Starfinder Organization - What do we know?


General Discussion


Right, so I'm wondering, what do we really know about the Starfinder organization as it is at the start of season 1 (i.e. before the Scoured Stars Invasion)?

Obviously we know something about the three pillars of leadership:

* First Seeker: Luwazi Elsebo
* Guidance
* The Forum.

We also know of two members of the Forum: Chiskisk and Royo.
It was mentioned that the forum also consists of venture captains and faction leaders.
Do we know how many members are in the Forum? And who the other members are?

As for venture captains, do we know how many there are?
Or an estimate for the total number of Starfinders in total?
How many Starfinder recruits would be inducted each year? (Immediatly after the Scoured Star incident)

Trying to get a grasp of scale here, any help would be welcome.

Grand Lodge

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Pathfinder Starfinder Maps Subscriber

Hey Glade,

I see that you don't have any SFS characters, which makes me assume that you haven't played many Starfinder Society scenarios yet. A lot of the details of the Starfinder Society are in the scenarios, but there are also huge details that have not been filled in or that have been left intentionally vague to provide room for future stories.

That said, we can give you some brush strokes to fill in your world.

Glade wrote:

Right, so I'm wondering, what do we really know about the Starfinder organization as it is at the start of season 1 (i.e. before the Scoured Stars Invasion)?

Obviously we know something about the three pillars of leadership:

* First Seeker: Luwazi Elsebo
* Guidance
* The Forum.

We also know of two members of the Forum: Chiskisk and Royo.
It was mentioned that the forum also consists of venture captains and faction leaders.
Do we know how many members are in the Forum? And who the other members are?

Here are some of the known faction leaders and Venture Captains from Season One:

  • Venture Captain Arvin. He's a young and slightly nervous looking lashunta male. In my own personal head canon, he was promoted in the absence of other leadership after the Scoured Stars Incident, and has been catching up ever since.

  • Venture Captain Naiaj. An older badass female bleachling gnome who is the Society's version of Judi Dench. She's hard-nosed, detail-oriented, and hard to impress. But she gets the job done.

  • Dataphiles Faction Head Historia-7. She's a serious android, interested in security leaks and making sure the society has all the best intel. For personal reasons, she later changes her name to Celita.

  • Exo-Guardians Faction Head Zigvigix. Also known as 'Ziggy'. They are a sweet augmented host shirren who cares deeply about all the Starfinders they meet, and are determined to be the best possible mentor to those who are newly recruited to the society. Their missions focus on both rescue and rock and roll.

  • Wayfinders Faction Head Fitch. Also known as the ysoki super mom. She runs the wayfinders, and likes to send Starfinders deep into the Vast to make first contact missions. She's always chasing after her enormous brood of curious and inventive children. Someday I hope to write the mission where the party must baby sit Fitch's family.

  • Acquisitives Faction Head Radaszam. A big muscular Vesk male who wants fame, glory and honorable fights. He's also a nature lover, and deeply interested in any cause involving animals and wildlife.

    There are other Venture Captains and Faction Heads that have been introduced in canon, but those are the chief ones most SFS players would recognize.

    Glade wrote:

    As for venture captains, do we know how many there are?

    Or an estimate for the total number of Starfinders in total?
    How many Starfinder recruits would be inducted each year? (Immediatly after the Scoured Star incident)

    Trying to get a grasp of scale here, any help would be welcome.

    These are ultimately unanswerable questions.

    Right after the Scoured Stars Incident, my assumption was that the Lorespire Complex was filled with empty classrooms, laboratories, and training gyms. There were empty lecture halls, and the residence halls were all but deserted. The Society at that time had a few hundred agents, and badly needed to recruit new people, which is why 1-00 recounts the story of the Society hiring mercenaries to do a job that they would have normally sent Starfinders on. However the society grew quickly after that.

    My own personal head canon pictures the current size of the Starfinder society as the size of the GenCon special in the Sagamore. There are 384 tables in the Sagamore, and each held 6-7 players. In my head canon, there are several thousand active duty Starfinders that can be called for at any time for big missions like the Scoured Stars Invasion.

    Is this for your own home game of Dead Suns, or are you planning on joining the Society as an agent in Organized Play? If this is for your own home game, make the numbers what you want, just to make the story fit. If it is for Organized Play, know that the Starfinder Society is still recruiting, and still has far fewer agents than it once had. Know that it needs you, and that your characters will fulfill important roles in an organization that is still rebuilding and growing.

    I hope that this helps.

    Hmm

  • Sovereign Court

    Pathfinder Card Game, Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

    Hmmm, I love your head cannon you present here.

    And I would love to play the Scenario where we baby sit Fitch's kids. it could be a repeatable 1-2.


    @Hmmm: Thanks for the in depth reply.

    No, I don't have a SFS character. The background here is that I'll be GMing for my local group and plan to run the complete storyline of season 1, meshed with Dark Suns. I've read all the modules and background information, but I didn't find a good description of numbers.

    The way I'm imagining it is that 80% of the Starfinder's resources are now suddenly locked in the Scoured Stars - field agents, officers, spaceships and all. However, for an organization spanning the Pact worlds and beyond, and they are described as still having a presence most places, I'd think that they would still be numbering in the thousands at the very least. Drawing an analogy from modern day armed forces you'd still have lots of people working in the Lorespire complex with logistics, support, planning and other administrative stuff - The operational capacity has been severely compromised however, so new field agents are desperately needed.
    You could also imagine that capable venture-captains would no longer have teams to organize, and therefore be instructed to form field-teams to bolster the remaining Starfinders capacity. (As a clear parallel to what often happens in real life corporations of some size in a downsizing process)

    I'm also thinking that an organization like this would normally have an ongoing recruitment and vetting process. Applicants would be screened for suitability, then put through a program best described as a mix of college and navy SEAL training. That would also mean that at the time of the Scoured Stars incident there were quite a few starfinders-in-training. Perhaps these half-trained cadets were put through an accelerated program as the incident occured and have now been comissioned as field agents, but still the Starfinders would aggressively recruit to fill these gaps.

    This would leave the Lorespire complex feeling too spacious for the remaining regular Starfinder personnel, but the training facilities would be brimming with activity. Perhaps like a university campus where you get the impression that there are very few staff and professors per student.

    As for details on the leadership of the Starfinders, The forum could consist of e.g. 5 faction leaders (including Luwazi) and 5 senior venture-captains (amongst them Royo and Chiskisk). (Like a modern day board of a company)

    What do you guys think?


    Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
    Glade wrote:


    The way I'm imagining it is that 80% of the Starfinder's resources are now suddenly locked in the Scoured Stars - field agents, officers, spaceships and all. However, for an organization spanning the Pact worlds and beyond, and they are described as still having a presence most places, I'd think that they would still be numbering in the thousands at the very least. Drawing an analogy from modern day armed forces you'd still have lots of people working in the Lorespire complex with logistics, support, planning and other administrative stuff - The operational capacity has been severely compromised however, so new field agents are desperately needed.
    You could also imagine that capable venture-captains would no longer have teams to organize, and therefore be instructed to form field-teams to bolster the remaining Starfinders capacity. (As a clear parallel to what often happens in real life corporations of some size in a downsizing process)

    I'm also thinking that an organization like this would normally have an ongoing recruitment and vetting process. Applicants would be screened for suitability, then put through a program best described as a mix of college and navy SEAL training. That would also mean that at the time of the Scoured Stars incident there were quite a few starfinders-in-training. Perhaps these half-trained cadets were put through an accelerated program as the incident occured and have now been comissioned as field agents, but still the Starfinders would aggressively recruit to fill these gaps.

    This would leave the Lorespire complex feeling too spacious for the remaining regular Starfinder personnel, but the training facilities would be brimming with activity. Perhaps like a...

    That's close to how I've pictured it as well, along with HMMM's rough head canon but I also scaled up the Society's membership prior to the Scoured Stars: about a 100,000 members prior to the incident, with only a half of a quarter of that "surviving".

    Wayfinders

    By those numbers, you would have roughly 12k-say 25k personnel left. That gives you a core group for training/evaluating and supervising the Mercenaries hired. Let's say you take a year for each batch and use the Law Enforcement/Military standards of today of trying to avoid more than 50% new/green per unit. This would take 4-5 years to rebuild to previous level, so that can give you the basis for lots of storylines for any varieties of adventures.

    On the subject of babysitting, I have a 7'6" Vesk who survived Zo!'s Live Action Show. I can see the hysterical possibilities of him trying to herd a bunch of young ysokis!


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    Starfinder Superscriber

    Yeah, personally, I imagine the overall population is much larger than I think the designers do, and in my headcanon the society is (or at least was, prior to the start of Season 1) easily in the low six figure range for people. The losses prior to season 1 were both direct and indirect as probably many non-agent employees quit or got laid off after the failure of Jadnura's mission and the ensuing organizational chaos and lack of incoming funding.

    To me, the organization is just really really flat and most 'agents' don't have set assignments or daily tasks the way they would in a corporate or military structure. Agents are basically expendable freelancers that show up whenever they're bored and not usually full time employees nor soldiers. The full time employees and actual soldiers are usually too important or busy to go out on missions. So in the Society it's much easier for normal low level agents to work directly for high level leaders because those leaders just grab whoever is in the waiting room of their lodge looking at the postings. (Or dropped a LFW tag on WorkMonster.abs this morning.)

    Possible minor spoiler for Season 2:
    In my head canon this lack of 'organization' for the wetworks side of the society was historically always intentional on their part, precisely to try to prevent anyone accusing them of what they're being accused of in Season 2. If they act like a disorganized mess, no one's going to consider them a threat to existing power structures. The fact that they got their ish together for 1-99 and 2-00 has a bunch of people scared.

    One thing HMM didn't mention about Venture Captains that I think is important. Venture Captains seem to usually be the equivalent of semi-retired 'agents' that have become full time employees of the Society. It seems from reading that every 'lodge' has at least one Venture Captain. This person is at least nominally 'in charge' of the lodge and decides what kind of missions get done there. Larger lodges (like the Lorespire Complex) seem to require several just to keep the places running. The factions seem to be like 'meta-lodges' in that they're not always tied to a single location but instead to a general 'mission'. I can't remember if their leaders are called 'Venture Captains' but they're effectively the same thing. So, while we don't know precisely how many of them there are, we can venture to say that it's probably a lot. Certainly a lot more than have actually been canonically named.

    EDIT: I would also love to play a game babysitting Fitch's Kids. Though, in my head canon, many of her children are adopted (orphans of lost agents) and in many ways she considers all Starfinders her children, so that could get really interestingly huge.


    Laseramonster.com ?

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