Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
day job, Percussion: 1d20 + 12 ⇒ (8) + 12 = 20
Would you please add 20 gp to the chronicle sheet?
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
"I'll check" spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9
"No clue. We can have it checked out after mission debriefing."
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
"Nice! But what is it?"
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn also thinks it will make a good story, though he is considering making it into a comedic ballad concerning the overlap of bravery and foolishness. "I do hope we all meet again on another mission. This was quite entertaining, notwithstanding the peril. But I guess every mission has peril, doesn't it?" Syllyn also questions Besnik on the cultural fare available. Syllyn is a connoisseur of anything cultural, in particular food.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn suddenly feels much better about this fight. Though those criticals are deadly and if he had any common sense he would flee.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
@GM
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Alexis "The Odd" Trismegistis wrote:
I could use spell kenning for that, but it would mean not casting barkskin and I really like barkskin. More than a cloak of resistance. Now, using UMD with a wand might make sense. Cheap too as it is only 1st level.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn is crited! -51 damage, which puts him right at the edge of unconsciousness. Fortunately the fast healing kicks in and he is able to withdraw and moves over next to Therin, while maintaining his martial tapping. "A little help buddy." After looking at the downed body of Ting, he suggests, "Maybe a channel?" Dang that was close. Almost passed though death's gate there. Unfortunately, since Skalds work like the original barbarian, Syllyn loses con when he loses rage. 7 damage above max is enough to kill him. I really do not like that part. Should invest in a talisman and take a pass on the cloak of resistance.
Raging Song: Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage Effects: Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma, Dexterity, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Spirit Totem(Su): If you accept the rage you are surrounded by spirit wisps that harass your foes. These spirits make one slam attack each round against a living foe that is adjacent to you. The attack is +7/1d4+3 and does negative energy damage.
While raging, the spirits that surround you make it difficult for your enemies to see you. The spirits grant a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to you (typically due to reach).
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Kane Hue wrote: Theron just healed himself so healing shining knight. Take a closer look at Theron's post. He healed SK (Shining Knight) not himself. Kane Hue wrote: With potion it is just a straight d8 right? No caster level? cure: 1d8 ⇒ 8 Actually it is created at caster level 1, so the amount healed is 1d8+1. @Alexis
In either case, Syllyn has Skald's Vigor which gives him fast healing 5 so the burning sands damage is healed as fast as it is done. @phaeton_nz
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Moved from gameplay
phaeton_nz wrote:
So do you want us to roll the damage to ourselves from the spell and keep track of our own hitpoints?
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
A natural 1 always fails a saving throw (and a to hit roll as well). Skill checks are a different matter. Also, it seems like the Dark Knight missed Syllyn each time. Am I correct? Is Syllyn still miraculously at max HP? No, that can't be the case due to the fiery sands spell. What is he at? Syllyn steps into a flank with the Shining Knight, or what would have been a flank were he still conscious. Continuing his performance he slashes again with no power attack. He just wants to hit! Ack. Speaking of natural ones. *woosh*
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Unless it transfers it's second attack to Syllyn.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Not wanting Ting to waste his efforts on the headless guy when the Samurai is more dangerous, he tris to finish it off. Since it is near to being defeated, he opts out of doing a power attack. Regardless of the results he being moving around the Samurai (5' step).
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
DC 17 will save vs negative channel, heroism: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24, so half damage. Syllyn dances atop the burning ground, hoping it hurts their opponents more than he. Though who can say how undead feel about fire? In any case he steps forward and delivers a blow to the headless horseman, hoping to take it down after Tings devatating attack.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn will do a saving finale if you fail.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
phaeton_nz wrote: The shadow is dissipated. I take it that was a five foot step otherwise there would be AOOs coming your way. Yes, it was only 5'and, of course, a step.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
This is brutal, at least from Syllyn's perspective, as he is alone int he room with all of them.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn is uncomfortable being in the room all by himself and backs off a bit, striking out at the shadow as he keeps up his martial rhythm. - scimitar to hit, power attack: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
@GM
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Therin Baldaros wrote: Bless...a positive channel right now won't get them i think...if i'm wrong i'll do that instead...unsure about the exact parameters regarding a room and such with a burst...can't remember off top of my noggin... The sacrilegious aura gives them major bonuses vs. channeling which may stack with any channel resistance they already have. If you do channel to harm expect to do half damage.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn started a performance and moved during the first round. Unless the ceiling is high and it flew high enough, then Syllyn would get an AoO. Note: If he has already used Saving Finale at that time, with no rage, that would be a -1 to both to hit and damage.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Reroll, so I guess it would be pointless at this point to use it on Baldrum, so he will use it on Kane.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Ah, you are only 4th level. Then I guess Syllyn will cancel the performance to give you another save.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn has a saving finale for one unlucky person. I take it that would be Baldrum? Though why would he be shut down just by being shaken? Looks like Syllyn needs to make a second save vs. the 30ft sacrilegious aura based on everyone's reading, but not the 10ft cowardice aura which will come when it closes. DC 17 will save sacrilegious aura, heroism: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 But the aura does not seem to require a save as it creates a desecrate zone and there is no save vs. desecrate. Included the save above just in case I am wrong.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn would have burned his heightened awareness for init so can he go now? If so he will start a performance and advance on the Shadow. will save vs. fear aura, heroism: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Baldrum Battlehand wrote: Now I'm confused... How can there be table variation if it is clearly stated in the (Core Rulebook) rules how this skill works? o_O The rules say "A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. Many of the Knowledge skills have specific uses as noted on the below table.Some say that that means you get to ask a question if you make the DC, then an additional question for every 5 you exceed the DC by. Others say you only get the basics for making the DC but you only get to ask questions for every 5 you beat the DC by. To me it seems pretty obvious that you get to ask a question by just making the DC, but I know at least one GM that only allows you questions when you beat it by 5. But I think Therin's approach is the right one. Just list your potential questions in order of preference and let the GM sort it out. And Shining Knight is right, some GM's just provide what they think will be useful rather than having the players try to guess which category is useful and which is not. In any case, there is a lot of table variation because of the ambiguity of the phrase 'bit of useful information'.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
I'll opt for special attacks and immunities in that order.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Any questions we can ask? I do not know the DC so I can not calculate the number of questions we can ask. Depending on the GM it is one question for every 5 you beat the DC by, and for others it is one more than that.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
"Ack. You could be right, except the liche part." knowledge (religion) on 'Samurai': 1d20 + 3 ⇒ (20) + 3 = 23
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
knowledge (planes}: 1d20 + 3 ⇒ (3) + 3 = 6
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Can Syllyn see into the rooms or is there a door or stairs or curtain in the way? Also, do the stairs go up or down or does it even matter?
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
"More corridors over here." Syllyn steps into the area and checks around, peeking up up or down the stairs labelled 2 and 3, but waiting to see if the others join him before going out of sight to the stairs labelled 1.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
I think we are leaving it for now and coming back later. It's all your fault for opening the west door so if things go sideways because of it I blame you :)
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn has already moved to support Ting and looks over his shoulder, first at Baldrum, and then at the bowl. "Frankly, I'd prefer to get out of this room ASAP if a haunt is involved and come back to investigate the bowl after we make sure the area ahead of us is secured."
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn waits with baited breath for the inevitable, but nothing happens. "Well, I know haunts behave differently depending on the type, but I haven't studied these ones. So, maybe, it just went away... anyway, let's move on."
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
"If it is a haunt that sword of yours will do no good, Shiny One. You have to be a cleric or use holy water or something like that. Your weapon will just pass through it harmlessly."
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
"Is that a haunt?" knowledge (religion): 1d20 + 3 ⇒ (11) + 3 = 14
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
perception, heroism: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn will leave entering the room to another, though he will slather Ting's bastard sword with an oil of bless weapon. Too many evil incorporeal outsiders in this place and this room looks dangerous somehow.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn smiles at the neo-raven's obsession with a shiny, and follows to the stairs.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn breathes a sigh of relief as no aquatic monster or trap messes with an already perilous day. "Well, only have a couple of doors to check at this point, though who knows what they might lead to. Sorry about that damsel, Shining Knight, but who knows what ewe may yet find."
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn silently agrees with Ting's assumed assessment that it is better that a dwarf try such things out, what with their natural resistance to poisons and magics. He also steps aside for the dwarf to pass through, if he so chooses.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn backs away. "Anyone care for swim? We got a small swimming pool or a large bath in there. If someone has a summoning spell, I would suggest that first."
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
UMD, heroism: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 "Interesting. An archery practice chamber. I recognize that glyph and have seen similar ones used to produce targets. Though usually they are illusory; this one creates actual targets." Syllyn checks out door number 4.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Shrugging, he says, "The thing got away. Might as well check the doors." Syllyn checks out door #1, listening and looking but NOT opening.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn starts going after the fleeing phantom to the east.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Syllyn occupies the space just vacated by the fleeing phantom and takes a wild swing at green. - scimitar to hit, heroism: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Not rolling wisps as these creatures are immune.
Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21
Baldrum Battlehand wrote: @Syllyn: The phantoms are immune against mind-affecting effects... Swap that Cacophonous Call out for a DC 14 Ear-piercing Scream then. sonic damage: 3d6 ⇒ (4, 5, 2) = 11
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