Samaritha Beldusk

Sania's page

16 posts. Alias of Warhawk7.


Race

Hylian

Classes/Levels

Paladin (Sword of Valor) 1 | HP 11/11 | AC 17 | Fort +3, Ref +1, Will +2 | Init +1 | Perception +5 | Smite Evil 1/day

Gender

Female

Age

18

Deity

The Three Golden Goddesses

Strength 14
Dexterity 13
Constitution 13
Intelligence 12
Wisdom 10
Charisma 17

About Sania

Sania
Female hylian paladin 1 Sword of Valor
LG Medium humanoid (hylian)
Init +1; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 12, flat-footed 15 (+3 armor, +2 shield, +1 Dodge, +1 Dex)
hp 11 (1d10+1)
Fort +3, Ref + 1, Will +2
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Offense
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Speed 30 ft.
Melee longsword +4 (1d8+2/x3)
Ranged longbow +2 (1d8/x3)
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Spell-Like Abilities (CL 1st; concentration +4)
At will—detect evil
1/day—bless
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Statistics
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Str 14(+2), Dex 13(+1), Con 13(+1), Int 12(+1), Wis 10(+0), Cha 17 (+3)
Base Atk +1; CMB +3; CMD 14
Traits
Eyes and Ears of the City (Religion): Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Friends & Enemies (Campaign): One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of Miniblins near Seven Maidens. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Seven Maidens and meet up with Daviren Hosk at the Miniblin Squash Stables, he gives you one of his best steeds and all the necessary accouterments as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Miniblin Squash Stables.
Feats Dodge, Weapon Focus (longsword)
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Skills (2 + Int)
Handle Animal +5 (3 class, 1 rank, 1 Dex)
Knowledge (nobility) +4 (3 class, 1 rank, 1 Int)
Knowledge (religion) +4 (3 class, 1 rank, 1 Int)
Perception +5 (3 class, 1 rank, 1 trait)
Ride +4 (3 class, 1 rank, 1 Dex, -1 ACP)
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Languages Gerudo, Hylian
Combat Gear potion of cure light wounds
Other Gear longsword, longbow, quiver +20 arrows, parade armor, heavy steel shield, soldier’s uniform, bedroll, canteen, masterwork backpack, wooden holy symbol, holy text, sunrod (2ea), trail rations (6 ea)
Carrying Capacity Light: 58 lbs. Medium: 116 lbs. Heavy: 175 lbs.
Money 29 gp
Carried Weight 65 lbs.

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Miscellaneous
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Favored Class: Paladin
1st - Skill

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Class Abilities
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Aura of Good
Detect Evil
Smite Evil 1/day

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Racial Traits
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Lesser Spell-Like Ability (Bless): Hylians can use bless as a spell-like ability once per day. The caster level of the spell is equal to their character level.

Descripton:
Sania was born in Castle City to a long line of proud and loyal Knights of Hyrule. Her father regaled her of tales of the Hero and his role in the defeat of the evil Ganondorf as well as the valiant duties of the Knights of Hyrule to protect and serve the Royal Family, Castle City, and the Three Golden Goddesses. Sania became enamored of these tales, vowing to become a Knight of Hyrule and Hero herself.

When Sania was in her early teens, her father was sent to the town of Seven Maidens to aid in the defeat of a group of Miniblins that was terrorizing the town. Her father was injured during the confrontation, but the Miniblins were defeated. Shortly after his return from Seven Maidens, Sania’s father succumbed to the injuries he incurred. Before he died he informed Sania of an offer that one of the residents, Daviren Hosk, had promised.

Eventually Sania followed her father in his footsteps and became a Knight of Hyrule herself. At her first opportunity after her Knighthood Ceremony, she ventured to Seven Maidens to contact Daviren Hosk and make good on his offer to her father.

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Sania stands roughly 5’7” and weighs around 145 lbs. She has grown up to be a very attractive young lady, with golden brown hair framing her face which is further accentuated by her light brown eyes.

Her Horse (name coming soon):

N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Skills Perception +8
Tricks attack, come, defend, down, guard, heel
Gear military saddle, bit and bridle, saddlebags, feed (1 mo. worth)