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![]() Pres George W. Bush and PM Tony Blair. Artist Nigel Slade Artist & Writer Philip A. Hester Actor Richard Hatch Writer Robert Asprin Actor Jon Pertwee Producer Gene Roddenberry Actor Majel Barrett-Roddenberry Actor Wil Wheaton Artist Larry Elmore Writer Mercedes Lackey Musical Group Restless Hearts (2003 lineup) Comedian Christopher Titus There's more I'm forgetting at the moment, I'm sure. ![]()
![]() DungeonmasterCal wrote: Back in 2e days I was walking by some folks in the college rec center and saw an all woman (college age) game. And it scared me. They were the most ruthless, blood thirsty group of players I had ever seen. What college? I think you may have met an ex-girlfriend of mine from that description. ![]()
![]() quibblemuch wrote:
Do you call them Cartman? Or The Coon? Definitely make them make fort saves to hide the belly ache they would get until their booty passed the booty. ![]()
![]() Spiral_Ninja wrote:
6 PCs with a 35 point buy? Good Gods. You could just about solo Thistletop with a proper 35 point build! ![]()
![]() andreww wrote: Currently showing that it was available for purchase yesterday but still not able to actually buy it. I am having the same problem as Andrew. I sent an email to customer service thinking it was just me, but now it looks like a bigger issue. Any resolution? 9-08 is supposed to run at my bi-monthly event this Sunday and I'd like time to prep. ![]()
![]() Draw the buildings, with a few squares outside them, then cut them out. You can then place the buildings down approximating the distance to the next building as the party moves about the fort. use a blank grid map to place your cut out buildings on. That way you can move around the buildings to represent just the areas where the PCs are, and then be descriptive about the distances. ![]()
![]() doctor_wu wrote: Gmed another pfs table at lgbt center I should have 9 tables credit although not all reported correctly. so I have my own event code now.1 more table and I am almost a 1 star gm with 1 more table. Too bad the local con is at a place I do not think is the best place as it has much worse food options than my local lgbt center expensive parking and I almost lost this desktop there at a linux convention. Congrats on your pending first star. That first one is always a big step. ![]()
![]() Okay, I've looked through the archives and haven't found an answer; so let me toss this out to the masses. I have a player that purchased an item with prestige; then upgraded it with gold. He would now like to sell the item to get something better. He knows that the prestige value is zero, and isn't worried about that. The question is, since he spent gold on it, can he sell the item for half the gold value he spent on it? Having checked the current Guild Guide, page 22 says that items bought with prestige have a value of 0 and cannot be sold. But they say nothing of items upgraded. So does his item still have a value of 0 even though he spent 2000 gold or more on it for a +1 armor bonus? And is the item still unsellable per page 22 of the Guild Guide? I am inclined to say that by RAW, the item is still unsellable. This stinks for the player, but it is what it is. However, I don't think that was the original intent of the rule. Now, we all know that RAW rules in Society, so at the moment I'm sticking with no as the answer to his question, but I thought this one was important enough to bring to the experts. ![]()
![]() For the card player, just change names. That's easy enough. For the player that played through part of Skinsaw, make subtle story changes as Latrecis suggests. switching rolls: You can make Aldern the crazy guy a the sanitarium instead of Silva. Then when players go to see him there, they will really feel some sympathy. Especially if one of the players developed a relationship with him. Make Ironbriar a victim of the Skinsaw Murders and replace him as a cultist with anybody else you like. Flip the Clocktower and the Sawmill as encounter locations. Lots of things you can easily do to make the story fresh for all the players.
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![]() Read the entire chapter before you begin. read the entire book if you can, then read the chapter you'll be running again. And take notes. Have print outs of the beastiary entries you'll be using a lot in a given game session. For Burnt Offerings, that means the Goblin & goblin dog pages. Keep them handy. Add your own spin to everything; based on the players in your group. Make it personal to them and they'll get more deeply involved. Especially the social encounters in the first chapter. Always remember, it is not about you. This is the PCs story. Make sure each player gets a chance to have center stage at some point. If the players write up short background stories, work those into your game. Do your best to make Sandpoint home for your heroes. Start staging chapter two, Skinsaw Murders, while still running chapter one. Make sure that the players know that they are the heroes of this story. When they act heroic, have the townsfolk treat them like heroes. When they act like scoundrels, have the townsfolk comment on how far they seem to have fallen. Encourage that heroism and highlight the battle between good and evil in this AP. It is a classic hero story, so play it up. ![]()
![]() Jesse Heinig wrote: Long story. Short version, White Wolf decided to do Revised editions of the World of Darkness games, I was instructed to do a revised version of Mage (or find another job) and the former developer was pushed out, some corners of the internet decided they didn't like the direction I took. Among older fans the "Mage edition wars" are internet famous. Also, in certain parts of the 'net if you post anything positive about any of my work (not just Mage) you can expect people to show up and make angry comments within about 15 minutes. Wow. Now I admit that I loved the old WoD games. But really? Death threats from fans of the old game? Sometimes I hate us gamers. We're real dicks. ![]()
![]() Jesse Heinig wrote:
O_o Whaaa.... Please tell me that you're at least one of the writers for the game. You shouldn't be getting death threats in any case, but at least if you're a writer for the game your name would see enough exposure that some nut job with too high an opinion of their own ideas would get upset about something as harmless as a game. ![]()
![]() DungeonmasterCal wrote:
Second! ![]()
![]() Wheldrake wrote:
Hey Wheldrake, are any of your PCs charisma based? If so, see about getting one to take leadership at 7th level to gain a cleric follower. That way, when they get out away from civilization, they'll have somebody with them that can guard the camp, stand up and tank with heavy armor, and heal. Having a cohort can really help a higher level game fill in a gap. ![]()
![]() I'm in a group of 6, with no cleric. It's doable, but you need slightly better planning or a combination that covers the gap. Our group has the following. Barbarian - 12
As you can see, we have enough secondary healing to cover the requirement of a full cleric. Lack of high level restoration and heal effects is a bit of a pain, but manageable. It is all in the planning. For your group, maybe your wizard would be willing to switch to a witch. They're almost as diverse and just as powerful as a wizard, with the bonus fun of hexes, and cure spells. Add in the Practical Activator character trait that lets a person use intelligence for UMD to cover any healing like spells not already on the witch list, and a witch can really step in as the party healer pretty handily. Or perhaps your paladin could take a more healing centered archetype? A hospitaler paladin is a pretty competent healer; but lacks some of the high level healing spells. They have enough other advantages though, and a competent UMD specialist in the party will help cover those gaps. As a general rule, I prefer to let players play what they want; but I do try to steer a party into covering their group flaws to at least a certain degree. Then let them play. Good players will find ways to compensate. ![]()
![]() Latrecis wrote:
Pretty much exactly this. In a game where the GM at least nominally tracks sin as a point value, a paladin falling into the habit of greed, especially this level of greed, would seem to be on a slow road to falling from grace. ![]()
![]() Also, a Paladin from Mendev? Kind of greedy for a Paladin. Keep an eye on this one. Then list the room as a priceless artifact that cannot be sold (nobody has that much money). I also agree with the above comments that trying to move the room would likely destroy the magic to it. The statue might be sellable, but require item fort saves every time it is moved until it is in proper packing crates. Make it tough. The PCs are supposed to be adventurers, not antiquities agents. Then have the Society not buy it, and berate the Paladin for looting an ancient archeological sight. Though if he tried to sell it to a museum he would have more luck. But make sure he gets a reputation as a tomb raider. ![]()
![]() What Adjoint said, 110%. The PCs don't own the access to the Catacombs of Wrath. The Sandpoint Merchant League at a minimum, and the Kaijitsu family more likely owns the access to the Catacombs. The Catacombs themselves are under Sandpoint, so the Merchant League would have the legal claim to the ruins themselves. Now, the PC could try using the smuggler tunnels, but with Ameiko admitting that the Kaijitsu family has known about tunnels under the town for years, it seems likely that the town would seal those off. So what exactly is the PC selling to the Pathfinder Society? And more importantly, how aware is the PC of the Pathfinder Society? Sure, players are fully aware of the Society, but PCs really aren't; and the Society really only set up a Lodge in Magnimar very recently. If your PC has some Society contact in his background story that's great. But if not, he really doesn't know more than rumors, if that, about the Pathfinders. I have two PCs in my Runelords game that are familiar with the Society. One has parents that retired to Sandpoint that are retired agents. The other is a newly minted field agent sent to investigate goblin unrest in the area that could disturb other Pathfinder activities. They have knowledge of the Society, but none of my other PCs do. It's not like there's a Pathfinder Field Office in every town & City on Golarion. |