Lizardfolk

Syllyn's page

842 posts. Organized Play character for miteke.


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Dark Archive

Guy du Loc wrote:
I've been summoned! Unfortunately, Guy has now reached level 8 and is no longer eligible.

I do have this guy that recently made it to level 5, though. But I'd be happy to make room for one of the others so if you already invited one of them, let them have first crack.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn is all for leaving and is already beating it for the door.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Thanks so much for running.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"Ouch!"

Syllyn tries to hang in there and fights more defensively (AC now 23). He heals another 2 points and continues the martial tapping to stir up the rage.

- Scimitar to hit, defensive: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
- Scimitar damage, adamantine, rage, pwa, whetstone: 1d6 + 9 ⇒ (3) + 9 = 12
- crit confirm, defensive: 1d20 + 8 - 4 ⇒ (4) + 8 - 4 = 8
- Scimitar damage, rage, pwa, whetstone: 1d6 + 9 ⇒ (2) + 9 = 11

In spite of his cautious and defensive swings, he manages to take a large chunk out of one of its arms after it slams him.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn finds himself face to face with a towering construct that has already thumped him once, stuck in a corridor with no room to maneuver. Still, he figures he is the best option to hold the line what with the regeneration and decent armor. He continues tapping out a martial rhythm and takes a swipe at it.

- Scimitar to hit: 1d20 + 8 ⇒ (1) + 8 = 9
- Scimitar damage, adamantine, rage, pwa, whetstone: 1d6 + 9 ⇒ (1) + 9 = 10

Drat, I was really thinking of fighting defensively and with that terrible roll I wish I had. Regenerate 2 HP of damage, now at -5. Should I bother rolling the spirit wisp attacks? They do negative energy damage and I don't think this thing would care.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn takes up a defensive stance and begins a raging song. He will let the golem by if it does not attack him and tries to go past, hoping it goes to the room to fix the damage.

Raging Song:

Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage Effects:

Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws (+1, +1 per 4 levels), but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Spirit Totem, Lesser (Su):
If you accept the rage you are surrounded by spirit wisps that harass your foes. These spirits make one slam attack each round against a living foe that is adjacent to you. The attack is +6/1d4+3 and does negative energy damage.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn dashes forward to join the others. (double move)

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"Maybe it will just fix the leak and leave us alone? We should avoid it if possible."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"I suppose, then, that letting the basilisks run around free would be a bad idea. Oh well."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn smacks his head and blurts out, "The CHESTS! We have a pile of exploding chests and a room full of exploding gas and a guardian statue that does not take kindly to things blowing up. Now Sok, I know you are pretty dang good at taking apart traps, but how good are you at making them?"

Syllyn runs his hands together with glee.

"What if you picked the locks but did not open them. Would that set the runes off? What if we were to rig up the door the to room with the gas with a few of these so that when it was opened the lids were opened?" And what if when they came out of that gated area they set off some of them so as to activate a pissed guardian?"

"And as for the moldy water, could we use it to poison their food? I'm feeling rather Aespish."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"Anyone know what basilisks like? Like could we leave a trail for them to follow over to the statue? Or would that defeat the whole purpose? The statue guardian thing would probably just pummel them. Just thinking out loud here."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn takes inventory as the stuff is collected, like a good reporting Pathfinder.

Sheesh. I get a little annoyed by her - can't imagine what the cultists will think. But 'poopy pants'?

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

OK. Let's.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn also follows though he is facing toward the statue at full alert and positions himself at the other end of the room.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn waits nervously on the sidelines with his weapon ready for any abrupt movement from the statue.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

I'm confused. I thought we decided we were going to leave without trying to get past the statue. Or are you talking about the bars the basilisks are behind? Can't say I like that idea at all.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"Well, then. I guess we will have to settle with for something more subtle like, uh, Naysha suggested. I've fought animated statues before. It's not fun. If we can complete our mission without fighting our way through and challenging whatever or whoever is in that last room, I'm all for it."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"I don't know that we have sabotage their safehouse well enough yet. I like all of your suggestions, but I think we should burn this place to the ground too. Assuming this is indeed their safehouse, which I believe it is. I for one don't like the looks of that statue or what might be behind those bars. It would be refreshing not to charge into a situation with swords waving for once."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn is done with his wandering ways and decides to just stick with the group and go where they go.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn is caught flat-footed, trying to watch in all directions at the same time, with some of the party opening chests, Ruslo slipping past Sok to talk with someone in the room, and Naysha heading into new regions. Remembering to use her assumed name he calls out,

"Jenk, you should get in here!"

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Now that the other half of the party is done with the chests, Syllyn leads the way into the corridor and the room beyond.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Sylln walks back to the group and whispers to them, "Hey, guys, there is someone in the room over there. Let's see if we can get some info out of her. Or him."

He gestures at the door he had just opened and motions them to follow before returning to the door.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

perception, heroism: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

rabits and robots and aliens, oh my!

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Seeing no way to shut off th egas, and not interested in rummaging about someones sleeping chambers, Syllyn moves on to the next door (avatar moved) and opens that door.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Does there look to be a way to shut off the gas from the forge, and could a mage hand be used to shut off the gas?

Knowledge (nature): 1d20 + 6 ⇒ (1) + 6 = 7
Knowledge (local): 1d20 + 6 ⇒ (4) + 6 = 10
perception: 1d20 + 7 ⇒ (12) + 7 = 19

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

kn religion: 1d20 + 2 ⇒ (8) + 2 = 10

"Probably something to do with a mute goddess. Are they magical?"

He moves to back up Rusio, in case his door produces problems.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn sneaks (kind of) up to the first hallway and peeks around the corner.

stealth, heroism: 1d20 - 4 + 2 ⇒ (3) - 4 + 2 = 1
perception, heroism: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn gives Lady 'Jenks' Naysha a strange look.

"Handle what?"

I'm betting you did not see that the door was already opened when you made that post :)

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn waits for one of the trap springers to check out the door before making any move. He can almost feel the basilisks' stares boring a hole into his skull, but he refuses to look.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn nervously follows and positions himself in the corner where he is least likely to accidentally peek at the beasts. He has no intention of becoming a statue.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Is this a trap that Jenks would have known about?

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"Nasty. Just plain nasty."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Lineup looks good. Once the traps are taken care of, we will probabaly switch things up a little.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"Toss something magical on the glyph? How about that frog statue?"

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn is a bit nonplussed.

Why do they always assign the crazies to my team? Why?

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

spellcraft to prattle: 1d20 + 4 ⇒ (15) + 4 = 19

"Glyphs are strange things. Sometimes just reading them sets them off, ssometimes casting a spell, sometimes by walking over them. They can also be set up as barriers. Thing is, I don't really know how to tell one glpph from another. I suppose I could cast read magic, but, as I said, even that has risks. Maybe we should send the frogs in or some other summoned creature?"

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

I guess Syllyn takes the scroll of CLW. What caster level 1?

"I'm ready. But remember that it blew up last time so I think only one of us should be near to it when it is opened. I'll volunteer unless one of you thinks they can deal with any traps a better way."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"Well, isn't that fascinating. But why? Why would someone spend all that time an money to create an item to summon frogs? Makes no sense to me. So, who wants to be the frog whisperer?"

It's rather obvious Syllyn is not interested in holding onto an item that summons frogs. I think he underestimates them.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

spellcraft to identify the frog, heroism: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

"Can someone else figure out what this does?"

After he sees the resourceful Naysha turn into Jenk, he says, "Interesting. What are your plans? Mess things up and blame Jenk?"

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn will cast read magic and attempt to decipher the scroll.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Trying to play the part of a greedy self-serving consortium thug, Sylly responds, "Umph. Well, all's well that ends well, I suppose. Speaking of pirates, might as well loot the place while we are here. Know where they keep their treasure?"

Those Pathfinder chronicles sure are helpful at a time like this.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn hears the conversation from a distance and waits on the stairs, figuring they are safe enough and not wanting to abandon the laggers.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn slooowly follows, looking back.

"Shouldn't we wait for the others?"

Though he did alright against those shark things, it made him nervous when wo man took off and he would just as soon stick together.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn heals two more points of damage before he stops his healing performance.

"Indeed. Someone needs help. But remember to act like you don't care and you're a self serving tomb raiding Aespice thug."

but before taking the stairs he gives himself a tap from his wand of healing...

clw: 1d8 + 1 ⇒ (6) + 1 = 7

... putting him at full health.

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

"Depends on your definition of good. I just managed to keep my guy busy for a while. I did much better when the others were around. Nice summons, by the way."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Syllyn immedaitely heals 2 points of damage back and stops the bleeding and keeps the rage on. The tapping is getting frantic, but he hears his allies hurrying to help.

- Scimitar to hit, heroism: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
- Scimitar damage, rage, pwa: 1d6 + 8 ⇒ (4) + 8 = 12

- Spirit Wisp to hit: 1d20 + 6 ⇒ (2) + 6 = 8
- Spirit Wisp damage: 1d4 + 3 ⇒ (4) + 3 = 7

Ugh. Again? Almost the exact same to hit rolls as before but worse.

"A little help here, guys? I couldn't hit the back side of a wizard."

Dark Archive

Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

Not having much choice in the matter, Syllyn continues his assault on the creature. Though, in a mixed blessing, he exchanges wild swings that all miss that end up just wasting time. Though that may be a good thing as he hears some of the the paniced screams stop and it is only a matter of time before he is rejoined.

  • - Scimitar to hit, rage, pwa, heroism: 1d20 + 10 ⇒ (4) + 10 = 14
  • - Scimitar damage, rage, pwa, adamantine: 1d6 + 8 ⇒ (4) + 8 = 12

  • - Spirit Wisp to hit: 1d20 + 6 ⇒ (3) + 6 = 9
  • - Spirit Wisp damage: 1d4 + 3 ⇒ (2) + 3 = 5

  • Dark Archive

    Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

    After healing from the Skald's Vigor, Syllyn continues his martial tapping and goes for a scimitar swipe at blue this time, as the sonic scream was pretty inefective.

  • - Scimitar to hit, adamantine, rage, heroism: 1d20 + 10 ⇒ (14) + 10 = 24
  • - Scimitar damage, rage: 1d6 + 8 ⇒ (2) + 8 = 10

  • - Spirit Wisp to hit: 1d20 + 6 ⇒ (6) + 6 = 12
  • - Spirit Wisp damage: 1d4 + 3 ⇒ (4) + 3 = 7

  • Dark Archive

    Male Nagaji L/N Skald/5 | HP: 28/43 (raging) or 38/38 AC Norm/Tch/FF: 21/10/20(raging) or 22/11/2 | CMB/CMD: +5/19(raging) or +4 /18 | F/R/W: +10/5/11(raging,heroism) or +7/3/7 | Init: +1 | Speed 20 ft | Low-light Vision | Bluff +3, Climb +2, Diplomacy +7, HAnm +11, Intimidate +11, Kn Arcana +7, Kn Hist/Local/Nature/Nobility +6, Kn Other: +2, Perc: +7, Perform (Percussion) +11, Spellcraft +4, UMD +7 | Active Conditions: none

    Syllyn gains Fast Healing with his raging song from Skald's vigor so the sbleeding stops and he gets back 2 HP leaving him at -4.

    Syllyn desperately continues his martial rhythm and tries to finish off the sea villain pretty much by himself.

  • - Spirit Wisp to hit: 1d20 + 6 ⇒ (19) + 6 = 25
  • - Spirit Wisp damage: 1d4 + 3 ⇒ (1) + 3 = 4

    He backs up and goes for the sure thing for damage and a potential delay and casts a DC 16 Ear-piercing scream on the one harassing him - blue - (or the other one - yellow = if blue drops from the wisps).

    damage: 2d6 ⇒ (3, 6) = 9

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