The Master of Heresy

Talomyr's page

Organized Play Member. 1,031 posts (17,227 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 42 aliases.


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EltonJ wrote:
Talomyr wrote:
Would definitely be interested if this wound up going the Modiphius 2d20 system direction.
I never got the Mophidus edition, unfortunately. I was focused on getting Shadowrun and not Conan at the time.

Bummer, and now it's expensive on eBay since Modiphius stopped printing it with the loss of the license. I was fortunate enough to pick up the whole line super cheap on DriveThruRPG just before the license expired.

Oh well, had to try.


Would definitely be interested if this wound up going the Modiphius 2d20 system direction.


Alessandro Khadaji wrote:
Do we want an all-Lasombra coterie?

If that is the direction everyone wants to go, I suppose I could do that, but it would not be my preference...

Then again, with my penchant for all things blood magic, I could see an Abyss Mystic. (I kid...still would like to continue Lorenzo's bloodline if there is an in-story reason for him to want to embrace.)


Storyteller Shadow wrote:
Talomyr wrote:
Storyteller Shadow wrote:
That being said, if you were to leave it to me what clan I would choose for you to play, I'd probably pick Lasombra.
What a shock...a guy who calls himself Shadow picks the Lasombra. ;)
LOL, well there's a specific reason why I would choose Lasombra for the next chronicle (I played a female Lasombra, probably my favorite run with a Vampire PC in the scenario) but yes they are probably the Clan that I prefer the most of the 13 though I did play a True Brujah in a game that Ranerius ran on the boards and had a blast with that!

Pretty sure that's the same game I was playing a Kiasyd.


Storyteller Shadow wrote:
That being said, if you were to leave it to me what clan I would choose for you to play, I'd probably pick Lasombra.

What a shock...a guy who calls himself Shadow picks the Lasombra. ;)


Dot for interest.


1e and 2e are pretty close to the same thing in terms of play and running the game. 2e was really just a means to get Gygax's name off of the books for TSR.

The only one of those that I haven't played is Hackmaster.

My 2 cp? I would prefer 5e followed by either 1e/2e.


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I must admit, a more traditional version of the T1-4 (Village of Hommlet / The Temple of Elemental Evil) is appealing and likely difficult enough without all of the extra hinderances.

Side note: Goodman Games did a conversion/expansion of ToEE as part of their Original Adventures Reincarnated series.


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Still here, still need to piece the sheet together.


Creation Notes continued:

Minor Mental d100[+1 to a stat, A free skill/tool/language Profiency]
Obession with Food - Resultant from time in the Feywild. Food in this realm just never seems to hit the spot the same way and he is constantly looking for something to match the food from the Feywild.

6, 9, 12, 12, 10, 13 rolls from above.

Half-Elf Wild Magic Sorcerer

+2 Cha (12), +1 Dex (13), +1 Int (9) - Racial

+1 Con (12) - from Quirk

Str: 6 Dex: 14 Con: 13 Int: 10 Wis: 10 Cha: 14

Starting Honor (Pending Background changes): 11.17 -> 11

Background: Feylost

Feymark: Your eyes swirl with iridescent colors.
Feywild Visitor: Pixie
Personality Traits: I live by my own set of weird and wonderful rules.
Ideals: Changeability. Change is good, which is why I live by an ever-changing set of rules.
Bonds: I'm drawn to the Feywild and long to return there, if only for a short while.
Flaws: I'm always changing my mind-well, almost always

Skills: Deception, Survival (Background), Arcana, Persuasion (Class), Perception, Insight (Race)

Spells Known:
Cantrip: Firebolt, Mage Hand, Prestidigitation, Mind Sliver
1st Level: Chaos Bolt, Sleep

Pretty much mechanically complete, background story is formulated in my head, just need to put everything to a character sheet.

@Critzible - I assume class/background starting equipment or would you rather go with X amount of gold and go from there?


Feylost fair game as a background?

If not, how about Far Traveler?


Creation Notes thus far:

Minor Mental d100[+1 to a stat, A free skill/tool/language Profiency]
Obession with Food

6, 9, 12, 12, 10, 13 rolls from above.

Likely going half-elf wild magic sorcerer

+2 Cha (12), +1 Dex (13), +1 Int (9) - Racial

+1 Con (12) - from Quirk (assuming I'm reading how that works right)

Str: 6 Dex: 14 Con: 13 Int: 10 Wis: 10 Cha: 14

Overall not too bad.


Critzible wrote:

Obessive/Compulsive

Roll a d2 1 is Obession the other is compulsion. Then roll a d20 to see what your complusion/Obession is.

You will have to make Wisdom saves to control the urge. In such a case you need to save you have to save with your profincency bonus as a penalty.

Every 10 minutes you can save if you fail..

1d2 ⇒ 1 Obsession

1d20 ⇒ 14


Critzible wrote:


Minor mental d100

Minor Mental: 1d100 ⇒ 70


Well let's see how this goes...might as well go all in, since with 3d6 death is very likely...

3d6 ⇒ (2, 1, 3) = 6
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (2, 4, 4) = 10
3d6 ⇒ (5, 5, 3) = 13

Quirks: 1d6 ⇒ 1

What Quirk?: 1d100 ⇒ 63


Interested


Not particularly close to you east coast folk. I'm about 20 minutes outside if St. Louis.


EltonJ wrote:
I wanted to make sure that people don't go to overboard with their concepts. :)

Just so I'm clear, is this you saying you are comfortable expanding the sources available, provided the backstory is strong enough?


Hello! Still interested although I'm going to think on what I'd like to do a bit more. Being an elf isn't a problem, as I was likely going that direction anyway.

Without Ultimate Magic being availble my first thought of "reskinning" that class to make a Bladesinger is out.

Still may look that direction with a Wizard/Warrior-of-some-sort multi-class. EDIT: Could also look at an Arcane Duelist Bard.

About me: I run three pbp games here [Kingmaker - PF1, The Lost City - 5E, and Chicago by Night - V:tM 5th ed] and play in three others at the moment, outside of my weekly face to face game that has been ongoing for many years.


Potentially interested.
Any other details on what you see the game being?
Any specifics/restrictions around character creation?


Talomyr wrote:

Dotting for interest.

Would likely be working up an archaeologist bard - other details on the submission TBD.

On second thought, I will not be making a submission for this game. Good luck to those making submissions and happy gaming.


Dotting for interest.

Would likely be working up an archaeologist bard - other details on the submission TBD.


This has piqued my curiosity.


Hello all. I'm the new player mentioned above.

I don't believe I've had the pleasure of being in a game with most of you, save our illustrious DM and AdamWarnock.

The character (A human Steel Hound Investigator) is mostly together and will be completed in next day or two.

I look forward to getting to know those of you whom I haven't met yet, get reacquainted with those of you I do know, and joining the game in the near future.


Could be interesting.

Would there be intention to continue on beyond the funnel with any (if any) survivors?

Here's a fun, quick generator for 0 level characters for DCC.


Jesse Heinig wrote:
I forget, was I in that one? I know there was a Dark Ages game that I was in but it died.

There were a ton of players in that one through out the years, but I don't recall seeing you in that one.

I do believe you were in a different V:tM game with Shadow, playing a Tremere named Randolf Miller.


Talomyr wrote:
Could be interested. I'll need to take a look at the links you have posted first as I have not had any experience with the system(s) in question.

Looked the system over, think I'm going to forgo making a character for this one.

As always, Tareth, thanks for offering to run the game.

Those of you playing, have a great game.


Could be interested. I'll need to take a look at the links you have posted first as I have not had any experience with the system(s) in question.


I'm starting with Auspex 3, but don't really consider myself a specialist - if that influences your choice at all. I don't think I've heard anyone say anything about a more physical type like I'm imagining that mage slayer concept is.


Two more Freebies to spend!


There's nothing in the book that differentiates between a path and a discipline in terms of freebies, but again, I'm not the ST.


My guy is/was an archeologist. Now he's a retrieval specialist for the House and Clan who doesn't really have much say so in the matter. (Has the Bound to the Clan flaw).


Storyteller Shadow wrote:
Wandering Wastrel wrote:
What about a PF-based house rule like having 1 extra language per dot in Intelligence? If you want more than that, you take the relevant Merit.

You know what, sure, I think that's a good baseline.

Probably just for the Tremere though as they seek out the scholarly, other Clans, I will stick to the rules as is.

Course with PbP speed we won't get there that quick anyhow.

Cool! Now I have to go back and spend 4 more freebies!


Storyteller Shadow wrote:

I have a cap on merits of 7.

That said, if we are JUST talking languages, I am ok with a PC taking extra language merits above that 7 points if that is the crux of the build.

No book in front of me but does Academics provide a language per dot? Maybe I am just thinking of some old house rule of mine versus an actual rule.

Must have been a house rule...I think you granted a language per dot of Academics in the Bloodlines game.

In the V20 modern Academics does not grant you any languages, rules as written. In Dark Ages V20 it grants you Latin as a language, but that's it.

Personally I'll be interested in seeing what the final ruling will be here, as an archeologist type, I could easily see my character knowing a number of languages.


Here's a list of the V20 abilities (with the substitution of Enigmas for Computer and Ride for Drive mentioned above).

Talents:

Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise:
Subterfuge:

Skills:

Animal Ken:
Crafts:
Etiquette:
Firearms:
Larceny:
Melee:
Performance:
Repair:
Ride:
Stealth:
Survival:

Knowledges:

Academics:
Enigmas:
Finance:
Investigation:
Law:
Medicine:
Occult:
Politics:
Science:
Technology:


In V20 languages are a 1 point merit (each) and no longer a knowledge ability.

That being said, I wouldn't see a reason you couldn't spend XP down the line (along with the appropriate role-playing) to pick up more - but obviously I'm not the ST here.


Reading/refreshing my memory around the Path of Conjuration, I think I'll be passing on that in favor of a different primary path - leaning towards Movement of the Mind.


Given the theme of this particular leg of the game, I was thinking something of a slightly-less pulpy Indiana Jones type. Prior to being embraced he was an in-the-field academic that taught classes only when it was required to keep the job.

His last official "dig" for the University (TBD) led to him discovering something that the Kindred (House and Clan Tremere in particular) found objectionable. Being ultimately a pragmatic clan, rather than destroy a resource that could be valuable to them, they brought him into the fold so that the House and Clan could use and control his work.


Okay so starting in 1910. Got it.

- What skill changes are you planning to use? Computer would obviously be pretty useless at this juncture and drive would be far less common.

- For Thaumaturgy, are you requiring us to have the Path of Blood as our Primary Path? If not, I was leaning toward the Path of Conjuring and Auspex as the majority of my starting discipline dots - might even forgo Dominate all together.

- Is there a location you have in mind for us to be starting in, or will it be more of a "Here is your mission on behalf of Vienna" and we gather together on the scene?


Storyteller Shadow wrote:


The PC builds using V20 rules:

Attributes - 8/6/4
Abilities - 17/12/7
Disciplines - 7 (you can spend 1 point on non-Clan Celerity/Fortitude/Potence if you so choose)
Backgrounds - 8
Virtues - 7
Freebies - 22
Merits up to 7 points
Flaws up to 7 points
Starting Generation 12th (you can go as low as 7th)
[PCs take 1 Ritual per dot in Thaumaturgy including Paths - so if you take a 4 Thaumaturgy and 3 Movement of the Mind - you take 2 1st, 2 2nd, 2 3rd and 1 4th level Ritual].

Your history is not terribly important but feel free to draft one if you wish, you can be from anywhere in the world as the PCs will be assembled in Vienna at the start of the Chronicle. If you wish to take a non-Clan Discipline besides the physical ones, that will need to be in a Background and make sense.

I'll get an actual gameplay thread up by next weekend and the PCs can build in the Recruitment thread there.

Are there any V20 books that are off limits for character creation? Looking at Lore of the Clans and Rites of the Blood specifically.


I'll start putting something together over the next week or so.


Possibly interested. Is there a particular type of character you are looking for?


Of those options, I like the Tremere and Assamite options.

I wouldn't be opposed to the Giovanni Chronicle, just looking for something different, given that I play Lorenzo (a Cappadocian for those of you who don't know the character) in your Dark Age game.


Jesse Heinig wrote:

Interesting. It's certainly a way for people to flex their individuality and show how they approach each clan as a unique person rather than a monoculture.

(Incidentally, I wrote the 2e Tremere clanbook)

And if I remember correctly, caught way more grief for M:tA Revised than was even remotely deserved. For what it's worth, I liked the Revised edition.


Storyteller Shadow wrote:


I have an idea for the Tremere game but I don't want to introduce anything that might shift opinions of the PCs as to what to ultimately pick.

If we're looking at something that isn't published already, the Tremere would be my top pick followed by the Assimites. Nosferatu could be fun.


Storyteller Shadow wrote:

I own Victorian Age Vampire, in fact I believe one of the Ventrue Chronicles chapters is set in that period. Is that something that might work for you Talomyr or would you prefer present day? Note that IF Giovanni wins, that chronicle I believe starts in the 1920s.

So that's 3!

As I said it will be a few months before I am able to move things along, based on that, feel free to shoot out some ideas conceptually for single Clan play as far as cities you might find interesting.

Giovanni is easy (Boston), Ventrue is easy (England), the others could literally be anywhere.

Victorian age is fine. Really there isn't any sort of era that's a "deal breaker" for me, just a slight preference.


Always up for a Vampire game, but no strong preferences for a clan. I know you call out 2E/Revised, would V20 be an option?

Obviously Giovanni and Ventrue are good choices for a single clan game (as you mention, those have been published). Lasombra, Tremere, Assamite, or Tzimisce could be interesting options.

If I remember right, toward the end of the old WoD there was supposed to be a Brujah Chronicle publish too, but unfortunately it was cancelled.

In terms of timeframe something more modern would be preferable to me, as I am in the aforementioned Dark Ages game, currently slumbering in the grips of torpor, but that is only a preference and would be happy to play in any timeframe.


Dotting for interest.

First thoughts would be a human druid that eventually picks up a few of the witch dedication feats (assuming I'm reading how that works correctly). I've been a long time fan of Kingmaker and the fey aspects of that AP and would look forward to exploring that a bit further.

A bit about me...:

I'm a long time player and gamemaster, going back to the 1st ed. AD&D days. I enjoy competent characters, but my days of wanting or needing the optimal build are long behind me.

PvP has its place, but I don't believe that place is D&D/Pathfinder - I reserve that for systems like White Wolf's World of Darkness, and then only if all of the participants are on board with that type of game.

My type of posts tend to be a direct result of the environment the game provides. If there are opportunities to engage (particularly with other PCs) I am happy to do so.

In real life I am a manager/senior engineer for a large biopharma company located in the Midwest (USA).

One caveat, this would be my first gameplay experience with PF2E, so if that would prove to be a problem please let me know.


Which books are allowed/not allowed?


Man, that group is definitely melee heavy. I would be interested in putting together an arcane submission (Wizard or Sorcerer, haven't decided which as of this posting - some of that depends on the sources available).