[Gameday XII]PFS The Gauntlet by GM Colin (Inactive)

Game Master Colin_Mercer

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On Time Out

Wearing one of these costumes reduces a character’s speed by 10 and conveys a –4 penalty on Perception checks, but otherwise renders the wearer immune to anyway gas-based attack or hazard, as long as the suit is not broken.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

How much do they weigh as encumbrance?


On Time Out

Random google search for hazmat suits shows 5.4~6.2kg. Let's say 15 pounds.

"If you guys are borrowing the suits, don't forget to return them when you are done as well." Sorrina says to the Pathfinders as the group moves toward the green gate.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash volunteers to wear a suit, as it was his (probably dumb) idea in the first place. ”This is not mentioned outside of this place, understood,” he grumbles as he dons the uniform.

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 4/4 Lay on Hands 8/8 Divine Bond 10/10 | Active Conditions: None

"Eating orc food as a kid should be enough to keep me safe from any poisons. Besides, I make enough noise as I move already." Elby waits for the others to finish preparations before leading them through the door.

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

I'm assuming Abaal will take the other since he seems best suited to be suited.

Zartan puts a hand on Elby's shoulder, With me, not ahead, and watch your step.

The ever watchful ifrit takes point with the more heavily armored half-orc.


On Time Out

The green metal doors open to reveal a short hallway extending five feet to the north before ending in a billowing curtain of opaque, multi-colored gas. Every few seconds, the gas glows with an inner, largely obscured radiance—first red, then blue, and finally white before the cycle begins anew. The swirling gas makes distance difficult to determine, but perhaps eighty feet away, a wide column of dull green light casts a lugubrious radiance over the chamber.

Zartan's sixth sense tingles and he immediately grabs Elby's shoulder. He think the opaque fog are poisonous gas.

New map is up in position 1. "Left" is North.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Zartan Samuel wrote:
I'm assuming Abaal will take the other since he seems best suited to be suited.

Not really. He's more of a "mobile fighter."

Abaal shines his wayfinder's unseen light into the space.

ID? (see above for mods): 1d20 ⇒ 5

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 4/4 Lay on Hands 8/8 Divine Bond 10/10 | Active Conditions: None

Intelligence: 1d20 - 2 ⇒ (5) - 2 = 3

Player has an idea, but as mentioned, Elby is dumb.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

”Zartan, do you want to wear the other suit? If it is to prevent poison gas, it might let you disable whatever trap is sending all this gas at us,” Ash inquires.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"I can wear the blasted thing, assuming of course that you think we'll be able to see anything once we are inside."


On Time Out

Abbal sense the presence of moderate magical aura from the swirling curtain of thick, colorful gas in front of Elby and Zartan, but failed to distinguish the specific auras within.

I assumed Zartan is going to tell everything that he think this is a trap?

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

Definitely a trap. Let me see if there's a bypass on this side otherwise I'll have to borrow one of the suits.

Perception, suit: 1d20 + 19 - 4 ⇒ (13) + 19 - 4 = 28

I'm assuming the will be a disable on the other side of the fog. Note that Zartan disables in half the time because of his prestige class and has the option to go even faster because of skill unlock: disable device

Take 10 on disable device for 31


On Time Out

There seem to be a invisible barrier that stop the gas from flowing onto your position (the green door), but you can put your (Decemvirate suit covered) arm through the barrier without being blocked by it.

Zartan looks around and realizes the vents that the poisonous gas is coming out from is not by the door, so he can't disable it by just standing next to the fog. Zartan might need to venture into the fog to disable the trap, but the visiblity in the fog is very low.
Zartan also recognizes the gas as burnt othur fumes, which is extremely harmful to one's body a.k.a Constitution.

What will you do, Pathfinders?

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

Zartan takes Abaal's suit for environmental protection and Ashwell for physical protection before venturing in to find the shut off valve.


On Time Out

Both suit offer the same amount of protection, so you only need to wear one.

Zartan suits up and step forward. Thanks to the suit, whatever that's in the fog does not affect him. He can barely see anything in the mist. After a few step, he sense...
Zartan's Perception: 1d20 ⇒ 20
...there's literary nothing beneath his feet in front of him. He realizes that the floor drop down for a decent distance beyond the barrier that holds the gas, but is unable to determine the exact distance of the drop due to the dense fog. You would imagine those who are not careful will have to endure a fall into the unknown.
In other word, you are on the edge of a "cliff"

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

"Did you succeed, Zartan? Is it soon safe to enter?" Zaigan yells

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

Depends. Can you fly? It's a big hole after the first step.

Zartan will go prone to check if he can see under the fog into the hole. If not he will attach a rope to himself for the party to use as a life line before casting fly from his Celestial Armor and scouting the room.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"Whatever you do, you should not proceed alone and out of sight."


On Time Out
Zartan Samuel wrote:
Zartan will go prone to check if he can see under the fog into the hole. If not he will attach a rope to himself for the party to use as a life line before casting fly from his Celestial Armor and scouting the room.

In the fog, you can only see 5ft in front of you. What's your searching strategy? Go down to the floor? Following the wall on the side? Keep to the ceiling?


On Time Out

Zartan start checking the perimeter of the room at green door's altitude.

When he flies to the right edge of the room, he sees a large, stylized bas-relief purple face, compete with staring eyes and a howling mouth large enough to fit a human, spewing out gas in violent color.
Trap Spotter: 1d20 ⇒ 1
Zartan realizes that it's a trap, but is too late. Its eyes shoots beams at Zartan!
Cold, Reflex DC 20 for half: 4d6 ⇒ (4, 2, 3, 4) = 13

Zartan, what would you do now. I would prefer you describe your actions in round by round basic.

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

With a blast of cold coming his way Zartan takes evasive action.

Reflex: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27

A quick swoop and twist later he's avoided the beams and circled back to the face. Working quickly he picks and turns and...

Disable Device, skill unlock, master explorer: 1d20 + 21 - 5 ⇒ (14) + 21 - 5 = 30

time to disable depends on the difficulty of the device. Skill unlock lowers the time by a tier and master explorer cuts that in half


On Time Out

1d4 ⇒ 1
Good job! With clever manipulation and skillful hands, Zartan shuts down the eye beams as well as the gas vent with amazing speed, all without getting hit by the freezing beam. Colorful gas is still coming out from other parts of the room. Zartan think there're probably more traps of this type that's creating the fog.

If you go around the room you will encounter 5 more traps of this type. Even though Zartan is skillful enough to guarantee the success, tt's set up in a way that one will be hit by the trap's effect (eye beams) at distance where trap spotter just activated. If you can give me 5 more Reflex save, then I will call all the eye beams and gas vent disabled.

That's is, if Zartan want to disable all the traps.

Sovereign Court

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Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

Reflex, vs traps: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24

Reflex, vs traps: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20

Reflex, vs traps: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31

Reflex, vs traps: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27

Reflex, vs traps: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34

only 1 close call

Zartan has no trouble avoiding beams and shutting down faces.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"What is going on in there!?" Abaal shouts from the hall, concerned by the sound of freezing laser-fire.

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 2/2 Grand Lodge
Abaal Zadeir, Sword of Katapesh wrote:
"What is going on in there!?" Abaal shouts from the hall, concerned by the sound of freezing laser-fire.

Better than a laser capable of emitting a beam of pure anti-matter!

Sovereign Court

1 person marked this as a favorite.
Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

With the fog finally clearing Zartan calls back It took a dodge, a duck, a dip, a dive, and another dodge but we should be able to see in just a minute.


On Time Out

Zartan easily dodged ALL eye beams and disabled the colorful faces, stopping them from shotting beams and pumping poison gas into the room. He then flies back to the platform by the green door, gladius in each hands, put them through the invisible barrier, and strikes the gladius together.

BOOOOM!

The sparks ignite the poisonous gas in the room and create a HUGE EXPLOSION that burns out all the gas. However, Zartan and his teammates that stand behind the invisible barrier aka all of you are not affected by the explosion at all.

With the gas cleared out, you can see the layout of the room clearly. This long hall have 3 alcoves on either side, with stone face in each of it 30ft above the floor. A mustard-colored, moldering carpet occupies the majority of the floor space, extending from the bottom of the 30ft drop to the eerie green light pillar on the other end of this room.

GM Roll:
1d20 ⇒ 15 1d20 ⇒ 9

The room seems empty now. Zartan's Fly spell is still up. Pathfinders, how would you like to proceed?

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

Zaigan takes a hemp rope out of his backpack and ties it firmly, so it can be used to descend. "Moving on, may the light of Sarenrae guide our way."

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

”Well, that went swimmingly. Zartan, you will receive your own paragraph on my chronicle report after we escape this place. Care to lead on?”

Ash pulls his lesser rod of extend one more time and casts Fly, which will last 18 minutes on himself. He follows the others at approximately one foot off the ground.

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

While the rest work on getting down Zartan searches the room for anything hidden, using his flight to ensure he doesn't trigger any floor plates.

Perception: 1d20 + 17 ⇒ (16) + 17 = 33

Once you're down take a look around. The previous room gave us resources to ease our passage. This one may do the same.


On Time Out

Zartan checks for possible floor plates failed to find any. It's the carpets.....he think they are very acidic and would be very unpleasant to step on. It's something Zartan can easily fix though.

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 4/4 Lay on Hands 8/8 Divine Bond 10/10 | Active Conditions: None

Elby waits until all the things she needs, like floors and air, are safe, then proceeds to climb down the rope. Take 10 Climb for 12 - you do knot the rope first, right? She will wait near whatever bit of rainbow badness the team wants to try first, hammer at the ready.

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

Wait a moment, the floor is acid

The rogue continues doing rogue things and clears the room of remaining hazards.

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

Yes, the rope is knotted. "After you, comrades." he says and after other team members have gone, he climbs himself take 10 for 18

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Elbesamiya dy Bulaka wrote:
Elby waits until all the things she needs, like floors and air, are safe, then proceeds to climb down the rope. Take 10 Climb for 12 - you do knot the rope first, right?

Or you could just brace along the wall. It's the same DC. The knotted rope is for when you have to climb into a hovering helicopter, most of the time there's a wall or other surface to brace against. This has been a Dungeon PSA with Abaal. ;)

Abaal rappels down the line. And then takes a moment to scan the area with his wayfinder's magical black light.

He takes 10 for 20 and 'accelerated-ly' climbs down giving him a little longer to scan. Note he can't hit the far wall from his current location.


On Time Out

Zartan flies down to the floor and takes out a small bottle labeled "rogue things", then pours it on the acidic carpet. Its roguish and magical+alkaline content causes the carpet to start sizzling and soon neutualize the carpet. Other pathfinders then start rapple down with Zaigan's rope. Abaal's routine scan detect nothing besides the lingering conjuraion aura on the carpet.
I've moved those who rolled Climb check to the lower floor. The climb DC is 5.

GM Roll:

Elb P: 1d20 ⇒ 17 Zaig P: 1d20 ⇒ 9 Abal P: 1d20 ⇒ 12 Ash p: 1d20 ⇒ 15 Kali P: 1d20 ⇒ 17

Zaigan as well as Ashwell and Kali, if you two also want to move closer to/move down the cliff, notices that some part of the wall have snake-shaped baseboard with metallic lustre. You takes a closer look, and you feel like the "baseboard" is slithering toward you guys.

Ashwell and Kali have about 2 round worth of action you can do after Zartan disabled the carpet trap and before the ambush happen. You can move your token to where you would like to be after the paladins have scale down the rope.

SNAKES ?

SNAKES ! ! !

Initiative Roll:

Zaigan: 1d20 + 3 ⇒ (13) + 3 = 16
Kali: 1d20 + 3 ⇒ (18) + 3 = 21
Abaal: 1d20 + 3 ⇒ (9) + 3 = 12
Zartan: 1d20 + 11 ⇒ (4) + 11 = 15
Ashwell: 1d20 + 3 ⇒ (2) + 3 = 5
Elby: 1d20 + 2 ⇒ (2) + 2 = 4

Red: 1d20 + 2 ⇒ (4) + 2 = 6
Blue: 1d20 + 2 ⇒ (18) + 2 = 20
Orange: 1d20 + 2 ⇒ (10) + 2 = 12
Green: 1d20 + 2 ⇒ (15) + 2 = 17


Surprise Round Zaigan, Ashwell, and Kali can act in it.

Initiative Order:

Kali

Blue Snake
Green Snake

Zaigan
Zartan
Abaal

Orange Snake
Red Snake

Ashwell
Elby

Bold is up

Knowledge(Arcana) DC13:
You recognize that they are adamantine cobra, Neutual Small Construct. Since adamantine cannot defeat adamantine itself, its adamantine body is extremely resilient to attacks, giving it DR 10/-

Knowledge(Arcana) DC17:
An adamantine cobra’s bite injects poison from a hidden reservoir within its body. Because it is a construct, the cobra does not naturally produce this poison, and its creator must refill this reservoir manually. It's usually outfitted with poison that deals Constitution damage.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Know. Arcana 1d20 + 18 ⇒ (13) + 18 = 31

”Look alive! Admantine cobras heading for us! These suckers are resilient and can resist a bunch of physical damage! These things have poison that will attack your constitution something fierce!”

Ash casts Haste on the group while staying back, allowing the more militant members to hack the snakes to pieces.


On Time Out

We're in the suprise round and our monday internet shabbat monk is first. You can certainly cast Haste when it's your turn.

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 2/2 Grand Lodge

Oh, gee, what a time to get top intiative; well...!:

GM_Colin wrote:
Ashwell and Kali have about 2 round worth of action you can do after Zartan disabled the carpet trap and before the ambush happen. You can move your token to where you would like to be after the paladins have scale down the rope.

Round -2: With a jarring rattle of chains, Kali springs from her resting stress-position after the traps are dealt with, and eagerly rappels down the rope; if she has time in the round, she also avails herself of a stout little flask of translucent, tinny-shaded liquid (potion of mage armor)...

Round -1: ...Once at the bottom, she concentrates a moment to fortify her flesh against harm, like lightning-scarred bark on an old hangman's tree.

Round 1 - FIGHT!: Damn it, she thinks. Not my favorite foe; I should have expected as much, though...

Quick on the draw nevertheless, Kali concentrates the dark pitch within her soul until it ignite into a red-hot spear of energy from each fist!

Both vs Red-Vines:
scorching ray #1: 1d20 + 8 ⇒ (17) + 8 = 25
heat damage: 4d6 ⇒ (3, 6, 4, 6) = 19

If the above is enough to take it out, this one will be against Green Machine:
scorching ray #2: 1d20 + 8 ⇒ (8) + 8 = 16
heat damage: 4d6 ⇒ (4, 1, 5, 3) = 13

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

knowledge (arcana): 1d20 + 7 ⇒ (14) + 7 = 21

"Snakes. Why did have to be adamantine snakes?" Abaal says wearily.


On Time Out

GM Roll:
Kali SR: 1d20 + 8 ⇒ (16) + 8 = 24
Blue: 1d20 ⇒ 15 Dmg: 1d6 + 1 ⇒ (5) + 1 = 6 Fort: 1d20 ⇒ 6
Green: 1d20 ⇒ 8

Kali Altzairu wrote:
If she has time in the round, she also avails herself of a stout little flask of translucent, tinny-shaded liquid (potion of mage armor)...

Kali's take 10 climb is enough to let Kali accelerated climb down the 30ft cliff, but that won't leave enough action for her to draw+drink potion.

Two fiery rays come out of Kali's hand and melts the adamantine body, cutting the snake into 3 sections. The cut sections are still red hot from the scourching spear of fire.

Blue snake uncoils its body at the surprised Abbal and bites his ankle. Its fangs inject venom into Abaal's system, which doesn't seem to affect him at all. Petty poison is no match of Abaal's battle-hardened body! Abaal takes 6 HP damage from the bite
Green snake rushes at Kali standing in the middle of the hall, but Kali easily dodge the snake bite.

Surprise Round
Initiative Order:

Kali
----------
Blue Snake
Green Snake Charged
----------
Zaigan
Zartan Surprised
Abaal -6 Surprised
----------
Orange Snake
Red Snake
----------
Ashwell
Elby Surprised

Zaigan's up.

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

Zaigan closes his eyes for a second and flash of light envelops his allies. Standard action to use shared defense: all allies within 10 feet get +1 sacred bonus to AC, CMD and saving throws for 3 rounds.


On Time Out

GM Roll:
1d20 ⇒ 10

The orange snake advances and tried to bite Elby, but is fend off by her sturdy armor.

Surprise Round
Initiative Order:

Kali
----------
Blue Snake
Green Snake Charged
----------
Zaigan Share Defense
Zartan Share Defense
Abaal -6 Share Defense
----------
Orange Snake
Red Snake
----------
Ashwell
Elby Surprised; Share Defense

Ashwell is up, and he also knows that those snakes have some weak spell resistance.

Dark Archive

Male Undine Psychic 10 | AC (21)17/17/14| HP 72/72 + __20_____ temp HP| F+9, R+9, W+12 | Darkvision 60' | Cold Resistance 5 | Init+3, Perc +15 | CMD 18 | Phrenic Pool 7/7 |

Ash looks down the drop and can see the orange enemy. He casts Magic Missile at the creature.

Damage 5d4 + 5 ⇒ (3, 3, 4, 4, 1) + 5 = 20

Spell resistance check 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30


On Time Out

Blue missiles unerringly strike true, slamming themselves onto the body of the Adamantine Snake, making its distinct and energetic thud. The forceful energy collides with the unyielding metals, eliminated the life force within the metalic snakes.

Round 1, fight!
Initiative Order

Kali
----------
Blue Snake
Green Snake Charged
----------
Zaigan Share Defense
Zartan Share Defense
Abaal -6 Share Defense
Ashwell
Elby Share Defense

Kali is up

Grand Lodge

LN female Chelaxian Human Hungry Ghost Nun 9
Spoiler:
|AC 19, T 19, FF 16|HP: 57/57|F +7, R +10, W +12 (+1 vs disease, +2 vs Ench/poison)|Init +3, Perc +14|CMB +12 (+2 to trip) CMD 30 (33 vs Trip)|9/9 Punishing Kicks, 16/16 Ki, 2/2 Grand Lodge

Kali's veins flash like streaks of red lightning through her blackened skin as she draws on the power of her enchanted Kuthite body-wrap to help her stomp the little nuisance into the ground.

+1 Vicious Flurry vs Green Machine: 1d20 + 11 ⇒ (2) + 11 = 13
I'll guess that doesn't hit, but in case it does:
enchanted physical damage: 1d10 + 5 ⇒ (2) + 5 = 7
untyped Vicious damage: 2d6 ⇒ (3, 2) = 5
Vicious damage to self: 1d6 ⇒ 3

+1 Vicious Flurry: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d10 + 5 ⇒ (8) + 5 = 13
Vicious damage: 2d6 ⇒ (3, 6) = 9
Vicious damage to self: 1d6 ⇒ 3

Flurry: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d10 + 4 ⇒ (10) + 4 = 14

Flurry: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d10 + 4 ⇒ (8) + 4 = 12


On Time Out

Kali launches a flurry of stomps at the green snake, dealing heavy damage, although she is also affected by the disruptive energy of her bodywrap. 2nd and 3rd strike hit However, the snake does not yield, yet.

GM Roll:
G: 1d20 ⇒ 6 B: 1d20 ⇒ 18 1d6 + 1 ⇒ (1) + 1 = 2 Fort: 1d20 ⇒ 6

Green use Bite at Kali! It's not very effective......
On the other hand, Abaal is not so lucky as blue bites him again. 2 HP damage Its vemon, however, failed to overcome his immune system again.

Round 1
Initiative Order

Kali -3
----------
Blue Snake
Green Snake
----------
Zaigan Share Defense
Zartan Share Defense
Abaal -8 Share Defense
Ashwell
Elby Share Defense

Bolded are up!

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

Zartan channels his fiery heritage into his gladius and circles around to give Abaal a hand.

Attack, flank, guard breaker: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 31
damage, sneak attack, Flaming, guard breaker: 1d6 + 8 + 3d6 + 1d6 + 2 ⇒ (1) + 8 + (6, 1, 3) + (5) + 2 = 26

Silver Crusade

Male Half-elf Paladin 7 (Divine defender) / Field agent 2 hp 66/66 |AC 25/t13/ff23 CMD 25 +2 AC/DR 2/-vs. evil outds | Fort 10, Ref 8, Will 11 | Init +3 Perception +13, +2 to avoid surprise and det. invisible, detect evil | spd 30 ft | Aura of Courage

My attack may not do much to these snakes, but I'm giving it a try Zaigan thinks while striking blue snake with scimitar

+1 scimitar: 1d20 + 13 ⇒ (5) + 13 = 18
slashing: 1d6 + 5 ⇒ (1) + 5 = 6

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