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The Gap allows for multiple possibilities at once and so long as no answer is given, no one is wrong. I have an explanation that I like. The Starfinder setting and the Pathfinder setting are both settings that exist in a cosmic computer, magic is just a way to hack into that computer Pathfinder came first, and so is the setting that we think of as our "real Earth". Everybody within their own setting thinks it is real, but unknownst to all it is just a very elaborate simulation, much as it was in the movie The Matrix. The Matrix in the movie setting was a simulation of our world today. Billions of people live in this world, but most do not know it is just a computer simulation, for those that do, they have learned to hack into reality, much as the technomancer does, for everybody else, this appears as magic. Bother the technomancer and the Mystic are hackers or reality, for one class this hack is more blantant than the other, but Magic is just a programming language to affect the perceived world we live in. So Pathfinder and Starfinder are artificial universes, or part of an artificial multiverse. A new universe was created into the projected future of Pathfinder, and it is possible to travel from one to the other and back again without consequence. The Gap exists to maintain the freedom of action for those living in the Pathfinder Universe relative to Starfinder. The immediate future of Pathfinder is as unknowable as the future of Starfinder, and that preserves free will for both settings. ![]()
I noticed there is not a large selection of vehicles in the Core Rulebook, they are mostly ground vehicles. I noticed this when I was designing an encounter with legacy elves, they are encountered in a forest full of trees that are 1000 feet high! (This is due to the 1/6 Lunar gravity) Because these elves live in the trees, they need flying vehicles, and the selection of vehicles includes a lot of ground vehicles: Goblin Junkcycle, Basic Enercycle, Exploration buggy, Urban cruiser, Police Cruiser, All terrain vehicle. The water vehicles are Torpedo Minisub, Pump-Jet Sub, and Hover pod, but nothing that flies. The terrain of the forest is difficult to navigate, the elves being nature oriented, might not want a vehicle that tramples the forest floor and all the obstables ground vehicles might get stuck in, bogs, roots, shrubs and the like, it would be so much better to fly above that stuff. So we need a range of flying vehicles. Fortunately I got an old Traveller T20 Book with just the sort of vehicles I need, I just need to convert them over to Starfinder. Here is a list of vehicles from the T20 book that would serve the need:
SI stands for structural integrity, that is the vehicle' hit points
Now can we convert these to Starfinder? It would be great if we had a selection of flying vehicles. ![]()
This is my Scout/Courier from Traveller converted to Starfinder. I had the Air/raft bay converted into a tech workshop, as I didn't see any vehicle comparable to a Traveller Air/Raft in the Core Rules equipment list. Although the plans include a turret, I had to use a Shuttle chassis because the physical dimensions of the Traveller Scout/Courier fall under the Shuttle category, and shuttles have their weapons pointed forward, so basically the pilot is also the gunner, he has to air the starship and fire. It is a tier 1 starship, has crew quarters for four crewmembers, The drone section I replaced with escape pods. As for fuel, the core rules doesn't specify fuel, so I'm going with the Traveller assumption that this ship runs on hydrogen and has fuel intakes and a fuel processor so it can skim gas giants of hydrogen to power its fusion reactor or power core. Unlike the original Scout/Courier, this one has shields Its speed is 8 hexes. The ship can operate for 2-weeks on a full tank of fuel, it also can obtain fuel from other sources, it has a hose for pumping water into its fuel processors which them crack it into hydrogen and oxygen, the fuel processors then cool and liquefy the hydrogen so it can be kept in insulated storage tanks. An optional story, is that this ship originally came from the Third Imperium, an Imperial scout was investigating a special anomaly and was transported to the Starfinder Galaxy. The ship's Jump Drive did not function in this setting, the pilot could not get back to his home universe, so he used his thrusts to travel to the nearest inhabited system, which turned out to be the Pact World's System, He landed his ship on one of the landing bays of the Absalom station and contacted the authorities, and had it retrofitted with a Drift Drive. So what do you think? |