DeathQuaker RPG Superstar 2015 Top 8 |
Here's my rough draft character sheet. I decided to throw random gen into the background and appearance, though tweaked for narrative flow and sensibility. SOmehow even with randomly generated background features, I still made the backstory too long.
Shanava
NG Tiefling Bard 1
Str 10 Dex 12 Con 9 Int 13 Wis 8 Cha 15
(Rolled stats, tiefling +1 to Wis and +2 to Cha)
Honor: 10
==COMBAT==
Init +1; Darkvision 60 ft.
HP 7/7
AC 12
Resistance to Fire Damage
Speed 30 ft
Melee Rapier +3 1d6
==PROFICIENCIES==
Bonus +2
Saving Throws: Dexterity, Charisma
Skills: Arcana (B), History (B), Investigation (C), Persuasion (C), Religion (C)
Weapons: simple, hand crossbow, longsword, rapier, shortsword
Armor: Light armor
Tools: Drum, flute, lyre
==OTHER ADVENTURING ABILITIES==
Bardic Inspiration: As a bonus action, choose one creature (not self) within 60 feet who can hear me. That creature receives a d6 inspiration die. Once within the next 10 minutes the creature can choose to add the inspiration die to one ability check, attack roll, or saving throw. They may choose to spend the inspiration after rolling the d20, but it must be before the DM announces the result.
Languages: Common, Infernal
==BACKGROUND==
Sage; Specialty: Scribe
Feature: Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
==SPELLCASTING==
Spell save DC: 12
Attack Bonus: +4
Tiefling Spells: Thaumaturgy (cantrip)
Cantrips Known:
Message, Prestidigitation
Spells Known
[/i]Level 1 (2 spell slots, prepared *)[/i]
Comprehend Languages, *Heroism, *Identify, Thunderwave
==EQUIPMENT==
Weapons: Dagger, Rapier
Armor: Leather
Other: Diplomat’s pack (chest, 2 scroll cases, set of fine clothes, bottle of ink, ink pen, lamp, 2 flasks of oil, 5 sheets of paper, vial of perfume, sealing wax, and soap).
Lyre, Bottle of black ink, quill, small knife, letter from dead colleague posing a question I have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
==CHARACTERISTICS==
Trait: I use polysyllabic words that convey the impression of great erudition.
Ideal: Beauty. What is beautiful points us beyond itself toward what is true.
Bond: I've been searching my whole life for the answer to a certain question.
Flaw: I overlook obvious solutions in favor of complicated ones.
==FLUFF==
The other thing Shanava found beautiful was words. Words and language and stories truly nourished him. He went to the taverns from his youth to hear the bards swap tales, and they showed him the basics of playing a few of their instruments. He also wrote down everything in a journal, however mundane, including recording gossip and tales he picked up on, hoping it would help him inform his own storytelling one day. The information gathered he realized, however, could be useful, or lead him to opportunity. At one point he heard rumors about the mayor's daughter and, looking into them, learned she'd been seeing a man behind her parents' back. He tried to blackmail her, threatening to reveal the secret to the mayor, hoping he could bring his family some money to help support them, but it backfired horribly as the daughter went to her mother the mayor, told all and was forgiven, and he earned the ire of the town and his own family for meddling in affairs he shouldn't. He regretted it deeply--he'd been too obsessed with proving his worth he hadn't thought how the consequences would have hurt her or others, and it took the consequences hurting him to realize it. He resolved not to do that again, but he'd earned unpleasant reputation for being a useless gossip he struggled to escape. Fortunately, a traveling scholar named Magnus took pity on him gave him an out, and hired Shanava to come with him as a scribe. Leaving home and finding his own way was best for all concerned.
Shanava traveled for a bit with Magnus, until they came to Hommlet. There he fell in love with a half-elven ranger named Alessa, and he left the traveling life in hopes of settling down with her. He got a job as a scribe with a local magistrate. However, Alessa recently, tragically, was killed by a dire wolf while she was out hunting, and he is left grieving. He holds on to a letter she had written him when they first met, which amid flirtatious banter, included the much more serious question: "Can the heart grow only if we are willing to have it broken?" Her answer at the time was that one must risk vulnerability to love. Feeling the grief of her loss, he is not so sure, and rather than explore questions of love and beauty, he wants to find something else to lose himself in. Perhaps adventure will do.
Deity: Shanava primarily worships Ioun, goddess of knowledge.
Albion, The Eye |
Critzible wrote:Thanks! Maybe keeping it simple with a Human Paladin? Perhaps an ex-mercenary, trying to be a better person now :DAlbion, The Eye wrote:Hey Critzible, any chance for a pregen? Nowadays I am more looking for an opportunity to just start playing, and less character/number crunching ;)I could give you one, but what are you looking for.
Hey Critzible, on a second thought don't waste your time on a pregen for me. Wish you guys a great game!
Critzible |
Okay, quirk rolls:
[dice=Minor Physical 6d]d100
[Dice=Minor Personality 6h]d100
[Dice=Minor Mental 6f]d100
6d: Near Sighted
6h: Greedy: you seek wealth over all. When confronted with the opportunity to gain money over your morals youll have to make a Wisdom save [dc10+profiency bonus]6f: Nagging Concious
Critzible |
Are we able to have any background together? If we get picked? I would like to work some of the background into other players if we can
The plan is to come to Hommlet to attend the Wedding of Burne to Melody.
So a communal backstory would be interesting. Be it former Hommlet Residents or maybe fellow former students or classmates of Burne and Rufus.
fatmanspencer |
How big is Hommlet? I'm am thinking maybe being from there, say left to pursue dreams of adventure and sailing, and had to return due to some injuries gained from those said adventures. The backstory I had rolled stuff for does fit with it, so it is not too much a stretch. And really out of all the flaws and quirks, nothing is that bad, and I like the idea of a fighter who needs her glasses.
fatmanspencer |
Alright, so with that in mind, being from there and coming back may be a big deal. I had rolled.to get some information, like being a sailor turned fighter. I would say that perhaps I left when younger to adventure, found love and lost it to the ship raid, and for a few years was maybe the town drunk, until my sister's still alive sent a letter to come for the wedding.
How did Hommlet treat a tiefling growing up? Where they welcoming or was I a burden to my family for being difficult/different.
Depending on what races we have, I can see having been friends as outcast or having been bullied, again depending on how we know each other. I think my character and Shanava may know each other.
wanderer82 |
Hahaha, okay, guess I am not going to be the most socially pleasant of characters - albino, lisp, drools, lost ear, and Obsessive/Compulsive.
-3 to charisma checks/skills
light sensitivity
-1 to hearing on right sideSo, to the obsessive or compulsive:
d2 -> 2
d100 -> 14
Critzible I am just looking to find out the outcome of my obsessive/compulsive disorder with the rolls above.
My apologies, I am also a little confused. Could you explain how we gain or lose honor from a Background? And is the Honor score we get as our 7th ability score the same as or different from the honor gained and lost by background?
Critzible |
wanderer82 wrote:Hahaha, okay, guess I am not going to be the most socially pleasant of characters - albino, lisp, drools, lost ear, and Obsessive/Compulsive.
-3 to charisma checks/skills
light sensitivity
-1 to hearing on right sideSo, to the obsessive or compulsive:
d2 -> 2
d100 -> 14
Critzible I am just looking to find out the outcome of my obsessive/compulsive disorder with the rolls above.
My apologies, I am also a little confused. Could you explain how we gain or lose honor from a Background? And is the Honor score we get as our 7th ability score the same as or different from the honor gained and lost by background?
Complusiom to cook/eat
DeathQuaker RPG Superstar 2015 Top 8 |
wanderer82 |
My apologies, I have been trying to work through building a "wounded friar" that fits the quirks and flaws, but I am admittedly too unfamiliar with 5th edition (was really hoping to get some more exposure out of this) and have wrapped myself up in character-creation-paralysis, and have missed the cut off. Best of luck with the game.
If you decide to launch a pathfinder 1e gestalt game, I have infinitely more knowledge of that system.
wanderer82 |
My apologies, I have been trying to work through building a "wounded friar" that fits the quirks and flaws, but I am admittedly too unfamiliar with 5th edition (was really hoping to get some more exposure out of this) and have wrapped myself up in character-creation-paralysis, and have missed the cut off. Best of luck with the game.
If you decide to launch a pathfinder 1e gestalt game, I have infinitely more knowledge of that system.
Evindyl |
Well I will still have the Temple od Elemenral Evil but might alter it a bit. Hmmm. I will probably open another recruitment thread with some revised rules and ideas.
Let me be super candid: I was so excited to get to the Inn of the Welcome Wench and order a glass of the Celene Ruby I could taste it. (Truth be told, I'm having a glass of port right now). The right group, wide-eyed and ready to make their mark, ready to rebuild the Moathouse stone by stone ... what could be better?
Talomyr |
1 person marked this as a favorite. |
I must admit, a more traditional version of the T1-4 (Village of Hommlet / The Temple of Elemental Evil) is appealing and likely difficult enough without all of the extra hinderances.
Side note: Goodman Games did a conversion/expansion of ToEE as part of their Original Adventures Reincarnated series.
Robert Henry |
Well I will still have the Temple od Elemenral Evil but might alter it a bit. Hmmm. I will probably open another recruitment thread with some revised rules and ideas.
Just chiming here Critzible, I'd love to play a game centered around ToEE, but I don't know the 5E system and haven't the band width to learn a new system.
Anything you'd run using PF1 I'd be interested.
Evindyl |
I think the pictures Evindyl shared are from that hardcover.
We can all just go nuts and play it using AD&D or a similar retroclone :O
Yeah as a project, the hardcover is a little nutty: it actually reprints EVERYTHING. Like each edition is in there. So there are probably 3 different maps of Hommlet, what I linked to is a picture of the fold out which was pretty good quality.
The appeal for me is, and yes I am about to say this, Hommlet is basically the first Sandpoint. Hommlet was a village that characters (hopefully) ended up emotionally engaged in, just like Sandpoint. For me anyway, that menu was iconic, because there were adult beverages from all over the Flaness represented in those choices.
Anyway, yeah, passing through Hommlet again would be a good thing.
Critzible |
So I will ahve the classic Temple with some fun side quests to break things up.
The Systems I have are.
1e DnD [though never ran it]
2e DnD [Ran]
3.5 [Ran it bur not ToEE]
Pathfinder 1e [Same as 3.5]
Hackmaater 4e [never ran but love]
DnD 5e[have ans ran]
2e would be the easiest to run followed by Hackmaster 4e.