Prof. Wat Sun |
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here's a couple Off the wall ideas...
1) Fighting giants. The valiant PCs are members of a tribe of Ratfolk who live in the walls/basement/tunnels under a Giant Castle/Village... Maybe with Megafauna tossed in for seasoning.
2) Underworld (as in criminal gang) setting. Gritty city - with vigilantes and all that. Maybe the PCs are the crime fighters, or the criminal gang... or both? Perhaps pitted against a Halfling crime lord and his family. Picture Al Capone and Untouchables...
Nohwear |
2) Underworld (as in criminal gang) setting. Gritty city - with vigilantes and all that. Maybe the PCs are the crime fighters, or the criminal gang... or both? Perhaps pitted against a Halfling crime lord and his family. Picture Al Capone and Untouchables...
I was thinking of a band of wandering, whatever the correct term for "gypsy" is, but that idea is a good one as well.
Prof. Wat Sun |
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Prof. Wat Sun wrote:I was thinking of a band of wandering, whatever the correct term for "gypsy" is, but that idea is a good one as well.
2) Underworld (as in criminal gang) setting. Gritty city - with vigilantes and all that. Maybe the PCs are the crime fighters, or the criminal gang... or both? Perhaps pitted against a Halfling crime lord and his family. Picture Al Capone and Untouchables...
Sure! a "floating" campaign.
Say a riverboat/barge on a big river. I'd call it "The Driftwood" and put it sailing "the Big Muddy River" from something like St. Louis to New Orleans... Tied up at the dock for a few months, then taking on cargo and heading down to the sea port. Spend a month or so there and then sail back up river...
Maybe a paddleboat with "Magic" to run the paddles ("Zombies in a box"? or actually magic.")
the PCs could be crew or passengers... or it could be a "family" operation.
quibblemuch |
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More seriously though, maybe find a way to capitalize on the ratfolk bonus to UMD--and look at the "Warp" psychic discipline from Blood of the Beast. You could have a whole party basically scurrying through "holes" in the fabric of the cosmos using a magic device (like a map). You could go the Time Bandits route...
Ok, now I'm running an all-Ratfolk campaign. :)
Muse. |
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Cheese puns.
So. Many. Cheese. Puns.
I don't know, provolone how it's "run" -this could get pretty sharp...or could be a real bree-ze
With most of the muensters being pie-rats under the command of Captain Monterey Jack,
who is in service to the Gran-queso of Limburger...
arrrrrggg! We be Pie-Rats!
DrunkInRlyeh |
I love me some ratfolk.
Swarming seems the most likely source of problems, but given how awesome it'd be to have PCs crawling all over baddies, it's probably worth working around.
If you want an inoffensive term for gypsy, "rover" might work. It sounds vaguely like "rodent" if you're a little drunk. A trade caravan would fit ratfolk fluff pretty well, and it predisposes the party to seeing new places.
Depending on what kind of campaign you want to run, the PCs could be young ratfolk breaking off from an overcrowded warren, either to sow their wild oats or to establish a new warren of their own. The latter would give you opportunity for some Kingdom-lite shenanigans if that's your jam.
If you're feeling silly, you could make the BBEG be a pipe-playing Bard...
Prof. Wat Sun |
Nohwear wrote:Prof. Wat Sun wrote:I was thinking of a band of wandering, whatever the correct term for "gypsy" is, but that idea is a good one as well.
2) Underworld (as in criminal gang) setting. Gritty city - with vigilantes and all that. Maybe the PCs are the crime fighters, or the criminal gang... or both? Perhaps pitted against a Halfling crime lord and his family. Picture Al Capone and Untouchables...
Sure! a "floating" campaign.
Say a riverboat/barge on a big river. I'd call it "The Driftwood" and put it sailing "the Big Muddy River" from something like St. Louis to New Orleans... Tied up at the dock for a few months, then taking on cargo and heading down to the sea port. Spend a month or so there and then sail back up river...
Maybe a paddleboat with "Magic" to run the paddles ("Zombies in a box"? or actually magic."
the PCs could be crew or passengers... or it could be a "family" operation.
this would have the advantage of a "fixed" map (the riverboat) that stayed the same, that the PCs used as a base of operations, while still letting you move it from location to location.
If the PCs were part of a "large family" they could start the game being "sent out to the boat" as a "coming of age" type thing. "All of us Packrats spend a few summers making the trip on the old Driftwood..." kind of like kids going off to school... yeah, that could be fun!
now it's infecting me! aaarrrrg! I don't need another campaign!
Muse. |
I love me some ratfolk.
Swarming seems the most likely source of problems, but given how awesome it'd be to have PCs crawling all over baddies, it's probably worth working around.
If you want an inoffensive term for gypsy, "rover" might work. It sounds vaguely like "rodent" if you're a little drunk. A trade caravan would fit ratfolk fluff pretty well, and it predisposes the party to seeing new places.
Depending on what kind of campaign you want to run, the PCs could be young ratfolk breaking off from an overcrowded warren, either to sow their wild oats or to establish a new warren of their own. The latter would give you opportunity for some Kingdom-lite shenanigans if that's your jam.
If you're feeling silly, you could make the BBEG be a pipe-playing Bard...
"...the BBEG be a pipe-playing Bard... " wow.... this is cool!