Pathfinder Quest (Series 2) #16: The Winter Queen's Dollhouse

4.30/5 (based on 3 ratings)

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A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.

The ruler of Irrisen, Queen Anastasia found a number of strange dollhouses when going through her aunt's vaults. She sent one to the Pathfinders for study. When Aslynn's magic was unleashed in the vaults of Skyreach, the dollhouse's magic was reactivated. In reality, these dollhouses were prisons which would shrink down those who angered Elvanna, the former queen. Now the magic is poised to ensnare the PCs. What's more, the animate doll servants have awakened as poppets, and while some are happy to help, others are not so welcoming.

Written by Brite Cheney

Scenario tags: Repeatable, All Ages

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Mat Classics: Museum
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    Average product rating:

    4.30/5 (based on 3 ratings)

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    Kids loved it !

    5/5

    Ran this for a group of 12 years olds...it took about 4 hours with all of the role playing and kids being kids, but I found it to be a quite novel idea for the story and generated a lot of empathy for the main characters.


    An enjoyable opportunity to roleplay, plenty here for adults

    5/5

    I won't spoil exactly what the dollhouse is in my review, but once I sorted that out, it made playing the whole thing deeper and more meaningful (especially if one is familiar with some of the lore and politics of Irrisen). I enjoyed the opportunities to roleplay with interesting and compelling characters, and I especially appreciated the opportunity for non-combat resolutions. This Quest is indeed appropriate for all ages, but I find there's plenty in here for adults, as well.


    All ages means all ages

    3/5

    This is a weird one to review. The new quest line has been high on my radar and I've enjoyed both Quest 14 and Quest 15 because the shorter time fits into my evening schedule. But anyone looking to buy/run this should know it's definitely aimed at a younger audience or first timers. Mechanics and checks are very simple, combat is optional (my group finished without a fight), and in general this would be very easy to run theater of the mind. You can certainly extend the length of play diving into the RP discussions, but as GM you aren't given a ton of material to work with in the writeup of each NPC. We ended up finishing in just over an hour.

    For a seasoned group of society players, I expect most will be underwhelmed and would much prefer the more involved checks in Q14 or the dungeon delve of Q15.


    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Announced for December! Cover and product description are not final and are subject to change.


    A poppet-focused quest. Magnificent. Always a bit of a shame that these can't really be Foundry-ready, but this still sounds like a fun romp for those who play at physical tables (or those willing to elbow-grease their own maps for Foundry).

    Grand Lodge

    2 people marked this as a favorite.

    ...Sasha, the urge to make a new poppet so you have one in the appropriate tier is strong, but you should watch your AcP budget!


    Pathfinder Adventure Path, Maps Subscriber
    SpaceDrake wrote:
    A poppet-focused quest. Magnificent. Always a bit of a shame that these can't really be Foundry-ready, but this still sounds like a fun romp for those who play at physical tables (or those willing to elbow-grease their own maps for Foundry).

    This

    content spoiler:
    map
    has been in premium modules enough times that it's basically a no-effort conversion.
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