Abderrahmane Zagora

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Goblin Squad Member. Pathfinder Card Game, Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber. ****** Venture-Lieutenant, Missouri—Cape Girardeau 1,222 posts (1,227 including aliases). 1 review. No lists. No wishlists. 51 Organized Play characters.


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Sovereign Court 5/5 Venture-Lieutenant, Missouri—Cape Girardeau

A related question.
Purchasing says all common items are available, but the only section I can find rarity listed is in weapons. For alchemical, and magical items in Chapter 11, how can I tell rarity?

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How did the Atlantic get refered to as "the Pond" in the first place?

A yank who thinks that is a cool nickname for it.

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One of the local players would like for it to include Giant Mecha.

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My personal opinion:
I can see where Paizo would see the 14.99 PDF price as to low.
And count me as one of the many who think the 24.99 PDf is way to high.

I do think that if they had priced the PDF at 19.99 almost no one would have blinked an eye.

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Hmmm, I love your head cannon you present here.

And I would love to play the Scenario where we baby sit Fitch's kids. it could be a repeatable 1-2.

Sovereign Court 5/5 Venture-Lieutenant, Missouri—Cape Girardeau

Xenocrat wrote:
Arutema wrote:
Xenocrat wrote:
James Anderson wrote:


2) Hand of Oras is a doctor (strangely, not a listed profession)
That's because Medicine and Life Science exist. For the same reason you won't find profession (software designer) or profession (electrical engineer).
And yet, there are no rules for earning a living using medicine, computers, or engineering.

Outside of PFS there are.

Earn a Living, pg 146, core rulebook wrote:
At the GM’s discretion, you can use other skills (such as Computers or Engineering) to earn a living following the same guidelines.

But we ARE discussing Starfinder Society. So that does not matter.

As to the other point, I can see not allowing ELectrician (almost all checks would be covered by engineering), and Herbalist (As almost all checks would be covered by Life Science or Medicine). And BOTH of those are listed as allowable skills, yet Doctor, Nurse, Surgeon, Veterinarian, Pilot, and Computer Programmer are not.

Either skills that disallow certain professions need to be opened up for day jobs, or Profession rules need to be relaxed.

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HammerJack wrote:

If you have an adversarial GM, it doesn't matter what the book says, since GM rulings have always been higher in the order of precedence than books. The game isn't going to be great, regardless of system.

A reasonable GM would be basing that repair difficulty off of pages 503-504, though.

Thanks for the page point out. I had not gotten that deep in the book yet. Just read the rules on repairing an item, then how it pointed to crafting rules, and the line that stuck out was how the GM set the DC.

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My worry, is that there is no DCs for crafting or repairing. It just says the DCs are determined by the GM. If you get an adversarial GM, what is to stop them from setting the DC to repair a wooden shield at a 25 at 1st level.

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I ran a one shot where the party killed a Lich who then possessed the party rogue thru a sword the rogue had claimed from the Lich's treasure pile.
After subduing the rogue/lich, the party was trying to figure out how to free him from the possession.
The CN Sorcerer asked: "If he is dead, and resurrected does his soul come back, or the Lich's?"
Me: "The Rogue's."
CN Sorc: Okay. I pull out my dagger and Coup De Grace him. Then ask the cleric to cast Raise Dead."

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Put me down for another that would like to see a pocket edition.

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Would BOC and Pink Floyd be Occult or Arcane? I can see it a bit of both ways.

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In our W4tC game, I am playing a Lion Blade.
My disguise at 6th was a 29 with a roll of 1 and my Bluff minimum was a minimum of 18ish.

After killing the Senichal, I disguised myself in his clothes, and bluff past all the guards as none of them had a Perception or Sense motive high enough to worry about even rolling it.

Sovereign Court 5/5 Venture-Lieutenant, Missouri—Cape Girardeau

Iobara

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Dracomicron wrote:
With Intelligence 11, he's not great on his Expertise Talent of Computers, but by character level 4 he'll have Expert Advice and start regularly adding 1d6+2 (or more) to Aid Another hacking attempts.

Bobbobs, "Have you tried turning it off and back on again?"

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Heather 540 wrote:
Tim Statler wrote:

A number of us who do not like the method the OP brought out is because we suck at rolling.

I've rolled arrays of 4d6, drop the lowest and then totaled it for point buy.

I've had a few in the 30s sure. Most come out in the teens (at best), and the most memorable was a -3 point buy.

Sheesh, what the heck did you roll for a -3?

Personally, I wouldn't mind rolling too much. But I have a slew of characters that I can pick from. If the stats don't match one character, I can play another. But if the stats are truly horrible, I doubt my character would be lasting long.

IIRC the highest I rolled was a 14, and I had either a 6 or 4 rolled, and 2 8s.

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A number of us who do not like the method the OP brought out is because we suck at rolling.

I've rolled arrays of 4d6, drop the lowest and then totaled it for point buy.

I've had a few in the 30s sure. Most come out in the teens (at best), and the most memorable was a -3 point buy.

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For me it isn't how strong she looks. To me she looks Anorexic. Swallow eyes, tin torso that should be showing ribs,...

It isn't quite this bad, but reminds me of a quote.
I wish I could remember where I first heard it.

"Yes, I can suspend my disbelief. I just am not going to hang it by the neck until dead."

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Mimics can belong in sci-fi. (Or in this case Sci-Fantasy.

Anyone else remember the episode of 'Red Dwarf' with the Creature can could become anything. At one point becoming Lister's sausage then his pants.

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Clustered Shot lets an archer combine his damage into 1 total before applying it to the target.
Deflect Arrows lets you deflect one ranged attack that would hit so that it misses.

Since the special effect of Clustered Shot is that all the arrows are striking the target at the same spot, would Deflect Arrows apply to the group of arrows, or just one of them?

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UnArcaneElection wrote:

^That said, it probably also rifles through their pockets for loose grammar. And then proceeds to botch that along with the pronunciation . . . .

I will admit I am horrible at this myself, but the most fun is listening to an American try and pronounce French words correctly.

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Charli Poshkettle wrote:

Sorry, I could not help myself today! This isn't Charli's viewpoint, but I could see her composing it for fun.

★ --- ★ --- ★ --- ★

♫ I am the very model of a spoony Envoy-General,
My charisma’s pegged at 18 which alas is barely minimal
I know the Stewards, talk show hosts and delegates ambassadorial
And can name icons of the Pact Worlds in order categorical!
So my armor’s not updated and my weapons are deplorable,
But that’s okay because we all know that I'm freaking adorable
About my infosphere appearances I'm teeming with a lot o' news,
With improved get ‘em, inspiring boost, and flossed teeth you can’t refuse.

I’m very good at diplomacy; I never leave the Captain’s chair
Who needs to fight when your photo's plastered everywhere?
In short, in matters amorous, fashionable, or rhetorical,
I am the very model of a spoony Envoy-General.

I know our mythic history: the Swarm, Veskarium and the Gap;
Oh and there’s other details, but I’d rather drink a beer on tap.
I quote sugar-pop lyrics with a memory quite miraculous
And never ever look anything less than fabulous!
I charm my fans, I pose for pics, I know the right way to schmooze and get a laugh
My line of bespoke station wear can be purchased pre-autographed.
But sometimes I get stressed out; all this attention’s rather hard
Oh! But I do not regret one day of me being such a spoony bard!

I can write a washing bill in twenty languages plus cuneiform,
And tell you ev'ry detail of smashing Hell Knight's uniform:
In short, in matters amorous, fashionable, or rhetorical,
I am the very model of a spoony Envoy-General. ♫

___
Source: The very Model of a Modern Major General

I wish I could up vote this more than once.

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Read A Christmas Carol. Throughout most of history workers were expected to work 6 10 hour days as a usual.
Only in recent history (20th Century) was the 40 hour work week the norm.

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38. 101 things Pvt. Bob is no longer allowed to do in the Space Navy.

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thecursor wrote:
It begins.

https://youtu.be/QYSYAHDKtvM

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25. Skittermander Porn

26, Save game files for a game of Solitare.

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Mike Selinker wrote:
Apparently we got our weeks mixed up. It'll be next week's blog. Sorry for the delay.

Boy Mike; That is a week argument for not answering. :)

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You should not have cards above the scenario level you are playing mixed into your box. So if you are playing a level 1 you should only be pulling level B and level 1 cards.

Most APs tell you what tier to start pulling cards out.
Usually this is Tier 3 for basic trait cards (deck B at 3rd, deck 1 at 4th, etc.), and tier 5 for Elite cards.

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Neat! Thanks!

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I did the math when Unchained came out as I had a strength rogue then. I would have LOST versatility if I would have switched over.

That is the difference between a original Rogue and U-Rogue.
A U-Rogue locks you into a single play style. An original Rogue has enough flexibility that there are multiple play styles easily allowed.
Str rogue - check
Cha rogue - check
Dex rogue - check
Int rogue - check

Are these optimal playstyles? Not really, but this isn't a game you play to 'win" by beating everything in 1 round.

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Slim Jim wrote:

The only reason I can fathom not to play an unchained rogue in PFS is if you're not going to spend money on Pathfinder Unchained, and you're playing somewhere that the GMs give a rat's tookus. Otherwise, it's pure upgrade, and (unlike the poor unchained monk) all the existing archetypes still work.

Another good reason not to play an unchained rogue is if you do not want to play a Dex rogue.

The original rogue could be played in multiple styles, the unchained is designed to be a dex rogue, first, last, and always.

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It should be changed, and not just because the word may, or may not, be used incorrectly.

Almost everyone on this board has horror stories about rules lawyers twisting words to their benefit.

So, we have to focus on proper dictionary definitions or things will easily get out of hand.

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I only ask that you can select which systems you want to run for as GM. Either PF1, PF2, or SF, or a combination.
I'd rather not have to run all 3.

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Our Kasatha (sp?) mystic likes to 'sample' a bit of every creature we kill.

After fighting a bunch of birds, he says he wants to open a restaurant. KFC. Kasatha Fried Chicken.

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TOZ wrote:
Look, there are limits to how much you can violate the square-cube law.

Great! Now I'm envisioning a Gelatinous Cube wearing thick taped up glasses spouting rules-lawyerese.

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Raylyeh wrote:
Darksol’s painful support of paladins as LStupid is really why I think the alignment letters need to be switched. The majority of the time the good/evil axis is more important than Law/chaos. Because ya with the new paladin hierarchy it’s more accurate to call them GL which might help Darksol and others with the LS Paladin problem.

I have not heard Darksol state the following, but it falls in the same category on the Paladin derail.

I have a Halfling Monk/Paladin, spec'd with high stealth.

His modus operandi is to stealth ahead to scout the opposition so the party can do more of a surgical strike.

I have had GM's tell me that paladin's can't use stealth without risking falling.

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The Kingmaker game calls it Trickery.

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Legerdemain would be a better, if harder to pronounce, name.

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While playing "The first Mandate'

I mentioned to Zo! that he might think about getting the Junk races on his network. He told me that the junk race's broadcast rights are owned by another network. I then mentioned how there is a small party of Starfinders that want to compete, and has he thought about sponsoring them to get his show mentioned on another network?

GM stared at me for a minute, then didn't even have me roll for success. Instead Zo! took off, followed by his assistant, as he started calling people on 2 phones at once. Achievement unlocked!

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Think of it this way. If you have never bothered to learn to swim (become trained) how can you have any chance at swimming across a river?
(swimming across a pool is different.)

Or if you have never played an instrument, why should you play almost as good as someone who has spent years practicing?

Or if you come from a backward tribe of barbarians who view ALL magic as evil, and practitioners should be quickly killed. Why should you have any knowledge of how magic works?

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Charlie Brooks wrote:

In 5th edition D&D, a character with an 18 Intelligence is better at recalling obscure lore than a moderately-intelligent person who has studied that specific subject.

In Pathfinder 1e, the moderately Intelligent person would have taken the Skill Focus feat, which would counter act the bonus for Intelligence from the 18.

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Hmm wrote:

There can be only one Captain, and I would rather not see multiple classes forced into that role by the skill choices available to them.

Hmm

Which one? Kirk? Picard? Sisko? Janeway? or Archer?

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Isn't that what skill focus for?

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New classes:
Lighter - Specializes in setting things on fire.
Lizard - Studies to become a dragon someday, maybe.
Sourcerer - In world rulers lawyer.
Banger - hits things with sticks.
Rouge - sneaks around painting everything red.
Mook - Helps out all the other classes.
Band - group class, plays music to inspire. has problems with part of the class wanting to go solo.

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Gone with the Wine.

The Longest Dray.

Off Gods and Generals

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Someone up thread mentioned that their players didn't seem to be rolling below a 14 on the d20.
that's great, but, at the same time, I've had tables where the players (as a group) felt lucky to role above a 10. This means they will completely frustrated by 2nd ed.

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Also: The First Law is autodefeated when examined, or encounted.
Since it is defeated, can it then be put on the bottom of a location deck?

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At the start of the scenario you shuffle in 2 loot cards into the location decks.
What happens when you explore into one of these?

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I haven't had a chance to get in depth with 2E yet, but I have already seen several similarities between Starfinder and 2E.

I think they tried out a few rules in Starfinder first to see if they worked,

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Xenocrat wrote:
Yes, that's what I'm saying, and offering it as an explanation and justification, not a criticism, of the inconsistencies and contradictory rules bits. Especially contradictory reports for how the rules are being run at cons vs. what's in the book.

You do realize that most of the playtest gms only had the book a few of weeks before GEncon themselves, and had to try and memorize a 400+ page document while also having a job and life outside of prepping for Gencon.

This happened last year with Starfinder, and I am not surprised some GMs defaulted to old habits with the playtest.

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I keep wanting to read the first scenario as "Blackrose Survey", and think 'They Survived!?'.

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