Help me create a campaign of sanctioned modules, please


GM Discussion


I would like to create a campaign by stringing together a number of sanctioned modules with campaign mode. The main help that I seek is choosing which modules. I would also appreciate it if anyone had an idea for why the PCs are moving around so much besides making them members of the society in game as well. Thank you in advance.

Scarab Sages 5/5 Venture-Captain, Netherlands aka Woran

There are several modules related in story (crypt of the everflame, masks of the living god), but those do not have campaign mode.

Grand Lodge 5/5 ⦵⦵⦵ Venture-Captain, Online—PbP aka Hmm

Is your goal to link up only modules with campaign mode options?

Hmm


Hilary Moon Murphy wrote:

Is your goal to link up only modules with campaign mode options?

Hmm

That is correct. I am only interested in modules that can be played in campaign mode.

Sovereign Court 5/5 Venture-Captain, Canada—Manitoba aka Kess, Humble Servant of Abadar

This is the list of modules that we played, in order.

The GM tied them together in a narrative. Took some work on his part, but was well done.

Crypt of the Everflame
Murder's Mark
Masks of the Living God
Fangwood Keep
City of Golden Death
From Shore to Sea
Realm of the Fellnight Queen
Cult of the Ebon Destroyers
The Harrowning
Doom Comes to Dustpawn
Curse of the Riven Sky
The Ruby Phoenix Tournament
Academy of Secrets
Tomb of the Iron Medusa
The Moonscar
The Witchwar Legacy

Scarab Sages 5/5 Venture-Captain, Netherlands aka Woran

Dave Baker wrote:

This is the list of modules that we played, in order.

The GM tied them together in a narrative. Took some work on his part, but was well done.

Crypt of the Everflame
Murder's Mark
Masks of the Living God
Fangwood Keep
City of Golden Death
From Shore to Sea
Realm of the Fellnight Queen
Cult of the Ebon Destroyers
The Harrowning
Doom Comes to Dustpawn
Curse of the Riven Sky
The Ruby Phoenix Tournament
Academy of Secrets
Tomb of the Iron Medusa
The Moonscar
The Witchwar Legacy

As far as I know, none of those have a campaign mode.

Dark Archive

Tineke Bolleman wrote:
Dave Baker wrote:

This is the list of modules that we played, in order.

The GM tied them together in a narrative. Took some work on his part, but was well done.

Crypt of the Everflame
Murder's Mark
Masks of the Living God
Fangwood Keep
City of Golden Death
From Shore to Sea
Realm of the Fellnight Queen
Cult of the Ebon Destroyers
The Harrowning
Doom Comes to Dustpawn
Curse of the Riven Sky
The Ruby Phoenix Tournament
Academy of Secrets
Tomb of the Iron Medusa
The Moonscar
The Witchwar Legacy

As far as I know, none of those have a campaign mode.
If you look on the additional resources page you will see a paragraph over the chronicle sheet downloads for those Mods
Additional Resources wrote:
Below are download links Chronicle sheets for products that have been sanctioned for play in Pathfinder Society. Rules for how these are used in Organized Play can be found in The Guide to Pathfinder Society Organized Play.
Season 8 Guide pg. 11 wrote:

In addition to scenarios, the Roleplaying Guild also offers

sanctioned modules and Adventure Paths. This additional
content works differently from standard scenario play as
outlined below

Of those below options is Campaign Mode. To my knowledge of the sanctioned modules, only Emerald Spire does not allow Campaign Mode.

Scarab Sages 5/5 Venture-Captain, Netherlands aka Woran

With the revision of the Guide, some things have gotten a little more unclear.

If a mod allows campaign mode, it is stated in the document accompanying the chronicle sheets.
I have not downloaded every single set of chronicle sheets to check them, but the divide has always been that the old modules do not allow campaign mode, and the new 64 page modules, do allow it (starting with Dragons Demand).

EDIT:

Found the relevant quote from Tonya.

Tonya Woldridge wrote:
Nohwear wrote:
So, do ALL modules now have a campaign mode? Including The Emerald Spire and the smaller modules? The new guide seems to say so, but I would really appreciate an official answer. Or at least let me know if you are thinking on it.

The guide is written so that we may include a campaign mode in either Adventure Paths or Modules as they are sanctioned. Each sanctioning document will list the particular modes for the sanctioned AP or module. So no, it is not universal, it depends on each individual piece.

-T

You can find it here

Grand Lodge 5/5

So if you're looking specifically for Campaign mode, then APs are the way to go.

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