +2 d6 to damage that lasts for 1 round level ie 5 rounds + the damage Stealth +3 d6 . Have the other 3 attacks have +15 in attack , as explained above .

The ninja is completely conditional, ie , it depends on a lot for the whole combo work.

If all the enemy fails to cd fortitude he will receive with the shuriken attack : 1d2 ( shuriken ) +2 d12 ( poison) +2 d6 ( Kamikase , remembering that u receives 1d6 damage per hit too) +3 d6 ( sneak ) + 4 ( Mod De Force ) = 1d2 +2 d12 +4 +5 d6 damage in the first Shuriken . The following 3 caused only 1d2 +5 d6 +4 . Damage Maximum Damage 168 All in

In short :

First : Use the wand of true strike
Second, pass the poison Sassone leaf residue in 1 Shuriken
Third : Stay Stealth
Room : Attack
Fifth : cause much damage .

Ninja Level 5

skills
str 18
Dex 24
con 18
int 13
Wis. 7
Cha 23

[ b ] Talents
Distance Thrower 2 which reduces penalties for ranged attacks
Opening Volley +4 on attacks until end of next turn
Rapid Shot +1 ranged attack , -2 to all attacks .

CA 20
Tap 19
Fort : +7
Reflection : +13
Vontad : +1

Melee Attack : +12
Ranged Attack : +11

CMB +7
CMD +23
Ninja tricks
Flurry of Stars 1ki +2 shuriken - 2atk
Kamikaze ( Su ) 2d6 damage and I take 1d , the effect lasts for 5 rounds

skills
acrobatics 15
Bluff 14
Craft ( Alchemy ) 8
Climb 7
Disable Device 15
Stealth 28
Escape Artist 11
Perception 6
Use Magic Device 14
Sleight of Hand 15

Melee weapons
Katar , tri - bladed +1 agile

Weapons for Distance
Shuriken ( 50 )

Magic
Belt of Incredible Dexterity +2 4k PO
Cloak of Elvenkind +5 2.5k PO
Wand Surestrike Attack 750PO
Cloak of Resistance +1 1K PO
Healing wand 50 charges 750PO

(RP 20)
Camouflage ( 1 RP )
Small (0)
Advanced Dexterity ( 15RP )
Light Blindness ( -2 RP )
Advanced ( 4 RP )
Silent Hunter ( 2 RP )


Check out the Headband of ninjutsu.

It adds +2 to your attack and allows you to add sneak attack to creatures with concealment.


2 people marked this as a favorite.

I am bookmarking this thread so that the next time some project coordinator asks me, "why should we pay for professional translation services when we could just use google translate? Even Mark Cuban says it works great for technical business meetings!" I can send them this page and tell them to shut up.


Sub_Zero wrote:

Check out the Headband of ninjutsu.

It adds +2 to your attack and allows you to add sneak attack to creatures with concealment.

very good friend, I see that.


Sub_Zero wrote:

Check out the Headband of ninjutsu.

It adds +2 to your attack and allows you to add sneak attack to creatures with concealment.

I did not think the site has a link?


it is here also here

Ninjutsu is the right way of spelling it but it got imported into English as jitsu somehow. It's in Ultimate Equipment so the prd should have it.


zeroth_hour wrote:

it is here also here

Ninjutsu is the right way of spelling it but it got imported into English as jitsu somehow. It's in Ultimate Equipment so the prd should have it.

very good, already downloaded the book .. hehe


Opening Volley only applies to a Melee attack made after a successful Ranged Attack.

Not that it's impossible, but your ability scores are very high for only 5th level.


7heprofessor wrote:

Opening Volley only applies to a Melee attack made after a successful Ranged Attack.

Not that it's impossible, but your ability scores are very high for only 5th level.

why not think of to get? No pre-requisite.


I think the op is playing with really high point buy and a lot of wealth. You can't reallly use poison at 300gp a dose as a sample of an I win combo for lvl 5.


Actually sir, i translate a lot...Spanish to English aaand the translation is s*%!ty, well it truly helps, but it is far from perfect and there is a lot to correct. the freakin program can't get the context.


Mojorat wrote:
I think the op is playing with really high point buy and a lot of wealth. You can't reallly use poison at 300gp a dose as a sample of an I win combo for lvl 5.

You are mistaken my dear ... at level 5 character is 10:55 gold pieces, but can buy and use in a single dose poison, so much so, that you will only spend the poison in the first shuriken, not the other 3. look carefully. anyway thanks for your time.


Zilfrel Findadur wrote:

Actually sir, i translate a lot...Spanish to English aaand the translation is s@%@ty, well it truly helps, but it is far from perfect and there is a lot to correct. the freakin program can't get the context.

it is a shame. But who can use so even great!


Listen, I'm not saying your build isn't a good one, but your character stats are just so crazy I find it hard to be compelled. Try this with 20 point buy and see if it still works well. At level 5 four out of your six stats are 18+: that is nuts. You would be hard pressed to build a weak character with those stats, no matter what you did.

Try with a standard race too.


Zilfrel Findadur wrote:

Actually sir, i translate a lot...Spanish to English aaand the translation is s!&*ty, well it truly helps, but it is far from perfect and there is a lot to correct. the freakin program can't get the context.

Sorry for the thread jack but:

True. Going English to German I always have to rearrange words. Verb last and all that.


awp832 wrote:

Listen, I'm not saying your build isn't a good one, but your character stats are just so crazy I find it hard to be compelled. Try this with 20 point buy and see if it still works well. At level 5 four out of your six stats are 18+: that is nuts. You would be hard pressed to build a weak character with those stats, no matter what you did.

Try with a standard race too.

I'll try and post here later. is because we started here with 20 RP for building character and still roll d6 5 removing the lowest.


Quote:
Ninjutsu is the right way of spelling it but it got imported into English as jitsu somehow.

Off-topic but, its because its pronounced "jitsu". As in "jee-tsu".


Build was reading and saw that it is necessary to change and improve some things already put the fix.

Digital Products Assistant

Just a brief note from our FAQ. Lengthy discussions in other languages aren't something we're able to properly moderate on paizo.com.


Diego Oliveira Goncalves wrote:
awp832 wrote:

Listen, I'm not saying your build isn't a good one, but your character stats are just so crazy I find it hard to be compelled. Try this with 20 point buy and see if it still works well. At level 5 four out of your six stats are 18+: that is nuts. You would be hard pressed to build a weak character with those stats, no matter what you did.

Try with a standard race too.

I'll try and post here later. is because we started here with 20 RP for building character and still roll d6 5 removing the lowest.

ARG RP for races:
The Advanced Race Guide shows the RPs for these races:

Kobold -- 5
Grippli -- 6
Ifrit -- 6
Oread -- 6
Sylphs -- 6
Undine -- 7
Half Orc -- 8
Duergar -- 8
Orc -- 8
Vanara -- 8
Halfling -- 9
Human -- 9
Catfolk -- 9
Hobgoblin -- 9
Ratfolk -- 9
Elf -- 10
Gnome -- 10
Half Elf -- 10
Goblin -- 10
Dwarf -- 11
Dhampir -- 11
Tengu -- 13
Tiefling -- 13
Vishkanya -- 13
Drow -- 14
Asimar -- 15
Sulis -- 16
Fetchling -- 17
Svirfneblin -- 24
Drow Noble -- 41

5d6 drop lowest gives you a range of 4-24, heavily weighted to the high end. Average roll is 15.93. It is much more common to use 4d6 drop 1. Average roll is 12.24. This is before the stat modifiers for race. I don't recall what the 20-point buy averages (calculated it elsewhere), but I recall it was very close to 4d6 drop 1.

The Advanced monster template adds +4 to all stats. Your roll does about the same. That means you are about +1 CR just for stats. It would not surprise me you are also +1 CR or more for race.

You are playing with a race that is better than any race in the ARG except for a Drow Noble, and they take GM permission to run. You are playing with a very high stat roll as well.

With that high a stat build, and with that powerful a race, you will blow out any existing module, because they expect much lower numbers for RP (like 10) and stats (like 15 or 20-point buy).

If this is what you want, have fun, but expect only homemade games to prove any challenge.

/cevah

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