All Ratfolk game, what to watchout for?


Advice


I am playing with the idea of running an all Ratfolk game. What do you see as the main potential problems? How powerful would it be to give everyone a free teamwork feat? Feel free to throw out any other thoughts or advice.

Sovereign Court

1 person marked this as a favorite.

Druids with Tiger animal companions... or maybe Constrictor Snakes.

:-)

The Exchange

1 person marked this as a favorite.

here's a couple Off the wall ideas...

1) Fighting giants. The valiant PCs are members of a tribe of Ratfolk who live in the walls/basement/tunnels under a Giant Castle/Village... Maybe with Megafauna tossed in for seasoning.

2) Underworld (as in criminal gang) setting. Gritty city - with vigilantes and all that. Maybe the PCs are the crime fighters, or the criminal gang... or both? Perhaps pitted against a Halfling crime lord and his family. Picture Al Capone and Untouchables...


Prof. Wat Sun wrote:


2) Underworld (as in criminal gang) setting. Gritty city - with vigilantes and all that. Maybe the PCs are the crime fighters, or the criminal gang... or both? Perhaps pitted against a Halfling crime lord and his family. Picture Al Capone and Untouchables...

I was thinking of a band of wandering, whatever the correct term for "gypsy" is, but that idea is a good one as well.


4 people marked this as a favorite.

Cheese puns.

So. Many. Cheese. Puns.

The Exchange

1 person marked this as a favorite.
Nohwear wrote:
Prof. Wat Sun wrote:


2) Underworld (as in criminal gang) setting. Gritty city - with vigilantes and all that. Maybe the PCs are the crime fighters, or the criminal gang... or both? Perhaps pitted against a Halfling crime lord and his family. Picture Al Capone and Untouchables...
I was thinking of a band of wandering, whatever the correct term for "gypsy" is, but that idea is a good one as well.

Sure! a "floating" campaign.

Say a riverboat/barge on a big river. I'd call it "The Driftwood" and put it sailing "the Big Muddy River" from something like St. Louis to New Orleans... Tied up at the dock for a few months, then taking on cargo and heading down to the sea port. Spend a month or so there and then sail back up river...

Maybe a paddleboat with "Magic" to run the paddles ("Zombies in a box"? or actually magic.")

the PCs could be crew or passengers... or it could be a "family" operation.


Will there be a rival group of catfolk whom often engage in slapstick comedy with the party? I hope there is.


Swarming trait means they will flank everything. And I believe the term you are looking for is "itinerant entertainers and merchants" or somesuch.


1 person marked this as a favorite.

More seriously though, maybe find a way to capitalize on the ratfolk bonus to UMD--and look at the "Warp" psychic discipline from Blood of the Beast. You could have a whole party basically scurrying through "holes" in the fabric of the cosmos using a magic device (like a map). You could go the Time Bandits route...

Ok, now I'm running an all-Ratfolk campaign. :)

Sovereign Court

1 person marked this as a favorite.
quibblemuch wrote:

Cheese puns.

So. Many. Cheese. Puns.

I don't know, provolone how it's "run" -this could get pretty sharp...or could be a real bree-ze

With most of the muensters being pie-rats under the command of Captain Monterey Jack,
who is in service to the Gran-queso of Limburger...

arrrrrggg! We be Pie-Rats!


I love me some ratfolk.

Swarming seems the most likely source of problems, but given how awesome it'd be to have PCs crawling all over baddies, it's probably worth working around.

If you want an inoffensive term for gypsy, "rover" might work. It sounds vaguely like "rodent" if you're a little drunk. A trade caravan would fit ratfolk fluff pretty well, and it predisposes the party to seeing new places.

Depending on what kind of campaign you want to run, the PCs could be young ratfolk breaking off from an overcrowded warren, either to sow their wild oats or to establish a new warren of their own. The latter would give you opportunity for some Kingdom-lite shenanigans if that's your jam.

If you're feeling silly, you could make the BBEG be a pipe-playing Bard...

The Exchange

Prof. Wat Sun wrote:
Nohwear wrote:
Prof. Wat Sun wrote:


2) Underworld (as in criminal gang) setting. Gritty city - with vigilantes and all that. Maybe the PCs are the crime fighters, or the criminal gang... or both? Perhaps pitted against a Halfling crime lord and his family. Picture Al Capone and Untouchables...
I was thinking of a band of wandering, whatever the correct term for "gypsy" is, but that idea is a good one as well.

Sure! a "floating" campaign.

Say a riverboat/barge on a big river. I'd call it "The Driftwood" and put it sailing "the Big Muddy River" from something like St. Louis to New Orleans... Tied up at the dock for a few months, then taking on cargo and heading down to the sea port. Spend a month or so there and then sail back up river...

Maybe a paddleboat with "Magic" to run the paddles ("Zombies in a box"? or actually magic."

the PCs could be crew or passengers... or it could be a "family" operation.

this would have the advantage of a "fixed" map (the riverboat) that stayed the same, that the PCs used as a base of operations, while still letting you move it from location to location.

If the PCs were part of a "large family" they could start the game being "sent out to the boat" as a "coming of age" type thing. "All of us Packrats spend a few summers making the trip on the old Driftwood..." kind of like kids going off to school... yeah, that could be fun!

now it's infecting me! aaarrrrg! I don't need another campaign!

Sovereign Court

DrunkInRlyeh wrote:

I love me some ratfolk.

Swarming seems the most likely source of problems, but given how awesome it'd be to have PCs crawling all over baddies, it's probably worth working around.

If you want an inoffensive term for gypsy, "rover" might work. It sounds vaguely like "rodent" if you're a little drunk. A trade caravan would fit ratfolk fluff pretty well, and it predisposes the party to seeing new places.

Depending on what kind of campaign you want to run, the PCs could be young ratfolk breaking off from an overcrowded warren, either to sow their wild oats or to establish a new warren of their own. The latter would give you opportunity for some Kingdom-lite shenanigans if that's your jam.

If you're feeling silly, you could make the BBEG be a pipe-playing Bard...

"...the BBEG be a pipe-playing Bard... " wow.... this is cool!


1 person marked this as a favorite.
quibblemuch wrote:

Cheese puns.

So. Many. Cheese. Puns.

That's not a gouda idea.


Catfolk.


Muse. wrote:
DrunkInRlyeh wrote:


If you're feeling silly, you could make the BBEG be a pipe-playing Bard...

"...the BBEG be a pipe-playing Bard... " wow.... this is cool!

For ideas on how to make this gorram terrifying instead of just silly, see King Rat by China Mieville.


Oooh, or base it off The Amazing Maurice and His Educated Rodents by Terry Pratchett for a slightly sillier game.

The Exchange

Goddity wrote:
Oooh, or base it off The Amazing Maurice and His Educated Rodents by Terry Pratchett for a slightly sillier game.

is this a Pratchett book I have missed somehow?! darn it! another book on my to-buy list...


1 person marked this as a favorite.

A pirate game would be interesting. Except for the fact that they'd have to abandon ship whenever it took any damage.

I could also see a Numeria-based game with a bunch of technorats

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / All Ratfolk game, what to watchout for? All Messageboards

Want to post a reply? Sign in.