Half-Orc

Raphael de Leon's page

2 posts. Alias of Thralleon.


Full Name

Raphael de Leon

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 16

About Raphael de Leon

Raphael de Leon
Male half-orc cleric of Count Ranalc 8
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 120 ft.; Perception +21
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Defense
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AC 22, touch 13, flat-footed 20 (+8 armor, +1 deflection, +2 Dex, +1 natural)
hp 67 (8d8+24)
Fort +12, Ref +8, Will +14
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 40 ft.
Melee +1 mithral rapier +10/+5 (1d6+3/18-20)
Ranged +1 light crossbow +9 (1d8+1/19-20)
Special Attacks channel positive energy 6/day (DC 17, 4d6)
Domain Spell-Like Abilities (CL 8th; concentration +12)
. . At will—dimensional hop (80 feet/day)
. . 7/day—touch of darkness (4 rounds)
Cleric Spells Prepared (CL 8th; concentration +12)
. . 4th—blessing of fervor[APG] (2, DC 18), dimensional anchor, shadow conjuration[D]
. . 3rd—bestow curse (DC 17), blindness/deafness (DC 17), dispel magic, fly[D], invisibility purge
. . 2nd—blindness/deafness (blindness only)[D] (DC 16), consecrate, hold person (2, DC 16), weapon of awe[APG] (DC 16)
. . 1st—bless, command (DC 15), comprehend languages, expeditious retreat[D], liberating command[UC], protection from evil
. . 0 (at will)—create water, detect magic, guidance, light
. . D Domain spell; Domains Darkness, Travel (Exploration[APG] subdomain)
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 18, Cha 16
Base Atk +6; CMB +6; CMD 19
Feats Blind-fight, Fencing Grace[UI], Selective Channeling, Weapon Finesse, Weapon Focus (rapier)
Traits fate's favored, seeker
Skills Acrobatics +1 (+5 to jump), Diplomacy +10, Perception +21, Sense Motive +11, Survival +4 (+6 to avoid becoming lost)
Languages Common, Orc
SQ door sight, eyes of darkness (4 rounds/day), orc blood
Combat Gear crossbow bolts (50), wand of cure light wounds, antiplague[APG] (2), antitoxin (2); Other Gear +2 mithral agile breastplate[APG], +1 light crossbow, +1 mithral rapier, amulet of natural armor +1, cloak of resistance +2, eyes of the eagle, handy haversack, headband of inspired wisdom +2, pathfinder pouch, ring of protection +1, wayfinder[ISWG], bedroll, flint and steel, tattoo holy symbol of Hand[UE], trail rations (10), waterskin, 182 gp, 9 sp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric Channel Positive Energy 4d6 (6/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Cleric Domain (Exploration)
Darkvision (120 feet) You can see in the dark (black and white only).
Dimensional Hop (16 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Door Sight (7/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Eyes of Darkness (4 rounds/day) (Su) As a standard action, gain the ability to see in any darkness.
Fencing Grace Use Dexterity on rapier damage rolls
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Darkness (4 rounds, 7/day) (Sp) With a melee touch attack, target suffers 20% miss chance

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