Mimics in space


General Discussion

Grand Lodge

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Mimics are one of my favorite monsters and as a gm, I always try to fit them in at some point within a campaign. However, when transitioning to pathfinder, I've been struggling to find a satisfactory item a mimic could disguise itself as. Also, what kind of technological or magical advancements may mimics have undergone? What I'm specifically looking for is creative disguises that allow mimics to ambush their prey effectively, maintain a level of safety, and keep close enough to food to stay well fed.

A few ideas I have come across:

Toilet Mimic: Ambush people when they're generally alone, and if the target is not alone, just process the waste as normal.

Cargo Container: Similar to the classic "Treasure Chest" Mimic, but feels less effective as Cargo Containers are rather common. The only place this would be effective is in a low population environment which brings scarcity of food into play.

Tall Gun Safe Mimic: Instills that level of allure similar to the Treasure chest Mimic, but suffering the same problem as the cargo container.

Potential Advancements for the Mimic include developing the ability to create an electric current and simulate digital devices.


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I am a huge mimic fan, so I have already introduced a new terror to my game.. Vending machine! It offers a lot of new products it scans from infosphere ads on its buttons, it also actually works as a fully functioning vending machine for people that have permission from its creator.

Grand Lodge

The Artificer wrote:
I am a huge mimic fan, so I have already introduced a new terror to my game.. Vending machine! It offers a lot of new products it scans from infosphere ads on its buttons, it also actually works as a fully functioning vending machine for people that have permission from its creator.

Very nice! I like the idea of creating mimics for a purpose. Maybe Mimic Batteries could be produced that automatically leave a weapon when empty? be a cool pet to have too.


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Autocab: Keep an eye on it in case it makes an unexpected turn down a dark alley. Also, stray cyclists and dogs beware.

Exercise machinery: Best not to use it without someone to spot you, especially if you're not in shape.

Road marker cones: Who counts these, really?


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that's no moon... (spaceship sized mimic!)


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Starfinder Charter Superscriber
Darrag Oathsbane wrote:

Mimics are one of my favorite monsters and as a gm, I always try to fit them in at some point within a campaign. However, when transitioning to pathfinder, I've been struggling to find a satisfactory item a mimic could disguise itself as. Also, what kind of technological or magical advancements may mimics have undergone? What I'm specifically looking for is creative disguises that allow mimics to ambush their prey effectively, maintain a level of safety, and keep close enough to food to stay well fed.

A few ideas I have come across:

Toilet Mimic: Ambush people when they're generally alone, and if the target is not alone, just process the waste as normal.

Cargo Container: Similar to the classic "Treasure Chest" Mimic, but feels less effective as Cargo Containers are rather common. The only place this would be effective is in a low population environment which brings scarcity of food into play.

Tall Gun Safe Mimic: Instills that level of allure similar to the Treasure chest Mimic, but suffering the same problem as the cargo container.

Potential Advancements for the Mimic include developing the ability to create an electric current and simulate digital devices.

The thought of a toilet mimic is truly terrifying and hilarious at the same time!


NOOOOOO!! Sorry been playing Dungeons and Dragons since 1979, Mimics and Rust Monster are way played out. We only bring them out as jokes now a days.

Sorry to my Buzz Killington here


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Nimor Starseeker wrote:


The thought of a toilet mimic is truly terrifying and hilarious at the same time!

"So your entire adventuring party is in depends because..."

"WE DO NOT SPEAK OF IT MAMMAL"


BigNorseWolf wrote:
that's no moon... (spaceship sized mimic!)

Few months back I learned about DnD's House Hunter, a house-sized (and shaped) mimic, so my first thought was a Starfinder version of that that took on the form of a spaceship.

As for a more normal sized mimic, you could have a particularly fancy Mimic Null-Space Chamber for the new hungry bag, Tent Mimics of all shapes and sizes, Mimic Escape Pods, Mimic Vehicles, Mimic Storage Lockers (both horizontal like you'd find in a barracks and vertical like schools/workplaces/etc, some large species may even form an entire walls of lockers, with each locker just being a separate mouth), Mimic Arcade Games, Mimic Control Panels... a Mimic Recharging Station could be quite dangerous, go to recharge your batteries or even your environmental protections, and the wires suddenly come to life to grab you and drag you into a well-hidden mouth.

Basically, it's not as simple as 'treasure chest' anymore, but with some creativity there's all sorts of stuff of all sizes that someone might approach, many someone might even open.


Could just take a look at the Prey video game for mimics. It was basically all about them.

Grand Lodge

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Shinigami02 wrote:
BigNorseWolf wrote:
that's no moon... (spaceship sized mimic!)

Few months back I learned about DnD's House Hunter, a house-sized (and shaped) mimic, so my first thought was a Starfinder version of that that took on the form of a spaceship.

As for a more normal sized mimic, you could have a particularly fancy Mimic Null-Space Chamber for the new hungry bag, Tent Mimics of all shapes and sizes, Mimic Escape Pods, Mimic Vehicles, Mimic Storage Lockers (both horizontal like you'd find in a barracks and vertical like schools/workplaces/etc, some large species may even form an entire walls of lockers, with each locker just being a separate mouth), Mimic Arcade Games, Mimic Control Panels... a Mimic Recharging Station could be quite dangerous, go to recharge your batteries or even your environmental protections, and the wires suddenly come to life to grab you and drag you into a well-hidden mouth.

Basically, it's not as simple as 'treasure chest' anymore, but with some creativity there's all sorts of stuff of all sizes that someone might approach, many someone might even open.

I feel like most of the Xenowarden tech could easily be designed using Mimic Dna. Maybe their ships are just massive domesticated Mimics.

Grand Lodge

Malach the Merciless wrote:

NOOOOOO!! Sorry been playing Dungeons and Dragons since 1979, Mimics and Rust Monster are way played out. We only bring them out as jokes now a days.

Sorry to my Buzz Killington here

I agree that mimics are a bit overplayed, thats why I only plan on using one in my campaign. Usually my campaigns last around a year in real life and three-four in game after downtime is taken into account. Only reason I ask is to make sure the one singular Mimic I add to the game makes sense in the setting.

That and I also just enjoy thinking about stuff like this.

Dark Archive

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"What? We're overplayed? But we have such dashing charisma and style!"


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Maurice the Mimic wrote:
"What? We're overplayed? But we have such dashing charisma and style!"

Poser. You've not done anything that hasn't been done before!

XD


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Maurice the Mimic wrote:
"What? We're overplayed? But we have such dashing charisma and style!"

Thanks. I'll now hear mimics, space and terrestrial, with Maurice LaMarche's voice.

Sovereign Court

I like the exercise machine and toilet mimics.. especially high chance to catch people out of armor/with their pants down. A sonic shower could also make people scream.

Control panel mimic seems good too. You can display a big flashing light and a button saying "stop self destruct sequence".


Or it appears to be a suit of armor (conveniently sized just right for you) , so you strip down to put it on, and then...


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A few ideas for fitting in to the economy rather than being forced out of it.

"Hello, we've had some damage to our fairground rides and while they're being fixed we'd like some temporary replacements. Can you help?"

"No problem too big or too small. Just hold a moment while I transfer you to our Feng Shui department."

"Oh, thank Abadar!"

.

"Those thugs keep breaking our display window to steal the contents. When we put in holoprojectors they stole those. When we put in cheap dummies they steal even those for the UPBs! Can we get something which hurts the darned thieves?"

"Well, since you ask..."

.

"On the docks our 'shade trees' by the cafes keep dying. It's the offworld parasites I think. Holotrees don't provide shade, and the other substitutes just don't look right. I hear you can work miracles?"

"Mmm. Maybe if you can organise something in leftovers from the cafes? Otherwise our substitutes will need the night off you understand."

.

"I got problem with verman breed in ship trash compactor. Wat cn I du?"

Sovereign Court

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Pathfinder Card Game, Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Mimics can belong in sci-fi. (Or in this case Sci-Fantasy.

Anyone else remember the episode of 'Red Dwarf' with the Creature can could become anything. At one point becoming Lister's sausage then his pants.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Tim Statler wrote:

Mimics can belong in sci-fi. (Or in this case Sci-Fantasy.

Anyone else remember the episode of 'Red Dwarf' with the Creature can could become anything. At one point becoming Lister's sausage then his pants.

The mimic that was my pants ate my sausage! XO


Pathfinder Starfinder Roleplaying Game Subscriber

I think the key is to realize that a Mimic is not a monster treasure chest. A Mimic is a shapechanging predator. What is a Mimic? Its whatever is likely to attract prey to it, or to avoid the attention of "predators". Or possibly other things, if it is suitably "domesticated".


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Metaphysician wrote:
I think the key is to realize that a Mimic is not a monster treasure chest. A Mimic is a shapechanging predator. What is a Mimic? Its whatever is likely to attract prey to it, or to avoid the attention of "predators". Or possibly other things, if it is suitably "domesticated".

Another thing to be mindful of is that they are thinking beings with language, not animals to be domesticated.


Uchuujin wrote:
Or it appears to be a suit of armor (conveniently sized just right for you) , so you strip down to put it on, and then...
"Ravingdork wrote:
Another thing to be mindful of is that they are thinking beings with language, not animals to be domesticated.

Mimic PC stats when? Especially convenient for rolling replacement characters without the rest of the party knowing you've done so.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Not every thinking being with language gets to have PC stats.

Interesting notion though.

Sovereign Court

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Maybe they evolved into astrazoans.


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Ravingdork wrote:

Not every thinking being with language gets to have PC stats.

Interesting notion though.

I'm basically of the opinion that if it's size small - large, intelligent, and not something like a demon or great old one, it can have PC stats.

I don't think all those things should have printed PC stats, but it's surprisingly easy to create mostly balanced PC races. Difficult to always capture the flavor, but easy to make.

Shadow Lodge

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My favorite Mimic was a-door-able.


Pathfinder Starfinder Roleplaying Game Subscriber

In my current D&D group, one of the party members has bonded with a mimic that, for reasons we have not yet discerned, is doing its level best to be a dog. It. . . doesn't quite succeed fully, but it tries.

Sovereign Court

Maybe Starfinder mimics need an ability to chew through armor to get at the juicy bits inside. And suddenly that airlock mimic becomes terrifying...


Spacesuit parts; boots, gloves, helmets.

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