Sylph

Linka Wind's page

215 posts. Organized Play character for Thralleon.


Full Name

Linka Skyseeker

Race

| HP 24/24| AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +4, R: +6, W: +2 | Init: +3 | Perc: +7, Darkvision

Classes/Levels

| Speed 35ft | Bombs DC 15: 4/9 | Breezekissed: 1/1 | Active conditions: None

Gender

Female CG Sylph Alchemist(Mindchemist) 3

About Linka Wind

Linka Wind
Female sylph alchemist (mindchemist) 3
CG Medium outsider (native)

Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)

hp 24

Fort +4, Ref +6, Will +2; +2 bonus vs. poison
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Offense
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Speed 35 ft.

Ranged bomb +7 (2d6+4 fire)

Special Attacks bomb 9/day (2d6+4 fire, DC 15)

Spell-Like Abilities (CL 3rd; concentration +1)
. . 1/day—feather fall
Alchemist (Mindchemist) Extracts Prepared (CL 3rd; concentration +7)
. . 1st—comprehend languages, targeted bomb admixture, targeted bomb admixture, true strike
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Statistics
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Str 10, Dex 16, Con 13, Int 18, Wis 12, Cha 7

Base Atk +2; CMB +2; CMD 15

Feats Extra Bombs, Point-Blank Shot, Precise Shot, Throw Anything

Traits firebug, pragmatic activator

Skills Acrobatics +6, Craft (alchemy) +12 (+15 to create alchemical items), Disable Device +11, Knowledge (arcana) +12, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +9, Knowledge (nature) +12, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +7, Spellcraft +8, Survival +1 (+3 to avoid becoming lost)

Languages Aquan, Auran, Common, Elven, Ignan, Terran

SQ alchemy (alchemy crafting +3), breeze-kissed, cognatogen (+4/-2, +2 natural armor, 30 minutes), discovery (precise bombs [4 squares]), perfect recall, swift alchemy

Combat Gear wand of cure light wounds, acid (5), alchemist's fire (5), alkali flask (3), liquid ice (5);

Other Gear leaf armor, handy haversack, wayfinder, alchemist's lab, kaboom, masterwork backpack[APG], masterwork thieves' tools, trail rations (6), 362 gp, 2 cp
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.

Bomb 2d6+4 (9/day, DC 15) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.

Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.

Cognatogen (DC 15) (Su) Mutagen adds +4 to a mental & -2 to a physical attribute, and +2 nat. armor for 30 minutes.

Darkvision (60 feet) You can see in the dark (black and white only).

Perfect Recall At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Swift Alchemy (Ex) Construct alchemical items in half the normal time.

Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.