Tyrandro Amprei |
Tyrandro takes a look into Ayako's bag of holding and fishes out the door opener. Putting his bow away he uses the axe with two hands on the door.
Battleaxe+PA: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 3 + 12 ⇒ (1) + 3 + 12 = 16
Battleaxe+PA: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 + 12 ⇒ (3) + 3 + 12 = 18
Seb O Bot 2000 |
Seb also looks around the room.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
GM Peachbottom |
Tyrandro breaks down the jammed door.
A single ruined table sits in a heap in the center of this otherwise barren room. The door was blocked by a gleaming red metal glaive that was impaled into the wood of the door and wedged into a crack in the floor.
Also, with Iolana and Sebastian's aid searching the previous room, you locate the secret door in the south wall. This stone door (hardness 8, hp 60, break DC 38, Disable Device 40) is protected by arcane lock masked by a magic aura, and both spells function at CL 15th.
Iolana Altumas |
Spellcraft: 1d20 + 13 ⇒ (7) + 13 = 20
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21
I'm guessing since my harrow deck is just a regular deck I can't use the Identify."
"No idea. It's magic." she shrugs.
Tyrandro Amprei |
It's spellcraft about the same item. Roll once and open all spoilers, that you beat the DC to.
"A devils weapon? That we have not yet in our collection."
Once Sebastian points it out that they missed a secrot door in the last room, Tyrandro checks it. He ponders using the axe there too, but the imagination of using a sharp axe on stone hurts too much. As the door has a lock, he tries to pick that instead.
Diable Device Take 20: 20 + 21 = 41
GM Peachbottom |
Iolana dispels the arcane lock and Tyrandro unlocks and opens the secret door.
This secret chamber’s walls are lined with lead; the room was used by Kazavon to store various rare components and item crafting tools. Within is a roll top desk holding numerous rare spell components (of which 9,000 gp in gems and diamond dust remain usable) and sheaves of fine parchment and powders for making ink (these have all decayed to uselessness). Leaning against the desk is a staff of conjuration (8 charges) built to resemble a mundane walking stick.
Iolana Altumas |
"Interesting storage room. She gathers up the components and splits them between herself and Ayako. [b]"Ayako do you want to use the staff?"
GM Peachbottom |
You check the southernmost door next.
This chamber holds only a few rough cots and wardrobes containing all manner of women’s garb ranging from elegant evening gowns to revealing nightwear, much of which is yellowed and crumbling with age.
One of the articles of clothing in the wardrobe has weathered the passage of time better than the others: a suit of +3 mithral glamered chainmail.
Tyrandro Amprei |
Tyrandro grabs the only piece of clothing still intact. "Does none of you ladies want this..." he stops shor midsentence. "It looks like a frilly blouse, but it feels like chain armor. What trick is that?" Tyrandro wonders, examining the piece in- and outside.
GM Peachbottom |
After an uncomfortable moment at Sebastian's expense, you move on to the next room.
This elegant room’s features remain striking and vibrant, as if the chamber had been decorated just yesterday. A stunning canopied bed sits against the north wall, while dressers, writing desks, wine cabinets, and other creature comforts adorn the remainder of the chamber.
Although the furniture in this room is elegant, it’s relatively bulky and only worth 800 gp in all if you want to go through the trouble of salvaging it. The contents of the wine cabinet are more portable, with seven bottles of preserved Tamrivenan red remaining within. These are incredibly rare, and each bottle is worth 1,500 gp to the right buyer.
Iolana Altumas |
Iolana gives the room a longnig look, "Now this is more like it. I wish we could sleep in a nice room like this all the time." After she goes through the cabinets she says, "Grab the wine. If we don't drink it we can sell it."
Seb O Bot 2000 |
"Not really my style."
GM Peachbottom |
Surprisingly, no haunts or other evils assault you when you collect the wine. So far this level of the tower has been relatively uneventful.
You proceed to the next door going clockwise. This sparsely furnished chamber appears to be a guardroom with a single table, two chairs, and a tarnished brazier. Hanging above the table is a bronze gong and striker.
Finally, you encounter some action. Two devils stand guard in front of a door in the back of the room. From the tip of their lashing tails to the serrated features of their fang-filled visage, these fiery-eyed sentinels bristles with barbs. The devils do not greet you but look eager for violence.
Ayako: 1d20 + 4 ⇒ (9) + 4 = 13
Iolana Altumas: 1d20 + 9 ⇒ (13) + 9 = 22
Sebastian Merrin: 1d20 + 10 ⇒ (7) + 10 = 17
Tyrandro Amprei: 1d20 + 8 ⇒ (8) + 8 = 16
Sial: 1d20 + 1 ⇒ (6) + 1 = 7
Barbed Devils: 1d20 + 6 ⇒ (20) + 6 = 26
Round 1
Active Effects:
Ayako: Stone Skin (130) 17 min.
Iolana: Circle of Protection Against Evil 127 min., Mage Armor 13 hr., Stone Skin (130) 17 min.
Sebastian: Align Weapon (Good) 10 min., Stone Skin (130) 17 min.
Tyrandro: Align Weapon (Good) 10 min., Stone Skin (130) 17 min.
Sial: Endure Elements 24 hr., Fly 8 min., Shield 8 min., Stone Skin (130) 7 min.
Initiative
26 - Barbed Devils (1-2) (AC 26, T 16, FF 20; SR 22)
22 - Iolana
17 - Sebastian
16 - Tyrandro
13 - Ayako
7 - Sial
The barbed devils go first, but please arrange yourselves in the area where you want to be standing, so I can determine who the devils can reach.
Tyrandro Amprei |
"That looks evil." Tyrandro tells - with a side glance at his companions, tho make sure he doesn't shoot something they want to talk to.
Bow: 1d20 + 21 ⇒ (10) + 21 = 312d8 + 18 + 2d6 ⇒ (7, 5) + 18 + (3, 2) = 35
Bow: 1d20 + 21 ⇒ (13) + 21 = 341d8 + 18 + 1d6 ⇒ (5) + 18 + (3) = 26
Bow: 1d20 + 16 ⇒ (7) + 16 = 231d8 + 18 + 1d6 ⇒ (6) + 18 + (2) = 26
Bow: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 18 + 1d6 ⇒ (4) + 18 + (5) = 27
Favored Enemy vs Evil Outsiders +6
Ayako |
Know-Planes: 1d20 + 15 ⇒ (9) + 15 = 24
Barbed Devils. Beware their spikes in melee. Blessed weapons. No fire or poison. Resist magic
Ayako casts Remove Fear on Sebastion and anyone in reach to protect them in case things go bad.
You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.
GM Peachbottom |
Round 1
Barbed Devil 1: Claw vs. Sebastian's FF AC 19: 1d20 + 18 ⇒ (12) + 18 = 30
Claw Damage: 2d8 + 6 ⇒ (6, 2) + 6 = 14
Barbed Devil 1: Claw vs. Sebastian's FF AC 19: 1d20 + 18 ⇒ (19) + 18 = 37
Crit Confirmation: 1d20 + 18 ⇒ (18) + 18 = 36
Claw (Crit) Damage: 4d8 + 12 ⇒ (6, 5, 4, 6) + 12 = 33
Grab vs. Sebastian's CMD 38: 1d20 + 22 ⇒ (20) + 22 = 42
Impale Damage: 3d8 + 9 ⇒ (2, 2, 2) + 9 = 15
One barbed devil steps up to attack Sebastian and he gets a first-hand experience of why these are called barbed devils. The devil digs its two claws into Sebastian's shoulders then pulls him in to a tight bear hug which pierces his chest with countless dagger-like spines. In addition, Sebastian is overwhelmed with fear of his impending doom. The devil grins with a wide toothy smile as Sebastian squirms to get free.
Altogether, Sebastian takes 32 damage after DR and is grappled. He also needs to make a Will save DC 20 or become frightened for 1d4 rounds. +4 bonus on the save from remove fear.
Unholy Blight Damage: 5d8 ⇒ (3, 7, 4, 7, 6) = 27
The second barbed devil envelops the hallway in a cold, cloying miasma of greasy darkness. The miasma sucks at your energy and churns your stomach before dissipating. (Unholy blight)
Ayako, Iolana, and Sebastian take 27 damage and are sickened for 1d4 rounds; Will save DC 20 for half and negate the sickened. Tyrandro (who is not good-aligned) takes 13 damage; Will save DC 20 for half (no sickened).
Tyrandro fires upon the devil impaling Sebastian and hits it with two arrows that wipe the smile off its face. The good-aligned arrows pierce its natural resistance and it howls as the arrows burrow deep into its foul flesh.
Barbed devil (1) takes 61 damage.
Round 1
Active Effects:
Ayako: Stone Skin (130) 17 min.
Iolana: Circle of Protection Against Evil 127 min., Mage Armor 13 hr., Stone Skin (130) 17 min.
Sebastian: Align Weapon (Good) 10 min., Remove Fear 10 min., Stone Skin (100) 17 min.
Tyrandro: Align Weapon (Good) 10 min., Stone Skin (130) 17 min.
Sial: Endure Elements 24 hr., Fly 8 min., Shield 8 min., Stone Skin (130) 7 min.
Initiative
26 - Barbed Devils (1) (AC 26, T 16, FF 20; SR 22) (Grappled -2 AC) - X
26 - Barbed Devils (2) (AC 26, T 16, FF 20; SR 22) - X
22 - Iolana
17 - Sebastian (Grappled)
16 - Tyrandro - X
13 - Ayako - X
7 - Sial
Iolana and Sebastian are up.
Seb O Bot 2000 |
Will from the hug: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
Will: 1d20 + 7 ⇒ (14) + 7 = 21
Escape Artist: 1d20 + 10 ⇒ (18) + 10 = 28
Sebastian tries to break free of the grapple. "You unholy being let me go."
Iolana Altumas |
Will: 1d20 + 10 ⇒ (3) + 10 = 13
How long is she puking: 1d4 ⇒ 4
Iolana gags at the blight that covers her, but she still manages to cast Haste on the party. "Get em boys." she gasps between dry heaves.
Tyrandro Amprei |
Sickened, not nauseated. It's some minor malus on your rolls.
Sickened
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
GM Peachbottom |
Round 1
Iolana is sickened from the blight and hastes the party.
Sebastian fights off the fear and the sickness but isn't able to escape from the barbed devil's grip.
Ayako also resists the sickened effect.
Barbed Devil 1: Falling Damage: 3d6 ⇒ (2, 2, 3) = 7
Barbed Devil 2: Falling Damage: 3d6 ⇒ (6, 4, 2) = 12
Sial and Asyra, being evil, are immune to the unholy blight. Sial then casts a spell that creates a 30 ft. pit underneath the two devils' feet. Both tumble down and slam into the hard surface below; the one grappling Sebastian is forced to release its grip when it falls.
Since there is no space for them to reflex save to, they automatically fail?...I guess.
Round 2
One of the barbed devils greater teleports out of the pit and reappears next to Ayako.
Order's Wrath Damage: 5d8 ⇒ (4, 6, 2, 4, 5) = 21
The other remains in the pit and casts another spell into the hallway. A three-dimensional grid of energy harms and dazes chaotic characters. Order's Wrath
Tyrandro and Sial are unharmed. Sebastian takes 21 takes and is dazed for 1 round. Will save DC 18 for half damage and negates the daze. Iolana and Ayako take 10 damage and are not dazed. Will save DC 18 for half damage.
Tyrandro also needs to still save against the unholy blight from Round 1.
Round 2
Active Effects:
Ayako: Haste 13 rd., Stone Skin (130) 17 min.
Iolana: Circle of Protection Against Evil 127 min., Haste 13 rd., Mage Armor 13 hr., Stone Skin (130) 17 min.
Sebastian: Align Weapon (Good) 10 min., Haste 13 rd., Remove Fear 10 min., Stone Skin (100) 17 min.
Tyrandro: Align Weapon (Good) 10 min., Haste 13 rd., Stone Skin (130) 17 min.
Sial: Create Pit 13 rd., Endure Elements 24 hr., Fly 8 min., Haste 13 rd., Shield 8 min., Stone Skin (130) 7 min.
Initiative
26 - Barbed Devils (1-2) (AC 26, T 16, FF 20; SR 22) - X
22 - Iolana (Sickened 4 rd.)
17 - Sebastian
16 - Tyrandro
13 - Ayako
7 - Sial
Seb O Bot 2000 |
Will: 1d20 + 7 ⇒ (20) + 7 = 27
The will is strong in this one, and Seb manages to shake off the spell. "This thing is annoying."
Seb holds his action for an enemy to come into melee range.
Iolana Altumas |
Will: 1d20 + 8 ⇒ (16) + 8 = 24
Iolana also manages to have a strong will, and avoids most of the damage. She quickly draws and taps Ayako with a wand of dimension door. She sends her next to Tyrando.
I assume you can grab Mushu if you need to.
Tyrandro Amprei |
Will Save: 1d20 + 11 ⇒ (13) + 11 = 24
Tyrandro calls upon his ability inner strength (Iron Will 10min). "Ah, good that you come back out again." Tyrandro greets the devil, before peppering it with arrows.
Bow: 1d20 + 22 ⇒ (20) + 22 = 422d8 + 36 + 2d6 ⇒ (8, 6) + 36 + (1, 5) = 56
Bow: 1d20 + 22 ⇒ (4) + 22 = 261d8 + 18 + 1d6 ⇒ (2) + 18 + (1) = 21
Bow: 1d20 + 22 ⇒ (6) + 22 = 281d8 + 18 + 1d6 ⇒ (1) + 18 + (6) = 25
Bow: 1d20 + 17 ⇒ (11) + 17 = 281d8 + 18 + 1d6 ⇒ (1) + 18 + (5) = 24
Bow: 1d20 + 12 ⇒ (11) + 12 = 23
Crit Confirm: 1d20 + 22 ⇒ (19) + 22 = 414d8 + 72 ⇒ (8, 4, 2, 5) + 72 = 91
I had a copy and paste error in my last shooting. Forgot to double the +18 dmg in the first shot. Makes 79 instead of 61 dmg for the devil.But it only matters if it's the devil who still sits in the hole.
GM Peachbottom |
Round 2
Iolana teleports Ayako out of harm and Ayako then heals Sebastian back to full health.
Tyrandro explodes the head of the barbed devil in the hallway with his first shot then turns his remaining arrows to the devil in the pit. The barbed devil now sprouts a few additional points but doesn't yet fall.
Barbed devil 1 takes 147 damage and dies. Barbed devil 2 takes 56 damage.
Asyra: Spiked Chain vs. Barbed Devil AC 26: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21
Sial dismisses his pit and his eidolon Asyra rushes into the room to attack with her spiked chain. However, in her enthusiasm, she sacrificed accuracy and only scrapes a gash in wall behind the devil when it dodges out of the way.
Sebastian: Rapier vs. Barbed Devil AC 26: 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Sebastian: Rapier vs. Barbed Devil AC 26: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
Sebastian: Rapier vs. Barbed Devil AC 26: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Sebastian: Rapier (Haste) vs. Barbed Devil AC 26: 1d20 + 21 + 1 ⇒ (20) + 21 + 1 = 42
Crit Confirmation: 1d20 + 21 + 1 ⇒ (5) + 21 + 1 = 27
Damage: 2d6 + 20 ⇒ (2, 3) + 20 = 25
Sebastian steps forward now that the room once again has solid footing and attacks. He lets the barbed devil know what it feels like to be skewered with a rapid flurry of thrusts that ends with the devil dead on the floor.
Barbed devil 2 takes 64 damage and dies. Combat over.