Full Name |
Poindexter |
Race |
| HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision |
Classes/Levels |
| Speed 30ft [20ft]| Active conditions: none |
Gender |
MMale LG Dhampir Fighter 2 |
Size |
M |
Alignment |
LN |
Deity |
Nethys |
Languages |
Common, Aklo, Azlanti, Necril, Tien |
Strength |
16 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
7 |
About Poindexter
Poindexter
Male Jiang-shi-born dhampir (pfs, fighter (weapon master) 2
LN Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +2
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 22
Fort +5, Ref +3, Will +0; +1 bonus vs. effects targetting a Bastard sword held by you, +2 vs. disease and mind-affecting effects, -1 vs. sonic spells and effects, +2 vs. death
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to sonic
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk bastard sword +6 (1d10+4/19-20) or
. . mwk bastard sword +6 (1d10+3/19-20)
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Statistics
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Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 7
Base Atk +2; CMB +5; CMD 18 (19 vs. disarm, 19 vs. sunder)
Feats Exotic Weapon Proficiency (bastard sword), Fey Foundling, Two-weapon Fighting
Traits pragmatic activator, underlying principles
Skills Acrobatics +2 (-2 to jump), Climb +4, Linguistics +4, Perception +2, Swim +4, Use Magic Device +8; Racial Modifiers +2 Acrobatics
Languages Aklo, Azlanti, Common, Necril, Tien
SQ resist level drain, weapon guard
Combat Gear potion of inflict light wounds, potion of inflict light wounds, potion of touch of the sea, wand of infernal healing (50 charges), acid (2), alkali flask (2);
Other Gear mwk mountain pattern armor, mwk bastard sword, mwk bastard sword, grappling hook, masterwork backpack, silk rope (50 ft.), 184 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Fey Foundling Magical healing works better on you
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Sonic -1 vs. sonic effects and spells.
Weapon Guard +1: Bastard sword (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.