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Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
Credits:
Macros Layout - Doug H, Frozen Frost
Macros Logic - BretI, Mike Hallet
Slides - Doug H (Marching Order), Frozen Frost

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The link marked RPG Chronicles loops back to the gameplay tab
Fixed. When I created the table I didn't know if I was going to get the special or not. So I didn't bother creating a signup sheet for it yet. :)

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Hello everyone.
I'm fine with splash damage unless it will KO me, or I am Dying.
GM, this character has the Vigilante Archetype so she has an alternate persona.

The Carnelian Signet |

This is Issil's Alter Ego, as per the >Vigilante< rules.

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Done with RPGChronicles, Macros, and Slides. I have a glyph to share. Splash damage is fine unless I am Dying.

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Yeah I also have 2 but that's irrelevant at this point, basically haha. Sorry my grad school semester just started this week so I'm getting everything set up for this this weekend but at least my profile should be ready at this point.

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Nope. Sorry, you can only get 2 HP at the beginning unless you have a boon. Has anyone played 01-19 (Devil at the Crossroads with your current character)?

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Not with this character, unfortunately.

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Graeyson, please complete the Macros/Slides/RPG Chronicles.
01-19 -- the boon is that you get an extra HP to start **during conventions** :)

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Nope. Sorry, you can only get 2 HP at the beginning unless you have a boon. Has anyone played 01-19 (Devil at the Crossroads with your current character)?
Apologies, that should be 01-13... :)

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Just to expedite things: If you've played specials before, you know there's a number of events to complete in any order. How do you want to decide how to complete things -- vote among yourselves, dice god, do them in order?

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Just to expedite things: If you've played specials before, you know there's a number of events to complete in any order. How do you want to decide how to complete things -- vote among yourselves, dice god, do them in order?
I have a few ideas for this:
1) The first 2 people to agree moves the team to that event (This is the method I've used previously. It avoids indecision because usually at least 2 PCs have an idea. But they may pick different ideas.)
2) Each member ranks their top 3 events and the GM sorts picks the most desired event - #1 pick gets 3 points, #2 gets 2, #3 gets 1. (I'm going to try this out when I run the special. Might be too complicated?)
3) Roll randomly in case of ties/indecision/time (Fastest! Doesn't take players into account)
When I run the special, I'll probably do 1 and 2. Ask people to pick the top 3 events. As soon as 2 of them pick the same event I'll start that, rather than wait for everyone to vote.

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I will vote for the first two people to agree.

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For my own game, I'm going with #1 and #2.
- Ask players to pick their top 3 events
- As soon as 2 people vote, pick the first one they both picked
- Score everyone's other votes
- Once the first event is complete, select the highest-scored event (roll in case of ties)
It's complicated, but it lets players choose while keeping the game moving, since we're always under a time crunch in these specials.

GM Hmm |
1 person marked this as a favorite. |

Hey all, I'm covering for GM Tiger this morning. Give me a few minutes to catch up.

GM Hmm |

PART 1 ENCOUNTERS
You can attempt the following five missions in any order. The Type column provides a note about the mission’s content, hinting at what skills and abilities are useful.
Defending Missions: Type
Travel Event 1: Forest Campsite, Combat
Travel Event 2: Missing Agents, Skills or Combat
Travel Event 3: Friends or Foes, Social Skills
Travel Event 4: Navigating the Overgrowth, Navigation
Travel Event 5: Breaking Through, Skill Challenge
Everyone, list your top 3 in order. Meanwhile, I would like the first two people to post to just name where they want to go next. That way, I can just move you forward.

GM Hmm |

Thanks, Carnelian! I think I am just going to go ahead and prep Breaking Through, so that everyone can arrive with something to do. Meanwhile, I'd like everyone to post what you all want to do.

GM Hmm |

Thank you, Haka!
Everyone, Breaking Through is now available in Gameplay.

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1. Navigating the Outgrowth
2. Missing Agents
3. Breaking Through

GM Hmm |

Alright, let's do Missing Agents next!

GM Hmm |

That sounds awful. I hope you are hydrated now!

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Sorry folks. Had to rush my dad to the hospital Tuesday night. He appears to be responding to the meds. His vitals are stable. We just hope he can be discharged early.

GM Hmm |

I'm glad your Dad is okay. Hmm as backup GM is signing out.

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Travel Event 1: Forest Campsite, Combat
Travel Event 2: Missing Agents, Skills or Combat
Travel Event 3: Friends or Foes, Social Skills
Travel Event 4: Navigating the Overgrowth, Navigation
Travel Event 5: Breaking Through, Skill Challenge
Looks like 2 votes for Navigation?