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Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |
Swim: 1d20 + 2 ⇒ (14) + 2 = 16
Zartan speaks a bit more Aquan, I hate being wet.
main Attack, haste, two weapon fighting: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
damage, piercing: 1d4 + 8 ⇒ (1) + 8 = 9
high hits: 1d100 ⇒ 15
off hand Attack, haste, two weapon fighting: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
damage, piercing: 1d4 + 4 ⇒ (3) + 4 = 7
high hits: 1d100 ⇒ 5
haste Attack, haste, two weapon fighting: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
damage, piercing: 1d4 + 8 ⇒ (4) + 8 = 12
high hits: 1d100 ⇒ 1
well, at least the ink knows who's boss
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| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 44/44| AC 21 | F: +9, R: +7, W: +9 | Perception: +9 CG Human (Half-orc) Figher 3
There's definitely a botting spoiler
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Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |
With the fog finally clearing Zartan calls back It took a dodge, a duck, a dip, a dive, and another dodge but we should be able to see in just a minute.
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Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |
Reflex, vs traps: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Reflex, vs traps: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
Reflex, vs traps: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
Reflex, vs traps: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
Reflex, vs traps: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
only 1 close call
Zartan has no trouble avoiding beams and shutting down faces.
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| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 44/44| AC 21 | F: +9, R: +7, W: +9 | Perception: +9 CG Human (Half-orc) Figher 3
Let the puns begin. And remember you can't spell slaughter without laughter.
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Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none
Any way we can use Eleven-Sun-Truth? Centuries as her case worker would be valuable insight.
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| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 44/44| AC 21 | F: +9, R: +7, W: +9 | Perception: +9 CG Human (Half-orc) Figher 3
Chronicle and slides filled out. Both links worked for me on mobile.
Still need to look at mentor bonus. Last game Haka was the mentee.
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Male LG Half-elf Fighter 11 | HP 92/92| AC 36 T 20 FF 32 | CMB +19, CMD 34 | F: +12, R: +9, W: +10 | Init: +11 | Perc: +22, Low Light Vision | Speed 30ft | Active conditions: none
A drink seems inevitable so we do that first.
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| Speed: 20 [25] ft| Conditions: None | Hero Points: 1/3 | | HP 44/44| AC 21 | F: +9, R: +7, W: +9 | Perception: +9 CG Human (Half-orc) Figher 3
GM Frost wrote:
Haka Geralf wrote:
I think Bulwark from his full plate would apply and add 3 to the Reflex save, but it wouldn't change the result. Haka, you add a +3 modifier instead of your Dexterity modifier on your Reflex Save. Then it would have been 26 total, 17 die, 4 expert, 2 level, and 3 bulwark. Haka has a Dex mod of 0. I'll keep it in mind for future rounds.
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| Speed: 25 ft| Conditions: None | Hero Points: 1/3 | | HP 32/32| AC 19 {20} | F: +8, R: +8, W: +4 | Perception: +6 CN Human Figher 2 (archeologist dedication)
I'll defer to Mama Jawchu here. Well find another way to appease them that doesn't terrify one of our own companions.
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Preliminary stats are in my profile. Still working on equipment and spells. Lvl 8 Cleric of Count Ranalc.
profile:
Raphael de Leon
Male half-orc cleric of Count Ranalc 8
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 120 ft.; Perception +15
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 67 (8d8+24)
Fort +10, Ref +6, Will +11
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 0 ft.
Special Attacks channel positive energy 6/day (DC 17, 4d6)
Domain Spell-Like Abilities (CL 8th; concentration +11)
At will—dimensional hop (80 feet/day)
6/day—touch of darkness (4 rounds)
Cleric Spells Prepared (CL 8th; concentration +11)
D Domain spell; Domains Darkness, Travel (Exploration[APG] subdomain)
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 16, Cha 16
Base Atk +6; CMB +6; CMD 18
Feats Blind-fight, Fencing Grace[UI], Selective Channeling, Weapon Finesse, Weapon Focus (rapier)
Traits fate's favored, seeker
Skills Diplomacy +10, Perception +15, Sense Motive +10
Languages Common, Orc
SQ door sight, eyes of darkness (4 rounds/day), orc blood
Other Gear 33,000 gp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric Channel Positive Energy 4d6 (6/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Cleric Domain (Exploration)
Darkvision (120 feet) You can see in the dark (black and white only).
Dimensional Hop (16 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Eyes of Darkness (4 rounds/day) (Su) As a standard action, gain the ability to see in any darkness.
Fencing Grace Use Dexterity on rapier damage rolls
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Darkness (4 rounds, 6/day) (Sp) With a melee touch attack, target suffers 20% miss chance
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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Three cheers for Navi and Dispel Magic
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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
If you think you can get us through. Besides it's easier to ask forgiveness than permission.
Urzaia mutters to the rest of the group.
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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
On the way down the stairs...
Sure, make me big. I usually patch myself up as I fight instead of trying to dodge.
An enlarged Urzaia encourages Navi.
Do it. I have the reach.
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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
It is pointy, because my lord's is pointy. It shines because some evils fear silver more than steel. It is quite heavy, but you get used to it. Plus I learned a few tricks for getting around before I left the army.
Something like that. It's called a tongi. It swings like an axe, but penetrates like a trident.
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NovelEnigma wrote:
GM NovelEnigma wrote:
Alright then, I have four people already checked in on my first thread so will the following people make the second table of four.
Nightdeath
Circe
GM Nowrus
Roll4initiative
Change of plans! We lost a player and need 1 more! Level 8 Warpriest checked in
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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
Clearly he wasn't expecting the undead to punch back
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
What's that? The duplicitous one is now easily duped?
Linka frowns at her fresh cut.
It's probably better if you get everything wet so it matches.
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
I'm just hoping it's still sucking your guts instead of mine
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
Dibs on nerd in the corner everyone ignores
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
The two health bars were a hint.
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
Why look at that, a chance for Linka's specialty, kill it with fire
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Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur
Thrag starts to move towards the closest enemy only to bump into something that isn't there. Which a grumbled What? he flips the green and pink lenses of his spectacles into place.
Lenses of Situational Sight , green and pink lenses in place for see invisibility and detect magic.
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Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur
Happy Thanksgiving everybody
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
Fiiiine , but when an attack misses you have to thank us.
Also, what armor are you wearing? Your sheet says darkleaf leather lamellar, which would have an ACP of 0.
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Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur
Will: 1d20 + 14 ⇒ (5) + 14 = 19
I'll double check for any conditional bonuses after work, but for now I guess I'm daddy.
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
That poor stirge only whet your appetite for slaughter, eh?
I'm sure we have enough information to pick a fight if you really want to.
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
Hey! Something's wrong with that pig! Bring a different pig! I want a good show!
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Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur
GM's discretion, but nothing about Wall of Ice says it blocks sound. If it does Lingering Performance may keep us inspired for a couple rounds.
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
Linka wanders over to the race. After watching Tanya fall a couple times she yells out
Aren't you glad you forfeited the bet for this!?
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
Linka fingers the vials at her waist for a moment as she watches Sayuki take her turn. When the blade sails far wide of the target she lifts her hand away and strides to the line.
making Sayuki look bad: 1d20 + 5 - 4 - 4 ⇒ (15) + 5 - 4 - 4 = 12
When her starknife in the target, if just barely, she looks to Sayuki.
Lucky for you Tanya was distracted by a pretty face.
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
Where are we at on the starknife throwing? Is there another round since everyone was awful or does Sayuki win with the least bad toss?
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Female CG Sylph Alchemist(Mindchemist) 3 | HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision | Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None
I don't know about you guys, but I want to scout the games for tonight. Who knows what the challenges will be.
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Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
So would the ability to disable magical traps be relevant for disrupting said stones?
Haste and fly stack, but haste maxes out at +30 move
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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
We'll miss you Worg. At least until Mivvy takes over the hard part.
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Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
Man, I haven't used a faction pin since I can't even remember when. Knowledge Arcana here we come
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Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
Kind of want to let the poison hit if we're waiting. Marcus has 2 scroll castings of Restoration (1,000 gp) in his pack to clear things up.
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Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
Caster level check with the healing
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Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
Let's use the oil. Save the boon. The T-Rexes can gnaw on it to make sure it stays down.
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Male NG Wayang Fighter (Gloomblade) 3 | HP 31/31| AC 17 T 13 FF 15 | CMB +5, CMD 17 | F: +5, R: +3, W: +2 | Init: +2 | Perc: +7, Darkvision | Speed 20ft | Shadow Speaker: 2/4 | Active conditions: None[/ooc]
Here Seiryu, don't forget your special stone.
After the group leaves Grizelda's earshot Klyto turns to Bella.
Did your family know you were leaving when you left or did you vanish into the night? Because it sounds like your father might be blaming the orcs for you being missing.
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Male NG Wayang Fighter (Gloomblade) 3 | HP 31/31| AC 17 T 13 FF 15 | CMB +5, CMD 17 | F: +5, R: +3, W: +2 | Init: +2 | Perc: +7, Darkvision | Speed 20ft | Shadow Speaker: 2/4 | Active conditions: None[/ooc]
Klyto looks at his bowl of broth and contemplates what he might form to swipe some of Keeyan's dumplings.
A dagger? Nah. What about an iron brush? They wouldn't see it coming.
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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None
I'm now picturing Kasumi, in human form, leaning over a river trying to bite fish.
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Male NG Wayang Fighter (Gloomblade) 3 | HP 31/31| AC 17 T 13 FF 15 | CMB +5, CMD 17 | F: +5, R: +3, W: +2 | Init: +2 | Perc: +7, Darkvision | Speed 20ft | Shadow Speaker: 2/4 | Active conditions: None[/ooc]
What kind of alchemy do you specialize in? I'm competent with bladesmithing, because everyone wants a knife, but I'm best at making armor. Kind of like how Keeyan is best at making beer.
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Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur
Thrag's statue stands tall in full plate, heavy shield on his arm. His weapons displayed in a fan behind his back, a grey hammer on the left followed by a bow, a black hammer, a grey nodachi, and a silver hammer.
The inscription reads
Strong arms and strong bonds ensure evil's defeat.
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Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur
Stabilize: 1d20 + 3 ⇒ (14) + 3 = 17
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Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur
Came back pretty good, just a minor infection
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Male NG Wayang Fighter (Gloomblade) 3 | HP 31/31| AC 17 T 13 FF 15 | CMB +5, CMD 17 | F: +5, R: +3, W: +2 | Init: +2 | Perc: +7, Darkvision | Speed 20ft | Shadow Speaker: 2/4 | Active conditions: None[/ooc]
Klyto holds his swing for a moment to see how the animal responds to Edie's bop, but stands ready if it keeps coming.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
If it settles down we'll leave it alone.