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Since the Craft skill seems to be used a lot in Skulls and Shackles, but not really elsewhere
You *would* think so, but let me tell you - our party made a lot more Craft checks in Mummy's MAsk, than ever in S&S.
I would honestly say I think you don't need Craft for S&S (now, *Survival* - that's another matter entirely.)
AFAIK, there are no 'substitute skill' rules like the ones you ask for, but if you really want to do it - I'd substitute Knowledge for Craft on any character.
Every Alchemist has Craft.
Also, at least one of these has Craft:
Cleric, Fighter, Goblins Burn, Gunslinger, Oracle, Warpriest
(To name a few.)
To answer the question: No. Any modification to Class/Character skills is a house rule. You're free to do it, obviously -- it's your game -- except in official Organized Play.\
EDIT: Ninja'd. +1 to Longshot's notion that it's more important to beat ships (Survival) than fix them (Craft). At least, we needed the first a ton more than the second.