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5 posts. Organized Play character for Nohwear.



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Is there a version of the organized play guide where everything is in one easily printable document? This would be extremely helpful as I can read paper easier then a screen. Furthermore, I may need to access the guide when, for one reason or another, I can not just hop onto the internet. I am sorry if I am bringing up something that has been brought up a lot before, but I only started looking into the organized play for second edition.


I have not yet had the chance to play or run yet, but I am positive overall. There is once area of concern though. I am concerned that resonance points make low level characters even squishier. That a GM can not throw in some heal pots or wands to help a group that has gotten too low on HP and other resources. I would like to hear other people's thoughts on this, especially if you have experience with the new edition.


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I want to help with the Playtest, but I also prefer morally ambiguous campaigns. Would it hurt the usefulness of my data if I were to throw out alignment for my campaign? I will still keep vows, anathema, and such, but not the alignment matrix.


Is there going to be a section for giving feedback for those of use who choose to run homebrew? I would love to help the best I can.


I will be playing a Perfect Scholar Unchained Monk. Because the build is incredibly MAD, I will be dumping Charisma. The main thing that I am looking for is interesting ways to rp my low Charisma, although I would appreciate other advise as well.


Since the Craft skill seems to be used a lot in Skulls and Shackles, but not really elsewhere, is there some official ruling on adding it to Class Deck characters?

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Hello, there I am brand new to the organized play side of PACG. Since my local group is stuck on the sixth adventure of the latest season, I am trying to see what other ways I might participate until the group finishes, or gives up out of frustration. Does PSCAG have the equivalent of "campaign mode," or some other way of getting credit for running through the main box?


I am working on a campaign where the PCs have to keep a low profile because a corp, probably Apsis, has trashed train rep and launched an attack campaign to paint them as monsters. I am torn on if there should be some sort of mechanic to monitor how well they are doing at staying under the radar. While it would be easier to largely leave this to plot, I also want to them to weigh the risk and reward of certain actions. Do you think that there should be some sort of background game mechanic, if so do you know of any good examples?


I would like your thoughts on an idea. What if Con was needed to hit with heavy weapons and sniper rifles while sniping? With heavy weapons, I would argue that you use your body steady the weapon and absorb the strain. While sniping can easily be as much about endurance as hand eye coordination. Right now I am just playing around with ideas.


I want to make a Bard whose performance is comedy that you feel bad for laughing at. Does any archetype, or other options, really stick out for this idea? It has been a while since I played Pathfinder.


I am playing around with converting the pirate setting Razor Coast by Frog God Games. I would appreciate some guidance on either altering the starship rules, or creating new rules for combat between water vehicles.


Is anyone else bothered that the description of the Fallout game implies that Bethesda created Fallout from the beginning?


I just had a sudden burst of inspiration for a Solarian Bounty hunter who calls himself The Tallyman. I want to go Solar Weapon so that it can take a symbolic form. I am just torn on what. I am thinking merchant scales, but I also like the idea of something with beads. So, any suggestions?

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How is the theme benefits for the Icon going to work in organized play? I am mainly thinking about the ability to use your fame to get free or discounted stuff and services.


I have been playing around with character ideas and this has lead me to wonder what sort of violent sports would exist in the Pact Worlds? What safety measures, if any, would there be? How much of this would very from world to ,world? I am mainly thinking about what would be mainstream, as I am sure that all sorts of underground fighting arenas have, and likely always will exist.


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I am not the sort who offense as the best defense, but Solar Armor just seems like the weaker option. Is there something that I am missing? What do you think? Is Solar Armor just plain weaker, ya or nay?


I am working on my first Starfinder character. I want to make a Mechanic who acts as a scout and makes a living as an info broker. I am thinking Ysoki for my race, and Outlaw for my theme. I am not sure if Hover Drone, Stealth Drone, or Exocortex fits better. I would greatly appreciate any advice. Thank you in advance.


I need help, which attribute makes the most sense for information broker as a profession? I am guessing wisdom, like merchant, but I can see the argument for intelligence.


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I have been thinking, since FTL travel has a chance of things going horribly wrong, what superstions do you think exist that are supposed to ward of encounters in the Drift?

I am guessing one of them is to never mention the name of a lost ship, especially while in the Drift.


Invoker

The archetype say that Invoke Patron works like a Hunter's Animal Focus. Does that mean Invoke Patron affects the Witch's Familiar?

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I would like to form or join an online group to participate in Pathfinder Society organized play. The idea being that we would each have a character and take turns running a scenario. I am in the Eastern US timezone. My preferred time slot is Saturday evenings.

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Please, please, please give us some insight on when the additional resources for PFS will be updates, and why it is taking so long. I swear that most of us will be understanding. This silence is allowing all sorts of rumors to grow.


I am seeking players for an offline campaign where the Pathfinder Society is trying to establish a lodge in the faraway city/state known as Freeport. The game will include both politics and exploration with an overall mood of pulp. I am mainly available on Friday and Saturday. I would prefer to play at either Hero's Emporium or Family Time Games. Feel free to ask me any questions.

EDIT: I have found one person. They need to play every other Saturday. One to Five works best for me time wise.


I am working on a campaign where the Pathfinder Society is trying to establish a lodge house in a new land. What are some good product to find out more about the Society itself? I see the game being both about intrigue and exploration, with a pulp feel over all. I would also appreciate any other recommendations on where else to look to look for material. I am open to third party stuff.


I am working on a Pathfinder campaign that will have a sword and sorcery feel. By sword and sorcery, I am referring to the fantasy pulp genre of which Conan is the most well know. Right now I would appreciate suggestions on where to set it. What part of the Inner Sea do you think is the easiest to switch from high fantasy to sword and sorcery?

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Totem Spiritualist

I can not think of why this archetype was banned. Can someone else see something that I can not? Yes, the archetype does allow multiple pets, but other legal archetypes have that option, and that was simply taken away in organized play? Maybe the archetype depends on more on multiple pets then I realize? Really, more opinions would be appreciated.

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I would like to create a campaign by stringing together a number of sanctioned modules with campaign mode. The main help that I seek is choosing which modules. I would also appreciate it if anyone had an idea for why the PCs are moving around so much besides making them members of the society in game as well. Thank you in advance.


Greetings, everyone. I am starting a Wayang controller druid for PFS. I would greatly appreciate some advice, especially on spell selection. I am going with a Wayang so that I can take the Darkness Domain for my Nature Bond. I have taken the Wild Whisperer archetype, but I am willing to change that. I have also taken the Shadow Speaker and Scion of Shadows alternative racial traits. Thank you in advance.

Dark Archive

Deniables, Inc. is a freelance business dedicated to helping Freelancers and Johnsons find each other. It is also an open secrete that they specialize in also making sure that payments can not be traced. As independent contractors for Deniables, Inc. you will be able to make cardinals doing the dirty work for various corporations. We will do all we can ensure both the anonymity of your "employer" and that you will be paid, fully and on time. We strive to strike that critical balance between freedom and security that all Freelancers crave. We thank you for registering for us and wish you the best of luck.

Game[: Mutant Chronicles 3r ed
Era of play: Dark Legion (second dark legion war on the online character creator)
Method: Standard, Roll for events. You may use the Online Character Creator or roll here.
Number of players: 6, Although I am willing to set this up as an Innlike game if there is enough desire.
recuitment end date: 4-29-17
Special Notes: I would prefer to avoid Cybertronic. They do not work well in a Freelancers game. Most of the game will take place in Luna City.

Feel free to ask me any questions. Good luck and good gaming.

Dark Archive

Mutant Chronicles is a retro dieselpunk techno fantasy game of high octane action. This love child of Shadowrun and Warhammer 40K is set in a future out of a late eighties, early nineties sci-fi action movie. What I have in mind is to follow the default campaign of freelancers doing the dirty work of various corporate interests. This will be set in the Dark Legion era. Mutant Chronicles is a 2d20 system game by Modiphious.

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Is there an eta on when the next additional resources update will be submitted?


Has anyone made a list for which Other Deities should have which Inquisitions?

Dark Archive

This is a Recruitment for a Mummy the Curse game set in Washington DC. The game is set during a possible near future where an FBI investigation leads to a special election for President of the United States. Caution: this game is intended to be politically charged, with probable racial politics as well. The chosen players will have all recently awoken.

Number of players: 4

Recruitment end date: 4-26-17

Other rules: The head of each cult will be played by a different player.

Good luck and good gaming.


The main mechanic that I would like to find is where casters have a resource pool. Spells have a resource pool cost. Most importantly, this resource pool renews each round. So, is there a product for a magic/special ability system that does something like this?


Greetings, everyone. I will be joining a game of Hell's Rebels soon, and I was wondering how well a Courtly Hunter would work? Considering that his companion was sent as a gift from an eccentric uncle, what would be an interesting choice for an exotic pet? Finally, any suggestions for spending 700 gold? Our GM decided that everyone would start with 500, plus the bonus 200 from Child of Kintargo.

I nearly forgot, i am going for a melee build.


I am playing with the idea of running an all Ratfolk game. What do you see as the main potential problems? How powerful would it be to give everyone a free teamwork feat? Feel free to throw out any other thoughts or advice.

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I know that it has been mentioned before, but my Googlefu is weak. Now that my schedule does not work with my local games, I would like to find online games. So, please tell me where to look. Thank you in advance.


Totem Spiritualist

I am very confused on whether the Totem Spiritualist needs to command their Animal Phantom in the same manner as an Animal Companion? The archetype mentions that that the animal gets tricks, but it does not grant Handel Animal as a class skill. The base class does not have Handel Animal as a class skill, either.


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Hopefully this will stay civil long enough to get some interesting discussions going.

I think that Steve Rodgers is a great example of how to play a Paladin, while Superman is a bad one. Steve Rodgers is the nicest guy you will ever meet. That is, you can imagine actually meet someone like him. Superman is, usually, such a goody goody that he is more of a parody of himself. Steve Rodgers is still down to Earth. He has high and low moments. He has his flaws. Players and GMs alike, when it comes to Paladins, think Steve Rodgers, not Superman.

Thoughts?


I am starting a campaign based around dealing with Haunts. What are some good soft cover books to obtain? Also, what are some good books to read for description inspiration? Thank you in advance.

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Court Poet

Can you see in likely reason that it will not be allowed? Assuming that it is allowed, do you think that the archetype would work well in PFS? Do you have any other thoughts about the Archetype? Thank you in advance.


I would like to start up a game that uses ideas and material from Horror Adventures. I would greatly appreciate advice on what actually works, what just needs a little tweaking, and what is best avoided. I will likely be using Meetup to gather the group for this game, this I can not consult my players at this time. Thank you in advance.


I am planning on running a desert based campaign. I am trying to figure out a good system to handle desert travel that makes the players cautious about wandering the desert. At one extreme you just handwave everything with the use of low level spells. At the other, you crack down on keeping track of food, water, and weather. I am hoping to find some sort of happy medium. My first thought is to use some sort of ration system similar to Dungeon World. I would appreciate any other thoughts that you have.


I am working on a Southlands campaign. I am currently torn on how to handle guns. I would appreciate some suggestions on what firearms level to allow. My current thought is to only allow coil guns from Advanced Paths Compendium. Or should I just wait and see what my players want?


Has anyone tried the new version of The Dark Eye for American? What was your experience? It certainly looks interesting to me.


Since the Uda Wendo archetype grants access to domain spells, does this make it more viable as my main spirit? I am also wondering about the Arcmage's bonus to int skills and the archetype's ability to add your cha to knowledge skills.

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Gratz! to all.


Insect Subdomain:
insect sUBDomain Example Apocrypha (Ghlaunder): While Ghlaunder’s faithful honor the pests that carry contagion, a cult deep within the Mwangi Expanse has dedicated itself to raising giant mosquitoes. Each cultist adopts such a beast and allows it to feed on a portion of his blood every day while he seeks out and exposes himself to ever-deadlier contagions. Few survive this excruciating regimen of self-sacrifice, dictated by their unholy text The Sipping Sacrifice. Those who can sustain it hope that as their bonded companions ingest and gestate countless plagues, the vermin might metamorphose into Ghlaunder’s most beloved minions: blightspawn (Pathfinder RPG Bestiary 5 43).
Associated Domain: Animal.
Associated Deities: Achaekek*, Aldinach, Deskari*, Ghlaunder, Kitumu, Mazmezz.
Replacement Power: The domain spells provided by the Insect domain affect vermin rather than animals, treating them as if they were not immune to spells with the mindaffecting descriptor. Any such spell that allows a Will save can instead be negated by the target vermin with a successful Fortitude save at the same DC. The following granted power replaces the speak with animals power of the Animal domain. Exoskeleton (Su): As a swift action, you can grow an exoskeleton that grants you a +1 enhancement bonus to your natural armor and 1d4 temporary hit points + 1 for every 2 cleric levels you have. The natural armor bonus increases by 1 for every 5 cleric levels you have. The exoskeleton retracts after 1 round, ending its benefits. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Replacement Domain Spells: 4th—giant vermin, 5th— vermin shape IIUM, 8th—summon nature’s ally VIII (1d3 goliath stag beetles; Pathfinder RPG Bestiary 2 44).

Given that the subdomain affects vermin instead of animals, which companion do they get at level four?

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