Invisibility (Su)


Rules Questions


So a Pixie in my campaign has this Su and it is constant. Once the Pixie is spotted does the attack roll happen, then the Miss Chance is then rolled, or vice versa?

Also, when the creature is damaged by ranged weapons are the arrows/bolts visible when they hit?


Miss Chance can be rolled at any time but if they fail miss chance they auto miss. Also If you get hit by an arrow or bolt I assume due to the fact that your equipment goes invisible with you the arrow/ bolt would become invisible as well.


I figured the MC could be rolled before or after. Handled the equipment the same. Seemed a bit off when playing it though.


Officially you have to roll against concealment afterwards:

CRB, page 197 wrote:
Concealment Miss Chance: Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. Make the attack normally — if the attacker hits, the defender must make a miss chance d% roll to avoid being struck.

Personally I prefer it the other way round: A concealment check is easier than an attack roll, so it saves time if the attack already misses because of the former. And some players are more annoyed by "you would have hit the AC, but the concealment spoils it" than "you make it through the concealment, but the AC proves to be too high". AC is generally accepted as a common obstacle, concealment often seems to be regarded as an arbitrary additional burden.

Liberty's Edge

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I feel that is better to follow the rules and roll miss chances after the attack roll.
There are several abilities to modify hit rolls after attacking but before knowing if you miss because of miss chance. There are abilities that allow rerolls that will allow you to reroll the miss chance.
So, if you follow the procedure, you have to decide if you want to increase/reroll the attack roll (and, if you are the target, you want to decrease/reroll the attack roll made against you) before you know what the miss chance do.
And if you have a way to reroll the miss chance (besides blind fighting, that as no cost and so will always be used), you can decide to do that after you know what was rolled for the attack.

If no one has any of those abilities, rolling the miss chance first can save time.


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I find it best to roll afterwards, especially when they crit and confirm. Then roll that miss chance and snatch the fun right out of their hands. Then mop up their tears with their character sheets!


Critical Assessment wrote:
Miss Chance can be rolled at any time but if they fail miss chance they auto miss. Also If you get hit by an arrow or bolt I assume due to the fact that your equipment goes invisible with you the arrow/ bolt would become invisible as well.

items an invisible character picks up are visible until he places then in an invisible container, or covers them with an invisible cloak etc.

So an arrow that hits someone is still visible. I assume you want to use this for location purposes, but there are no real rules for this.


TxSam88 wrote:
Critical Assessment wrote:
Miss Chance can be rolled at any time but if they fail miss chance they auto miss. Also If you get hit by an arrow or bolt I assume due to the fact that your equipment goes invisible with you the arrow/ bolt would become invisible as well.

items an invisible character picks up are visible until he places then in an invisible container, or covers them with an invisible cloak etc.

So an arrow that hits someone is still visible. I assume you want to use this for location purposes, but there are no real rules for this.

Ammunition that hits a target is usually considered to be destroyed.


yukongil wrote:
I find it best to roll afterwards, especially when they crit and confirm. Then roll that miss chance and snatch the fun right out of their hands. Then mop up their tears with their character sheets!

I was going to say that resolving a Miss Chance first makes for more streamlined combats, but you make a good point.

Liberty's Edge

TxSam88 wrote:
Critical Assessment wrote:
Miss Chance can be rolled at any time but if they fail miss chance they auto miss. Also If you get hit by an arrow or bolt I assume due to the fact that your equipment goes invisible with you the arrow/ bolt would become invisible as well.

items an invisible character picks up are visible until he places then in an invisible container, or covers them with an invisible cloak etc.

So an arrow that hits someone is still visible. I assume you want to use this for location purposes, but there are no real rules for this.

Pathfinder (and all of D&D and AD&D) has no rules for arrows hitting a person and "sticking" in him. Generally hit points are a very abstract value that encompasses fatigue for dodging, scratches, spent divine favor or luck, and whatever. Curing them works the same way. Cure Light Wounds doesn't say that it removes foreign objects from the wound, disinfect it, stitch your wounds, mend your bones and replenish your blood. It simply cures hit point of damage.


Lots of good points and info. As far as the miss chance, I like the idea of making attack rolls, then doing miss chance bc of the variants that can modify attack rolls.

Rest is more a flavor thing and can be played all the ways mentioned.

Thanks for all the info.


An arrow sticking in also wouldn't spoil total concealment, you might see the arrow but you can't see 100% of the creature so you have to guess as to how that arrow is sticking into the body and how the body is actually positioned in a 5ft square (unless of course you have blind fight or something similar).

Liberty's Edge

AwesomenessDog wrote:
An arrow sticking in also wouldn't spoil total concealment, you might see the arrow but you can't see 100% of the creature so you have to guess as to how that arrow is sticking into the body and how the body is actually positioned in a 5ft square (unless of course you have blind fight or something similar).

But it automatically allows you to pinpoint the square, something that normally is difficult.


Diego Rossi wrote:
TxSam88 wrote:
Critical Assessment wrote:
Miss Chance can be rolled at any time but if they fail miss chance they auto miss. Also If you get hit by an arrow or bolt I assume due to the fact that your equipment goes invisible with you the arrow/ bolt would become invisible as well.

items an invisible character picks up are visible until he places then in an invisible container, or covers them with an invisible cloak etc.

So an arrow that hits someone is still visible. I assume you want to use this for location purposes, but there are no real rules for this.

Pathfinder (and all of D&D and AD&D) has no rules for arrows hitting a person and "sticking" in him. Generally hit points are a very abstract value that encompasses fatigue for dodging, scratches, spent divine favor or luck, and whatever. Curing them works the same way. Cure Light Wounds doesn't say that it removes foreign objects from the wound, disinfect it, stitch your wounds, mend your bones and replenish your blood. It simply cures hit point of damage.

This ^

Now, do whatever you want in your games to make it more fun, but if you allow arrows to pinpoint targets here are some questions you should be asking:
1) What determines if a arrow stuck in a creature vs just nicked a creature?
2) Are there any instances where a arrow passes all the way through a creature instead of just sticking?
3) What action is required for a creature to remove a arrow so the creature can enjoy its invisibility again?
3a) Should removing an arrow inflict additional damage?
4) Under what conditions should an arrow snap off at the head when it strikes? When the creature moves while having an arrow stuck into its inner thigh? Other?
5) Because arrows aren't the only ranged weapon, do these same additional rules work for all ranged weapon types? Thrown daggers/darts? Gunslinger bullets? Melee weapons with the thrown property? Sling bullets?


Agreed with all of the above. And, I mean, it's a pixie, right? So...I feel like any situation where a normal-sized arrow has completely penetrated a pixie's body is going to result in that pixie's death. Like a human being impaled by a ballista bolt. That's not an injury you walk away from. Better to lean harder into the abstraction that is HP and chalk it up as a scratch.

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