How Can you access uncommon weapons ?


Pathfinder Society

2/5

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

So how do you meet the access conditions for uncommon weapons in the core?

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Depends on the weapon, some ancestry feats give you access, but the system to gain access via your home region is unfortunately not in place yet.

1/5

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Pathfinder Starfinder Roleplaying Game Subscriber

And I'm foreseeing a lot of folks coming from certain areas because of the rarity gating.

2/5

Pathfinder Adventure Path, Lost Omens Subscriber

That would be working as intended, though, wouldn’t it?

EDIT: Would it make sense for your Ulfen whose story is that he lived in the frozen forests on his own since he was a boy and then came to Absalom to start with a sai, for example? But you can still have a far wandering gnome who took Tian Xa as their ‘home region’ start with one. ...once the system is in place.

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

Remember that in PFS2, “home region” is simply the area you choose to call home. It doesn’t have to be where you were born/grew up. Which means “I wanted to be an Aldori Duelist so I moved to Brevoy” is perfectly legitimate and reasonable.

If you want to change your home region, you buy the home region boon. It has no cost, no prerequisites, and can be bought as many times as you want. The only limitations are that you can only have one and if you want to change, you have to retrain out of any options that rely on your current home region for access.

Once we see in print what weapons are tied to specific places it may be “I wanted to learn how to use an iron brush so I moved to Po Li.”

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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If I am perfectly honest, I would not mind dropping the rarity system for nonmagical weapons and armor, unlike the system Kevin suggests, you are already trained in all of those weapons you just can't buy them.

I am having a bit of a tough time with the concept that something is not available for purchase in arguably the largest marketplace in the world, where the Society has its headquarter. Chances are high that someone can either get it for you or craft it.

1/5 RPG Superstar Season 9 Top 16

Alas my Tien fighter still has to waste an ancestry feat to use a katana. At least he's human. If he's any other ancestry, he's out of luck.

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

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Cyrad wrote:
Alas my Tien fighter still has to waste an ancestry feat to use a katana. At least he's human. If he's any other ancestry, he's out of luck.

At the moment, your Tien fighter can't get a katana, regardless of race. As far as I know, there's no published source that says "the katana is a common weapon in the Tien culture."

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

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Sebastian Hirsch wrote:

If I am perfectly honest, I would not mind dropping the rarity system for nonmagical weapons and armor, unlike the system Kevin suggests, you are already trained in all of those weapons you just can't buy them.

I am having a bit of a tough time with the concept that something is not available for purchase in arguably the largest marketplace in the world, where the Society has its headquarter. Chances are high that someone can either get it for you or craft it.

I'm not suggesting a new system, that's actually the way it works right now. I'm just saying that I don't see it as "cheesy" to move somewhere specifically to learn how to access an item or archetype.

Having said that, I agree with you, Sebastian. It's silly that I can't walk up to a dwarven blacksmith in Absalom and say "I would like to pay you for a dwarven waraxe" unless I am a dwarf.

It would make a lot more sense from an immersion perspective if the mechanics were based around proficiency, rather than access. So anyone could buy a dwarven waraxe, but you couldn't get to trained or better proficiency level without meeting the prerequisites. You would have to find someone willing to teach you the subtle techniques peculiar to the dwarven waraxe or it's just a heavy stick in your hands.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

Kevin Willis wrote:


Having said that, I agree with you, Sebastian. It's silly that I can't walk up to a dwarven blacksmith in Absalom and say "I would like to pay you for a dwarven waraxe" unless I am a dwarf.

It would make a lot more sense from an immersion perspective if the mechanics were based around proficiency, rather than access. So anyone could buy a dwarven waraxe, but you couldn't get to trained or better proficiency level without meeting the prerequisites. You would have to find someone willing to teach you the subtle techniques peculiar to the dwarven waraxe or it's just a heavy stick in your hands.

Finding a new weapon and training with it could work for certain stories, but it does not make a lot of sense with the current proficiency system, and it would essentially add more layers of complexity for no real benefit.

It would also kill the job of finding a weapon in a dungeon only to learn that you are untrained with it (at least for a fighter).

I guess it is a bit of a chicken and egg situation, if I want to be able to use a Katana to butter my crumpet each morning, I should find a way to access that item. Of course, things do get more complicated when players get their hands on a rune that transforms their weapon into similar weapons.

While I think, that the regional system could work to access certain spells, class feats, etc. (things that are usually covered under "training") as far as items are concerned the rarity system likely was added for GMs to have more control over what they have in their campaign. Since the blog covering the PFS part of the LOCG has a character wielding a katana, it seems pretty fair to say that they exist in this setting.

3/5

Kevin Willis wrote:
Cyrad wrote:
Alas my Tien fighter still has to waste an ancestry feat to use a katana. At least he's human. If he's any other ancestry, he's out of luck.
At the moment, your Tien fighter can't get a katana, regardless of race. As far as I know, there's no published source that says "the katana is a common weapon in the Tien culture."

I believe that Unconventional Weaponry allows you to access a uncommon weapon.

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

shalandar wrote:
Kevin Willis wrote:
Cyrad wrote:
Alas my Tien fighter still has to waste an ancestry feat to use a katana. At least he's human. If he's any other ancestry, he's out of luck.
At the moment, your Tien fighter can't get a katana, regardless of race. As far as I know, there's no published source that says "the katana is a common weapon in the Tien culture."
I believe that Unconventional Weaponry allows you to access a uncommon weapon.

You would be relying on the part of that feat that says

Quote:
... or that is common in another culture...

The problem is that so far we haven’t seen anything published that says “the katana is a common weapon in Tien” (or anywhere else).

We haven’t seen any weapons be common based on a culture. The Aldori Dueling Sword is not common in Brevoy. Temple swords and other monk weapons intuitively seem like they might be common in Jalmeray, but none of them are.

2/5

Pathfinder Adventure Path, Lost Omens Subscriber

Unconventional Weaponry requires the weapon to have both the "Uncommon" trait and a cultural trait. Katana only has "Uncommon."

And I do think they missed an opportunity with LOWG to address those campaign specific details. All those graphics with exports could have made room for regional weapon.

Sovereign Court 5/5 Venture-Lieutenant, Missouri—Cape Girardeau

A related question.
Purchasing says all common items are available, but the only section I can find rarity listed is in weapons. For alchemical, and magical items in Chapter 11, how can I tell rarity?

Liberty's Edge 5/5 Venture-Lieutenant, Alaska—Anchorage aka Dragnmoon

Tim Statler wrote:

A related question.

Purchasing says all common items are available, but the only section I can find rarity listed is in weapons. For alchemical, and magical items in Chapter 11, how can I tell rarity?

Look at the traits, it will have the uncommon or rare trait.

1/5 RPG Superstar Season 9 Top 16

Blake's Tiger wrote:

Unconventional Weaponry requires the weapon to have both the "Uncommon" trait and a cultural trait. Katana only has "Uncommon."

And I do think they missed an opportunity with LOWG to address those campaign specific details. All those graphics with exports could have made room for regional weapon.

There's also the issue that even if katanas were classified as Tien weapons, my Tien fighter still can't get it RAW using Unconventional Weaponry because the feat says the weapon must come from *another* culture.

It's overall a massive oversight that likely won't get addressed for months despite LOWG and LOCG having the opportunity to fix it.

Grand Lodge 5/5 ⦵⦵⦵ Venture-Captain, Online—PbP aka Hmm

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Sebastian Hirsch wrote:
I guess it is a bit of a chicken and egg situation, if I want to be able to use a Katana to butter my crumpet each morning, I should find a way to access that item.

Sebastian, this broke me... Forget about the katana. You don't have access to crumpets. You'll have to change your home region.

Hmm

Sczarni 5/5 ⦵⦵

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Starfinder Charter Superscriber

Plus tariffs.

Silver Crusade 5/5 ⦵⦵ Venture-Captain, Germany—Bavaria

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Hilary Moon Murphy wrote:
Sebastian Hirsch wrote:
I guess it is a bit of a chicken and egg situation, if I want to be able to use a Katana to butter my crumpet each morning, I should find a way to access that item.

Sebastian, this broke me... Forget about the katana. You don't have access to crumpets. You'll have to change your home region.

Hmm

I have the power of cooking, I regularly make Sushi, while drinking Weißbier and baking Muffins or crumpets, and while a Katana is not strictly essential as a delivery method for butter, if is likely the best non-unitasker at dealing with a soft boiled egg.

....I might have watched too many episodes of Good Eats recently.

Actually, I would be keen for some rules to bake magic cookies, apply emergency earl grey muffins, and infuse a crumpet grenade before throwing it.

There are also non-magical applications (blame my favorite author)
Dwarf with traditional baked goods .

Getting back the concept of rarity, can we buy sake, nori and many other goods from Tian Xia in Absalom?


And then there is the situation where you might fight enemies using an Uncommon racial weapon, and you can't "keep" the weapon (purchase after the mod) from the fallen opponents because it's not on the chronicle sheet. *sigh*

Grand Lodge 5/5 Venture-Agent, Florida—Melbourne aka trollbill

Kevin Willis wrote:
Cyrad wrote:
Alas my Tien fighter still has to waste an ancestry feat to use a katana. At least he's human. If he's any other ancestry, he's out of luck.
At the moment, your Tien fighter can't get a katana, regardless of race. As far as I know, there's no published source that says "the katana is a common weapon in the Tien culture."

Well, at least as far as Katana goes, there is now a published, legal source that gives access to it.


Pathfinder Adventure Path, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Bill Baldwin wrote:
Kevin Willis wrote:
Cyrad wrote:
Alas my Tien fighter still has to waste an ancestry feat to use a katana. At least he's human. If he's any other ancestry, he's out of luck.
At the moment, your Tien fighter can't get a katana, regardless of race. As far as I know, there's no published source that says "the katana is a common weapon in the Tien culture."
Well, at least as far as Katana goes, there is now a published, legal source that gives access to it.

What source?

Liberty's Edge 3/5 Venture-Captain, Nebraska—Omaha

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Spoilers.....

Just do what your doing now. Play.

1/5

Pathfinder Starfinder Roleplaying Game Subscriber
Gary Bush wrote:

Spoilers.....

Just do what your doing now. Play.

But how can we play if our character concept revolves around someone who carries their familial katana?

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

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You could GM instead :)

1/5

Pathfinder Starfinder Roleplaying Game Subscriber
Robert Hetherington wrote:
You could GM instead :)

1. That doesn't help *playing*.

2. I'm not GMing PF2 again until I've probably had another year or two of experience at least playing because I'm not comfortable with the system yet. (Same thing happened with PF1 and SF, so this is not unusual for me.)

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

Wei Ji the Learner wrote:
Robert Hetherington wrote:
You could GM instead :)

1. That doesn't help *playing*.

2. I'm not GMing PF2 again until I've probably had another year or two of experience at least playing because I'm not comfortable with the system yet. (Same thing happened with PF1 and SF, so this is not unusual for me.)

Luckily level 1 rebuilding also solves your problem.

Sczarni 5/5 ⦵⦵

Starfinder Charter Superscriber

If I had a character who wanted to wield an Earthbreaker, and a scenario's description hints at a mission in Varisia to help out a tribe of Shoanti, there's a better than average chance that Chronicle will have what I'm looking for.

Now, are there any current scenarios that take place in a region where katanas are more likely to be used against you?

Maaaaaaybeeee.... ^_^

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

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Wei Ji the Learner wrote:
Gary Bush wrote:

Spoilers.....

Just do what your doing now. Play.

But how can we play if our character concept revolves around someone who carries their familial katana?

The Bequethal Boon is pretty much made for something like this.

2/5

Pathfinder Adventure Path, Lost Omens Subscriber
Kevin Willis wrote:
Wei Ji the Learner wrote:
Gary Bush wrote:

Spoilers.....

Just do what your doing now. Play.

But how can we play if our character concept revolves around someone who carries their familial katana?
The Bequethal Boon is pretty much made for something like this.

That seems more specific to character options (like animal companions or feats or spells) than equipment--Vault Delver is specific to equipment although not factionless. But I have no special insight.

Sovereign Court 4/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

2 people marked this as a favorite.
Wei Ji the Learner wrote:
Robert Hetherington wrote:
You could GM instead :)

1. That doesn't help *playing*.

2. I'm not GMing PF2 again until I've probably had another year or two of experience at least playing because I'm not comfortable with the system yet. (Same thing happened with PF1 and SF, so this is not unusual for me.)

Can I suggest a different approach? Do GM the new system. It's new, nobody is expecting the GM to be flawless. Don't let the perfect be the enemy of the good.

But the scenarios are actually written with high ease of use. They've taken the new game system as an opportunity to update their layout with a lot of features we kept requesting for PFS1.

Liberty's Edge 3/5 Venture-Captain, Nebraska—Omaha

Wei Ji the Learner wrote:
Gary Bush wrote:

Spoilers.....

Just do what your doing now. Play.

But how can we play if our character concept revolves around someone who carries their familial katana?

Consider it as part of your character's background. You had to recover the blade that was taken from your family.

My point is uncommon items are on chronicles. So just play to find them.

Any more is spoilers. Trust me ok?


Access requirements in Pathfinder Society Second Edition, during Character Creation and while playing, have been clarified to identify that a player automatically considers an uncommon item from their home region as common:

"Access: Some uncommon options have an entry labeled “Access.” If you satisfy the access condition by being from the specified region, a member of a particular organization, or meeting some similar requirement, that option is common for you."

This is from the Player Basics web document for Pathfinder Second edition.

Hope this helps.

Happy gaming...

2/5

Pathfinder Adventure Path, Lost Omens Subscriber

The problem that still needs to be addressed is that what comes from which Home Regions has yet to be defined.


Hmm, true. So the application of this rule still needs additional info in the guide. Good point, thanks.

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