![]()
![]()
![]() DungeonmasterCal wrote: Back in 2e days I was walking by some folks in the college rec center and saw an all woman (college age) game. And it scared me. They were the most ruthless, blood thirsty group of players I had ever seen. What college? I think you may have met an ex-girlfriend of mine from that description. ![]()
![]() quibblemuch wrote:
Do you call them Cartman? Or The Coon? Definitely make them make fort saves to hide the belly ache they would get until their booty passed the booty. ![]()
![]() For the card player, just change names. That's easy enough. For the player that played through part of Skinsaw, make subtle story changes as Latrecis suggests. switching rolls: You can make Aldern the crazy guy a the sanitarium instead of Silva. Then when players go to see him there, they will really feel some sympathy. Especially if one of the players developed a relationship with him. Make Ironbriar a victim of the Skinsaw Murders and replace him as a cultist with anybody else you like. Flip the Clocktower and the Sawmill as encounter locations. Lots of things you can easily do to make the story fresh for all the players.
![]()
![]() Read the entire chapter before you begin. read the entire book if you can, then read the chapter you'll be running again. And take notes. Have print outs of the beastiary entries you'll be using a lot in a given game session. For Burnt Offerings, that means the Goblin & goblin dog pages. Keep them handy. Add your own spin to everything; based on the players in your group. Make it personal to them and they'll get more deeply involved. Especially the social encounters in the first chapter. Always remember, it is not about you. This is the PCs story. Make sure each player gets a chance to have center stage at some point. If the players write up short background stories, work those into your game. Do your best to make Sandpoint home for your heroes. Start staging chapter two, Skinsaw Murders, while still running chapter one. Make sure that the players know that they are the heroes of this story. When they act heroic, have the townsfolk treat them like heroes. When they act like scoundrels, have the townsfolk comment on how far they seem to have fallen. Encourage that heroism and highlight the battle between good and evil in this AP. It is a classic hero story, so play it up. ![]()
![]() Jesse Heinig wrote: Long story. Short version, White Wolf decided to do Revised editions of the World of Darkness games, I was instructed to do a revised version of Mage (or find another job) and the former developer was pushed out, some corners of the internet decided they didn't like the direction I took. Among older fans the "Mage edition wars" are internet famous. Also, in certain parts of the 'net if you post anything positive about any of my work (not just Mage) you can expect people to show up and make angry comments within about 15 minutes. Wow. Now I admit that I loved the old WoD games. But really? Death threats from fans of the old game? Sometimes I hate us gamers. We're real dicks. ![]()
![]() Jesse Heinig wrote:
O_o Whaaa.... Please tell me that you're at least one of the writers for the game. You shouldn't be getting death threats in any case, but at least if you're a writer for the game your name would see enough exposure that some nut job with too high an opinion of their own ideas would get upset about something as harmless as a game. ![]()
![]() Mr. Grogg wrote:
If you can stall the party for a day, revenants come back. They exist as long as their killer exists; so destroying one is temporary. I know that the Paizo entry for revenants in Bestiary 2 does not say this, but it does imply it. Iesha should rise from the grave the next night if destroyed as long as Aldern is still living/undead. ![]()
![]() Some non-LGBT fun in my life. Had surgery on my left foot to straighten my toes Friday. Toes are healing nicely, and they no longer hook down, or under other toes. Seriously, I had some very messed up toes. Now I just have to deal with steal pins sticking out the front of two of my toes for the next few weeks. So much fun. Doctor wanted me to sit home of vacation for two weeks, like I have two weeks of vacation to blow, or could stand to sit at home for two weeks not doing anything. So I slept Saturday, like a good boy. Went out and ran game #99 on Sunday at one of our local Pathfinder Society events, then ran game #100 at a new venue yesterday to earn my 4th star. Yep, grinning past the minor pain and making people green with envy (or nausea) I earned my 4th star this week. Yay for me. ![]()
![]() This is in a 2nd Ed game in the mid 90s. We are playing in the Forgotten Realms. The party consists of the following; Human male paladin, LG.
The GM had asked each of us to create a basic background tying us to a small village where we had all been living for the last 5 or more years. My character was a simple country doctor, and the town's mortician. Perfect cover for an evil cultist. The paladin worked for the temple as its only guard. The rogue worked for the sheriff, because he liked being outside the cell. And our wizard ran a potions shop. All nice and simple. The game starts with a murder mystery, that isn't my fault, so I'm eager to get the sheriff and his deputy to find out who my competition is. Over the course of the next 5 levels, the paladin and my cleric become best buddies. No, really. Doc and Tin Britches are best friends. So we wind up with the party split. Which is always how things go wrong, but not in this case. The rogue is checking out something for the sheriff in town (I don't remember what it was), and the wizard is working on some project that to make an item (I think his player was absent). So when a woman comes crashing into the town morgue looking for me (the town doctor) because somebody has been hurt, I grab the paladin and we rush out to the edge of town to find out what is going on. Of course we get jumped by cultists from this rival cult, and they've already captured the town's high priest (NG cleric of Lathander) and killed the sheriff, so no help for us. However, we handle the fight fairly well for an unarmored doctor (HA) and a lone paladin. As soon as the fight is over, and all the cultists are down, I tell the paladin to go get help while I try to save the High Priest's life. The paladin runs out the door heading for town. Seconds after saying that his character was rushing to get help, the paladin's player sits up and says, "Hold on... Did I just leave a helpless priest in the hands of an evil cleric?" At that point I describe the sacrifice of the High Priest to the GM, then tell him how I carefully stab myself 7 times for limited damage, and finally, lay down beside the other cultist's alter that I had borrowed for my goals, and wait for my best friend to come save me in the nick of time. Pretty much floored the GM; and had the paladin's player laughing in hysterics, because my evil cultist priest was still his best friend. Never tell me that evil characters can't work with paladins. Just don't stand in front of them when they are detecting evil. ![]()
![]() John Napier 698 wrote:
I shall stick to playing Gangrel; where a 10 gallon hat, jeans, and boots are appropriate cosplay. ![]()
![]() Slothsy wrote:
Wait,... wait a minute. you have to submit audition photos for your LARP in order to attend? WOW! Just WOW! ![]()
![]() DrDeth wrote:
Going to agree with Doc Deth here. We've had a player who plays his character as if he's a rude jerk that intentionally does contrarian and disruptive things. Why does he do that? Because he wants to be able to be a rude jerk, but is hiding it behind a character. He knows that in real life he can't get away with that, so he is using his roleplaying time to get away with it by claiming that this is just his character. That's just crap. Adventurers are under no obligation to keep a jerk around; and Society rules allow for a disruptive player to be removed. Talk to your local VA or VL if this player continues to intentionally disrupt games. ![]()
![]() Kalindlara wrote:
All good points, that require the GM to use the full scope of Paizo products and background information for an NPC, when the GM can chose to edit that as needed. In the case of one game I'm playing in; the GM made changes to accommodate the player rather than fighting it. However, our player was not, and still is not looking to be an evil PC. Because of that, our GM cut him slack and let it fly. I am curious as to how the game in question is going though. ![]()
![]() Hey Tonya, How do we report organized blocks for recurring store events on the form? Count up the expected tables over the course of the next year? Just give a monthly count? The Form is designed for convention support and doesn't really translate to local recurring store events. And if we are running events at two locations for the same store (they own two storefronts), with different event numbers for each store (to make sure people checking the Paizo event lists go to the right store), is it possible to combine those into functionally the same event. Edit: And should Core and RPG campaign tables be reported/tracked separately? Some boons don't work for Core tables. ![]()
![]() -Steve Johnston- wrote:
Steve, you only have to run one game a month to be a VA. You have to organize two events a month, but only have to GM once. The big issue is getting other people to GM during your other event; but that's manageable if there are boons for them after GMing enough games. ![]()
![]() Daniel Knipfer wrote:
Okay, I post one slightly snarky comment and boom, there's email in my box. Confirmation received. Tier 2 this year. ![]()
![]() Digitalelf wrote:
It also takes a strong understanding of what your players like and how they act/react to the world around them. If a player is pure murder-hobo, don't run them in a political thriller or an empire builder like Crimson Throne or King Maker. If your players really get into political intrigue and mystery, Giant Slayer probably won't be their thing. It doesn't matter how nice the train is if it isn't going where you want to go. You won't ride that train. ![]()
![]() Archdevil wrote: I guess this qualifies as embarrassing... Drow are my favorite D&D race. I've read a probably excessive amount of sourcebooks and novels about them, and I secretly feel a little bit hurt when people say things like "drow players just want to make Drizzt ripoffs". The problem isn't that all drow players want to make Drizzt ripoffs. The problem is that too many players that do play drow want to make Drizzt ripoffs; and that too many players do not want to play the disadvantage of being a drow. The drow are for all intent and purpose the Nazis of the D&D/Pathfinder game worlds. Not just the Nazis, but the SS. Their reputation is that of murderous bastards that perform diabolical experiments on what they consider lesser races (everybody not drow). Now, if you're willing to play a character who is treated as the most evil mortal race ever; shunned, feared, and despised by everybody that hasn't gotten to know you; and hunted methodically by strike teams of elite elven arcane archers and ninjas, rock it like there's no tomorrow.
|