Legend of Hommlet, the Birthplace of Adventure!


Recruitment

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Grand Lodge

Hello all I am opening up a classic style gritty 5e campaign. I have some modified rules and added rules.

As for the idea for this campaign its to capture the gritter feel of old school gaming. This is high stakes and possibility of death. Humans and monsters have quirks and flaws, Honor is life and evil races are well evil.

I will use the Dawn War Gods.

Characters
Stats are 3d6, no rerolls
Races: Just those in the PHB, as written in the PHB
Classes: All classes available and the Blood Hunter
Subclasses: All offical published, and Critical Role versions

Other rules:
Honor is your 6 stats added together then divided by 6. Honor effects social interaction as well as combat luck and the like.

Example an Honor of 10 is baseline. A 15 Honor would grant you a +2 to all your rolls.

Honor at Character Creation via Backgrounds. Each background grants +1 tp +2 to your Honor Score. It can also reduce your score by 1 or 2 pounts.

Honor is earned through roleplaying based on your alignmemt,class,subclass, and background. These are usually a 1 to 2 points. You can also loose points

You accumulate these points through out an adventure. Once you complete an adventure you calculate the number and for every 3 points you gain or loose 1 Honor.

As for Death and Dying you still have death saves, Coming back with magic isnt garaunteed to come back without a scratch.

Also critical hits and fails will accrue things like Brain damage, Dismemberment, scarring that can only be healed by powerful magics and rituals. This means just because you survibe an incountwr doesnt mean you arent changed.

You will accumulate Quirks and Flaws as you asventure because od this.

For those who want a little extra you can roll for Quirks and Flaws to start out with. Be a d4 or a d6.

You will roll on charts for Physical, Mental or Social Quirks and Flaws.

Depending on the severity of the Quirk and flaw will grant you a Feat, a Bonus to Stats, or A Supernatural feature.

Though they are quirks and flaws. Some are Benign as Flatuence and Innappropriate Sense of Humor to as Detrimental as Blind, Multiple Personalities or the Ill fated Truthful.

So if you are willing to embark on this possible torturous journey feel free to apply. I will be around for questions.

Liberty's Edge

Sounds very fun!! Will look at putting together a submission today!


1 person marked this as a favorite.

Thrilled to see this recruitment!

Let's see what Fate has in store for this character:

Ability Score: 3d6 ⇒ (4, 6, 2) = 12

Ability Score: 3d6 ⇒ (2, 1, 2) = 5

Ability Score: 3d6 ⇒ (3, 2, 3) = 8

Ability Score: 3d6 ⇒ (5, 3, 5) = 13

Ability Score: 3d6 ⇒ (4, 1, 3) = 8

Ability Score: 3d6 ⇒ (3, 2, 3) = 8

Urgh. Well, ok then...he's gonna die horribly. LOL

Grand Lodge

Imaginary Crayons wrote:

Thrilled to see this recruitment!

Let's see what Fate has in store for this character:

[dice=Ability Score]3d6

[dice=Ability Score]3d6

[dice=Ability Score]3d6

[dice=Ability Score]3d6

[dice=Ability Score]3d6

[dice=Ability Score]3d6

Urgh. Well, ok then...he's gonna die horribly. LOL

Well an Honor of 8

You can take a d4 or a d6 worth of Quirks and Flaws to help improve in some way


Ok, then why not go all in, eh? I'll take a d6 of Quirks and Flaws. Where are the charts?

Quirk and Flaw Roll: 1d6 ⇒ 3

Grand Lodge

Nice 3 okay roll a d100 for each, lets see what you get


Okies.

d100: 1d100 ⇒ 43

d100: 1d100 ⇒ 62

d100: 1d100 ⇒ 31


Well let's see how this goes...might as well go all in, since with 3d6 death is very likely...

3d6 ⇒ (2, 1, 3) = 6
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (2, 4, 4) = 10
3d6 ⇒ (5, 5, 3) = 13

Quirks: 1d6 ⇒ 1

What Quirk?: 1d100 ⇒ 63

Grand Lodge

Imaginary Crayons wrote:

Okies.

[dice=d100]1d100

[dice=d100]1d100

[dice=d100]1d100

Major Physical flaw d100[+2 stat, a feat, or supernatural blessing]

Minor Mental d100[+1 to a stat, A free skill/tool/language Profiency]

Minor Physical d100[same as above]

Now lets see what ypu get hopefully not double amputee arm

Grand Lodge

Talomyr wrote:

Well let's see how this goes...might as well go all in, since with 3d6 death is very likely...

3d6
3d6
3d6
3d6
3d6
3d6

[dice=Quirks]1d6

[dice=What Quirk?]1d100

Minor mental d100

Grand Lodge

Okay so Minor Quirks and Flaws you can get either a +1 Stat Boost, or a Skill/tool/language Profiency

Major Quirks and Flaws are +2 to a Stat, A Feat or a Supernatural gift.

[Supernatural gifts are Blessings/Charms/Dark Gift/Draconic Boon


Critzible wrote:

Now lets see what ypu get hopefully not double amputee arm

Yikes!

Major Physical flaw: 1d100 ⇒ 99

Minor Mental: 1d100 ⇒ 34

Minor Physical: 1d100 ⇒ 20


Critzible wrote:


Minor mental d100

Minor Mental: 1d100 ⇒ 70


Rollin'

come on dice gods! STr: 3d6 ⇒ (1, 6, 5) = 12
come on dice gods! DEX: 3d6 ⇒ (1, 2, 3) = 6
come on dice gods! CON: 3d6 ⇒ (2, 1, 3) = 6
come on dice gods! INT: 3d6 ⇒ (1, 2, 1) = 4
come on dice gods! WIS: 3d6 ⇒ (5, 5, 6) = 16
come on dice gods! CHA: 3d6 ⇒ (1, 6, 6) = 13

Hmm, a slow, weezing really stupid cleric perhaps...

Quirks: 1d6 ⇒ 6

Yikes - Quirk 1: 1d100 ⇒ 83
Yikes - Quirk 2: 1d100 ⇒ 18
Yikes - Quirk 3: 1d100 ⇒ 8
Yikes - Quirk 4: 1d100 ⇒ 9
Yikes - Quirk 5: 1d100 ⇒ 4
Yikes - Quirk 6: 1d100 ⇒ 32

Grand Lodge

Imaginary Crayons wrote:
Critzible wrote:

Now lets see what ypu get hopefully not double amputee arm

Yikes!

[dice=Major Physical flaw]d100

[dice=Minor Mental]d100

[dice=Minor Physical]d100

You now have another minor physical on 6b and roll again

Minor mental Minor Delusion roll a d10 for your delusion

And lastly Male Pattern Baldness -1 to Charisma Checks and Skill rolls. [Dwarves have no beards, Elves gain patchy coarse hair[including body hair]Halflings, Gnomes and Humans are normal. Orcs get nice non greasy hair as well as no hair. Tieflings gain patchy hair Dragonborn are constantly shedding scales]


Critzible wrote:

You now have another minor physical on 6b and roll again

Minor mental Minor Delusion roll a d10 for your delusion

And lastly Male Pattern Baldness -1 to Charisma Checks and Skill rolls. [Dwarves have no beards, Elves gain patchy coarse hair[including body hair]Halflings, Gnomes and Humans are normal. Orcs get nice non greasy hair as well as no hair. Tieflings gain patchy hair Dragonborn are constantly shedding scales]

Awesome. This kinda feels like using the Ultimate Powers book for Marvel Superheroes. :D

Minor Physical: 1d100 ⇒ 3
(So, roll d100 again as well as this?)

Minor Delusion: 1d10 ⇒ 7

And Male Pattern Baldness. (LOL. Love that.)

Grand Lodge

Talomyr wrote:
Critzible wrote:


Minor mental d100

[dice=Minor Mental]1d100

Obessive/Compulsive

Roll a d2 1 is Obession the other is compulsion. Then roll a d20 to see what your complusion/Obession is.

You will have to make Wisdom saves to control the urge. In such a case you need to save you have to save with your profincency bonus as a penalty.

Every 10 minutes you can save if you fail..


Obsession or Compulsion?: 1d2 ⇒ 1

Subject of Mental Condition: 1d20 ⇒ 1

Grand Lodge

Spazmodeus wrote:

Rollin'

[dice=come on dice gods! STr]3d6
[dice=come on dice gods! DEX]3d6
[dice=come on dice gods! CON]3d6
[dice=come on dice gods! INT]3d6
[dice=come on dice gods! WIS]3d6
[dice=come on dice gods! CHA]3d6

Hmm, a slow, weezing really stupid cleric perhaps...

[dice=Quirks]1d6

[dice=Yikes - Quirk 1]1d100
[dice=Yikes - Quirk 2]1d100
[dice=Yikes - Quirk 3]1d100
[dice=Yikes - Quirk 4]1d100
[dice=Yikes - Quirk 5]1d100
[dice=Yikes - Quirk 6]1d100

Do you want penetration? It means you roll a d6 again -1 and add it to the number of quirks and flaws

Currently you have 5 Minor Physical and 1 minor Personality

Grand Lodge

Imaginary Crayons wrote:

[dice=Obsession or Compulsion?]1d2

[dice=Subject of Mental Condition]1d20

That was for Talonyr

Grand Lodge

Imaginary Crayons wrote:
Critzible wrote:

You now have another minor physical on 6b and roll again

Minor mental Minor Delusion roll a d10 for your delusion

And lastly Male Pattern Baldness -1 to Charisma Checks and Skill rolls. [Dwarves have no beards, Elves gain patchy coarse hair[including body hair]Halflings, Gnomes and Humans are normal. Orcs get nice non greasy hair as well as no hair. Tieflings gain patchy hair Dragonborn are constantly shedding scales]

Awesome. This kinda feels like using the Ultimate Powers book for Marvel Superheroes. :D

[dice=Minor Physical]d100
(So, roll d100 again as well as this?)

[dice=Minor Delusion]d10

And Male Pattern Baldness. (LOL. Love that.)

You are an Albino, another -1 to Charisma Checks and Profiencies as well as you get sunburned easily and are light sensitivs

Delusion: You think a monster is following you and often whirl around to see if you can chatch him

Roll a d100 for Major Physical rerolling a result of 90and above


Critzible wrote:


Do you want penetration? It means you roll a d6 again -1 and add it to the number of quirks and flaws

Currently you have 5 Minor Physical and 1 minor Personality

Goin' all in!

More!: 1d6 - 1 ⇒ (4) - 1 = 3

1d100 ⇒ 35
1d100 ⇒ 86
1d100 ⇒ 16

Grand Lodge

Spazmodeus wrote:
Critzible wrote:


Do you want penetration? It means you roll a d6 again -1 and add it to the number of quirks and flaws

Currently you have 5 Minor Physical and 1 minor Personality

Goin' all in!

[dice=More!]1d6-1

1d100
1d100
1d100

Two more Minor physical

And a Major Personality

Grand Lodge

@Spazmodeus roll a d100 for each Minor Physical [4 6b,1 6c,2 6d]

One d100 for minor Personality

One d100 for Major Personality


Minor physical 1 - 6b: 1d100 ⇒ 96
Minor physical 2 - 6b: 1d100 ⇒ 8
Minor physical 3 - 6b: 1d100 ⇒ 100
Minor physical 4 - 6b: 1d100 ⇒ 48
Minor physical 5 - 6c: 1d100 ⇒ 89
Minor physical 6 - 6d: 1d100 ⇒ 13
Minor physical 7 - 6d: 1d100 ⇒ 43

Minor personality 1: 1d100 ⇒ 7

Major physical 1: 1d100 ⇒ 16


Critzible wrote:

Obessive/Compulsive

Roll a d2 1 is Obession the other is compulsion. Then roll a d20 to see what your complusion/Obession is.

You will have to make Wisdom saves to control the urge. In such a case you need to save you have to save with your profincency bonus as a penalty.

Every 10 minutes you can save if you fail..

1d2 ⇒ 1 Obsession

1d20 ⇒ 14


Critzible wrote:

You are an Albino, another -1 to Charisma Checks and Profiencies as well as you get sunburned easily and are light sensitivs

Delusion: You think a monster is following you and often whirl around to see if you can chatch him

Roll a d100 for Major Physical rerolling a result of 90and above

Major Physical: 1d100 ⇒ 1

Doh!

Grand Lodge

Spazmodeus wrote:

[dice=Minor physical 1 - 6b]1d100

[dice=Minor physical 2 - 6b]1d100
[dice=Minor physical 3 - 6b]1d100
[dice=Minor physical 4 - 6b]1d100
[dice=Minor physical 5 - 6c]1d100
[dice=Minor physical 6 - 6d]1d100
[dice=Minor physical 7 - 6d]1d100

[dice=Minor personality 1]1d100

[dice=Major physical 1]1d100

You earn 2 more Minor Physical 6d

A Major Physical

An Albino: -1 Charisma Checks and skills, sun sensitivity
Excessive Drooling:-1 Charisma checks and Skills
Tone Deaf You can not Sing so Performance Rolls always deduct profiency
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.

Okfor Multiple Personality roll a d100 for the personality or Personalities

Ans d100 for Major Physical

Grand Lodge

Talomyr wrote:
Critzible wrote:

Obessive/Compulsive

Roll a d2 1 is Obession the other is compulsion. Then roll a d20 to see what your complusion/Obession is.

You will have to make Wisdom saves to control the urge. In such a case you need to save you have to save with your profincency bonus as a penalty.

Every 10 minutes you can save if you fail..

1d2 Obsession

1d20

Obessed with Food

Grand Lodge

Imaginary Crayons wrote:
Critzible wrote:

You are an Albino, another -1 to Charisma Checks and Profiencies as well as you get sunburned easily and are light sensitivs

Delusion: You think a monster is following you and often whirl around to see if you can chatch him

Roll a d100 for Major Physical rerolling a result of 90and above

[Dice=Major Physical]1d100

Doh!

Fun you get Accident Prone!!!!

All 1 and 2s rolled are critical fails


Hey Critzible, any chance for a pregen? Nowadays I am more looking for an opportunity to just start playing, and less character/number crunching ;)


stat: 3d6 ⇒ (4, 5, 3) = 12
stat: 3d6 ⇒ (2, 2, 1) = 5
stat: 3d6 ⇒ (4, 2, 6) = 12
stat: 3d6 ⇒ (6, 3, 5) = 14
stat: 3d6 ⇒ (6, 4, 3) = 13
stat: 3d6 ⇒ (4, 2, 1) = 7

Ok I have an idea:

Beerfiend the CN Dhampir Echo knight

STR 13
Dex 12
Con 14
Int 7
Wis 5
Cha 12

Most echo knights acquire their abilities to long and hard training... for beerfiend, named for his ability to make beer disappear in his presence it was different. He drank. Then he drank. Then he drank some more. Even in combat, he drank because Dhampir bite attack. At some point, reality itself began to see him double. While rather tough, the reckless booze consumption did a number on his mental faculties.

He is hoever reasonably charismatic.


1 person marked this as a favorite.

I actually purchased the hardbound Temple of Elemental Evil "Adventure Path" not that long ago. Even seeing the name Hommlett makes me smile.


Critzible wrote:


You earn 2 more Minor Physical 6d
A Major Physical

An Albino: -1 Charisma Checks and skills, sun sensitivity
Excessive Drooling:-1 Charisma checks and Skills
Tone Deaf You can not Sing so Performance Rolls always deduct profiency
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.

Okfor Multiple Personality roll a d100 for the personality or Personalities

Ans d100 for Major Physical

minor physical 6d: 1d100 ⇒ 55

minor physical 6d: 1d100 ⇒ 66

Multiple personality: 1d100 ⇒ 48
major physical: 1d100 ⇒ 74


Creation Notes thus far:

Minor Mental d100[+1 to a stat, A free skill/tool/language Profiency]
Obession with Food

6, 9, 12, 12, 10, 13 rolls from above.

Likely going half-elf wild magic sorcerer

+2 Cha (12), +1 Dex (13), +1 Int (9) - Racial

+1 Con (12) - from Quirk (assuming I'm reading how that works right)

Str: 6 Dex: 14 Con: 13 Int: 10 Wis: 10 Cha: 14

Overall not too bad.


Creation Notes thus far:

Major Physical Flaw: "Accident Prone" All 1 and 2s rolled are critical fails.

Minor Physical Flaw: Albino - -1 to Charisma Checks and Profiencies as well as you getting sunburned easily and is light sensitive.

Minor Mental Flaw: Delusion: You think a monster is following you and often whirl around to see if you can catch him.

Minor Physical Flaw: Male Pattern Baldness

13, 12, 8, 8, 8, 5 rolls from above.

Plan:

Name: Belgrimm

Dwarf (Mountain), Cleric of Moradin

+2 St, +2 Con

Str: 14 Dex: 8 Con: 10 Int: 8 Wis: 13 Cha: 5

Hp: 8

Current concept idea: It's all but a certainty that he has Druegar (Gray Dwarf) blood in his family background somewhere, and thus has often been shunned by others in his clan. Even the acolytes of Moradin thought him odd and unworthy, but for some reason it seems that the dwarven diety has shone favor on this beardless dwarf, and grants him favor with spellcasting abilities.

Grand Lodge

Yeah its Minor Quirk is +1 to a Stat or a free profiency

Major Quirk is +2 to a stat, a Feat or a Spupernatural Ability (Blessing, Dark Gift or Draconic Blessing)

Grand Lodge

And Backgrounds have to be able to be Setting Nuetral No Forgotten Realms, Spelljammer, or Dragonlance specific

Grand Lodge

@Belgrimm

Albino is minor

Your Major flaw is Accodent Prone.


Critzible wrote:

@Belgrimm

Albino is minor

Your Major flaw is Accodent Prone.

Whoops. Sorry, forgot, but will fix.

******************

Creation Notes thus far:

Major Physical Flaw: "Accident Prone" All 1 and 2s rolled are critical fails.

Minor Physical Flaw: Albino - -1 to Charisma Checks and Profiencies as well as you getting sunburned easily and is light sensitive.

Minor Mental Flaw: Delusion: You think a monster is following you and often whirl around to see if you can catch him.

Minor Physical Flaw: Male Pattern Baldness

13, 12, 8, 8, 8, 5 rolls from above.

Plan:

Name: Belgrimm

Dwarf (Mountain), Cleric of Moradin

+2 St, +2 Con

Str: 14 Dex: 8 Con: 10 Int: 8 Wis: 13 Cha: 5

Hp: 8

Current concept idea: It's all but a certainty that he has Druegar (Gray Dwarf) blood in his family background somewhere, and thus has often been shunned by others in his clan. Even the acolytes of Moradin thought him odd and unworthy, but for some reason it seems that the dwarven diety has shone favor on this beardless dwarf, and grants him favor with spellcasting abilities.

Grand Lodge

Spazmodeus wrote:
Critzible wrote:


You earn 2 more Minor Physical 6d
A Major Physical

An Albino: -1 Charisma Checks and skills, sun sensitivity
Excessive Drooling:-1 Charisma checks and Skills
Tone Deaf You can not Sing so Performance Rolls always deduct profiency
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.

Okfor Multiple Personality roll a d100 for the personality or Personalities

Ans d100 for Major Physical

[dice=minor physical 6d]1d100

[dice=minor physical 6d]1d100

[dice=Multiple personality]1d100
[dice=major physical]1d100

Okay personality is Extremely Pious Person

Physical are
Blind One eye -1 to hit ranged and -1 to Charisma Based Skill checks and Checks

Vision Impaired Near Sighted Ses above

And No Depth Perception which is Disadvantage on all Ranged attacks and -2 to all attacks

Grand Lodge

2 people marked this as a favorite.
Evindyl wrote:

I actually purchased the hardbound Temple of Elemental Evil "Adventure Path" not that long ago. Even seeing the name Hommlett makes me smile.

Using the Original version!

Alongside other possible adventures.

Grand Lodge

Albion, The Eye wrote:
Hey Critzible, any chance for a pregen? Nowadays I am more looking for an opportunity to just start playing, and less character/number crunching ;)

I could give you one, but what are you looking for.

Liberty's Edge

Ok....here goes nothing lol

stat: 3d6 ⇒ (6, 3, 4) = 13
stat: 3d6 ⇒ (6, 4, 5) = 15
stat: 3d6 ⇒ (1, 1, 3) = 5
stat: 3d6 ⇒ (2, 1, 1) = 4
stat: 3d6 ⇒ (6, 2, 6) = 14
stat: 3d6 ⇒ (1, 2, 2) = 5

Honour= 9

Quirks/Flaws: 1d6 ⇒ 3

1d100 ⇒ 67
1d100 ⇒ 1
1d100 ⇒ 8

Grand Lodge

2 minor Physical 6b

And Major Mental

Roll d100 again for each


Feylost fair game as a background?

If not, how about Far Traveler?

Grand Lodge

Talomyr wrote:

Feylost fair game as a background?

If not, how about Far Traveler?

Feylost works

Liberty's Edge

minor physical: 1d100 ⇒ 86 1d100 ⇒ 53

Major Mental: 1d100 ⇒ 92


Critzible wrote:
Albion, The Eye wrote:
Hey Critzible, any chance for a pregen? Nowadays I am more looking for an opportunity to just start playing, and less character/number crunching ;)
I could give you one, but what are you looking for.

Thanks! Maybe keeping it simple with a Human Paladin? Perhaps an ex-mercenary, trying to be a better person now :D


I am intrigued by the prospect of an old-school gritty feel, and definitely want to see how both the honor system and quirks/flaws play.

a handful of those little cubes:

3d6 ⇒ (2, 4, 1) = 7
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (5, 3, 6) = 14
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (4, 5, 5) = 14

quirk/flaw: 1d6 ⇒ 5

1d100 ⇒ 17
1d100 ⇒ 13
1d100 ⇒ 3
1d100 ⇒ 10
1d100 ⇒ 60

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