Critzible |
Hello all I am opening up a classic style gritty 5e campaign. I have some modified rules and added rules.
As for the idea for this campaign its to capture the gritter feel of old school gaming. This is high stakes and possibility of death. Humans and monsters have quirks and flaws, Honor is life and evil races are well evil.
I will use the Dawn War Gods.
Characters
Stats are 3d6, no rerolls
Races: Just those in the PHB, as written in the PHB
Classes: All classes available and the Blood Hunter
Subclasses: All offical published, and Critical Role versions
Other rules:
Honor is your 6 stats added together then divided by 6. Honor effects social interaction as well as combat luck and the like.
Example an Honor of 10 is baseline. A 15 Honor would grant you a +2 to all your rolls.
Honor at Character Creation via Backgrounds. Each background grants +1 tp +2 to your Honor Score. It can also reduce your score by 1 or 2 pounts.
Honor is earned through roleplaying based on your alignmemt,class,subclass, and background. These are usually a 1 to 2 points. You can also loose points
You accumulate these points through out an adventure. Once you complete an adventure you calculate the number and for every 3 points you gain or loose 1 Honor.
As for Death and Dying you still have death saves, Coming back with magic isnt garaunteed to come back without a scratch.
Also critical hits and fails will accrue things like Brain damage, Dismemberment, scarring that can only be healed by powerful magics and rituals. This means just because you survibe an incountwr doesnt mean you arent changed.
You will accumulate Quirks and Flaws as you asventure because od this.
For those who want a little extra you can roll for Quirks and Flaws to start out with. Be a d4 or a d6.
You will roll on charts for Physical, Mental or Social Quirks and Flaws.
Depending on the severity of the Quirk and flaw will grant you a Feat, a Bonus to Stats, or A Supernatural feature.
Though they are quirks and flaws. Some are Benign as Flatuence and Innappropriate Sense of Humor to as Detrimental as Blind, Multiple Personalities or the Ill fated Truthful.
So if you are willing to embark on this possible torturous journey feel free to apply. I will be around for questions.
Imaginary Crayons |
1 person marked this as a favorite. |
Thrilled to see this recruitment!
Let's see what Fate has in store for this character:
Ability Score: 3d6 ⇒ (4, 6, 2) = 12
Ability Score: 3d6 ⇒ (2, 1, 2) = 5
Ability Score: 3d6 ⇒ (3, 2, 3) = 8
Ability Score: 3d6 ⇒ (5, 3, 5) = 13
Ability Score: 3d6 ⇒ (4, 1, 3) = 8
Ability Score: 3d6 ⇒ (3, 2, 3) = 8
Urgh. Well, ok then...he's gonna die horribly. LOL
Critzible |
Thrilled to see this recruitment!
Let's see what Fate has in store for this character:
[dice=Ability Score]3d6
[dice=Ability Score]3d6
[dice=Ability Score]3d6
[dice=Ability Score]3d6
[dice=Ability Score]3d6
[dice=Ability Score]3d6
Urgh. Well, ok then...he's gonna die horribly. LOL
Well an Honor of 8
You can take a d4 or a d6 worth of Quirks and Flaws to help improve in some way
Critzible |
Okies.
[dice=d100]1d100
[dice=d100]1d100
[dice=d100]1d100
Major Physical flaw d100[+2 stat, a feat, or supernatural blessing]
Minor Mental d100[+1 to a stat, A free skill/tool/language Profiency]
Minor Physical d100[same as above]
Now lets see what ypu get hopefully not double amputee arm
Spazmodeus |
Rollin'
come on dice gods! STr: 3d6 ⇒ (1, 6, 5) = 12
come on dice gods! DEX: 3d6 ⇒ (1, 2, 3) = 6
come on dice gods! CON: 3d6 ⇒ (2, 1, 3) = 6
come on dice gods! INT: 3d6 ⇒ (1, 2, 1) = 4
come on dice gods! WIS: 3d6 ⇒ (5, 5, 6) = 16
come on dice gods! CHA: 3d6 ⇒ (1, 6, 6) = 13
Hmm, a slow, weezing really stupid cleric perhaps...
Quirks: 1d6 ⇒ 6
Yikes - Quirk 1: 1d100 ⇒ 83
Yikes - Quirk 2: 1d100 ⇒ 18
Yikes - Quirk 3: 1d100 ⇒ 8
Yikes - Quirk 4: 1d100 ⇒ 9
Yikes - Quirk 5: 1d100 ⇒ 4
Yikes - Quirk 6: 1d100 ⇒ 32
Critzible |
Critzible wrote:Now lets see what ypu get hopefully not double amputee arm
Yikes!
[dice=Major Physical flaw]d100
[dice=Minor Mental]d100
[dice=Minor Physical]d100
You now have another minor physical on 6b and roll again
Minor mental Minor Delusion roll a d10 for your delusion
And lastly Male Pattern Baldness -1 to Charisma Checks and Skill rolls. [Dwarves have no beards, Elves gain patchy coarse hair[including body hair]Halflings, Gnomes and Humans are normal. Orcs get nice non greasy hair as well as no hair. Tieflings gain patchy hair Dragonborn are constantly shedding scales]
Imaginary Crayons |
You now have another minor physical on 6b and roll again
Minor mental Minor Delusion roll a d10 for your delusion
And lastly Male Pattern Baldness -1 to Charisma Checks and Skill rolls. [Dwarves have no beards, Elves gain patchy coarse hair[including body hair]Halflings, Gnomes and Humans are normal. Orcs get nice non greasy hair as well as no hair. Tieflings gain patchy hair Dragonborn are constantly shedding scales]
Awesome. This kinda feels like using the Ultimate Powers book for Marvel Superheroes. :D
Minor Physical: 1d100 ⇒ 3
(So, roll d100 again as well as this?)
Minor Delusion: 1d10 ⇒ 7
And Male Pattern Baldness. (LOL. Love that.)
Critzible |
Critzible wrote:[dice=Minor Mental]1d100
Minor mental d100
Obessive/Compulsive
Roll a d2 1 is Obession the other is compulsion. Then roll a d20 to see what your complusion/Obession is.
You will have to make Wisdom saves to control the urge. In such a case you need to save you have to save with your profincency bonus as a penalty.
Every 10 minutes you can save if you fail..
Critzible |
Rollin'
[dice=come on dice gods! STr]3d6
[dice=come on dice gods! DEX]3d6
[dice=come on dice gods! CON]3d6
[dice=come on dice gods! INT]3d6
[dice=come on dice gods! WIS]3d6
[dice=come on dice gods! CHA]3d6Hmm, a slow, weezing really stupid cleric perhaps...
[dice=Quirks]1d6
[dice=Yikes - Quirk 1]1d100
[dice=Yikes - Quirk 2]1d100
[dice=Yikes - Quirk 3]1d100
[dice=Yikes - Quirk 4]1d100
[dice=Yikes - Quirk 5]1d100
[dice=Yikes - Quirk 6]1d100
Do you want penetration? It means you roll a d6 again -1 and add it to the number of quirks and flaws
Currently you have 5 Minor Physical and 1 minor Personality
Critzible |
Critzible wrote:You now have another minor physical on 6b and roll again
Minor mental Minor Delusion roll a d10 for your delusion
And lastly Male Pattern Baldness -1 to Charisma Checks and Skill rolls. [Dwarves have no beards, Elves gain patchy coarse hair[including body hair]Halflings, Gnomes and Humans are normal. Orcs get nice non greasy hair as well as no hair. Tieflings gain patchy hair Dragonborn are constantly shedding scales]
Awesome. This kinda feels like using the Ultimate Powers book for Marvel Superheroes. :D
[dice=Minor Physical]d100
(So, roll d100 again as well as this?)[dice=Minor Delusion]d10
And Male Pattern Baldness. (LOL. Love that.)
You are an Albino, another -1 to Charisma Checks and Profiencies as well as you get sunburned easily and are light sensitivs
Delusion: You think a monster is following you and often whirl around to see if you can chatch him
Roll a d100 for Major Physical rerolling a result of 90and above
Talomyr |
Obessive/Compulsive
Roll a d2 1 is Obession the other is compulsion. Then roll a d20 to see what your complusion/Obession is.
You will have to make Wisdom saves to control the urge. In such a case you need to save you have to save with your profincency bonus as a penalty.
Every 10 minutes you can save if you fail..
1d2 ⇒ 1 Obsession
1d20 ⇒ 14Imaginary Crayons |
You are an Albino, another -1 to Charisma Checks and Profiencies as well as you get sunburned easily and are light sensitivs
Delusion: You think a monster is following you and often whirl around to see if you can chatch him
Roll a d100 for Major Physical rerolling a result of 90and above
Major Physical: 1d100 ⇒ 1
Doh!
Critzible |
[dice=Minor physical 1 - 6b]1d100
[dice=Minor physical 2 - 6b]1d100
[dice=Minor physical 3 - 6b]1d100
[dice=Minor physical 4 - 6b]1d100
[dice=Minor physical 5 - 6c]1d100
[dice=Minor physical 6 - 6d]1d100
[dice=Minor physical 7 - 6d]1d100[dice=Minor personality 1]1d100
[dice=Major physical 1]1d100
You earn 2 more Minor Physical 6d
A Major PhysicalAn Albino: -1 Charisma Checks and skills, sun sensitivity
Excessive Drooling:-1 Charisma checks and Skills
Tone Deaf You can not Sing so Performance Rolls always deduct profiency
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.
Okfor Multiple Personality roll a d100 for the personality or Personalities
Ans d100 for Major Physical
Critzible |
Critzible wrote:Obessive/Compulsive
Roll a d2 1 is Obession the other is compulsion. Then roll a d20 to see what your complusion/Obession is.
You will have to make Wisdom saves to control the urge. In such a case you need to save you have to save with your profincency bonus as a penalty.
Every 10 minutes you can save if you fail..
1d2 Obsession
1d20
Obessed with Food
Critzible |
Critzible wrote:You are an Albino, another -1 to Charisma Checks and Profiencies as well as you get sunburned easily and are light sensitivs
Delusion: You think a monster is following you and often whirl around to see if you can chatch him
Roll a d100 for Major Physical rerolling a result of 90and above
[Dice=Major Physical]1d100
Doh!
Fun you get Accident Prone!!!!
All 1 and 2s rolled are critical fails
Mightypion |
stat: 3d6 ⇒ (4, 5, 3) = 12
stat: 3d6 ⇒ (2, 2, 1) = 5
stat: 3d6 ⇒ (4, 2, 6) = 12
stat: 3d6 ⇒ (6, 3, 5) = 14
stat: 3d6 ⇒ (6, 4, 3) = 13
stat: 3d6 ⇒ (4, 2, 1) = 7
Ok I have an idea:
Beerfiend the CN Dhampir Echo knight
STR 13
Dex 12
Con 14
Int 7
Wis 5
Cha 12
Most echo knights acquire their abilities to long and hard training... for beerfiend, named for his ability to make beer disappear in his presence it was different. He drank. Then he drank. Then he drank some more. Even in combat, he drank because Dhampir bite attack. At some point, reality itself began to see him double. While rather tough, the reckless booze consumption did a number on his mental faculties.
He is hoever reasonably charismatic.
Spazmodeus |
You earn 2 more Minor Physical 6d
A Major PhysicalAn Albino: -1 Charisma Checks and skills, sun sensitivity
Excessive Drooling:-1 Charisma checks and Skills
Tone Deaf You can not Sing so Performance Rolls always deduct profiency
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.Okfor Multiple Personality roll a d100 for the personality or Personalities
Ans d100 for Major Physical
minor physical 6d: 1d100 ⇒ 55
minor physical 6d: 1d100 ⇒ 66Multiple personality: 1d100 ⇒ 48
major physical: 1d100 ⇒ 74
Talomyr |
Creation Notes thus far:
Minor Mental d100[+1 to a stat, A free skill/tool/language Profiency]
Obession with Food
6, 9, 12, 12, 10, 13 rolls from above.
Likely going half-elf wild magic sorcerer
+2 Cha (12), +1 Dex (13), +1 Int (9) - Racial
+1 Con (12) - from Quirk (assuming I'm reading how that works right)
Str: 6 Dex: 14 Con: 13 Int: 10 Wis: 10 Cha: 14
Overall not too bad.
Belgrimm |
Creation Notes thus far:
Major Physical Flaw: "Accident Prone" All 1 and 2s rolled are critical fails.
Minor Physical Flaw: Albino - -1 to Charisma Checks and Profiencies as well as you getting sunburned easily and is light sensitive.
Minor Mental Flaw: Delusion: You think a monster is following you and often whirl around to see if you can catch him.
Minor Physical Flaw: Male Pattern Baldness
13, 12, 8, 8, 8, 5 rolls from above.
Plan:
Name: Belgrimm
Dwarf (Mountain), Cleric of Moradin
+2 St, +2 Con
Str: 14 Dex: 8 Con: 10 Int: 8 Wis: 13 Cha: 5
Hp: 8
Current concept idea: It's all but a certainty that he has Druegar (Gray Dwarf) blood in his family background somewhere, and thus has often been shunned by others in his clan. Even the acolytes of Moradin thought him odd and unworthy, but for some reason it seems that the dwarven diety has shone favor on this beardless dwarf, and grants him favor with spellcasting abilities.
Imaginary Crayons |
@Belgrimm
Albino is minor
Your Major flaw is Accodent Prone.
Whoops. Sorry, forgot, but will fix.
******************
Creation Notes thus far:
Major Physical Flaw: "Accident Prone" All 1 and 2s rolled are critical fails.
Minor Physical Flaw: Albino - -1 to Charisma Checks and Profiencies as well as you getting sunburned easily and is light sensitive.
Minor Mental Flaw: Delusion: You think a monster is following you and often whirl around to see if you can catch him.
Minor Physical Flaw: Male Pattern Baldness
13, 12, 8, 8, 8, 5 rolls from above.
Plan:
Name: Belgrimm
Dwarf (Mountain), Cleric of Moradin
+2 St, +2 Con
Str: 14 Dex: 8 Con: 10 Int: 8 Wis: 13 Cha: 5
Hp: 8
Current concept idea: It's all but a certainty that he has Druegar (Gray Dwarf) blood in his family background somewhere, and thus has often been shunned by others in his clan. Even the acolytes of Moradin thought him odd and unworthy, but for some reason it seems that the dwarven diety has shone favor on this beardless dwarf, and grants him favor with spellcasting abilities.
Critzible |
Critzible wrote:
You earn 2 more Minor Physical 6d
A Major PhysicalAn Albino: -1 Charisma Checks and skills, sun sensitivity
Excessive Drooling:-1 Charisma checks and Skills
Tone Deaf You can not Sing so Performance Rolls always deduct profiency
Visually Impaired Far sighted -1 to melee attacks, need glasses to read up clos. In fact any visual task wothin 20feet grants -1
Chronic Liar You litterally dont know a your truthes from your lies you lie about everything.Okfor Multiple Personality roll a d100 for the personality or Personalities
Ans d100 for Major Physical
[dice=minor physical 6d]1d100
[dice=minor physical 6d]1d100[dice=Multiple personality]1d100
[dice=major physical]1d100
Okay personality is Extremely Pious Person
Physical are
Blind One eye -1 to hit ranged and -1 to Charisma Based Skill checks and Checks
Vision Impaired Near Sighted Ses above
And No Depth Perception which is Disadvantage on all Ranged attacks and -2 to all attacks
Albion, The Eye |
Albion, The Eye wrote:Hey Critzible, any chance for a pregen? Nowadays I am more looking for an opportunity to just start playing, and less character/number crunching ;)I could give you one, but what are you looking for.
Thanks! Maybe keeping it simple with a Human Paladin? Perhaps an ex-mercenary, trying to be a better person now :D
wanderer82 |
I am intrigued by the prospect of an old-school gritty feel, and definitely want to see how both the honor system and quirks/flaws play.
3d6 ⇒ (2, 4, 1) = 7
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (5, 3, 6) = 14
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (4, 5, 5) = 14
quirk/flaw: 1d6 ⇒ 5
1d100 ⇒ 17
1d100 ⇒ 13
1d100 ⇒ 3
1d100 ⇒ 10
1d100 ⇒ 60