Warren Chief

Verteidiger's page

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Liath Samathran wrote:
Any androgynously beautiful examples for horned and hooved male tiefling paladins floating about? :)

All I could find was this.


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Scavion wrote:
StrangePackage wrote:

Can we get back to the idea that the Paladin of Freedom takes prisoners?

Because that's never getting unfunny. Or logically consistent.

Oh god. I never even thought about that.

Hilarious.

Page 2:

Verteidiger wrote:

Being a Paladin of Freedom, for all he knew, the Wyvern was being forced into an unwanted partnership (servitude) by the party by virture of having been defeated. Maybe the paladin felt that the more merciful option was to kill it.

I doubt that's what happened, but I felt like saying something.


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Being a Paladin of Freedom, for all he knew, the Wyvern was being forced into an unwanted partnership (servitude) by the party by virture of having been defeated. Maybe the paladin felt that the more merciful option was to kill it.

I doubt that's what happened, but I felt like saying something.


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stuart haffenden wrote:
wraithstrike wrote:
stuart haffenden wrote:
Antimagic Field makes them wink out.
No, it doesn't. They are incorporeal but that is not a magical feature for them. That is just a trait they have in the same sense that someone can be a native outsider, and it is (EX).
Damn it, my players pull a fast one on me!

Maybe that is the easiest way to stop a wraith...


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How deliciously absurd!

So, I wanted to make a CN character, and instead of going the 'usual' route associated with that particular alignment, I would like for them to be more like the indvidual posted in the link above.

I have no idea what class/race combo to choose. I was seriously contemplating a cleric of some avarice deity/outsider... But then I thought that maybe an Android PC that somehow got their 'wiring jumbled up' and went overboard with the whole "I'm alive" revelation that resulted from the 'crossing of wires' event would be interesting.

Traits, Feats, Class, Abilities, Stat Array, Race... I'm not entirely sure what would fit. A CHA build seems like it'd be a good idea, but I could easily see such a character being viewed with great distaste in many social situations. It just seems like you could go a great many different routes with this concept.

Really, suggestions would be nice so I could find a nice starting point to then make a build. Maybe this character would make an interesting BBEG.


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If you have more than just the core books cleric archers are actually viable. Erastil grants longbow prof and the feather sub domain. Wis doesn't need to be high to drop buffs on yourself and fly around lobbing arrows.


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CriticalQuit wrote:

Schizophrenia is indeed characterized by extreme paranoia and unusual hallucinations, as Verteidiger noted above. Perhaps have him spontaneously erupt into surprise (because he's having a hallucination) or faze in and out of extremely paranoid behavior? Schizophrenics don't suffer their symptoms 24/7, but they happen sporadically and frequently enough that it should happen at least somewhat often.

Perhaps create some sort of medication the players can use to keep his mind together, and have his symptoms strengthen when he can't use it?

I support the sporadic 'episodes' idea. He could be having a normal conversation with a PC and then at some point get derailed into a conversation with someone no one else sees.


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Mark Hoover wrote:
Maklak wrote:

> I've seen a PC end an encounter with a red dragon through creative application of Profession (Dressmaker) in the past.

Lol, this actually worked?
http://www.youtube.com/watch?v=Kot8bT7HR6o

Profession: Stylist + generosity = artifact magic item an victory against sea serpents and demigods.

Profession: Beautician


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You can never have too many gods... look at Hinduism. Religion is personal and if you can't find yourself following the destroyer of illusions and prefer the god of the smell of wet dirt, then follow it.

On a more serious, game related note... I'd say about a core pantheon of about 9-12. They'd be the 'big ones' that are encountered everywhere that almost everyone knows about. There would then be a bunch of minor deities that would probably just be a list of names and domains outside of the regions/cultures they are from.


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How to deal with a half assed Paladin... turn the other cheek?


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If the god doesn't like slavery, I'd assume that the god's word supersecedes that of mortal led government bound by conditions a diety is not bound by. The dieties are a legit authority in pathfinder.


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Make a plague where food touched by the peasantry/lower classes instantly rots and turns foul. People starve while the nobles continue to live as normal. They could try to ptotect food stores from rotting by keeping the peasantry away. Leads to riots, which leads to a heavy handed 'government crackdown'. Yay for tyranny!


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If she's just imprisoned she still exists... I don't see anything wrong with allowing her clerics to recieve powers. Unless it is some kind of imprisonment that locks said diety up in a void that nothing can breech.

Other problems may arise in that she could lose followers or some other diety may try to exploit the situation.

Or a holy war between the Gods' follwers erupts... You can have all sorts of fun with this. Or a schism in her church and civil war with one faction staying true while the other is manipulated by the evil diety pretending to be her.


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Android Henry Kissinger. The paragon of realpolitik.

'I don't understand the problem.'

"You instigated a war between neighboring kingdoms."

'Two foreign kingdoms that offered lucretive trade deals, which will fund infrastructure projects.'

"People are dying."

'Foreigners that represent no immediate concern to our kingdom.'


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Vivianne Laflamme wrote:

Don't plan out a story in great detail. Having a vague outline is fine or even good. But planning out every little twist won't work. In particular, don't plan for the players taking a certain route. They'll often find a different one.

Having ideas for events at the village is good; planning on the party getting to the village by traveling with the ninjas is bad.

This. When I plan out a story, it is really just an outline with key events/stages. The steps to getting to those events is left blank. That way I can just steer the PCs to those events based on their actions.

Of course, I have to often pull stuff out of thin air, but it works for me. Especially when you have list of encounters, npcs, etc, to cheat with.


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Lichtenstein.


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Why are all these villains seemingly sane? Where's the insane madman that the PCs stumble upon... The madman communing with a wheel of cheese and confusing the encounter with the PCs as a family reunion?


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MagusJanus wrote:

Depends on the pack animals and what the PCs are facing.

Typically, kidnapping people from the local town and enslaving them to act as pack animals is going to guarantee that there are frequent attempts to free or kill them. Unless they're gnomes; then one of your pack animals may become the ball in a game of soccer.

Goblins are another exception; if you leave them unattended, you may come back to find your pack animals blown up or on fire. Depends on what you have them carrying that they can play around with.

With goblins, you might also come back and find that your number of pack animals has increased.


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williamoak wrote:

I dunno... dragons & outsiders be weird... and while many settings allow their breeding, I tend to think it's a croc. I appreciate a world with self-consistency; and if it only works that way "because the creator demiurge decided so" it really bugs me. I'm more and more convinced there are few scientists (and much less biologists) ending up working on games...

Then again, we could easily say that dragons & outsiders are non-biological in nature, that they are some sort of pseudo-construct like thing that can change it's own biology, or to whom biology means nothing.

They also tend to be 'supernatural'. Particularly powerful dragons and/or outsides could just point at an elf/human/gnome/Halfling/whatever female and say, "You shall carry my child" and it'd be so.


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Vivianne Laflamme wrote:
williamoak wrote:
But honestly, if anybody asks in my own games, that will be my answer; if they are able to breed together, they HAVE to have descended from a common ancestor. IE, dwarves, elves, humans, halflings, orcs (maybe others) have the same common ancestor.

And since dragons are able to breed with everything, everything is descended from dragons!

That might actually make for a good creation story for a setting.

Reminds me of Eberron.


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Christian clerics could receive spells by virture of their faith/belief. Diety-less clerics are mentioned in the core books.

The Jewish God would probably be offended. Not trying to offened, but Joseph Campbell once compared old testament gods to computers, full of rules and no mercy.


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Derranged human fan girl drugs poor, unassuming elf male.

On a more 'serious' note... Maybe there could be a wealthy human woman nearing the end of her child bearing years that really wants a half elf baby so she pays a large sum for 'stud service'. The child would grow with all the other wealthy kids and be taunted and tormented because of what the mother did.


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Although an Orc/Ogre/Ogrekin barbarian horde is awesome, in that it is classic fantasy, I was thinking more along the lines of a more 'natural' themed advanced society.

The various Celtic and Germanic tribes had rather advanced societies, they made jewelry, could distill salt, created metal weapons, and so on. You wanted the PCs to get involved in the conflict with the two Empires. Introducing a powerful tribal confederation lead by Druids and Warlords (certain cavalier builds, or divine strategists to Celtic gods like Nodens or Epona) would be an interesting 3rd option for the PCs.

The Confederation could try to shelter the PCs, or one of the Empires could try to seek an alliance to tip the scales. During the time that Rome was divided into 4 kingdoms, the western ones used to heavily employ soldiers and mercenaries from the surrounding tribes.

Plus, you'll get to introduce some of the gods that the Romans wrote were as dark and brooding as the forests they call home.