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Neyra's page

17 posts. Alias of Warhawk7.


Full Name

Neyra

Race

Aasimar

Classes/Levels

Paladin 1 (Empyreal Knight) | HP 12/12 | AC 15| Fort +4, Ref +2, Will +4 | Init +2 | Perception +3

Gender

Female

Size

Medium

Age

25

Alignment

LG

Deity

Empyreal Lords (Particularly Arshea and Ragathiel)

Strength 15
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 14
Charisma 15

About Neyra

Neyra
Female angelkin aasimar paladin (empyreal knight) 1
LG Medium outsider (native)/humanoid (human) (Scion of Humanity)
Init +3; Senses Perception +2
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +4
SR 6 vs. Evil (Exalted Resistance)
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Offense
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Speed 30 ft.
Melee bastard sword +4 (1d10+4/19-20/x2)
Space 5 ft., Reach 5 ft.
Spell-Like Abilities
. . at will-light (halo), detect evil
. . 1/daycorruption resistance (evil)
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Statistics
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Str 15 (+2), Dex 14 (+2), Con 12(+1), Int 12(+1), Wis 14(+2), Cha 15 (+2)
Base Atk +1; CMB +2; CMD +15
Traits Friends and Enemies (campaign], Celestial Community (racial)
Feats Weapon Proficiency (simple, martial), Armor Proficiency (heavy, medium, light), Shield Proficiency, Weapon Focus (bastard sword)
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Adventuring Skills (2 + Int)(3 + 1 Favored Class)
Diplomacy +5 (3 class, 2 Cha)
Heal +7 (3 class, 2 racial, 2 Wis)
Knowledge (planes) +4 (2 racial, 1 rank, 1 Int)
Knowledge (religion) +5 (3 class, 1 rank, 1 Int)
Ride +5 (3 class, 1 rank, 2 Dex, -1 ACP)
Sense Motive +6 (3 class, 1 rank, 2 Wis)
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Background Skills (2 )
Handle Animal +6 (3 class, 1 rank, 2 Cha)
Knowledge (nobility) +5 (3 class, 1 rank, 1 Int)
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Languages Common,
SQ aura, code of conduct
Combat Gear potion of shield of faith
Other Gear bastard sword, studded leather, explorer's outfit (boots, breeches, belt, shirt w/vest, gloves, cloak), silver holy symbol (Ragathiel), silver holy symbol (Arshea), belt pouch, backpack (mess kit, silk rope, waterskin, bedroll),
Carrying Capacity Light: 66 lbs. Medium: 67-133 lbs. Heavy: 134-200 lbs.
Money 7 sp
Carried Weight 53.5 lbs. (light load) - (35.5 lbs. w/o backpack and associated gear - light load)

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Miscellaneous
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Favored Class: Paladin
1st - Skill

Class Abilities:

Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil 1/day (Su): LINK

Racial Traits:

Exalted Resistance: An aasimar with this racial trait gains spell resistance equal to 5 + her level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders. This racial trait replaces celestial resistance.

Skilled: Angelkin aasimar have a +2 racial bonus on Heal and Knowlede (planes) checks.

Scion of Humanity: Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Halo: Some aasimars possess the ability to manifest halos. An aasimar with this racial trait can create light centered on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This racial trait replaces the darkvision standard racial trait.

Incorruptible: Occasionally, aasimars arise with the ability to further ward away evil. Aasimars with this racial trait can cast corruption resistance against evil once per day as a spell-like ability. If an aasimar uses this ability on herself, the duration increases to 1 hour per level. This racial trait replaces the spell-like ability racial trait.

Background:

Description
Ht: 5' 8"
Wt: 132 lbs.
Age: 26
Hair: Silvery Blonde
Eyes: Sea Green
Skin: Fair

Neyra is an attractive young aasimar in her mid 20s. She has silvery blonde hair and sea green eyes. She wears a leather skirt, knee-high leather boots and a leather corset (studded leather armor). A silver holy symbol of Arshea, the Empyreal Lord of Abandon, hangs low from her neck while a separate holy symbol of Ragathiel, the Empyreal Lord of Vengeance, hangs from her right hip.

Neyra was born in the city of Magnimar to a cult devoted to the empyreal lords. As she came of age, she started to notice certain aspects of herself that set her apart from those around her. Her blonde hair began to take on a golden sheen to it and her body developed soft curves that belied the physical strength and dexterity she truly possessed.