Wolf

Tunstall's page

167 posts. Alias of Foxy Quickpaw.


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Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Will: 1d20 + 1 ⇒ (12) + 1 = 13
One of the dogs turns on its heels and runs away whimpering. the other one runs into Jewel and ends up standing in a swarm.

Fort Distraction: 1d20 + 5 ⇒ (7) + 5 = 12
Swarm: 1d6 ⇒ 1
Fort Poison: 1d20 + 5 ⇒ (8) + 5 = 13
This causes the dog to barf.

Dog(barfing), Dog(running away)
Jewel, Clara, Tarjun, Dvalinn <--


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

"I don't care about trees. Treehugger. Grrr."


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Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

It's your first visit to the wolves. And last time Bruihu was with Clara and Tarjun. Also it depends a lot on your definition of hostile. They look as if they want to invite you for dinner. ;)

The wolves look confused as they are addressed in wolf speak. Some of them start howling and the alpha gets up to take a closer look what shenanigans are going on there. As the wolf approaches Jewel realizes that this will be a talk on eye-level. Literally. This wolf is huge. But when there are only 20 feet distance left it recoils. Tail tucked in and teeth bared it retreats.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Jewel's plans work halfway. Then she gets reminded about something Clara and Tarjun mentioned from the last time they fetched saplings with Bruihu.

The pack of wolves lying on the clearing where the sapling grow.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Tunstall is happy to be in Korvosa, because at the king's table there is a lot of food and good food.

Leaving for the wilderness again is also fine with him. Sleeping all day and hunting at night is his natural cycle anyway. And with regular hunting there is regular food.

Without the ambitions Mushu has, Tunstall finds his place in the Sun Clan too, where he lies around in the shadows most of the time and plays some with the kids.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Tunstall looks bored, first sitting and later lying in that prominent position. It doesn't mean anything to him. Which displeases the nobles even more, that would really like to be in that spot.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Mushu has slobber resitance 5, doesn't he? So he should be fine.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy is outmatched by the enemies at those levels. So he'll keep mushu company.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)
Ayako wrote:
Still here! Perhaps a daring stealth mission by Mushu and Fluffy to rescue someone!

Totally cool suggestion. I'm in!

This is another dungeon crawl and those tend to get tedious after a while with nothing else in between. But the queen won't get away without her death punishment! She won't stop us with magic, her army's prowess, or trying to bore us to death with endless rooms full of Grey Maidens! ;)


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)
GM Peachbottom wrote:

...

Also, do any of you speak Infernal?

I do. ;)

But only sit, stay, come, down and heel.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy isn't happy to be left here and not come along with Tyrandro. But at least that spiky, huggy person leaves too.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy sees the smug face of Mushu and whimpers, hiding his eyes with his paw. Reigned by food. Nooooo! it screams inside his head.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Looks like everything else is in the castle. How do we get in?


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Whimper


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

He is falling back in power already. ;)


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy bites the one in front of him.
Bite PA+VS: 1d20 + 16 - 3 ⇒ (11) + 16 - 3 = 244d6 + 12 + 9 ⇒ (5, 3, 4, 4) + 12 + 9 = 37


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy places himself in front of the group to hinder the uglies to get to the others.
Full Defense. I guess AC37 with prot. from evil


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy can follow his nose. He helps Sebastian out with the door.
Str: 1d20 + 13 ⇒ (3) + 13 = 16


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Have you ever checked the best before date on the bottom of undead? They are way over that.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy doesn't like to bite undead anyway.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Str: 1d20 + 9 ⇒ (10) + 9 = 19
Str: 1d20 + 9 ⇒ (19) + 9 = 28

Fluffy keeps throwing himself at the wall of ice until it breaks to make way for him and Mushu to get back to the group.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy stands with Mushu in the corridor, increasingly unhappy about the situation. Receiving not so happy feelings from Tyrandro and being cut off by a wall of ice.

Fluffy throws himself at the wall of ice.
Str: 1d20 + 9 ⇒ (4) + 9 = 13


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy scratches his ear.

Is Fluffy flying? He is placed over the sea on the map.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy checks on the corpses, but they smell funny and the taste of them is not worth the hassle with all those pointy ends.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy shakes his head and sits down.

Fluffy would also break it only on a 20.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Without a roll?

Without a bone to chew on Fluffy decides to lick Mushu instead. Because he tastes almost like bacon.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)
Iolana Altumas wrote:
Get Fluffy some heavy armor, and he can tank for us.

Not worth the hassle. I would need two feats and then the expensive barding to get there and lose the high movement. I'm at AC30 already. AC36 when going full defense. It's just these undead touch attack incorporeals I don't want to stand in front of. But if you include me in the wards I can totally give you full cover to hide behind when the next arrow shooters come. I'd still be at AC27 flat footed and AC23 when paralyzed.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy got another feat. Combat Reflexes. And more hit points than anyone else still :D


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy finds that dead dragon doesn't offer itself for food. The hard skin is bad for the teeth.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy does as told and goes for saving Tyrandro, biting him into the tail and dragging it away. At least that's the plan. :D
Bite+VS: 1d20 + 15 ⇒ (19) + 15 = 344d6 + 12 ⇒ (4, 4, 5, 6) + 12 = 31
Trip: 1d20 + 15 ⇒ (9) + 15 = 24


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Positions corrected on the map according to written actions.

We should resort to this kind of transportation for Ayako more often. With her limp, walking isn't her strong suit anyway ;)


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

At greatly reduced strength its a challenge, but Fluffy still manages to grab Ayako by the collar like a puppy and drags her inside.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Reflex: 1d20 + 12 ⇒ (2) + 12 = 14
Fluffy doesn't feel well. Blinded shaken and heavily damaged he uses his nose to find his way back inside.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy feels ignored ;)
Fluffy pees again on the now dead plant. And this time it puts up with it, as it should have the first time. Plants should know their place.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Bite: 1d20 + 15 ⇒ (14) + 15 = 294d6 + 24 ⇒ (2, 1, 2, 5) + 24 = 34
Fluffy bites the plant.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy jumps as the plant moves and bites at it. But it's too hard.
Bite: 1d20 + 13 ⇒ (4) + 13 = 17


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Finally a place Fluffy doesn't need to squeeze through. He moves to the well and marks the place as his territory.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy relives himself at the wall of the barbican.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy comes after the others, as the ghosts are gone.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy doesn't like ghosts. He hides behind the others.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy is appalled by the mummy. He likes fresh meaty beef bones. No dried out sandy, disease ridden mummy ribs.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy is pulled out of his gloom mood once the life comes back into Tyrandro. But he holds back with the slobbering.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Fluffy stays with Tyrandro in the bone castle and eyes everyone suspiciously who comes close.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Some dignity please. Fluffy has a saddle.

Fluffy whimpers as Tyrandro disappears in that small pack.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

All that adventuring with not many boons of civilization is hard enough on the nose as it is. You don't want to share a camp at night with shambling Tyrandro :P Also it would take a lot of onyx gems to animate him.

Fluffy presses between Laori and Tyrandro's corpse and snarls at her.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

+2 attack/damage from blessing of fervor +PA +VS
Bite: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 294d6 + 18 + 2 ⇒ (5, 6, 5, 6) + 18 + 2 = 42
Fluffy keeps biting at the creature with anger and frustration.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Tyrandro's worst nightmare: Drown in a swarm of vermin that are immune to weapon damage.
Bite AoO for moving: 1d20 + 12 ⇒ (11) + 12 = 23

If you think Fluffy can actually get where the bogeyman is now and bite again
Bite: 1d20 + 12 ⇒ (8) + 12 = 20


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Bite: 1d20 + 12 ⇒ (5) + 12 = 17
Fluffy bites for the invisible fey, but is too shocked to actually hit.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Will Save Crushing Despair: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Will Save Phantasmal Killer: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Bite: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 204d6 + 18 ⇒ (3, 1, 1, 5) + 18 = 28

Fluffy doesn't believe in nightmares, but is too demoralized to hit the clown.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Will save: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Fluffy follows in direction of the horse, but as he comes to the door his nose picks up another creature. Moving out of the cramped corridor into the spacious room he finds himself next to someone trying to hide with invisibility.
Bite+VS+PA: 1d20 + 13 ⇒ (1) + 13 = 144d6 + 18 ⇒ (3, 3, 6, 6) + 18 = 36
Miss Chance DC51: 1d100 ⇒ 4
Miss Chance DC51: 1d100 ⇒ 13

Scent:
This extraordinary ability lets a creature detect approaching
enemies, sniff out hidden foes, and track by sense of smell.
A creature with the scent ability can detect opponents by
sense of smell, generally within 30 feet.
If the opponent is
upwind, the range is 60 feet. If it is downwind, the range is
15 feet. Strong scents, such as smoke or rotting garbage, can
be detected at twice the ranges noted above. Overpowering
scents, such as skunk musk or troglodyte stench, can be
detected at three times these ranges.
The creature detects another creature’s presence but not
its specific location. Noting the direction of the scent is a
move action. [b]If the creature moves within 5 feet (1 square)
of the scent’s source, the creature can pinpoint the area
that the source occupies, even if it cannot be seen.[/b
Blind Fight:
You are skilled at attacking opponents that you cannot
clearly perceive.
Benefit: In melee, every time you miss because of
concealment (see Chapter 8), you can reroll your miss
chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to
hitting you in melee. That is, you don’t lose your Dexterity
bonus to Armor Class, and the attacker doesn’t get the
usual +2 bonus for being invisible. The invisible attacker’s
bonuses do still apply for ranged attacks, however.
You do not need to make Acrobatics skill checks to move
at full speed while blinded.

Perfectly prepared for this fight. And then these rolls...

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