Ury Sevenskulls

Thrag's page

368 posts. Organized Play character for Thralleon.


Full Name

Thrag

Race

| HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17

Classes/Levels

[/ooc] | Speed 30ft | Active conditions: Blur

Gender

Male CN Fighter 14

Size

M

Age

17

Special Abilities

Toothy, Dark Vision 60ft

Alignment

CN

Deity

Gorum

Languages

Common, Orc

Strength 22
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 10
Charisma 8

About Thrag

Thrag
Male half-orc fighter 14
CN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +17

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Defense
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AC 33, touch 16, flat-footed 29 (+11 armor, +2 deflection, +4 Dex, +6 shield)
hp 157 (14d10+69)
Fort +15, Ref +11, Will +13 (+5 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Resist negative energy 10, positive energy 10

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Offense
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Speed 30 ft.

Melee +1 cold iron nodachi +27/+22/+17 (1d10+15/18-20)
. . +1 impact smashing adamantine lucerne hammer +29/+24/+19 (3d6+17)
. . +1 silver lucerne hammer +29/+24/+19 (1d12+17)
. . dagger +21/+16/+11 (1d4+6/19-20) or
. . bite +16 (1d4+3)

Ranged +1 adaptive composite longbow +24/+19/+14 (1d8+11/×3)

Space 5 ft.; Reach 5 ft. (10 ft. with +1 impact smashing adamantine lucerne hammer, 10 ft. with +1 silver lucerne hammer)

Special Attacks weapon trainings (pole arms +5, versatile training, bows +4)

Spell-Like Abilities (CL 14th; concentration +13)
. . 2/day—fly

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Statistics
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Str 22, Dex 18, Con 16, Int 10, Wis 10, Cha 8

Base Atk +14; CMB +21 (+22 bull rush, +25 sunder); CMD 36 (40 vs. disarm, 42 vs. sunder)

Feats Advanced Weapon Training, Combat Reflexes, Devastating Strike[UC], Flight Mastery, Greater Sunder, Greater Weapon Focus (lucerne hammer), Improved Sunder, Improved Vital Strike, Phalanx Formation, Power Attack, Quick Draw, Shield Brace, Shield Focus, Toughness, Vital Strike, Weapon Focus (lucerne hammer), Weapon Specialization (lucerne hammer)

Traits indomitable faith, observant

Skills Acrobatics +5, Climb +8, Diplomacy +16, Intimidate +5, Knowledge (dungeoneering) +6, Perception +17, Profession (sailor) +5, Ride +6, Sense Motive +17, Survival +4 (+6 to avoid becoming lost), Swim +8, Use Magic Device +2; Racial Modifiers +2 Intimidate

Languages Common, Orc

SQ armor training 3, orc blood

Combat Gear oil of bless weapon (3), potion of cure moderate wounds (2), potion of fly (2), potion of lesser restoration (2), potion of remove blindness/deafness, scroll of lesser (x5) restoration, wand of cure light wounds, alkali flask (3), bladeguard;

Other Gear +2 deathless full plate, +3 darkwood heavy wooden shield, +1 adaptive composite longbow, +1 cold iron nodachi, +1 impact smashing adamantine lucerne hammer, +1 silver lucerne hammer, arrows (17), dagger, belt of physical perfection +2, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), gloves of dueling, lenses of situational sight, minor cloak of displacement, ring of protection +2, ring of resistance +2, sash of the war champion, scabbard of many blades, swarmbane clasp, wayfinder, backpack, bedroll, flint and steel, grappling hook, hemp rope (50 ft.), piton (5), torch, waterskin, 27,256 gp, 3 sp, 9 cp

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Special Abilities
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Advanced Weapon Training You are specially trained to use your weapon skills in new ways.

Prerequisites: Fighter level 5th, weapon training class feature.

Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h

Armed Bravery (+5/+10) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.

Armor Training 3 (Ex) Worn armor -3 check penalty, +3 max DEX.

Armored Master (Ex) Gain an armor mastery or shield mastery feat.

Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.

Darkvision (60 feet) You can see in the dark (black and white only).

Devastating Strike Deal extra damage when using Vital Strike bonus

Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.

Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.

Flight Mastery (2/day) fly as a spell-like ability

Greater Sunder When destroying an item, extra damage is transferred to the wielder.

Improved Sunder You don't provoke attacks of opportunity when sundering.

Orc Blood Half-orcs count as both humans and orcs for any effect related to race.

Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.

Power Attack -4/+8 You can subtract from your attack roll to add to your damage.

Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.

Shield Brace Can use 2 handed spear/polearm with shield, but take the ACP of shield as pen to attack.

Versatile Training (Weapon Training [Pole Arms] +5) (Ex) The fighter can use his base attack bonus in place of his ranks in two skills of his choice that are associated with the fighter weapon group he has chosen with this option (see below). The fighter need not be wielding an associated weapon to use thi

Vital Strike Standard action: x2 weapon damage dice.

Weapon Training (Bows) +4 (Ex) +4 Attack, Damage, CMB, CMD with Bows

Weapon Training (Pole Arms) +5 (Ex) +5 Attack, Damage, CMB, CMD with Pole Arms

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Lenses:
Green - 10 min
Pink - 9 min
Purple - 10 min
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My Boons:

Emerald Spire: The Cellars
Trap Intuition; reroll Reflex vs trap

Emerald Spire: Splinterden
Splinter Slayer: Negate 2 dice of sneak attack

Emerald Spire: Clockwork Maze
Clockwork Engineer: +2 to identify constructs and can roll untrained