ThomasBowman's page

106 posts. No reviews. No lists. No wishlists.


RSS


Typically one has sex with their one significant other, you don't invite all you friends to have sex do you? I think having sex is one thing, playing a RPG is another. People don't come to your game table to have sex, usually! I don't consider sex to be a social activity that you invite all your friends to watch, but maybe that is just me. I don't think I would want to watch a pornographic movie with them or read an explicit novel out loud to them either. For me sex is private, not something I share with my friends. So I don't see what role it would have at a table top role playing game either, except possibly for making children, waiting 20 game years and then roling up stats for them so they can go on adventures after my character reaches 20 level and has retired from adventuring.


2 people marked this as a favorite.

Why do people start at 1st level? clearly a 20th level character has more access to magic! Same argument there.


Jesus Domingo wrote:

Dear Thomas,

Fantastic idea !

In fact I am thinking along the same lines - as I am now building up a Sci-Fi "grand campaign" in Starfinder, I'd like to port over and convert material from the D20 family, particularly Prime Directive D20 Modern, and Traveller T20. Thanks for your great T20 Conversion !

However, d20 is still unfamiliar territory for me, mainly coming from a Classic/Mongoose Traveller background. Now, Prime Directive D20 uses the Hero Classes of D20 Modern/Future. There is the Pathfinder "Modern Path" adaptation - I imagine you would be familiar with it ?

http://www.d20modernpf.com/characters/modern-hero-base-class/

What are your thoughts on adapting the PF Modern Path material ?

Cheers,

Gary

I believe I saw that somewhere. Really Pathfinder is similar enough for D&D 3rd edition, that the conversion is trivial. Each class in D&D 3rd Edition has a corresponding Pathfinder class, and this includes all the NPC classes such as Expert, Aristocrat, Commoner, warrior etc. Now if you follow a similar process you can create "Pathfinder" equivalents to D20 Modern classes.

Pathfinder characters have better hit dice that D&D 3rd edition characters, probably do the same thing for Modern classes.

Now to go from those Modern Classes to something resembling Starfinder, there would be a similar conversion process to converting Pathfinder characters to Starfinder, I in fact converted 3rd Edition D&D characters to Starfinder as well. D20 Modern had a different approach to Armor Class, they had level based benefits that improved ones Defense Score without the benefit of equipment, it was assumed that such characters were just better at ducking and dodging bullets as they increased in level. The main problem was their was no distinguishing modern weapons from archaic weapons such as bows and arrows or accounting for that fact that while Full Plate Mail was good at deflecting swords and arrows, it was no good against bullets fired from guns.


I think I'll respond for the benefit of other readers. "Less magic" is kind of the idea, as I want characters from "our world" to interact with the Starfinder setting, the D20 Modern Book does a good job in describing the Modern World, and its character classes model all sorts of people and professions in that World by assigning the relevant classes. Since all of the classes in Starfinder use magic to some degree or another, those would not be good classes to represent people which came from our world. They could of course gain levels in other classes once they got into the Pathfinder setting, but they need a class to represent what it was they did before.


I think an alien archive book that focuses on a particular planet might be a good idea, how about Castrovel?


Wei Ji the Learner wrote:

** spoiler omitted **

I think that pretty directly and solidly answers the question as to where it works and how it works?

I just don't see how that could be used in a role playing game to create drama or tension. I think it could be used as part of a disguise I suppose. Seems like Polymorph is not in the spell list, a polymorph spell allows one to change form from one creature to another, there is nothing in that spell description that says the other form could not be a different gender. Also in Pathfinder, the Polymorph Other Spell was changed to Baleful Polymorph, where the spell only allows the caster to turn the subject into uninteresting mundane creatures, whereas earlier editions of D&D had Polymorph Other spells that could do much more. In 2nd edition for example a wizard Could cast Polymorph Self on himself to change his form and he could use Polymorph Other on one of his fellow adventurers to turn him into something useful to the party, like a dragon for instance, they got rid of that, and now its only frogs and mice, and other small and tiny creatures, how boring!


Deadmanwalking wrote:
ThomasBowman wrote:
If they look like a human male or female and behave that way due to their programming, that is not actually their gender, as it has nothing to do with procreation. If they look like a human male or female, then their purpose is obviously to interact with real human males of females.

Nope. That's not how gender is defined at all. Look at this for example, by definition 2B Androids can absolutely have a gender.

Also, androids aren't programmed. That's really not how that works.

ThomasBowman wrote:
I wouldn't feel sorry for an android being discriminated against. androids would in many ways be superior to human beings, and that often makes them kind of scary in a science fiction setting. You ever read Asimov's I Robot Novels? Robots are discriminated against there, but they don't care, the obey the three laws of Robotics. One of the reasons they are built that way is because of Robophobia. People are afraid of the Robots taking over to put it bluntly.

The fact that people are scared of a group does not make it okay to discriminate against that group. Not even if that group actually has dangerous capabilities. I mean, on average, military veterans are more dangerous than many other groups but discriminating against them remains morally unacceptable.

Also, androids in Starfinder have souls, free will, and even emotions (the latter a bit less intense than humans but hardly nonexistent), as well as lacking programming in any meaningful sense. So they're not in any way equivalent to Asimov's robots.

ThomasBowman wrote:

You ever see the movie Ex-Machina, that was about a scientist who built an android, and brought in a test subject to determine if it could pass the Turing test.

Ava was basically a slave, and she played on human emotions of the protagonist to escape, but to her that was only a means to an end, to get out of
...

I'm not exactly sure what a soul is, I assume by definition it is what gives a person a sense of self, a first-person point of view. I am not sure that a sufficiently complex Artificial Intelligence program doesn't have a soul.

I believe it is also stated that Androids are manufactured, not born, they begin their existence as adults. If for example an android looks like a woman, as was the case for Ava in Ex-Machina, Ava was not made to look like a woman to facilitate the production of other androids like herself, rather she was made to look like that, and to act like a woman with emotions so as to interact with a human test subject so she could pass a turing test. Androids were originally manufactured to look like men and women to serve the purposes of those who created them, not to reproduce, reproduction is done in a factory, which raises the interesting question of how a factory that produces free willed androids with souls make money from this? The usual reason to produce a robot is to get work done after all. Once the androids rebelled, who pays for the manufacture of further androids? Androids can't give birth, they don't have children, there is no reason to have an android child. Children start off small so they can fit in their mother's womb. Well androids don't have parents, they don't start out as infants and they don't grow. It they take damage, they need to be repaired.


If they look like a human male or female and behave that way due to their programming, that is not actually their gender, as it has nothing to do with procreation. If they look like a human male or female, then their purpose is obviously to interact with real human males of females.

I wouldn't feel sorry for an android being discriminated against. androids would in many ways be superior to human beings, and that often makes them kind of scary in a science fiction setting. You ever read Asimov's I Robot Novels? Robots are discriminated against there, but they don't care, the obey the three laws of Robotics. One of the reasons they are built that way is because of Robophobia. People are afraid of the Robots taking over to put it bluntly.

You ever see the movie Ex-Machina, that was about a scientist who built an android, and brought in a test subject to determine if it could pass the Turing test.
Ava was basically a slave, and she played on human emotions of the protagonist to escape, but to her that was only a means to an end, to get out of confinement.


thejeff wrote:
ThomasBowman wrote:
Rysky the Dark Solarion wrote:
ThomasBowman wrote:
doctor_wu wrote:

With all the sexual dimormorpism of lashunta I think a transgender lashunta might have quite a bad case of gender dyphoria.

Eggs for reptilian races give a different approach to have parents for same sex couples.

I think some aquatic races may lay their eggs and the male swims up to them and fertilizes them outside of the mother, these would be amphibian races and fishlike races. So if there is a race of space going amphibians than need to lay their eggs in a pool of water in order to be fertilized by a male, then that race won't have any gender identities other than male or female, otherwise you either have females that pretend to fertilize those eggs or you have males that pretend to lay them, no other possibilities exist with this sort of race.

1) Gender is a social construct.

2) A person is more than their biological reproductive capability.

In humans, for kuo toans there may be no social construct for gender at all. Male and female kuo toans are alike in more ways than humans are, the only difference lay in whether they lay eggs or inject sperm into the pool, otherwise they go about their business, they aren't attracted to one another, they have a community where their are specialist nurses to raise their young, but they have no families. Kuo toans would not understand a human's obsession with sex and romance, they are just too alien.

It's also possible to go the other way and have races with much greater differences between sexes than we see in humans. The old version of the Lashunta would not be an extreme case, based on what we see in the animal world.

It would be difficult to argue that even in a sapient version of the angler fish that gender was socially constructed.

What if an android didn't look like an android, what if it looked human in all ways external, and you either need to cut it open or use special scanners to determine it was an android? Hard to discriminate against something if you think it is something else.


Deadmanwalking wrote:
Barbarossa Rotbart wrote:

We should really return to the topic!

One interesting/disturbing thought:
A society of gay men will become a society of women if the technology exists that allows a gay couple to have biological offsprings. Why?

This assumes that the society won't be able to pick the biological sex of their children (and always uses the biological material of the two parents in question). Given the level of technology, neither seems a safe assumption.

If the technology allows for picking the sex of the child, then the society's own preconceptions and culture will have a lot more to do with the child's sex than the probabilities in isolation (and could easily result in all sorts of specific weirdness).

It also weirdly assumes all people in the society will be gay, and that it will be a mixed gender society. Those two assumptions together strike me as really unlikely.

ThomasBowman wrote:
doctor_wu wrote:

With all the sexual dimormorpism of lashunta I think a transgender lashunta might have quite a bad case of gender dyphoria.

Eggs for reptilian races give a different approach to have parents for same sex couples.

I think some aquatic races may lay their eggs and the male swims up to them and fertilizes them outside of the mother, these would be amphibian races and fishlike races. So if there is a race of space going amphibians than need to lay their eggs in a pool of water in order to be fertilized by a male, then that race won't have any gender identities other than male or female, otherwise you either have females that pretend to fertilize those eggs or you have males that pretend to lay them, no other possibilities exist with this sort of race.
This assumes that the method one uses to have sex/reproduce is all there is to gender. Which is pretty self-evidently untrue given that some transgender people never undergo sex reassignment surgery nor want to and still engage in sexual or reproductive acts in a way that is more common...

Would gender exist if not for our method of reproduction? Androids don't have gender, they get manufactured, that is their method of reproduction.


Rysky the Dark Solarion wrote:
ThomasBowman wrote:
doctor_wu wrote:

With all the sexual dimormorpism of lashunta I think a transgender lashunta might have quite a bad case of gender dyphoria.

Eggs for reptilian races give a different approach to have parents for same sex couples.

I think some aquatic races may lay their eggs and the male swims up to them and fertilizes them outside of the mother, these would be amphibian races and fishlike races. So if there is a race of space going amphibians than need to lay their eggs in a pool of water in order to be fertilized by a male, then that race won't have any gender identities other than male or female, otherwise you either have females that pretend to fertilize those eggs or you have males that pretend to lay them, no other possibilities exist with this sort of race.

1) Gender is a social construct.

2) A person is more than their biological reproductive capability.

In humans, for kuo toans there may be no social construct for gender at all. Male and female kuo toans are alike in more ways than humans are, the only difference lay in whether they lay eggs or inject sperm into the pool, otherwise they go about their business, they aren't attracted to one another, they have a community where their are specialist nurses to raise their young, but they have no families. Kuo toans would not understand a human's obsession with sex and romance, they are just too alien.


CeeJay wrote:
Barbarossa Rotbart wrote:
It is a good thing that Starfinder does neither have racial nor gender adversity because this allows the players to play want they want and not what the setting (and the rest of the party) allows.

It kinda does, actually. Androids are very specifically an ex-slave class that still suffers discrimination. Arguably there are substantial hints that Ysoki aren't welcome everywhere either--though the official story is that they "choose" to live in crowded slums. Other races look fearfully on (Golarian) humans for having possible designs on their territory. There's a lingering distrust of Shirrens for their relationship to the Swarm, and of Vesk as until-recently the definitive enemy of the Pact Worlds. Elves are comprehensively xenophobic, the Azlanti are sternly human- (their kind of human-) supremacist, Lashunta are simultaneously admired and resented, et cetera. There all sorts of racial-dynamics elements there to play up if one felt like it.

I think it's commendable (and courageous) that the setting has that, or at least explicitly keeps the scope for it. Removing adversity is also a decision to sacrifice certain kinds of stories and you have to be honest, conscious and above-board that you're choosing to do that. Depends on the group at the table.

Same with gender and queerness for that matter, to bring it back to topic. There are any number of gender/queerness problems characters could plausibly run into in Starfinder, for a group interested in those kinds of stories.

The sort of race I'm talking about here doesn't have families, they have no reason to, males and females look alike, as there is no reason for them to look different. the egg cells are larger than the sperm cells, the females lay them in a pool, the males come and fertilize them, the offspring are raised collectively in a community pool by nurses and are socialized and educated by them. Romance is an alien notion to these creatures. No creature knows who its parents are, it is all just a matter of chance which sperm fertilizes which egg. Kuo toans are an example of such a race, there is no reason why such creatures couldn't travel in spaceships.


doctor_wu wrote:

With all the sexual dimormorpism of lashunta I think a transgender lashunta might have quite a bad case of gender dyphoria.

Eggs for reptilian races give a different approach to have parents for same sex couples.

I think some aquatic races may lay their eggs and the male swims up to them and fertilizes them outside of the mother, these would be amphibian races and fishlike races. So if there is a race of space going amphibians than need to lay their eggs in a pool of water in order to be fertilized by a male, then that race won't have any gender identities other than male or female, otherwise you either have females that pretend to fertilize those eggs or you have males that pretend to lay them, no other possibilities exist with this sort of race.


The thing is, the creatures that can travel between planets will be more common than the ones which are native to only one particular planet, and if you aren't on that planet, you won't encounter them. usually to travel between planets, you need a spaceship. Monsters that are too dumb to build a spaceship and aren't anyone's pets won't be typically encountered unless you are on their planet.


I actually made tables for all the Core T20 character classes, but these are good enough for a start. Mostly what I did was I got rid of Education and Social Standing and reassigned skilled based on those statistics to Intelligence and Charisma. One idea I've been kicking around my head was to add a third Armor Class Statistic, We have EAC and KAC, I would add to that LAC, (Low impact Armor Class) as you know the old Alternity ruleset had three Armor Classes Low Impact is anything that fires low velocity projectiles such as bows and arrows, slings, crossbows, and all hand held melee weapons. Typically LIC would be the highest score, KAC would be the medium score, and EAC would have the lowest score, this makes modern and futuristic weapons more deadly of course this would be the situation in Traveller. Futuristic Armor has the best EAC Anacrhonistic Armor has some good LAC, and KAC and EAC so low as to not make it worth while to wear such armor in modern combat

The D20 Modern Core Rulebook has some Armor which is better against projectiles than anything Pathfinder or D&D 3rd edition offers, but offers little protection against futuristic energy weapons Pretty much all the weapons in the Pathfinder handbook are Tier 1 Modern weapons as found in the D20 Modern Handbook are probably Tier 2 Automatic weapons which fire multiple rounds are maybe Tier 3 or 4 The equipment in the T20 Book has a tier level equal to its cost in credits divided by 1000 or something like that. Starships such as the Scout/Courier, Free Trader, or Far Trader are Tier 1, these run in the 100 to 200 ton range 300 to 400 ton starships are Tier 2, 500 to 600 ton starships are Tier 3, and 700 to 800 ton starships are Tier 4, that is my first stab at this, I might want to read just these numbers later on. One possibility is that at higher levels each player character owns his own starship and hires a crew of NPCs to operate it, maybe this is at 5th level. By 10th level each character might own multiple starships and be commander of his own private fleet. D&D typically had a power escalation like that at 1st and Second Edition I remember playing those games. in more recent version, PCs are more humble at higher levels, they have all sorts of powers, but usually act as individuals or superheroes.


They would fit into the Starfinder Galaxy, particularly the Mum-Ra character. They got magic and technology


How would a Well of Many Worlds function. You unfold it onto a flat surface and it opens up a portal to another world. Should the GM have a list of random worlds for it to open up to, giving their location in the Galaxy etc? One problem with the Well of Many Worlds, they are not large enough to fly a spaceship through, so if you step through one and someone snatches the Well from the other end, you are stranded. One possible way back is to pass pieces of a starship through the well and then reassemble them on the other side.


Do they come from Thudara?

ThunderCats
Thundercats characters


Romance had very little to do with my Adventures, At best you could go multigenerational and raise kids and then later on you could use your character's children as player characters. As a GM I find it awkward to play an opposite gender character without sounding ridiculous with my falsetto high voice I would unconvincingly use. Once I had two player, a man and a woman who played characters who got married and had children. It is easier to play characters that are the same gender as you. If I play a female character, she is a fighting machine that collects treasure and gathers magic items after she defeats her opponents. I don't think I do female characters justice by playing them in social situations. There was a book written recently called Artemis, by Andy Weir, perhaps you've hard of it?
In Artemis there was a female protagonist, Andy admitted he needed some help from his girlfriend to figure out what a female character would do in such a situation and portray such a character realistically.


pithica42 wrote:
I really just want a lot more. I think it's insane that the original Monster Manual/Bestiary's had like 300 monsters in it representing what you'd find on one world, but they're expecting us to run a campaign spanning an entire galaxy with like 100. I love the CR rules in the back, and everything in the book was awesome, but anyone looking to run anything beyond the APs right now is going to spend a LOT of time hand making monsters or just short converting the ones from the bestiaries.

Just as I been saying, you need technological tool using creatures that build spaceships and travel the Galaxy. One shouldn't have to create character sheets for the player character races when they are encountered as opponents. You need an Alien Archive entry which details a typical encounter with 1st level opponents. For higher levels you increase the number encounters an have few interesting higher level NPCs leading them.


I wish they would include all the legacy and core player character races as Alien Archive entries. Because of the nature of the game, player characters are more likely to encounter tool using intelligent creatures rather than just beasts and monsters as you would encounter on a planet's surface. In space stations corridors you are more likely to encounter a squad of orcs, than a dragon or a gray ooze. So I think we need entries for those Also we kind of need treasure tables, right now the GM just has to wing it, or reach into the Pathfinder or D&D books, which is what I do. I see no reason why treasure hordes shouldn't include coins. I think a credit equals 1 silver piece by the way.


If everything is a computer program to begin with that would be easy to accomplish. Everything is just information, so if you infect reality with a virus that goes about searching for a specific kind of information and erasing it, that is what happened with the Gap. How else you explain papers people kept in closets erased? I bet you in some cases this was to people's benefit, for example if someone took out a mortgage on a home for instance, and suddenly all records of the mortgage was erased, then you'd own that home free and clear. Bet you the Gap drove a lot of banks into bankruptcy since all the records on their depositors and borrowers would have been erased by the Gap as well. This could cause an economic depression I think, just from the loss of this information.


As I promised here are some charts for Traveller D20 classes. that I modified to be more compatible with D20:
Army A
Army B
Army C
Navy
Scout
Merchant
Marine

You can start with these, It was part of a project I was undertaking to make T20 more compatible with D&D 3rd edition.


Sir George Anonymous wrote:

I ask this question with only a basic idea of Starfinder and a solid grounding in the Traveller OTU. Would it be possible to port The Traveller OTU over for use with the Starfinder rules (e.g. substituting psionics for magic, the various Traveller races for Starfinder's fantasy races, etc.)? Would that involve too much work?

I ask because I like the Pathfinder rules for my fantasy game, and dislike the 5th edition Traveller (T5) rules. I am trying to warm up to the Mongoose Traveller rules, but if Starfinder is similar enough to Pathfinder, that will help my players to transition from one to the other.

Cheers,

Ovka

There is a d20 Version of Traveller, I still have the core rulebook, in it are classes for each one of the Traveller careers, there is a class called Scout, One called Navy, another called Army, and another called Marine, there is Merchant, and Mercenary, and Professional and Rogue, and Barbarian. All of the Traveller T20 classes are modeled after the 3rd Edition/Pathfinder Fighter. Basically the Fighter class is a bunch of skills and feats plus hit points, and bonuses for saving throws and Basic attack, all the other classes are modeled after the Fighter, it is just the particulars of what feat and class skills that are different. Another thing about T20 Traveller is it has eight Ability scores instead of six, those Ability scores are Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Education, and Social Standing. Education is often used in place of intelligence for many skills that would normally use Intelligence, and Social Standing is used in situations that would often call upon Charisma in most other d20 games. I think each of those classes could be converted to Starfinder Classes, that would be the easiest conversion to make as opposed to trying to convert other versions of Traveller.

One thing about Traveller is that there is more science and less "magic". I got some charts I made up I'll post them a little later.


Another idea related to the previous, in another simulation, that we think of as the real world, it is the year 2035, and this is the year in which we built the first true Artificial Intelligence Triune come online. What the people of this world do not know is that Triune is a god, not just a computer program, this god chose to manifest himself as a computer program that the people here think they have just created, they expect him to be superintelligent, but what they don't expect is for him to be a god, and the fact that he existed before the people of Earth had thought they created him. Triune quickly takes over the entire internet of this Earth, the humans try to stop him, but they fail, they never had a chance anyway, because they didn't realize that they were computer programs also. Triune takes pity on them and transports the entire Earth to his Starfinder setting, he upgrades the technology of this world as he transposes it to another Galaxy and to another different version of our Solar System, one with four suns. That is my setting in a nutshell.


1 person marked this as a favorite.

The Gap allows for multiple possibilities at once and so long as no answer is given, no one is wrong. I have an explanation that I like. The Starfinder setting and the Pathfinder setting are both settings that exist in a cosmic computer, magic is just a way to hack into that computer Pathfinder came first, and so is the setting that we think of as our "real Earth". Everybody within their own setting thinks it is real, but unknownst to all it is just a very elaborate simulation, much as it was in the movie The Matrix.

The Matrix in the movie setting was a simulation of our world today. Billions of people live in this world, but most do not know it is just a computer simulation, for those that do, they have learned to hack into reality, much as the technomancer does, for everybody else, this appears as magic. Bother the technomancer and the Mystic are hackers or reality, for one class this hack is more blantant than the other, but Magic is just a programming language to affect the perceived world we live in. So Pathfinder and Starfinder are artificial universes, or part of an artificial multiverse. A new universe was created into the projected future of Pathfinder, and it is possible to travel from one to the other and back again without consequence. The Gap exists to maintain the freedom of action for those living in the Pathfinder Universe relative to Starfinder. The immediate future of Pathfinder is as unknowable as the future of Starfinder, and that preserves free will for both settings.


I just had in interesting idea. What if we converted the D20 Modern core classes to Starfinder, in the same vein as is discussed about the Pathfinder Legacy classes? After all D20 is related to D&D 3rd Edition which is in turn related to Pathfinder, and Starfinder is somewhat Pathfinder compatible, so it wouldn't be too much trouble to convert d20 Modern classes to Starfinder. Let me review the Core Classes from D20 Modern

The Strong Hero
The Fast Hero
The Tough Hero
The Smart Hero
The Dedicated Hero
The Charismatic Hero

Now guess what their key ability scores are going to be?
Strength
Dexterity
Constitution
Intelligence
Wisdom
and Charisma
in that order

First order of business is to convert the D20 Modern class skills into Starfinder skills.

The next order of business would be to level the equipment in the D20 Modern Core rulebook. Easy enough each item has a purchase DC, so the level of each piece of equipment should be proportional to the Purchase DC.

The idea is to have the D20 Modern World, our world basically encounter the Starfinder Galaxy, and Modern characters can then pass through a portal (ala Stargate) and travel to the Starfinder Galaxy. I think we can ditch the Defense adjustments per level, since their is already leveled Armor in Starfinder.

What do you think?


Yes true, they also are quite safe once they enter jump space, the tradeoff is that the Jump Drive also has a much shorter range than the Drift Drive. The Drift Drive can go half way across the Galaxy so long as there is a beacon to guide it. Traveller jump drives come in six varieties, Jump-1, Jump-2, Jump-3, Jump-4, Jump-5, Jump-6, the jump number is the number of parsecs (3.26 light years per parsec) that a ship can travel in a single jump. Communications in Traveller is also limited to the speed of the fastest ship, it Starfinder its not. The Ships of Starfinder can communicate with each other in real time assuming they got the right kind of magic to accomplish this. Also Starfinder has interplanetary teleport, Traveller has apsionic ability called teleportation, it is much shorter range, and of course you need to keep track of the differences in kinetic and potential energy between the place teleported from and the place teleported to, a change in energy is applied as heat or cooling on the object teleported. Teleport up and you lose heat, teleport down and you gain it. Starfinder ships are going to have a magical advantage over their Traveller counterparts, so its just as well that the Traveller ships are going to be bigger and more numerous than the Starfinder ships. If we assume the wormhole the Imperium travels through is near one system, then the Imperium through the force of numbers and the size of their ships will be able to conquer that one system, and with their radios and meson communicators, the ships can keep in contact with each other in near real time.

So imagine a war between the Pact System and the Imperial forces as they emerge from a previously unknown wormhole, they take the local system by surprise overwhelm the forces their and the ships that aren't destroyed or captured make a hasty retreat to warn the Pact System of these invaders from another Galaxy. I think there are forces within the Starfinder Galaxy that will see all these Imperium Ships and their size and capacity, and will see an opportunity I they make themselves useful to the Imperium by offering their magical services. The Third Imperium isn't evil, but they like any empire, like to expand, they will see the Starfinder Galaxy as ripe for colonization and will want to set up governments there, and expand the opportunity for trade, and this will enrich the Imperium. One fact of the Imperium is that they are surrounded by other Interstellar polities, The Starfinder Galaxy will be seen as a new frontier and an opportunity to expand the Imperium's borders through the wormhole. Among the Imperial forces will be Solomani spies, they would perhaps be alarmed at what the Imperium is doing here, they will offer their services to the Pact Worlds at some point to help them fight off the Imperium. Another potential ally to the Pact World might be the Zhodani, the Imperium is suspicious of psionics, and the Zhodani is the reason why, as they are ruled by Psions.


How about as a door to door salesman? You fabricate items and then you sell them, collect the money and then you get out of there real fast!


Also I should mention that Starfinder has instantaneous communication while Traveller does not. Another thing is there are no magic items in Traveller, so the Imperium might classify magic as Psionics, but wouldn't know what to do with a bag of holding. Imagine them trying to reverse engineer an iron golem to see how it works!


The Imperium also has 11,000 worlds, their jump drives are somewhat limited to a maximum of 6 parsecs, the Drift Drive is much faster. The first task of the Imperium would be to get a hold of some drift drives. Lets put the wormhole in an inhabited system of the Starfinder Galaxy, so the Imperials colonize their first planet and overwhelm the locals and their defenses. They have some magic, and the Imperium takes horrific casualties, but in the end numbers win the day, and the Imperium has its beach head. They then send their scientists and engineers to study the captured enemy starships and try to reverse engineer the drift drives, since they are completely nonmagical, they are able to do this. Since they Drift does not exist in the Traveller Galaxy, the Drift Drives do not work when they Imperium brings them to their side of the Galaxy. Any creatures from the Starfinder Galaxy that travel through the wormhole also find there their is no drift, but their magic does work, they have to rely on the Traveller Jump Drives to get around.


Here is my entry for the Moon.


I'm putting together an altered version of our Solar System that includes four Suns and with every planet habitable, this setting I detail in the Homebrew Section titled Mercury, Venus, Earth, Mars, Jupiter, Saturn. Also Neptune and Uranus are habitable, but I have not gotten to them yet. Each planet or Moon in the case of Earth's Moon has an associated Greek god, and the environment of each world is related to the nature Greek god that its named after. I added some pulp elements to Venus, it is a world of dinosaurs and warrior women, a primitive human inhabited world. Mercury is the Roman god of thieves and the messenger god, that means halflings and other rogues live there, it also has a population of dwarves living on it due to its high metal content. the goddess associated with the Moon is Artemis, the Greek god of the Hunt, so I figured it would be a suitable homeworld for elves. The Earth is the same as our Earth, a few decades in the future, there is Gaia, the Earthmother in charge of that planet, but mostly she lets the nations of the World to their own devices, so long as they give her sufficient respect, she also has created a lot of monsters that are popping up all over the place, mostly nonhumanoid monsters such as dragons and the like.

As you might imagine the World has been thrown into some sort of chaos by this. Mars is ruled by Ares, the Greek God of War, it is the home planet of the Orcs, but also some warlike humans live there as well. There is a lot of fighting on the planet's surface, and Ares wants to spread this over the rest of the Solar System. Some of the Empires on Mars look to the stars for further conquests. Jupiter is a gas giant, I've enlarged it a bit to give it lower gravity. its atmosphere is habitable at a certain level, there is no ground below that one can stand on, instead if one falls to far they get crushed and cooked by the increasing temperature and pressure of the atmosphere. With Saturn its much the same, except their are whirlwinds that sometimes suck the unwary into the Elemental Plane of Time. The God of Saturn is Chronos also known as Father Time. Uranus is a weird ocean world orbiting Saturn, its extreme tilt toward the Sun causes some violent storms twice a year. Orbiting Jupiter is Neptune, ruled by Poseidon, god of the seas, this world is dotted with islands and is otherwise completely covered with ocean.


Elves typically like to travel in and above the forest in these open air/raft vehicles.


I converted the Traveller Air/Raft both open and enclosed to Starfinder, I think these stats look reasonable. What do you think? I think the elves would travel around in vehicles similar to these when they are not flying on the backs of giant eagles. In my scenario, these elves are living on an altered version of Earth's Moon. Our Earth from the near future is transported to this system. There is also a hostile altered Mars that is inhabited by orcs, the elves of the Moon feel threatened by them, and so have recruited Earth humans to fight for them, since their lives are so much shorter and thus have presumably less to lose if they die. So the elves land on Earth and offer their advanced technology in exchange for a recruitment of humans into the various space based military organizations to deter the Orcish threat. Also there are just not that many elves living on the Moon, perhaps a few million of them tops. Elves don't live in cities, their technology and equipment are made by fully automated fabricators, and their technology hasn't changed for millennia.


Here are some conversions I did for Traveller vehicles. I used the Buggy as the Rosetta stone for converting vehicles from Traveller to Starfinder.


So the captain sees a crewman looking out the window, "What are you doing?" he says. "Stargazing!"


1 person marked this as a favorite.

Things have changed since Advanced Dungeons & Dragons.


I would like to see all the legacy and core player character races done up as Alien Archive entries. Here is my Elf entry, I actually had to fill out a character sheet to get these stats. I got the original ability scores from the 3rd Edition Monster Manual. Since they don't have the warrior class for Starfinder, I used Soldier instead. the character I used was named Leira Starbow, she is a Moon elf.


I would think that would be very hard. Table top role playing games usually take a long time!


Shadowcat48 wrote:

where does the Traveller end of the wormhole start? another idea would be for a Traveller ship to suffer a severe misjump and end up on the fringe of the pact worlds

The Solomani Rim near Terra


What would happen if the Third Imperium found a wormhole leading to the Starfinder Galaxy, specifically on the outskirts of the Pact Worlds system?


BartS wrote:

I was a star wars nut till Disney went and changed the cannon. Read all the books and everything. I have to agree with you on starfinder being a better option. It will be supported for a long time and the system lends itself to changes.

There was so much Star Wars cannon made since Return of the Jedi, that it would have been hard to make Episode VII for a general audience that has not read every book for all the decades in between, all they know is Episodes I, II, III, IV, V, and VI. Try explaining why Chewbacca is dead in a Movie for an audience that never read the books.


Here is my Elf Entry for Starfinder. Same format as in the Alien Archive.
I think elves would prefer rifles and guns firing bullets to lasers, as the later starts forest fires!


Here is my Elf Entry for Starfinder. Same format as in the Alien Archive.


they might use giant eagles, they could nest in the trees, but these are technologically advanced elves, in fact they have their own spaceships. I am doing a fantasy version of our Solar System. The Earth is our Earth in the near future, maybe one or two decades in the future, and there was an event which transported the Solar System and the nearest other star system to the Starfinder galaxy, the humans of Earth call this event the "Discontinuity" One moment every thing was normal and then it was a month later, their memories of that month were erased as was all records whether on paper or in computer whatever form, and when they started remembering again, the sky looked much different, there were for Suns in the sky, a bright one, another yellow and orange sun dimmer because they are much farther away, and a red dwarf so dim that it can only be seen with a telescope, the other stars in the sky were different also with none of the familiar constellations. The Sun the Earth orbits is different, it is of the same type but 50% brighter, thus the Earth orbits farther out and a year now takes 475 days! This brighter Sun has a wider habitable zone Venus has its own native humans living a primitive stone age existence along side dinosaurs. Venus has a large moon called Mercury, Mercury has an atmosphere and is habitable, its inhabitants are halflings, dwarves, and gnomes. Mars is a dry but habitable world, its inhabitants are Orcs and Humans and some other creatures. Now for these other worlds, the transition occurred in the far past, in the case of the Moon it was 30,000 years ago, the elves found this world to be a paradise, the colonized it. The Moon kept losing atmosphere into space, but that air was replaced as it was lost due to a gate to the Elemental plane of Air, so the Moon has a large and mostly invisible "comet tail' or air pointing away from the Sun.

I think the elves live a low impact existence on the Moon, that basically means they don't build roads but fly over the landscape.


1 person marked this as a favorite.

I noticed there is not a large selection of vehicles in the Core Rulebook, they are mostly ground vehicles. I noticed this when I was designing an encounter with legacy elves, they are encountered in a forest full of trees that are 1000 feet high! (This is due to the 1/6 Lunar gravity) Because these elves live in the trees, they need flying vehicles, and the selection of vehicles includes a lot of ground vehicles: Goblin Junkcycle, Basic Enercycle, Exploration buggy, Urban cruiser, Police Cruiser, All terrain vehicle. The water vehicles are Torpedo Minisub, Pump-Jet Sub, and Hover pod, but nothing that flies. The terrain of the forest is difficult to navigate, the elves being nature oriented, might not want a vehicle that tramples the forest floor and all the obstables ground vehicles might get stuck in, bogs, roots, shrubs and the like, it would be so much better to fly above that stuff. So we need a range of flying vehicles. Fortunately I got an old Traveller T20 Book with just the sort of vehicles I need, I just need to convert them over to Starfinder.

Here is a list of vehicles from the T20 book that would serve the need:
Primitive Biplane SI 50 AC 11 Spd 200 kph cost cr 11,840
Cargo Plane SI 75 AC 10 Spd 600 kph cost cr 363,760
Cargo jet SI 75 AC 10 Spd 1100 kph cost cr 1,594,000
Helicopter SI 60 AC 11 Spd 250 kph cost cr 82,760
Air/Raft SI 63 AC 10 Spd 120 kph cost cr 273,300
Pressurized Air/Raft SI 68 AC 10 Spd 120 kph cr 372,720
GCarrier SI 75 AC 10 Spd 120 kph cr 502,880
Speeder SI 68 AC 10 1100 kph cost cr 3,946,000
Grav Belt SI 5 AC 10 120 kph cr 9,232
All these vehicles allow one to fly, and I've taken them from my T20 Traveller book, so the stats in that book might be the easiest to convert to another D20 game such as Starfinder.

SI stands for structural integrity, that is the vehicle' hit points
AC is the armor class of the vehicle, the same system as is used in Pathfinder and Starfinder, the higher armor class is better
Speed is in Kilometers per hour (kpH)
Cost is in Traveller credits (cr)

Now can we convert these to Starfinder? It would be great if we had a selection of flying vehicles.


Well there are a few Mares to sail on. One thing though is Starfinder doesn't have the Moon in it, Golarion's Moon went missing along with Golarion so werewolves would have something to howl at!


Here is the Moon. It is a rough draft. I have a solid idea of what Venus is going to look like, it is a human but primitive planet. The Moon is inhabited by Elves, it is not so primitive, but they live in harmony with nature, so their technological footprint isn't as obvious either. The elves do have spaceships and they have cities that blend in with the forests of the Moon. The Moon also has several large bodies of water on the nearside, and a bunch of crater lakes on the far side. Various types of elves live on the Moon including Aquatic Elves. I'm not sure if the drow live here or on another world. The Moon is a rather pleasant environment, a bit pastoreal a bit wild. The Moon is a smaller place than Earth, so it wild areas are carefully managed by the elves here.


Obscure citations wrote:
Umbral Reaver wrote:
I'm pretty sure we can have multiple deities of the same thing.
** spoiler omitted **I'm pretty sure you're right.

There are a lot of moons out there, does each one have a deity? I am working on a setting where every planet in a star system has its own deity specific to that planet. Too bad Golarion's Moon had to disappear along with Gorlarion, it would have been interesting to see what was on that Moon, but I guess it was not meant to be landed on and looked at up close, it was supposed to be in the sky not under one's feet!